Nightflier's Midnight Game Thread

Game Master nightflier

Set in the grim world of Aryth, Nightflier's Midnight is a game that speaks of almost futile hope that shines against the darkness.


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Female Erenlander Spiritual Chaneller 5

"I would prefer to move as well and to try to find the nexus. Solvi, can you sense it from here?"


Solvistania stares at Gilian, a haunted look in her eyes.
"I...I will try..."

WIS check DC 15 1d20 + 1 ⇒ (5) + 1 = 6

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Solvistania Elghreah wrote:

Solvistania stares at Gilian, a haunted look in her eyes.

"I...I will try..."

WIS check DC 15 1d20+1

You can not try until you level up, but you didn't made the check anyway

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Guys, do you wish to move forward, or to stay there and wait for Herald?


It seems that the vote is two to stay, and two to move. Gillian is the leader, and she voted to move so I think that is what we are doing. I agree with Duncon that we should explore the cave as we move through though.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

"I think we should know our, terrain. Besides I don't want something big and nasty climbing out of this lake while our backs are to it."


Ilona Ebonblade wrote:
"I think we should know our, terrain. Besides I don't want something big and nasty climbing out of this lake while our backs are to it."

"If there is, we could feed it some delicious organ meat!"

This seams to me like a vote for staying in the cave, but I'm not sure.


I guess we will certainly search the cave, just to make sure nothing pops out of the lake behind our backs.

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Duncan, roll d20, please.


1d20 ⇒ 1

How typical...

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Sigh... Please roll Will save.


Will save 1d20 + 1 ⇒ (4) + 1 = 5

Again, typical. Of course, I get great results in a not too important fight, great perceptions when there is nothing to perceive and when I'm breaking my own blade. I think that I am managing to be worse than Chops. And that, you will agree, is quite an accomplishment. Now something will take over my mind and make me kill you, so Sorrow will get her bloodbath. You should have left me in chains, or at least at the dwarven cave. Btw, I'm saving my fate points to reroll when I get a fumble with Sorrow.


male Dorn Barbarian 2, Spiritual Channeler 2

Sorrow, being telepathic, will know if someone weilding her is being mind controlled. If that's the case, I'd like to have her try something.


Unless it is Sorrow who is controlling :D. Not likely, however. Let's wait for it to offically hit the fan, shell we?


Duncan Bloodforged wrote:

Again, typical. Of course, I get great results in a not too important fight, great perceptions when there is nothing to perceive and when I'm breaking my own blade. I think that I am managing to be worse than Chops.

I seem to be using all of my good rolls in another game.

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Duncan:
Something draws your mind's eye. A glitter in the dark, a spark in the murk, a sibilant whisper from somewhere far away from you, but so near that you can almost taste it, like a kiss of fire that burns your lips. Dracarys... You find yourself reaching towards that sound, toward that whisper, a sparkle in the deep darkness, chained by stone - but then, your mind is wrenched away from it. A terrible will subdues your own, crushing it without mercy. You fly through the dense stone, underground lakes and rivers, through stalactites and stalagmites, upwards and downwards and upwards again, until you lurch and stop in the middle of some cavern illuminated by sickly glow of strange mosses and mushrooms. A strange creature is in front of you. From the waist up, she looks something like human woman: her body is made of strange growths, fungus, slime and thick cord-like tendrils that look as if they have naturally grown into a woman's shape. Even attractive woman. A crown made of six large fibrous antler-like shapes grows out of her head and her fingers end in exaggerated talons. The lower part of her body is one long slimy tendril, covered in slime and fungi, ending in wicked sting. Just beneath her human-like torso, there is a vertical fleshy gash, covered in yellow-green mold, dripping with slime. She looks at you with pale eyes and whispers "Lover... I have been waiting for you..." And she smiles, oh how she terribly smiles...

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You have made a few cautious steps, when Duncan suddenly drops Sorrow and screams - not like a man grown, but like a child faced with unspeakable terror. Horror so deep that he is completely unmanned.

Duncan, roll 1d4+1. That's how many Sanity Points you will loose.

Everyone, please check DT.


