Nightmarish Campaign Redux (Inactive)

Game Master DoubleGold


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Male Were-Snow Leopard Human Gladiator 1 | Pious Sentinel 5 | Child of Bast 3
Stats (hybrid):
HP 112/112 | AC 31, T 18, FF 23 | Fort +11, Ref +8, Will +11 | Init. +7 | Percp. +17, Stealth +21

I believe they're currently pretty huddled; sized as 10-foot squares, there might be a dozen already in a 30' radius group


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

do we have a map? or just going on description


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

I believe we're just going off of description right now.


What it says on the tin; Caffiene addict 20

I'd support coordinating a couple of fireballs strategically placed. We could theoretically wipe out a lot in one round.


EXP Current Map

Description for right now. I will have a map up later, but I cannot find any good mapmaking software right now, but I would be open to suggestions.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Dungeon Grid, which is what Nathan was using earlier to make maps, is easy and works well so long as you only need background textures and character/NPC icons.

Roll20 is another site, but I don't have much experience with it. My guess is that it probably has the largest learning curve of these four options, but it also has lots of choices, like fog of war/incremental map reveals (although of course, you don't have to use all those features and could just use it for a basic map). It seems to be pretty well documented though, which would help learning it.

Google Spreadsheets gives you a nice grid and is really easy to use. You will just likely be limited to coloring cells and using initials/text for things in the room.

Google Drawing also works. You can upload some background and create a table to be the different squares. Or just download some graph paper, upload that image, and use that as the background. You could also draw a map by hand, scan it into your computer, and upload that to Google drawing.

I'm sure there are other options, but those are the ones I know of off the top of my head.


DungeonMaster

holy crap, all the ankhegs confronted at once. This looks like a party wipe. Also this game is moving fast.


HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
DoubleGold wrote:
holy crap, all the ankhegs confronted at once. This looks like a party wipe. Also this game is moving fast.

Depends on how many HP they have and how much AOE we have. We'll see.


Male Were-Snow Leopard Human Gladiator 1 | Pious Sentinel 5 | Child of Bast 3
Stats (hybrid):
HP 112/112 | AC 31, T 18, FF 23 | Fort +11, Ref +8, Will +11 | Init. +7 | Percp. +17, Stealth +21

It's a pretty great map. But I'm not expecting a party wipe, for two reasons:

1. In a round or two, there will be a very small number of choke points that the party tanks may be able to effectively hold against a small number of ankhegs at a time.

2. The entire party has approximately 100 rounds remaining of Resist Acid 20 (either from my spell or Schwartz's potions)


M Human(god heritage) Warlord//Eldritch Godling//Cryptic 1

Also remember Leo that you have exploding critical on you for quite awhile. In round 1 I may use enlarge person on Mr Tibbers if Annie is ok with that.


Male Were-Snow Leopard Human Gladiator 1 | Pious Sentinel 5 | Child of Bast 3
Stats (hybrid):
HP 112/112 | AC 31, T 18, FF 23 | Fort +11, Ref +8, Will +11 | Init. +7 | Percp. +17, Stealth +21

Haha thanks, forgot I had that buff. This should be good.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
Imperius wrote:
Also remember Leo that you have exploding critical on you for quite awhile. In round 1 I may use enlarge person on Mr Tibbers if Annie is ok with that.

I'm not sure you can use enlarge person on Mr Tibbers. Enlarge person is for humanoids, and eidolons, I believe, don't qualify. If Annie wanted to cast it on Mr Tibbers, she might be able to because of Share Spells, but I don't think you'd be able to.

I could be wrong though. *shrugs*


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

only Annie can use enlarge person on Tibbers. due to share spells ability but someone else cannot.


What it says on the tin; Caffiene addict 20

Is blocking these doorways one of the goals?


Male Were-Snow Leopard Human Gladiator 1 | Pious Sentinel 5 | Child of Bast 3
Stats (hybrid):
HP 112/112 | AC 31, T 18, FF 23 | Fort +11, Ref +8, Will +11 | Init. +7 | Percp. +17, Stealth +21

Only to the extent that it keeps them from escaping, if they choose to flee. We can most likely chase down a few, but not if five of them flee out of every exit.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

ok I am liking the map tool but how does it work, I would like to experiment with it for my games


What it says on the tin; Caffiene addict 20

I'm having an issue with the maps. I logged in with Facebook and now it says I'm not connected to any maps.


Male Were-Snow Leopard Human Gladiator 1 | Pious Sentinel 5 | Child of Bast 3
Stats (hybrid):
HP 112/112 | AC 31, T 18, FF 23 | Fort +11, Ref +8, Will +11 | Init. +7 | Percp. +17, Stealth +21

Hi, guys. I realized that my character, built to keep pace with what I assumed would be a bunch of broken 3pp characters, is a little ridiculous—and that also nobody, myself included, wants to see that many attacks rolled in one round. I'm talking with the GM about this, but expect changes to my character that reduce the ridiculous amount of attacks he gets.


