Nightmarish Campaign Redux (Inactive)

Game Master DoubleGold


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Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

I'm fine with it.


DungeonMaster

When the game does start, it will be up to one of the co-dms to decide exactly how big the bank is by drawing the map. Don't forget that the bank has 2 floors, don't forget tables and chairs as they are obstacles and the 4 offices and whatever else seems reasonable at a large bank, definitely add the entrance. Actually one of them can draw it now, but make windows for the 2nd floor, the plot won't work without them.

I've already decided exact size of the 2nd map and where everything goes, I'll just need someone to draw it when it comes time.


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

By one of the co-dms do you mean whoever raises their hand first or have you already selected somebody?


DungeonMaster
Nathanial Torken wrote:
By one of the co-dms do you mean whoever raises their hand first or have you already selected somebody?

You got it, as soon as map is drawn game will start.


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

*Cracks knuckles*

Game on.

Expect something in an hour or so, two hours tops.


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

Map is up!

How's that look DoubleGold?

Anybody who has the link can edit the map so you can adjust yourselves accordingly. I included a key, but feel free to ask any questions regarding the map.


DungeonMaster

Good, game is up.


M Human(god heritage) Warlord//Eldritch Godling//Cryptic 1

Going to move this over here as to not clutter the gameplay thread.

1st I'll look at my skills, you're right in that I am missing the 5 extra skills granted from the human Skilled racial ability.

2. Feats 1st level 3rd level 5th level bonus 1 for human bonus 1 for fighter.

As for the spell thing. To be honest I don't quite get the caster level deal. I have bonus spells granted to me of that level. And as a caster class my level should be my effective caster level or so I thought hey I'm 5th level and confusion is a domain spell for me and Powerful lineage lets me use my over all level as my cleric level for domain powers and spells so...

The wording just confuses me for example to craft a belt of physical perfection you have to be caster level 13th though their are only 9 caster levels. It means obviously that you must be a caster of thirteenth level.

As for Major Ascendency (the thing I believe you're referring to as the 13th level class feature)

As expressions of the godling’s innate mystic power, her spells are subject to her desires, and can be altered through pure acts of will. This power is known as the godling’s ascendancy and is divined into minor and major powers. An eldritch godling has one minor and one major ascendancy at 1st level. Eldritch godlings receive additional minor ascendancies at 5th and 9th level, and major ascendancies at 13th and 17th level. Once an ascendancy has been selected, it cannot be changed. An eldritch godling may always select a minor ascendancy instead of a major, if she prefers.


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

1) K

2) Yeah I figured that out and edited my post.

3) Levels that advance your spellcasting abilities progress your caster level. As such, your current caster level is 4 (but your magical knack feat makes it 5). As for your spells, you should look at the tables within your spellcasting class to see what spells you have access too. With 4 levels of Eldritch Godling you should have just gained access to 2nd level spells.

Ascendency) Got it, didn't read through the entire ability because I thought it didn't apply. Got it.

If you're still confused on spells shoot me a PM. Generally the rule of thumb is to look at the spellcasting progression table for your class.

Also, you have no listed equipment at all.

How did your AC get so high?


region map ;Lake Region M Midgard (Celestial) Dwarf
Trackable Spells/abilities:
Per Day: Cheat Death 8x, Channel Positive Energy 7x
Cleric 7 : Hp 110/110 AC 26 (23/13) Spd 20ft (+13 Perc; +4 Init) (Fort +14, Ref +7, Will +14) SR 16; xp 24177

Spells for both arcane and clerical spells go like this

every odd level you gain another level of spell

at 1st you get 0 and 1st level spells
at 3rd you get 2nd lvl spells
at 5th you get 3rd
long story short its 1,3,5,7,9,11,13,15 and 9th level comes at 17th level in your prospective class


DungeonMaster

that was a quick battle, was not expecting anyone to try to rebel with most of their weapons gone.


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

Edrec, that only applies to classes that prepare their spells. Spontaneous casters, like sorcerers and Eldritch Godlings, don't gain 2nd level spells until level 4 and then progress by a 6,8,10,12,14,16,18 cycle.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

I'm still confused on how the blunderbuss and greatsword guys got killed.


DungeonMaster

You dealt 23 damage to them, hitting all 3 you said. one had 17 HP, the other 2 had 25. Nanthaniel rolled good on his attack roll and logically would have targeted one of the guards instead of the woman after she died, 2 down, and I just said the 3rd on is dead, because there was 3 more people got to act in round 1 before he did and is highly unlikely to have been missed 3 times or take less than 2 damage in a hit.


region map ;Lake Region M Midgard (Celestial) Dwarf
Trackable Spells/abilities:
Per Day: Cheat Death 8x, Channel Positive Energy 7x
Cleric 7 : Hp 110/110 AC 26 (23/13) Spd 20ft (+13 Perc; +4 Init) (Fort +14, Ref +7, Will +14) SR 16; xp 24177

Ok I stand corrected thanks (thats a change from 3.5 to pfrpg).


