Nightflier's Midnight Game Thread

Game Master nightflier

Set in the grim world of Aryth, Nightflier's Midnight is a game that speaks of almost futile hope that shines against the darkness.


2,301 to 2,350 of 4,009 << first < prev | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | next > last >>

Female Human (Sarcosan) Fighter 2/ Chaneller 3

In which case I know Ilona's next move. I think you'll like it.


Quote:

"Chops fall back, they're bottlenecking us and its gonna get us killed! Gillian see if to can get Anang up and keep Pebble away from those two. Ragnar, see if Eyvindir and the others can make him pay for spell casting, keep him busy."

Looking over at Duncan she nods towards the undead dwarf.

"You're with me, lets see you earn that sword. We'll see how hard that bastard kicks after I cut his damn legs off."

If Chops wants to grapple, he wont move back, right? And since Sorok took Anang's place, Duncan and Ilona don't really have any room to attack.


male Dorn Barbarian 2, Spiritual Channeler 2
Ilona Ebonblade wrote:
using summoned undead to make it hard for the other one to cast spells withou getting hurt.

Nu-uh. This guy's obviously a necromancer. I really don't want to hand him more minions.


Ilona Ebonblade wrote:
In which case I know Ilona's next move. I think you'll like it.

Earlier I was searching you alls spell lists for something like True Strike as well as spending Fate Points, but I don't think a +2 to hit would be worth it. I am sure I will like a nice bonus to grapple.


Duncan Bloodforged wrote:
Quote:

"Chops fall back, they're bottlenecking us and its gonna get us killed! Gillian see if to can get Anang up and keep Pebble away from those two. Ragnar, see if Eyvindir and the others can make him pay for spell casting, keep him busy."

Looking over at Duncan she nods towards the undead dwarf.

"You're with me, lets see you earn that sword. We'll see how hard that bastard kicks after I cut his damn legs off."

If Chops wants to grapple, he wont move back, right? And since Sorok took Anang's place, Duncan and Ilona don't really have any room to attack.

Grapple and move back if I can. I was also thinking about using the Combat Manuever Reposition.


Ok, this round you will probably get a cure from me.

Dark Archive

Guys, I am going to sleep. And thank you all for this great game. See you all come morning.


Ups, sorry Chops, Gilian healed Ragnar, so Duncan will have to heal Anang.


Female Erenlander Spiritual Chaneller 5
Duncan Bloodforged wrote:
Ups, sorry Chops, Gilian healed Ragnar, so Duncan will have to heal Anang.

Don't. Pebble will try to stabilize him. If he fails, i'll put him back to positive HP next round. Go and help Chops.

Edit: Damn, too late.


Too late, Duncan doesn't know that Pebble can do that, and all he sees is a ally on the brink of death.


Female Erenlander Spiritual Chaneller 5
Duncan Bloodforged wrote:
Too late, Duncan doesn't know that Pebble can do that, and all he sees is a ally on the brink of death.

No problem. FYI, gilian can use healing skill check DC15 not only to stabilize people but to put them back to 1 HP.


Female Human (Sarcosan) Fighter 2/ Chaneller 3
Chops the Defender Dworg wrote:
Ilona Ebonblade wrote:
In which case I know Ilona's next move. I think you'll like it.
Earlier I was searching you alls spell lists for something like True Strike as well as spending Fate Points, but I don't think a +2 to hit would be worth it. I am sure I will like a nice bonus to grapple.

Enlarge person will


Ilona Ebonblade wrote:

Enlarge person will

Step back y'all.


/me steps back :P


Ummm, do you want me to do anything here?


Attack the elf with your bow, that would be the best I think. You still have an action from previous round.


male Dorn Barbarian 2, Spiritual Channeler 2
Solvistania Elghreah wrote:
Ummm, do you want me to do anything here?

Mage Armor on your giant-sized boyfriend? Pew Pew Layzers at the guy in the mask?

I got the dwarf...


Web on me, Thorg and the Librarian might not be too bad of an idea.


Solvi cast Hypnotism last round, and Mage Armor is personal only. I went with MM, but she may go with Web Next round


male Dorn Barbarian 2, Spiritual Channeler 2
Chops the Defender Dworg wrote:
Web on me, Thorg and the Librarian might not be too bad of an idea.

Not while Thorg is still next to the Librabrian. The goal is to separate them.


Ragnar Death-Speaker wrote:
Chops the Defender Dworg wrote:
Web on me, Thorg and the Librarian might not be too bad of an idea.
Not while Thorg is still next to the Librabrian. The goal is to separate them.