What it says on the tin; Caffiene addict 20
Leo Silvertail wrote:
Hi, guys. I realized that my character, built to keep pace with what I assumed would be a bunch of broken 3pp characters, is a little ridiculous—and that also nobody, myself included, wants to see that many attacks rolled in one round. I'm talking with the GM about this, but expect changes to my character that reduce the ridiculous amount of attacks he gets.

Could you just take fewer attacks?


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Well, you did 6 attacks which is what I did last round. Although granted, 5 of mine were AoO.


Male Were-Snow Leopard Human Gladiator 1 | Pious Sentinel 5 | Child of Bast 3
Stats (hybrid):
HP 112/112 | AC 31, T 18, FF 23 | Fort +11, Ref +8, Will +11 | Init. +7 | Percp. +17, Stealth +21

Taking fewer attacks makes sense, and is probably more logically appropriate than getting three weapon attacks, clawing with both feet, and also biting. That's what I'm planning on.


What it says on the tin; Caffiene addict 20

It's nice to have the option to go Ape-S**t when you need to, but don't feel obligated to take maximum number of attacks.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Also, in case it's unclear, Schwartz is waiting for ??? and the ankhegs to go before taking his turn since they all have higher initiative than him.


EXP Current Map

@Tiny Coffee Golem: I have checked dungeon grid and the only thing I can notice is that when you create the link for the map anyone clicking on that link is considered a player, so I don't think that anyone besides the gm can sign in for a map (maybe).


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

how do you create a new map?


EXP Current Map

When I log in I can create a new map by clicking on my game boards button and then clicking on the create new game board option.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

I did that but I couldn't do anything with it. I couldn't add any icons


EXP Current Map

Are you asking how to add new icons to the map, or how to change the landscape? For adding new icons you just have to drag a picture from your desktop onto the board and then it should add that piece. For changing the landscape you have to right click on the board and then click paint board tiles to paint new materials onto the board.

For creating an entirely different map you have to log in using google+ or facebook and then follow the last post I made.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

cool thanks I may be switching to that for my games. do you know if it works for mobile devices?


Goblin Feral Rager 115/120 hp (131/136), 17/21 rage.
Vitals:
AC 20, Touch 13, FF 18, Fort 10. Ref 4. Will 2. Init 2. Percept 14. Slight 16. Survival 17.

Well i can vouch for it working for mobile devices, just limitedly. As long as you have a decent connection (which i do not) you can view the map but you cannot zoom in/out or change anything.
Btw i finally got a good look at the map (went to the library) so i should be good to go for a while as long as someone else moves my character.
Also, why did i only get to use 1 standard/move action last round? I was already grappled so i used 2 move actions, 1 to reverse the grapple and 1 to maintain the grapple. Assuming i only got to do one, i only did 30 damage then.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

all I can say is if anyone argues that summoners are to OP they need to take a look over here.

My Ediolon is tame in comparison.

there are so few games that let summoners in claiming them to be way to powerful.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

If you look at reviews for any 3pp class, you see that about half the people say it's OP while the other half think it's worthless because *insert core/base class here* is better. I tend to think a lot of it is influenced simply by how the character is built.


Male Were-Snow Leopard Human Gladiator 1 | Pious Sentinel 5 | Child of Bast 3
Stats (hybrid):
HP 112/112 | AC 31, T 18, FF 23 | Fort +11, Ref +8, Will +11 | Init. +7 | Percp. +17, Stealth +21

Summoners give some very unique abilities not seen in any other classes. Using these, it's quite possible to put together an overpowered character, but generally if you try to stay thematic to your character concept it doesn't break too much.

For instance: I'm currently playing a synthesist in a Reign of Winter game. Synthetists are widely considered the most broken archetype of the most broken class, but I tried to balance that a bit by giving him the same physical ability scores as his level 1 eidolon, a less-powerful base form, and a race other than half-elf. So far in the campaign, he's done nothing but turn into a snake and flop around uselessly in the snow, but this has at least provided a bit of comic relief.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Said flopping also managed to set off a trap, launching our Cavalier across the clearing. She was not amused. Although I imagine the rest of us were. Even if I'm not really sure how a snake-like creature can flop around in the snow without being very unhappy. But that's ok. I'm a trapper ranger and don't need to know about all these fancy magiks and extra-planar creatures.


Goblin Feral Rager 115/120 hp (131/136), 17/21 rage.
Vitals:
AC 20, Touch 13, FF 18, Fort 10. Ref 4. Will 2. Init 2. Percept 14. Slight 16. Survival 17.

Haha, its entirely on how they are built :)
Flavour builds are generally a bit weaker, but a master summoner should have had 6-24 creatures out by now, assuming he didnt summon more before combat.
The synthesist would be getting 4 attacks (5 hasted) from a large pouncing creature with early access greater invisibility (tack on gestalt rogue or challenge or smite...) and more hps than the party tank.
Or the Skillmoner having 12 int and 15 cha with 6+int+FCB skills, +8 racial bonus's and skill focus (THAT is the party face? And skill monkey???)
Maybe not to the level of Leo (who is using templates and 3pp feats), but they have potental to completely outshine classes and be powerful.