Solvistania is startled by Duncan’s scream, and she rushes to his side. ”Duncan! What happened ? Speak to me!”

Heal 1d20 + 7 ⇒ (6) + 7 = 13
Knowledge, Spirits 1d20 + 11 ⇒ (17) + 11 = 28

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Edit: Duncan, roll d100 as well.


1d100 ⇒ 63
1d4 + 1 ⇒ (4) + 1 = 5
Duncan falls to his knees, almost sobbing, no longer aware of his surroundings.

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Duncan starts to shake uncontrollably. His shivers make it hard for him to hold anything or even to move. -4 to attack, damage Reflex ST, AC and any skill that has anything to do with body.

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Pebble, Perception please.

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As if summoned by Duncan's screams, a shuffling steps in the darkness, at the edge of the circle of weak light cast by Ragnar's ghostly torches, announce large number of walking mushrooms, now visible in the shadows. They seem to be larger and different than those guards you fought.

Everyone except Pebble, Fort DC 14 or Sleep. If Gilian doesn't do something, that is.


Fort save 1d20 + 1 ⇒ (18) + 1 = 19


Fort save 1d20 + 4 ⇒ (6) + 4 = 10

Snooze...


Finally managing to focus his eyes, but still with a gaze of almost a madman, Duncan first picks up Sorrow, drawing comfort from the weight of the blade in his hand, and searching with his mind for her presence.
"The Mushroom Queen knows we are here, they are coming for us." He manages to utter still, shaking and slowly getting back on his feet. " She reached me from a cave chamber, not really close. She prevented me from reaching something, something closer but still away from us. A fiery name is the only thing I noticed before her will crushed mine... We must defend."
He stands his ground, trying to chase away the cobwebs that still cloud his mind, but resolved to do his best in a fight.


Fortitude save 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17

Shaking away the drowsiness that overcame him, he takes his stance, trying to determine how many enemies are there.

Perception 1d20 + 3 ⇒ (9) + 3 = 12

Sorrow:
They will not break me so easily, I will cleave a path of death. The Mushroom Queen told me that she is waiting for me. She showed me her oozing gash where ones reproductive organs should be, and called me lover. She will not have me. Help me destroy them, Sorrow, I think our moment has finally come.
There is a hint of madness and bloodlust in his frantic thoughts, something that wasn't there before, like some deep rage waking


Male Black Blood Dwarf Fighter 5

Duncan, the -4 shouldn't apply to reflex or will saving throws. Just for future reference.
Fort save:1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31

Sorok stares for a moment at Duncan as he lays on the ground crying out. Then when the mass of mushroom men come into view, he moves forward to meet them head on. He feels the wash of poisonous spores in the air but is ready for it this time, he breathes shallowly and doesn't even feel the effects of the poison as he readies himself for the coming offensive.


Fort 1d20 + 6 ⇒ (7) + 6 = 13

And Chops sleeps through another episode.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

1d20 + 4 ⇒ (14) + 4 = 18

"Duncan! You are stronger than this! The spirit of the knights of old inhabit your heart. This place will not break you."

Casting Joyful noise again. (running out of spell points) +4 to all fear related saves.


male Dorn Barbarian 2, Spiritual Channeler 2

Ragnar watched Duncan's collapse, and then his maddened reaction with detached concern. Ragnar understood even if Duncan did not. This was so unlike the Knight. It was new. He was vulnerable becuase he was unprepared. The breaking of his weapon had been more than just a simple accident in battle. It wad changed him somehow. Opened him up, made him vulnerable. That much was obvious.

Duncan was all the things Ragnar had wanted to be as a child growing up in Nalford, back when the world was a place where a child could grow up to be a decent sort of person at all, back when there were stories and dreams worth filling a child's head with. As such, Duncan was at the mercy of those same expectations and duties. For him to be what he was meant to be there had to be rules. They gave strength and focus. They were there to force the world to make sense, and they did their job well. They were powerful and convincing, like all the best lies.

