| Sorok Hamfael |
Perception1d20 + 10 ⇒ (17) + 10 = 27
Sorok comes through the tunnel last, taking notice of the large Mushroom man he steps to the front of the group speaking in a low and dangerous, gutteral sounding voice , leveling Umbra as he does.
| Sorok Hamfael |
Sorok stared for a moment as the Mushroom Man became shrouded in... Darkness. Never before had the dark hidden from him what he had wished to see, it was as though an ally he could always rely upon had turned their back on him. A new understanding of his companions need for the light of Father Sun and his kin, settled on the Dwarf and gave rise to a new feeling in the dark Dwarf. Fear, of the dark. It was strange, it was unnerving, it was infuriating.
This Channeler, no, this thing had taken a part of his sight from him! Fear and hatred warred inside the Dwarf, both vying for control but both ultimately wanting the same thing. Sorok grabbed those emotions and channeled them towards the large mushroom man. He needed to slay the creature before it blinded them all, even if he had to charge into the utter blackness to do so.
| Duncan Bloodforged |
"We need to take care of this spores, we wouldn't want half the party too fall asleep again, or worse. Chops, Sorok, follow me. I will try to do something about that spores around him. It would be bad if some of us fell asleep or something worse during the fight. When I do what I plan, jump in and grab him."
Sorrow, I need you to relay messages between me and Pebble. When we enter the darkness, I need him do direct me towards the Mushroomage. He will sense our positions through the ground.
With shield held high and Sorrow pointed towards the centre of the blackness, Duncan strides into it, instantly becoming blind. He takes a couple of steps, and communicating with Pebble via Sorrow, makes certain that he is facing the enemy by placing the tip of the blade right in front of himself on the ground. Taking a deep breath, and feeling a tingling sensation somewhere in his chest, he moves his shield and swords aside and as the tingling builds up in his throat, he can almost see the tiny flashing in his mouth. Exhaling violently, he feels that it is only only the air coming out, but a stream of electricity bellowing in a line from mouth straight ahead into the heart of darkness, crackling through the air and for an instant flashing before his eyes as it discharges from his body.
"Now! Get him!
| Chops the Defender Dworg |
"Now! Get him!
Chops glares at the spot he last saw the mushroom man, and waits as the lightning to strike. Then with a growl, he leaps off of Sorok's shoulders into the darkness with a flying knee drop into where he hopes the mushroom man is...
Power Attacking Flying Knee Drop 1d20 + 8 ⇒ (4) + 8 = 12
Damage 1d6 + 1d12 + 7 ⇒ (1) + (7) + 7 = 15
Concealment roll high 1d100 ⇒ 49 really???
...Chops hits the floor and tumbles past the mushroom man, taking up position behind it. For the flank using speed training.
Acrobatics 1d20 + 9 ⇒ (16) + 9 = 25
| Duncan Bloodforged |
Fortitude save 1d20 + 5 ⇒ (18) + 5 = 23
Taking a deep breath after the lightning blast from his mouth, Duncan feels that he doesn't inhale only air, but a tiny particles as well, like a fine dust hanging in the air. Trying to cough it out, Duncan prepares Sorrow for an attack, thinking that his lightning didn't manage to destroy the spores, and yells: "Gilian, try to remove the spores, I failed. They reach I'm going for the kill."
nightflier
|
Fortitude save 1d20+5
Taking a deep breath after the lightning blast from his mouth, Duncan feels that he doesn't inhale only air, but a tiny particles as well, like a fine dust hanging in the air. Trying to cough it out, Duncan prepares Sorrow for an attack, thinking that his lightning didn't manage to destroy the spores, and yells: [b]"Gilian, try to remove the spores, I failed. I'm going for the kill."
Entering the darkness, you feel your lungs shutting down and for a moment you become lightheaded, but the remains of the lightning in your mouth and lungs seem to burn out whatever made you ill and you continue undaunted.
nightflier
|
Trying to determine how far the spores reach, for a second Duncan tries to calculate tactical situation.
Knowledge(Warfare) 1d20+6
| Gilian |
This time, when Gilian tries to reach for Aryth's energy to impose her will on the Mushrooù sorcerer, her body resonates with the energy she pulls from the surrounding stone. Her hair vibrates with the flow and each single one bursts open, turning green and releasing a cloud of spores that extends 60' around her.
Moves 20 foot to the side of the mushroom and uses Master of Nature to rebuke the musroom. Rebuke check 1d20 + 4 ⇒ (20) + 4 = 24 (max HD of creature targeted 7), 2d6 + 8 ⇒ (2, 2) + 8 = 12 HD of creatures rebuked.
As previously, those targeted cower in awe for 10 rounds: no action, -2 AC, no dex bonus.
| Sorok Hamfael |
Sorok charges the Large Mushroom man, as he does the darkness begins to fall away. Seeing his foe he spurs himself onward, already some of his quicker companions surrounded the creature, he could not allow him to call the blinding darkness again and so he drops his tower shield as he barrels head first at the creature and attempts to wrap in a crushing grip.