Male Were-Snow Leopard Human Gladiator 1 | Pious Sentinel 5 | Child of Bast 3
Stats (hybrid):
HP 112/112 | AC 31, T 18, FF 23 | Fort +11, Ref +8, Will +11 | Init. +7 | Percp. +17, Stealth +21

Oh, absolutely. I can build a crazy powerful summoner, but I didn't. The synthesist in question is a base type serpentine, which means that he starts with a strength of 12, has to pay for the arms he holds his weapons in, has his speed reduced and can never get access to pounce.

I know how to create a balanced character, I just occasionally forget. >_>


Goblin Feral Rager 115/120 hp (131/136), 17/21 rage.
Vitals:
AC 20, Touch 13, FF 18, Fort 10. Ref 4. Will 2. Init 2. Percept 14. Slight 16. Survival 17.

Lol I know the feeling ^.^
This character, Gortech that I built got some fun things against giants. At lvl 1 he got +11 to hit against them and 1d12 +10 damage >.>
Granted he was no where near as powerful against the vast majority of everything else :)
And then I built The Kommandar as a lvl 17 gestalt summoner gunslinger :D Oh ya, mythic as well...
Fun times in optimizations :)


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

the point I was making is there are so few GM's that even allow summoners.

because of these builds, they see them and assume that all summoners are that way and thus banned.

which is why I try and jump at opportunities that allow summoners. since so few DM allow them.

also all that optimizing is fun if you are in a solo game. I for one won't stick around in a game where I am just taking up space and unable to contribute.


Goblin Feral Rager 115/120 hp (131/136), 17/21 rage.
Vitals:
AC 20, Touch 13, FF 18, Fort 10. Ref 4. Will 2. Init 2. Percept 14. Slight 16. Survival 17.

Ya, i personally jump at any campaign that has gestalt, mythic or psionics :)
And heavy homebrew. I love homebrew ^₩^


HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2

FYI: I'm on vacation until tuesday. My posts may be sporadic. Feel free to NPC me as needed.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

I'm kind of lost in the initiative. Who's currently supposed to be acting?


Male Were-Snow Leopard Human Gladiator 1 | Pious Sentinel 5 | Child of Bast 3
Stats (hybrid):
HP 112/112 | AC 31, T 18, FF 23 | Fort +11, Ref +8, Will +11 | Init. +7 | Percp. +17, Stealth +21

Looks like Moneez is up next, but several of us (everyone except Schwartz and Imperius) have turns before the ankhegs attack again, and I guess can plan our actions for those.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

grappled has been reviewed and erratta'd so many times.

but also if you cannot cast while grappled with somatic component then why can i attack with a small weapon, or why the concentration check.

under concentration:

PSRD:

Grappling or Pinned

Casting a spell while you have the grappled or pinned condition is difficult and requires a concentration check (DC 10 + the grappler's CMB + the level of the spell you're casting). Pinned creatures can only cast spells that do not have somatic components.

this tells me that I can cast while grappled but not pinned.

however under the grappled condition it becomes more restrictive requiring verbal only. which begs to wonder, why can I still attack my opponent with a dagger if it is already in my hand. but cast a spell.

so now it comes down to which way to go.

If I could not cast that spell then Annie would have to use her SLA and blast it with that.

still wondering why the thing enjoys grappling something that is burning it by just touching it. even setting it on fire.
its like putting you hand into a campfire and watching it burn.

I thought these were 'Intelligent" bugs. the dang thing is on fire and takes fire damage on contact, yet it still wants to grapple?


EXP Current Map

Sorry there Annie. When I made the post about the spells and grapple thing I was referring to my old Core. Apparently they errated it and I didn't notice. The burning hands will go off and the extra damage from that will finish the ankheg even if he makes the save.


What it says on the tin; Caffiene addict 20

Could I open a section of the wall next to the new stone wall in order o go around it using expeditious excevation? The spell says "can't be used for tunneling," but I'm not really. Also, it's a very weird and arbitrary restriction.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

First i hope i didnt come across agumentative, this an areavwhere the rules contradict i believe. Grapple rules and concentration rules

I think thevrules under concentration make more sense otherwise there would be no point in pinning your opponent if grappled and pinned have the same restrictions

Also i was a little surprised it continued to grapple even though it actually caught its mouth on fire just for grabbing her.


EXP Current Map

@Tiny Coffee Golem: I don't think that expeditious excavation would work because the spell has no effect on solid rock and the stone is solid rock.

@Annie: That's fine I didn't know that they had errated the grapple/pinned rules for casting spells and you pointing that out was a good thing. Also you are up in the initiative.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

At the movies

Seeing Godzilla will post. Later


Goblin Feral Rager 115/120 hp (131/136), 17/21 rage.
Vitals:
AC 20, Touch 13, FF 18, Fort 10. Ref 4. Will 2. Init 2. Percept 14. Slight 16. Survival 17.

Just had a thought. Who is tracking exp? I remember that this is a super-fast exp track and was wondering how much exp we gained :)


EXP Current Map

I have set up a spread sheet for you all to see how close you are to leveling.

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