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

No, I only hit the crossbow guy. Imperius was the one who said his spell thing should hit all three.


DungeonMaster

Oh, right, well then, they hit each other out of confusion. Not sure how confusion works in pathfinder, but it will work like it works in Pokemon or similar, at least when I DM, other DMs can follow the actual rules if they want. 50% to attack another ally but not yourself, works only on creatures with more than 3 intelligence.


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

I thought we decided confusion would not happen since Imperious is not able to cast the spell?

DG I think we're all very confused on the flow of combat right now. When a round passes could you post a "round summary" that shows how things actually happened?


region map ;Lake Region M Midgard (Celestial) Dwarf
Trackable Spells/abilities:
Per Day: Cheat Death 8x, Channel Positive Energy 7x
Cleric 7 : Hp 110/110 AC 26 (23/13) Spd 20ft (+13 Perc; +4 Init) (Fort +14, Ref +7, Will +14) SR 16; xp 24177

d% Behavior
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self)

here's the chart for confusion
They will not use att of opp
they will attack back only if attacked first

for future refrence


DungeonMaster

I'm letting it slide, this one time.

Anyway, here is how things went, as I forgot to post a description even though I usually do remember this. though confusion, could not be cast, by divine intervention he could cast it this one time.
Nathanial fires his arrow and hits the woman in the gut, she is mad, so so comes after nanthanial even after being hit with a spell that nearly misses her heart by edrec, as she passes through, nathaniel punches her and knocks her unconcious, but she bleeds to death. Schwartz creates a paradox and is able to send massive damage to one NPC and it hits the head, destroying it to nothingness and the others out of confusion and panic kill each other.


region map ;Lake Region M Midgard (Celestial) Dwarf
Trackable Spells/abilities:
Per Day: Cheat Death 8x, Channel Positive Energy 7x
Cleric 7 : Hp 110/110 AC 26 (23/13) Spd 20ft (+13 Perc; +4 Init) (Fort +14, Ref +7, Will +14) SR 16; xp 24177

ok good enough for me


M Human(god heritage) Warlord//Eldritch Godling//Cryptic 1

Ok sorry for the confusion(PUN!) everyone, So what I've gleaned is that regardless to bonus spells, due to my class progression, Im a 4th level caster which is CL 2. So only access to 2nd level spells even though I know higher level spells, I am only powerful enough to cast 2nd CL ones.

Also I forgot to add equipment to my sheet though I do have it picked out. I'll get on fixing that.

Nathanial I've got +1 full plate armor and +1 buckler that's how my AC is so High.


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

Ok, how did you get that much money? A +1 keen weapon would cost 8000gp + the weapon cost, a +1 set of full plate would cost 2500gp, so that would take up all of your money.

Imperious I suggest reading this.


M Human(god heritage) Warlord//Eldritch Godling//Cryptic 1

Right, those are the only things I've bought so far and I thought that using super fast XP and WBL that starting gold would be 13,125 gold right? I just used a large portion of my money to buy my weapon. If I used to much, I'll just tone it down and expand my gear, buy some scrolls and stuff.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
Imperius wrote:
Right, those are the only things I've bought so far and I thought that using super fast XP and WBL that starting gold would be 13,125 gold right? I just used a large portion of my money to buy my weapon. If I used to much, I'll just tone it down and expand my gear, buy some scrolls and stuff.

I'm not sure where you got the 13,125g from, but according to this, 5th level characters should have about 10,500g.

Also, if I'm not mistaken, your CL is actually 4. It's just that a 4th level caster can't cast 4th level spells.


DungeonMaster
Imperius wrote:
Right, those are the only things I've bought so far and I thought that using super fast XP and WBL that starting gold would be 13,125 gold right? I just used a large portion of my money to buy my weapon. If I used to much, I'll just tone it down and expand my gear, buy some scrolls and stuff.

superfast XP, but not superfast gold, so 10500 or 11400 if you choose chosen child trait.

You'll have time to fix your character sheet up before tomorrow.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

So, in regards to loot. Schwartz wouldn't really find any of it useful. But if other people also don't want it, he does have a handy haversack (about 42% full by weight) and could carry stuff.

Also, would people find a loot spreadsheet useful? It could be used to either keep track of who has gotten what or, if we have a party loot bag for items no one wants, it can keep track of that.


M Human(god heritage) Warlord//Eldritch Godling//Cryptic 1

I'll fix it in time. Schwartz you're right, its just so weird to say that I'm a 4th level caster and can't cast 4th level spells, counter intuitive in my opinion.