Current a.c. 23 Grapple1d20 + 3 + 4 + 1 ⇒ (14) + 3 + 4 + 1 = 22
nightflier
|
Darkness disperses and just when Sorok tries to grab the Mushroom Mage, his eyes spy a line of smaller cousins to the mage, armed with the fibrous tubes with bulbous growths at the ends in their arms. Almost simultaneous puffs of greenish powder from the hollow ends of those tubes announce a torrent of darts streaming at Sorok and Duncan. At the same moment, the Mage manages to dance away from the Sorok's arms, even cowering in fear...
Sorok
1d20 + 5 ⇒ (18) + 5 = 231d3 + 1 ⇒ (2) + 1 = 3
1d20 + 5 ⇒ (19) + 5 = 241d3 + 1 ⇒ (2) + 1 = 3
1d20 + 5 ⇒ (6) + 5 = 111d3 + 1 ⇒ (1) + 1 = 2
1d20 + 5 ⇒ (5) + 5 = 101d3 + 1 ⇒ (1) + 1 = 2
1d20 + 5 ⇒ (7) + 5 = 121d3 + 1 ⇒ (1) + 1 = 2
Duncan
1d20 + 5 ⇒ (10) + 5 = 151d3 + 1 ⇒ (1) + 1 = 2
1d20 + 5 ⇒ (9) + 5 = 141d3 + 1 ⇒ (1) + 1 = 2
1d20 + 5 ⇒ (16) + 5 = 211d3 + 1 ⇒ (1) + 1 = 2
1d20 + 5 ⇒ (7) + 5 = 121d3 + 1 ⇒ (2) + 1 = 3
1d20 + 5 ⇒ (11) + 5 = 161d3 + 1 ⇒ (1) + 1 = 2
This was prepared action. If you receive damage from any dart, roll Fort DC15
| Ilona Ebonblade |
Ilona stares at the battle unfolding a battlecry of sheer glorious fury erupting from deep within her spurring her allies to greater efficiency. A call to arms impossible to resist.
Battlecry. all allies gain +1 to saves, attcks and skill checks for next 5 rounds
| Ragnar Death-Speaker |
As the cloud disperses revealing the volley of incoming darts Ragnar growls and scoops up Sorok's tower shield before it had finished clattering to the ground. He takes a breath and holds it. Moving forward with a surge of speed the Dorn's long legs carry him past the others, into the cloud of spores and into the mushroom mage, checking hard with the bear's-head shoulder pauldron on his way past to interpose the shield between his companions and any oncoming darts. He lets go of his spear, leaving it to hang in the air behind him, it's tattered pennant fluttering too slowly to be natural, and instead unties the length of cord that keeps his chain looped around his waist like a belt. Grabing it in the middle, he winds his wrist to wrap it across the back of his hand leaving the two trailing ends twitching like angry serpents waiting to strike.
1d20 + 2 + 3 + 2 + 1 ⇒ (19) + 2 + 3 + 2 + 1 = 27 (bab, str, rage, buff)
pick up tower shield as free action during movement (count as drawing a weapon), then Overrun the mushroom. It can chose to block or avoid, but can't AoO because it's awed (I think it's awed, at least). It also can't avoid if there is less then five feet of space to it's left or right (I don't know the hall's dimensions). In either case, Ragnar ends up on the other side of the Mage to provide cover from darts with the shield. He's using the length of chain as a light flail.
| Hugi, Keeper of Mysteries |
"This whole affair seems entirely unnecessary."
Hugi loops once above Ragnar to help call out where to best move and reposition the shield for maximum effect as the position of the group behind him changes.
"Sorok's behind you on the left doing his best impersonation of a wall. Take a few steps right. Good. Hold there a moment."
nightflier
|
Now that the darkness has cleared, those of you who can see in the dark can get the better feel of the surroundings. You are at the entrance to another huge cave. There is a lot of space around. In fact, you can not see the cavern walls, so that means that there is more than enough space for movement.
Behind the mage there are ten smaller mushrooms standing in a loose line, about 15 to 20 feet apart from one another. They are holding those strange blow guns. Slightly behind them there is another mushroom man, but belonging to another kind completely. This one is squat and fat, with much smaller cap. He is completely red in color, and stands surrounded in a tight circle of ten inches tall glowing fungi, moving his arms slowly while the crimson moths of light dance around him.
nightflier
|
The stone ripples between Mushroom Mage and Ragnar, Chops and Sorok. A strange creature jumps from the stone turned to mud, with huge gaping maw and a fin-like dorsal plate rising between its shoulders. The creature is huge and it stands with obvious intention of guarding the Mage.
This creature is modified bulette, reduced in abilities to reflect the level of your party. It can be killed. This round it will not attack, as it seeks to scare you away from the Mage.
nightflier
|
How far is the Summoner, and would I provoke AoO from any of the blowers if I charged him? And could I approach the Mage from the other side?
Summoner is about 70 feet behind the Mage and about ten feet behind the line of blowers. If you try to reach him, you will provoke AoO from the bulette (when you try to circle around it) and from two of the blowers.