That would be a good way to separate them, yes, he he


Ragnar Death-Speaker wrote:
Chops the Defender Dworg wrote:
Web on me, Thorg and the Librarian might not be too bad of an idea.
Not while Thorg is still next to the Librabrian. The goal is to separate them.

Yeah, good idea. My next move will be to drag Thorg's ass off. Probably squeeze by the Librarian and push forward as far as possible.


male Dorn Barbarian 2, Spiritual Channeler 2
Chops the Defender Dworg wrote:
Ragnar Death-Speaker wrote:
Chops the Defender Dworg wrote:
Web on me, Thorg and the Librarian might not be too bad of an idea.
Not while Thorg is still next to the Librabrian. The goal is to separate them.
Yeah, good idea. My next move will be to drag Thorg's ass off. Probably squeeze by the Librarian and push forward as far as possible.

D'oh. I really wish you'd grabbed the Librarian.

I have Command Undead and Thorg only has a +2 will save. I was really hoping to make him my little friend while you twisted the skinny guy's head off.

Also, WTF is a "Librabrian"? I'm dumb...


Female Human (Sarcosan) Fighter 2/ Chaneller 3

Yeah but at least now with that bastard tangled up we can shoot the librarian to death.


Male Black Blood Dwarf Fighter 5

Solvistania, I know you're so used to it you've probably forgotten but your Magic missile damage should have increased to 2d4 +2 at this point, since you're now a 3rd level character.


Sorok Hamfael wrote:
Solvistania, I know you're so used to it you've probably forgotten but your Magic missile damage should have increased to 2d4 +2 at this point, since you're now a 3rd level character.

Sorok, the Magic Missile spell is granted to her by her Covenant item, as Magic Missile is a Greater Evocation Spell, and she would not normally be capable of learning it until 5th level.

Nightflier, let me know if the Covenant item also increases the power of the Magic Missile spell.

Dark Archive

Solvistania Elghreah wrote:
Sorok Hamfael wrote:
Solvistania, I know you're so used to it you've probably forgotten but your Magic missile damage should have increased to 2d4 +2 at this point, since you're now a 3rd level character.

Sorok, the Magic Missile spell is granted to her by her Covenant item, as Magic Missile is a Greater Evocation Spell, and she would not normally be capable of learning it until 5th level.

Nightflier, let me know if the Covenant item also increases the power of the Magic Missile spell.

You use your character level as your caster level for all of your Path spells and abilities. That would mean that you deal 3d4+3 damage with MM.


Female Erenlander Spiritual Chaneller 5

Nightflier,

I looked at the last posts this morning and realized Anang character sheet was not up to date. At the beginning of the fight, all of us were at full HP and Anang should have been as well (which means 34 instead of 16), that would put him 18 points higher. I just wanted to point that out to you. Then it's your ruling if you want to consider that or not as I agree the character sheet should have been up to date.

Gilian

Dark Archive

Yeah. I am thinking what to do here. I must say that I am at loss what to do about Anang. His absence is hurting the group and it makes life more difficult for me, since I planned to have librarian fixate on him, and now I must play both sides.

Anang hasn't updated his sheet since the making of Duncan's sword and that was some time ago. He had more than enough time and he posted in the meantime.

What does the group think?

Dark Archive

Here's the thing: Anang hasn't updated his profile since October the 4th. His contribution to the game has been relatively good - when he's playing. But he is not playing actively - that's the problem. He hasn't posted anything in days and his role in the party is very serious one. Being a scout, he is constantly in the vanguard and the rest of the group must wait for his info in order to know how to act.

Last night's game was great and all of you have dedicated a lot of effort and imagination to overcoming the obstacles and winning this encounter - which was designed specifically for Anang, and he is not here. (Remember, I didn't know which level you will choose to explore first.)

So, my question is: What to do with Anang? I can kill the character, since that was librarian's goal from the start, or I can rule that he just disappeared somewhere like Kiron and Zafina. Party needs a rogue and a scout, and I am loath to once again try to incorporate new character in the group. Just to remind you, Anang agreed to daily postings - and hasn't posted since.

I need opinions on this matter.


Male Black Blood Dwarf Fighter 5
nightflier wrote:


You use your character level as your caster level for all of your Path spells and abilities. That would mean that you deal 3d4+3 damage with MM.

"For every two caster levels beyond 1st, you gain an additional missile - two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher."