Ragnar had become used to things simply not making sense. He spent most of his time following the advice of corpses and talking to animals. He understood far too well that sometimes the only response to a world gone mad is the abandonment of rationality, the embracing of fear and pain. His dead brother had taught him well. When the sleeper wakes to realize the truth of things, that is when one is most easily confused. Remembering that the streets were empty save for ghosts and monsters. Remembering that you would always be a frightened child hiding in a corner praying to uncaring ancestors for one more day. Remembering that the best you can hope for in the world is to find one thing worth having and fight for it clear through to the abandonment of all reason and logic. That was the truth that dreams revealed.

Fatigue, sorrow, frustration, hopelessness, and every other twisted tool or magic the world could come up with could hammer them all they liked. Duncan would remember the things he needed to. For him the dream would live on.

Ragnar, on the other hand, simply would not sleep.

1d20 + 10 ⇒ (8) + 10 = 18

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I need Pebble's Perception before continuing with this...

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What happened to Duncan has nothing to do with fear, btw.


Male Tiefling (Daemon-Spawn) Arcanist 1

Fort save 1d20 + 2 ⇒ (16) + 2 = 18

A new wave of exahustion washes over Lyj, combining with his wounds to try to drive him to his knees. He staggers, passes a hand over his eyes, and nearly falls, his hand resting on his leg for a moment - where it encounters the steel of his dagger. He blinks, confusion flitting over his face, and then comprehension dawns as he remembers where he is. He looks up, hand gripping the handle of the sturdy knife, and cold rage suffusing his features.

"I'm beginning to dislike these creatures," he remarks, in a tightly controlled voice.

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"Ware!" Pebble suddenly cries from the stone. "There are more of them! Coming through the cavern floor!" Stony tendrils rise beneath you and they slash the air, trying to capture you and drag you through the cavern floor to your doom.

Initiative:
Duncan
Ragnar
Lyj
Chops
Solvi
Gil
Sorok
Ilona

There are six tendrils in all, but they are thick and covered by suction-cups.

Duncan, roll Wisdom.


1d20 ⇒ 12

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Duncan:
For an instant your mind's eye returns to the horrifying scene that made you tremble and shake, and you realize that the tendrils look like that terrible woman from your vision, only turned to stone.


"The tentacles look like the ones I saw on Mushroom Queen's crown! Only made of stone."

Weakened, Duncan watches the tendrils, waiting for them to strike.
Ready action attack one of the tentacles if it tries to snatch or attack someone

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Sorry, I forgot to add the tentacles to the initiative order. They act last. But they will attack.

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The mass of mushroom men standing in the shadows at least hundred feet away from you seems to watch with some excitement what is happening. Perhaps they are waiting for the stone tentacles to weaken you before they attack.


"Snore"


Raven Spiritual Channeler 5

"Oh, come ON!" Muni squawks in frustration. "Honestly, this is just getting silly. Muni, wake up the fleabag. I don't think Solvistania will like it if her new pal gets yanked under down here."

The raven lands on Chops' head. "At least it's not the damn dwarf this time..." and brings his beak down sharply.

Again with the coup de grace that can't possibly kill. Chops takes a whopping 2 damage. Hopefully that wakes him up.


Awakened Raven

Hugi flaps down to the unconscious feline. "Wake up the slumbering feline. I feel as though I'm losing credibility as a bird."

Hugi, not being as mean as Muni, is trying not to really hurt the cat. Felina takes 1 point of subdual damage.


male Dorn Barbarian 2, Spiritual Channeler 2

"I tire of all this." Ragnar says stepping forward with a growl and raising one gloved hand toward the mushroom people.Ragnar's eyes and the runic Dornish tattoos on his head and arms light up like the spirit torches that surround him. The tiny pebbles and chips of stone rattle and twitch by some unseen hand and the laughing of happy children becomes louder. A cacophony of whispers of Norther echo through the chamber.

norther

Spoiler:

"That's it Ragnar!"
"It's about time!"
"Only a little more, and then you'll be through! Keep pushing!"
"You can do it!"
"Feels kinda good, doesn't it?"
"I told you it was all just holding you back."
"It's about time you started listening to us."

The shadows coalesce out before them into a sprinting skeletal form moving with such grace as only supernatural things are able.

Summon Undead 2, Ragnar just had to dig into his Con (for the first time!), so he's down 3 HP.


