Nightmarish Campaign Redux (Inactive)

Game Master DoubleGold


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Male Were-Snow Leopard Human Gladiator 1 | Pious Sentinel 5 | Child of Bast 3
Stats (hybrid):
HP 112/112 | AC 31, T 18, FF 23 | Fort +11, Ref +8, Will +11 | Init. +7 | Percp. +17, Stealth +21

With his silvery weapons, Leo pounces one of the werewolves attacking Schwartz.

Acrobatics (DC 24 to auto-threaten): 1d20 + 19 ⇒ (18) + 19 = 37

-2 AC from charging

Attack Rolls:

Katar 1 (auto-threaten): 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Damage: 1d4 + 6 ⇒ (2) + 6 = 8
Katar 1 (confirm): 1d20 + 10 + 2 + 2 ⇒ (13) + 10 + 2 + 2 = 27
Bonus Crit Damage: 4d4 + 24 ⇒ (1, 1, 2, 1) + 24 = 29

Katar 2 (auto-threaten): 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
Damage: 1d4 + 6 ⇒ (4) + 6 = 10
Katar 2 (confirm): 1d20 + 10 + 2 + 2 ⇒ (7) + 10 + 2 + 2 = 21
Bonus Crit Damage: 4d4 + 24 ⇒ (4, 3, 3, 4) + 24 = 38

Katar 3 (auto-threaten): 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Damage: 1d4 + 6 ⇒ (3) + 6 = 9
Katar 3 (confirm): 1d20 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12
Bonus Crit Damage: 4d4 + 24 ⇒ (2, 1, 4, 3) + 24 = 34

Katar 4 (auto-threaten): 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Damage: 1d4 + 6 ⇒ (4) + 6 = 10
Katar 4 (confirm): 1d20 + 5 + 2 + 2 ⇒ (13) + 5 + 2 + 2 = 22
Bonus Crit Damage: 4d4 + 24 ⇒ (2, 2, 1, 1) + 24 = 30

I believe that's 85 damage, enough to kill it.


DungeonMaster

yep, Leo kills an entire werewolf in no time flat, it reverts back to its human form, or rather in this case, its Orc form. Yeah some of these people are evil even when not in were form. As for the rest, you all don't know if the rest are Orc in their true form or not.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Schwartz autopasses the DC20 acrobatics checks

Slightly surprised, Schwartz jumps back as the first creature attacks him, nimbly dodging the first attack as per the acrobatic dodge feat, but is still hit by 2 more. I'm not actually sure how much damage he takes because 3d8+13 doesn't divide evenly into 3 attacks. DM?

Swinging his sword through the air, he then full power attacks the were-tiger.

To Hit: 1d20 + 21 - 3 ⇒ (16) + 21 - 3 = 34
To Hit: 1d20 + 16 - 3 ⇒ (7) + 16 - 3 = 20

Confirm Crit: 1d20 + 21 - 3 ⇒ (19) + 21 - 3 = 37

Damage 1 (Crit): 2d6 + 13 + 8 + 12 ⇒ (5, 2) + 13 + 8 + 12 = 40 +2 fire damage
Damage 2: 1d6 + 13 + 6 ⇒ (3) + 13 + 6 = 22


DungeonMaster

it was suppose to say +15, not +13.

And Kaylor hits the were tiger pretty darn hard as it starts bleeding everywhere.


DungeonMaster

sent annie a message, hopefully we get this combat through


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

oh how nice, you waited for me... well, sorry to say I am not as impressive as you guys, so I will poke at one of them for a while and you guys do everything else. so watch out here come the make believe OP summoner...

ranged touch: 1d20 + 10 ⇒ (10) + 10 = 20
fire damage: 4d6 + 1 ⇒ (2, 4, 1, 6) + 1 = 14

Annie simply hurls a little ball of flame at one of the creatures. and looks for a place to hide.


DungeonMaster

The were creatures will all take withdraw actions. To run away. 60 feet from swartz, and now have partial cover due to trees and other obstacles.


Male Were-Snow Leopard Human Gladiator 1 | Pious Sentinel 5 | Child of Bast 3
Stats (hybrid):
HP 112/112 | AC 31, T 18, FF 23 | Fort +11, Ref +8, Will +11 | Init. +7 | Percp. +17, Stealth +21

Annie, you're only a level 5 summoner. Also, don't you have summons or an eidolon that could attack in this fight?


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

takes 1 full minute to summon ediolon, and really why summon anything that really is sooo not really needed right now. currently the enemies are not really worth Annie summoning anything with you guys decimating them. You guys are nearly killing one a round Annie's best summon heck even her ediolon at best would take 3+ rounds to wound one enough to have a victory. I really did not optimize Annie as a heavy combatant. if you noticed she did rather well alone in a non-combat adventure. That got pretty much cut short with the GM change.


Male Were-Snow Leopard Human Gladiator 1 | Pious Sentinel 5 | Child of Bast 3
Stats (hybrid):
HP 112/112 | AC 31, T 18, FF 23 | Fort +11, Ref +8, Will +11 | Init. +7 | Percp. +17, Stealth +21

As a summoner, there's no reason to NOT ride around on your Eidolon all the time unless you're planning on summoning things, though. And Schwartz retrained some things at level up because he wanted to be more of a factor in combat damage.