2d4+2, she ain't 5th level yet, unless there's something that the rest of us don't know ;)

Dark Archive

By bad. You are of course right.


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:


I need opinions on this matter.

He has mentioned that he's pretty swamped with schoolwork. I know for me and most of the people I know, this is finals week. If he's in the same boat, after this week he should be a lot more available.

I'm willing to take over the character until he gets back, like you asked earlier. I have the time right now and I'm always against arbitrary character death.

Heh. On the other hand, if he dies, I'll still be taking over the character...

Dark Archive

Then, by all means, assume the control of his character. That way I can concentrate on the game. In my defense, I did ask for at least five post per week.

I had a busy day, so I'll continue the game tomorrow, when I can think clearly.


Female Erenlander Spiritual Chaneller 5
nightflier wrote:

Then, by all means, assume the control of his character. That way I can concentrate on the game. In my defense, I did ask for at least five post per week.

I had a busy day, so I'll continue the game tomorrow, when I can think clearly.

I concur with DH, if one of us can take over a PC whose player is off, it's the best option for you.

Dark Archive

Yes, well, being off wasn't a problem with any of the rest of you. Okay then. Ragnar, consider that he was at full hp when the battle started.


nightflier wrote:

Just to remind you, Anang agreed to daily postings - and hasn't posted since.

I need opinions on this matter.

I agree that Anang's posts are good when he does, but I feel stability should also be considered. He agreed to daily postings. If afterwards he learned he could not fulfill that promise, then he should have taken the five minutes to write a quick post explaining that he can't keep up with the posts. It really isn't that hard to pop on and say "I'm sorry I'm busier than I thought." If the Librarian kills him off, so be it. Whether he survives or not, I would not mind if he becomes an NPC whether a villain or just out there somewhere.

Chops can scout. He doesn't have survival as a class skill, but I can take a level of Wildlander to fix that. I envisioned Chops as a Marine Force Recon type anyway, which is why I volunteer him for scouting a lot.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

Yeah but we'd allso have to ffill the number 9 by adding someone else.


I don't really get why we need nine players. I understand for stylistic purposes, but it seems hard to keep a coherent group together this big.

Dark Archive

I've given up on having nine players in this game. It has proven to be to much work and I really don't have the time right now to scour the boards for yet another player. And I do think that it would prove impossible to find a player that is both familiar with the setting and can post five times per week at least. Viscount K has yet to create a character and perhaps he can play a rogue/scout type.

I'm giving Anang until Monday. If he doesn't make a post by then, I'm moving him to NPC status. If that proves to be the case, perhaps he could rejoin the game at some later date in a limited capacity, like just for a certain quest or a mini-game or something.


male Dorn Barbarian 2, Spiritual Channeler 2

Ok, something doesn't add up here.

The librarian's Lightning deals 6d6 damage (6th level caster)

the librarian's Magic Missile deals 5d4+5 (9th level caster)

What is going on here?

Dark Archive

Ragnar Death-Speaker wrote:

Ok, something doesn't add up here.

The librarian's Lightning deals 6d6 damage (6th level caster)

the librarian's Magic Missile deals 5d4+5 (9th level caster)

What is going on here?

He is 10th level channeler. He is casting weaker lightnings.

Dark Archive

Chops, you were right about being staggered at 0 hp, but here is what the rules say: "Disabled (0 Hit Points)
When your current hit point total drops to exactly 0, you
are disabled.
You gain the staggered condition and can only take a
single move or standard action each turn (but not both, nor
can you take full-round actions). You can take move actions
without further injuring yourself, but if you perform any
standard action (or any other strenuous action) you take
1 point of damage after completing the act. Unless your
activity increased your hit points, you are now at –1 hit
points and dying.
Healing that raises your hit points above 0 makes you
fully functional again, just as if you’d never been reduced
to 0 or fewer hit points.
You can also become disabled when recovering from
dying. In this case, it’s a step toward recovery, and you
can have fewer than 0 hit points (see Stable Characters
and Recovery)."

But: " if you perform any
standard action (or any other strenuous action) you take
1 point of damage after completing the act." If you choose to prolong the grapple, you will get to -1 and drop. So before Gilian heals you, you would release Thorg.


Female Erenlander Spiritual Chaneller 5
nightflier wrote:

But: " if you perform any

standard action (or any other strenuous action) you take
1 point of damage after completing the act." If you choose to prolong the grapple, you will get to -1 and drop. So before Gilian heals you, you would release Thorg.