The skeletal figure trails smoke and shadow into the darkness, only the pale blue pinpricks of spirit-light inside it's eyes and burning on the edges of it's ghostly knives give hint to it's position.

Ragnar moved forward 10 feet and summoned 30 feet out, putting the skeleton 40 feet closer to the mushrooms than the party is. With a 60' charge it should be able to get a charge attack. If so, use the rolls below, if not, then full moves to get in melee next round.

1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17

1d6 + 4 ⇒ (2) + 4 = 6


Female Human (Sarcosan) Fighter 2/ Chaneller 3

1d20 + 9 ⇒ (6) + 9 = 15(17 if flanking)
1d12 + 6 ⇒ (5) + 6 = 11

The movement is as dramatic as it is sudden, the tentacle risng beneath her feet she reacts to the disturbance below, riding the movement, it's eruption throwinging her into the air, her body twisting into a diagonal spin, once, twice, Requem sings through the air in an elegant arc, the aerial momentem directed into a scything strike at the suctioned monstrosity.


Solvistania calls on her arcane well of power as it flows and sings in her veins. She know she has much energy left and she is ready to use it all here, if need be. She sees Ilona and Duncan moving to intercept the suction tentacles on one side, so she turns her attention to the ones behind the fellowship.

Her magic flows from her and soon thick spidery webs flow from the ground, moving to entangle the tentacles.

Cast Web to entangle as many tentacles as possible. Reflex DC 17 or grappled. Since the tentacles are surrounding us, I figure she could entangle three of them.

Dark Archive

Skeletal elf charges and his ghostly blade cuts one of the mushroom men, but the rest of them swarm him, bludgeoning him with their tentacle-like appendages.

1d20 + 5 ⇒ (1) + 5 = 61d6 + 2 ⇒ (3) + 2 = 5

1d20 + 5 ⇒ (20) + 5 = 251d6 + 2 ⇒ (6) + 2 = 8

1d20 + 5 ⇒ (11) + 5 = 161d6 + 2 ⇒ (4) + 2 = 6

1d20 + 5 ⇒ (5) + 5 = 101d6 + 2 ⇒ (3) + 2 = 5

1d20 + 5 ⇒ (11) + 5 = 161d6 + 2 ⇒ (3) + 2 = 5

1d20 + 5 ⇒ (3) + 5 = 81d6 + 2 ⇒ (2) + 2 = 4

1d20 + 5 ⇒ (14) + 5 = 191d6 + 2 ⇒ (1) + 2 = 3

1d20 + 5 ⇒ (4) + 5 = 91d6 + 2 ⇒ (6) + 2 = 8

1d20 + 5 ⇒ (17) + 5 = 221d6 + 2 ⇒ (5) + 2 = 7

1d20 + 5 ⇒ (7) + 5 = 121d6 + 2 ⇒ (6) + 2 = 8

1d20 + 5 ⇒ (6) + 5 = 111d6 + 2 ⇒ (5) + 2 = 7

1d20 + 5 ⇒ (3) + 5 = 81d6 + 2 ⇒ (2) + 2 = 4

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Ilona Ebonblade wrote:

1d20+9(17 if flanking)

1d12+6

The movement is as dramatic as it is sudden, the tentacle risng beneath her feet she reacts to the disturbance below, riding the movement, it's eruption throwinging her into the air, her body twisting into a diagonal spin, once, twice, Requem sings through the air in an elegant arc, the aerial momentem directed into a scything strike at the suctioned monstrosity.

With one strike of her blade, Ilona cuts one tentacle clean away.

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Solvistania Elghreah wrote:

Solvistania calls on her arcane well of power as it flows and sings in her veins. She know she has much energy left and she is ready to use it all here, if need be. She sees Ilona and Duncan moving to intercept the suction tentacles on one side, so she turns her attention to the ones behind the fellowship.

Her magic flows from her and soon thick spidery webs flow from the ground, moving to entangle the tentacles.

Cast Web to entangle as many tentacles as possible. Reflex DC 17 or grappled. Since the tentacles are surrounding us, I figure she could entangle three of them.

Tentacles have appeared in your midst, so you can not cast Web without entangling your companions as well.

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