I'll probably just switch to a keen scimitar instead of a +1 keen scimitar that knocks 4k off the price, gets me below the 10500 and gives me a few hundred gp to spend on mundane items.


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Loot spreadsheet would be very helpful.


region map ;Lake Region M Midgard (Celestial) Dwarf
Trackable Spells/abilities:
Per Day: Cheat Death 8x, Channel Positive Energy 7x
Cleric 7 : Hp 110/110 AC 26 (23/13) Spd 20ft (+13 Perc; +4 Init) (Fort +14, Ref +7, Will +14) SR 16; xp 24177

I have a handy haversack its a wonderful.


DungeonMaster

for those of you worried about spacial capacity I don't enforce it, I do enforce weight capacity.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Here's the beginning of a loot spreadsheet (I've also added a link at the beginning of the whole "Male Android" line). Anybody with the link should be able to edit it. I'm admittedly not entirely sure how to handle the gun ammunition. Are they just bullets and then they have an equal amount of gunpowder in a horn or something to fire all of them? Or are they the gunpowder + bullet cartridges?


DungeonMaster

gunpowder is stored in a horn, also the shortbow with the 8 arrows was surrendered to the police department, not to the party, it was either extra loot for the kill or extra exp from a surrender, it was kind of a roleplay choice.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Ok, the shortbow thing and ammo have been fixed.

I also added an XP tracker to the sheet. I've set it up so that if you copy the formulas from J4 through O4 down one row, by saying how much total XP something is worth and whether or not someone participated (0= didn't participate, 1=participated), it will calculate how much XP you have. If you look at it right now, you'll see that I've added in 2 fake encounters to hopefully make it clear that it's working correctly/how it works. Of course, feel free to not use it if you'd prefer.

Fake encounter 1 is worth 5000XP with everybody except Edrec participating.
Fake encounter 2 is worth 3000XP with only Edrec, Imperius, and DG's character participating.


DungeonMaster

for the blunderbuss, the person used pellets.
And for examples, you might want to put them above the actual encounter, and start the addition formula at the bank robber line as to not mess up everyone's xp.
I added a sell value line, since items are only sold at 20% of their value.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

I was just assuming that we'd delete them after the next XP gain. I moved the example part anyway. I'm keeping the second line in the Total XP section of columns because its formula is slightly different from the above cells.

Edit: *sigh* Maybe one day I'll stop forgetting to change which alias I'm posting under.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
Imperius wrote:

I'll fix it in time. Schwartz you're right, its just so weird to say that I'm a 4th level caster and can't cast 4th level spells, counter intuitive in my opinion.

I'll probably just switch to a keen scimitar instead of a +1 keen scimitar that knocks 4k off the price, gets me below the 10500 and gives me a few hundred gp to spend on mundane items.

I thought in order to make a keen weapon (or any other special ability weapon), it had to be at least a +1 weapon?

Also, I think knocking down an effectively +2 weapon to a +1 would give you an extra 6k, not 4k.


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

You're right Schwartz. I've long debated the matter with dozens of people and we have all agreed that the weapon has to hold a +1 bonus before adding any other properties to it. And before that it needs to be masterwork, so don't forget to add that price in as well.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Oops, I forgot the masterwork part. I guess I'm re-working my gear as well...


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

Yeah, it's a pain. I've become quite an expert in loot tracking, as you can see if you look under my gear/possessions spoiler. So much is hand-waved nowadays.


region map ;Lake Region M Midgard (Celestial) Dwarf
Trackable Spells/abilities:
Per Day: Cheat Death 8x, Channel Positive Energy 7x
Cleric 7 : Hp 110/110 AC 26 (23/13) Spd 20ft (+13 Perc; +4 Init) (Fort +14, Ref +7, Will +14) SR 16; xp 24177

How true is this!

Although my character can cast many of the spells required already if you check my racial description you'll see that I get 3 of the craft magic item feats from that, and I don't require the prereq's on them just need to be the level to make em.

I was going to ask if I could create any item that I wanted to buy that was 5th level requirement or lower and be able to save half the cost on them but then I conceded that was unfair so I didn't LOL.


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

That crafting ability is really nice.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
Edrec Rocksmasher wrote:

How true is this!

Although my character can cast many of the spells required already if you check my racial description you'll see that I get 3 of the craft magic item feats from that, and I don't require the prereq's on them just need to be the level to make em.

I was going to ask if I could create any item that I wanted to buy that was 5th level requirement or lower and be able to save half the cost on them but then I conceded that was unfair so I didn't LOL.