I have a few comments about that:

1st Chops should be allowed a saving throw without releasing the grapple. The only effect of grappling on him is a -4 dex which means a -2 on his reflex, but he should still be able to do a reflex save.

2nd: Your analysis all depends if you rule that the maintain grapple is a "continuous standard action" that the PC continuously takes. If so what you said is correct.

3rd: Does the damage on Thorg drops him down?

4th: If Thorg tries to take his place back near the librarian, he's going to provoque AoO from most of us: Gilian, Sorok, Ragnar, Duncan and Ilona.

Edit: Ninjaied y Nightflier about the AoO.

Dark Archive

Well, per the rules, yes, Chops would get only -4 to Dex. But think about it. He is actively fighting to hold 120 kilos dwarf and he has to jump aside to evade the lightning? And the dwarf is defender of much higher level than Chops? So:

1) Ruling stays.

2) Ruling stays.

3) No, but he is severely wounded.

4) Ragnar is not close enough.


Female Erenlander Spiritual Chaneller 5
nightflier wrote:

Well, per the rules, yes, Chops would get only -4 to Dex. But think about it. He is actively fighting to hold 120 kilos dwarf and he has to jump aside to evade the lightning? And the dwarf is defender of much higher level than Chops? So:

1) Ruling stays.

2) Ruling stays.

3) No, but he is severely wounded.

4) Ragnar is not close enough.

Thanks for the clarification. It helps to know how you interpret the rules.

Dark Archive

Gilian wrote:
nightflier wrote:

Well, per the rules, yes, Chops would get only -4 to Dex. But think about it. He is actively fighting to hold 120 kilos dwarf and he has to jump aside to evade the lightning? And the dwarf is defender of much higher level than Chops? So:

1) Ruling stays.

2) Ruling stays.

3) No, but he is severely wounded.

4) Ragnar is not close enough.

Thanks for the clarification. It helps to know how you interpret the rules.

Most of the time I respect rules to the letter, but sometimes - very rarely - I just use DM's fiat when it seems logical. This was just one of those occasions.


male Dorn Barbarian 2, Spiritual Channeler 2

GM fiat notwithstanding, a creature at 0 hp can maintain a grapple when it is not their turn.

This came up in one of my own games about a year ago and became such a heated debate that I took it to the WotC rules boards, the consensus follows:

Maintaining a grapple at 0 hp is fine, until that creature's action comes around. The reason is that Reactionary actions (i.e. actions that take place when it is not your turn that your character still has to resist or react to somehow, like a saving throw) do not cause a character to drop to negative HP.

Thorg should still have to roll to escape, and because it's a reactionary action on Chops' part to hold on (that's what Chops' CMD means), it will not cause him to start bleeding out.

If Chops decides to continue holding on on his action, he will then pass out, freeing his opponent regardless.

Essentially, when a creature reaches 0 HP they will continue to be able to do whatever action they had been doing until their own action in the order comes around.

It doesn't matter now anyway since Thorg is down, but that's the rules as they currently stand.


Ragnar Death-Speaker wrote:

GM fiat notwithstanding, a creature at 0 hp can maintain a grapple when it is not their turn.

This came up in one of my own games about a year ago and became such a heated debate that I took it to the WotC rules boards, the consensus follows:

Maintaining a grapple at 0 hp is fine, until that creature's action comes around. The reason is that Reactionary actions (i.e. actions that take place when it is not your turn that your character still has to resist or react to somehow, like a saving throw) do not cause a character to drop to negative HP.

Thorg should still have to roll to escape, and because it's a reactionary action on Chops' part to hold on (that's what Chops' CMD means), it will not cause him to start bleeding out.

If Chops decides to continue holding on on his action, he will then pass out, freeing his opponent regardless.

Essentially, when a creature reaches 0 HP they will continue to be able to do whatever action they had been doing until their own action in the order comes around.

It doesn't matter now anyway since Thorg is down, but that's the rules as they currently stand.

This is exactly how I interpreted it. Chops would be able to maintain the grapple until his turn. On Chops' turn, he could choose to release the grapple and stay at 0, or maintain the grapple and get knocked down to -1. Otherwise I would have let go of Thorg in order to make a Reflex save, which I am going to do right now.

Dark Archive

Okay, guys. I'm gonna ask James Jacobs for ruling, so that we are clear on future cases, and then I'll post his ruling here, but for the sake of story continuity we will in this case keep my ruling. Is that fine with everyone?

2,301 to 2,350 of 4,009 << first < prev | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Nightflier's Midnight All Messageboards

Want to post a reply? Sign in.