There's nothing wrong with Annie's character, she should just not focus on dealing damage through spells—her strong suit will be piling on damage from multiple factors (for instance, a Summoned Celestial Leopard with pounce + smite evil could probably wreck one of those werewolves as bad as Schwartz did, as well as soaking up hits while throwing down support spells. I'd say you've got so much redundancy in attacking spells that it might make sense to pick up a few things like Haste (for Tibbers), Grease or Web that would give you more options than either of us without hurting your damage output. Rings of Spell Knowledge are a great way to do this, as they'd let you use either Sorcerer or Summoner slots to cast those spells.

[ooc]Also, the spell Summon Eidolon, which you know, would both allow Mr. Tibbers to appear and act immediately AND give him +4 to Str/Con from Augment Summoning, which is a pretty nice boost.[/oox]


DungeonMaster

round 2 start go ahead and pursue them, or let them run away, your choice.


Male Were-Snow Leopard Human Gladiator 1 | Pious Sentinel 5 | Child of Bast 3
Stats (hybrid):
HP 112/112 | AC 31, T 18, FF 23 | Fort +11, Ref +8, Will +11 | Init. +7 | Percp. +17, Stealth +21

Leo casts Blessing of Fervor, which should give everyone 30' of extra movement (or extra benefits for Annie's spells), and then moves 60' after the lycanthropes.


DungeonMaster

swartz and annie are up pursue them or let them go.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Schwartz double moves to wind up in front of the retreating werecreatures. With 120 feet of movement, he should be able to do so without provoking from them

Withdraw only reduces the number of AoO they provoke; it doesn't let them just run away completely. So by winding up on the other side of them, it should be pretty difficult for them to move away without provoking from either Leo or me.

AoO if needed:

All are power attacks
AoO1: 1d20 + 21 - 3 ⇒ (2) + 21 - 3 = 20 Damage: 1d6 + 13 + 6 ⇒ (2) + 13 + 6 = 21
AoO2: 1d20 + 21 - 3 ⇒ (14) + 21 - 3 = 32 Damage: 1d6 + 13 + 6 ⇒ (2) + 13 + 6 = 21

AoO3: 1d20 + 21 - 3 ⇒ (19) + 21 - 3 = 37 Damage: 1d6 + 13 + 6 ⇒ (2) + 13 + 6 = 21
Confirm Crit: 1d20 + 21 - 3 + 1 ⇒ (3) + 21 - 3 + 1 = 22 Crit Damage: 1d6 + 8 + 6 ⇒ (4) + 8 + 6 = 18 +2 fire damage

AoO4: 1d20 + 21 - 3 ⇒ (15) + 21 - 3 = 33 Damage: 1d6 + 13 + 6 ⇒ (1) + 13 + 6 = 20
Confirm Crit: 1d20 + 21 - 3 + 1 ⇒ (6) + 21 - 3 + 1 = 25 Crit Damage: 1d6 + 8 + 6 ⇒ (2) + 8 + 6 = 16 +2 fire damage

AoO5: 1d20 + 21 - 3 ⇒ (7) + 21 - 3 = 25 Damage: 1d6 + 13 + 6 ⇒ (1) + 13 + 6 = 20
AoO6: 1d20 + 21 - 3 ⇒ (14) + 21 - 3 = 32 Damage: 1d6 + 13 + 6 ⇒ (2) + 13 + 6 = 21


DungeonMaster

at swartz you finished off 1 were tiger with a single hit, though with all of your other attacks you can kill the other were tiger or 1 of the other werewolves and deal 1 hit to a 3rd creature if you focused on a wolf and 2 hits on a 3rd creature if you focused on a tiger


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

The Enemies take off, probably looking for easier prey, Annie simply shrugs and turns back to the road or trail, Guess we move on to town then huh? she just starts skipping down the road/trail toward town. whistling a little tune.

whistling ring around the rosie


DungeonMaster

after a while you all take out all the were creatures, they are orcs and dwarves. and all dead with a symbol on there shirts, a 7 pointed star.

You finally get there after resting. You are in a small town about population 500, you see the alley where you are suppose to meet them, with a dumpster nearby, and it is between a magic shop and a gun shop where you can find stuff for 75% of its value. The town also has a museum, a library, a mansion, and a test technology factory (building todays stuff, though there are far away, they are now working on the camera, so far they just built the disposable camera, but it can only take 3 pictures and is very expensive.) It is about 24 hours before the time where you meet them, what would you all like to do?


DungeonMaster

Okay for those wondering the 5 princesses were Dogs, they had a spell on them that prevented them from aging, they were smart dogs and the king was able to talk to them every day, via speak with animals spell.

Anyway this game was fun while it lasted and with 2 DMs, but I can't keep the homebrew running any longer, as I'm not meant to run complete and total homebrewed games, but I'm better at modules and adventure paths and changing them slighlty to add my own homebrew.

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