Sounds like how I considered taking the drawback that wouldn't let me make knowledge checks untrained. Except that I was already planning on putting a rank into every knowledge skill, so I thought that'd be unfair. Instead I took the drawback with a -2 on all untrained skills. Which is slightly less unfair, but also liable to go away in a level or two.


region map ;Lake Region M Midgard (Celestial) Dwarf
Trackable Spells/abilities:
Per Day: Cheat Death 8x, Channel Positive Energy 7x
Cleric 7 : Hp 110/110 AC 26 (23/13) Spd 20ft (+13 Perc; +4 Init) (Fort +14, Ref +7, Will +14) SR 16; xp 24177

It also provides me +8 on any crafting skill check, and allows my cleric (which usually doesn't have umd that skill with a +4 bonus.)) Although its mostly unimportant as clerics can use all magic items other classes can plus ones meant only for clerics, but it allows me to emulated say a wizard or a bard like in a horn of Valhalla (not that I would LOL that's dangerous!!!)


region map ;Lake Region M Midgard (Celestial) Dwarf
Trackable Spells/abilities:
Per Day: Cheat Death 8x, Channel Positive Energy 7x
Cleric 7 : Hp 110/110 AC 26 (23/13) Spd 20ft (+13 Perc; +4 Init) (Fort +14, Ref +7, Will +14) SR 16; xp 24177

Other than my arms/armor choices I believe the best purchases I made were the 2 Pearls of Power 1's, never underestimate the bonus of having 2 more Cure Light Wounds!!!!

And did you all see my choice for my high tech item?
Halligan(hooligan tool) and a fireman's ax. The ultimate entry tools for when you don't need to worry about making noise!


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

I went for a contact taser. Those things are good for about 50 charges. Also makes sense with the police background.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

I also added another copy of the new map.


DungeonMaster

I also did say, how exp would work, there are 4 different ways to gain exp.

1. combat.
2. quest experience. Most quests will be optional.
3. Roleplay experience. At the end of a DMing session each player pms me two people on who they think did the best roleplay, it could be in general, with their character, alignment, etc. You cannot vote for yourself. 1st place gains 1,000 exp and 2nd place gains 500 exp. This is subject to change at later levels.
4. Dming experience. Each player pms the DM on 2 roles they think the DM did best at. The DM gains 1,000 exp per every different title. If the DM gets all the titles, he/she adds 1,000 exp as a bonus because this means the DM was good at everything. If the DM gets the same title from every player, the DM gains 1000 exp as a bonus as this means the DM specialized, this is cumulative so if the DM gets both titles five times, that would mean 4,000 exp, 2 different titles+2,000 exp bonus.

Host: Game Masters are the unifying force behind most of the game, not just organizing a social event but providing excitement and entertainment for those who participate.

Mastermind: GMs work to keep a game’s momentum moving in directions that entertain all the players while exploring the stories and settings they desire. To such ends, a GM manipulates dozens of elements, from how narrative components unfold to what rules are used and how they function in every situation.

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Storyteller: Among a GM’s most important tasks is imagining and telling engaging stories.

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Director: Over the course of a campaign, Game Masters have need of dozens of characters and hundreds of encounters, choosing and customizing each and presenting them however best aids the overarching plot.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Re: Dream Combat
1) I don't seem to be in the init order.

2) Androids are immune to fear effects. I'm not sure if that means you want to come up with some other kind of penalty for me for dying or not. Although clearly I'm going to want to try to avoid death.

3) Since things that are spent in the dream a only temporary, do we also have spells/abilities used during the bank robbery? Or are those still gone.[/spoiler]

Re: XP
What counts as a "DM session"? Should we PM you votes/roles for the bank robbery? Or is the session over when you switch out with another DM?

Re: Loot (to players)
Solely for the purpose of making sure we get to keep the loot, I'm going to grab everything except for 2 studded leather armors. This basically fills up my haversack. If you want anything that I grabbed, please feel free to take it from me. As I said, I don't personally want any of the items. And while Schwartz may be a thief, as long as you treat him fairly, he's pretty unlikely to steal from you. :-P

My vote is that we sell all the gun stuff (even though the 20% sell value kind of makes me not want to...) since I don't think any of us are actually proficient with firearms. I think we should also sell all of the armors as it looks like everybody (except maybe Imperius, whose armor I can't identify) has something better. The crossbow and greatsword seem a bit more useful/likely to get used than the other items, so I could go either way on them. Although Schwartz is a finesse character and pretty unlikely to ever use the sword.


M Human(god heritage) Warlord//Eldritch Godling//Cryptic 1

Ok should be good now. Thank you all for the help and constructive critisism. To be honest this is the first game I've played on here where eveyone was on top of checking each other's sheets and classes and stuff. Also, I don't play casters usually and so sorry for my blundering inexperience.

If we're good to go I'll post the first round of combat in a moment.

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