Nightfiend's Before the Dawn: Part 1-2 (Table-A Invite Only) (Inactive)

Game Master Nightfiend

(8)

Metallic Door Entrance

Azlant Ridge

Consortium Assault


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Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

Otieno steps around the wagon and fires an arrow at one of the thugs.

Longbow attack on yellow: 1d20 + 6 ⇒ (10) + 6 = 16 flat-footed?
Longbow damage: 1d8 + 3 ⇒ (8) + 3 = 11


Maps

Round (1) Summary

Otieno: Without hesitation, the quick elf steps forward and fires a well-placed arrow. The feathered shaft imbeds itself deep into the thugs (Yellow) chest. Momentarily, the thug takes hold of the arrow, in an attempt to pull it out. Gasping for air, he eventually falls to the ground unconscious. (Hit -11 Lethal)

GM Rolls:

Con Check (Yellow): 1d20 + 1 - 4 ⇒ (13) + 1 - 4 = 10

Round (1)
Bold may post an action.

Otieno
Thug (Yellow) (-11 Lethal, Unconscious)
Jan Doe
Woman
Thug (Blue) (Unconscious (5), Blind (8), Stunned (9)
Sula
Riding Rat
Hangust
Wolf
Thug (Orange)
Brunhilde
Barnaby

Grand Lodge

| HP:45/45 | AC: (Tch, 16 Fl) | CMB: +4, CMD: 15 | F: +8, R: +5, W: +7 | Init: +4 | Perc: +1, SM: +1 | Speed 30ft | Phrenic Pool: 8/8 | Memory 8/8 Dark Half 9/9|Inq. Lvl 1 (2/2) | Spells: 1st 8/8 | 2nd 6/6 | 3rd 4/4 |Physical Mutation 6/6 | Active conditions:, Lesser Versatile 3/3 charges

Frustrated to see yet another obstacle when their task was almost complete, Jane lets the darkness overtake her once more, before unleashing a torrent of painful, fragmented memories at the woman's brain.

Swift to manifest dark half, standard to cast Mind Thrust I (DC 16 Will, Mind-affecting divination). Using the 1/day ovoid compression ability to boost it to CL 3. Move to draw longspear.

Damage: 3d6 ⇒ (6, 2, 3) = 11 plus 1 bleed. Save for half (bleed no matter what).


Maps

Round (1) Summary

Jan Doe: The psychic draws her long spear, and then begins concentrating on the rough looking woman. The rough looking woman makes eye contact with the psychic, and then gets a confused look on her face. She seems overwhelmed in thought. Soon she begins to bleed from her noise and ears. Even with the sight of the blood, the woman seems preoccupied in thought. Momentarily the woman seems staggered, then she collapses to the ground. Laying on the ground the woman continues to bleed. (Save failed -11 Lethal and -1 Bleed to the woman)

(Woman) Willpower save: 1d20 + 4 ⇒ (7) + 4 = 11 (Failed)

Round (1)
Bold may post an action.

Otieno
Thug (Yellow) (-11 Lethal, Unconscious)
Jan Doe
Woman (-12 Lethal, Unconscious, Bleeding)
Thug (Blue) (Unconscious (5), Blind (8), Stunned (9)
Sula
Riding Rat
Hangust
Wolf
Thug (Orange)
Brunhilde
Barnaby

The Exchange

Ratfolk Cavalier (Emmisary) 2 | HP 22/22 | AC 20 | Touch 13 | FF 18 | Fort +5 | Ref +2 | Will +2 | Percption -3 | Scent | Darkvision

Seeing their adversaries fall left and right, Sula charges the last man standing. I am assuming here I can move one square into the green to give me the movement I need

charge: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 2d6 + 6 ⇒ (6, 6) + 6 = 18

Grand Lodge

Skills:
Acrobatics +9, Climb +8, Perception +8, Kno(Nature) +4, Profession (Trapper) +4, Survival +4
Male Halfling PFS#186188-2 (Retired: Rebuilt for 2e) Barbarian (Unchained) 3
Stats:
│HP: 32/32 (38 Rage) │ AC 18 (16 Rage)│ T13│ FF16│ F5│R2│W0│Init 2│Perception +8│CMB +4│CMD16│

Hangust rushes to join the fight before it finishes.

"You guys never save any fun for me!" He whines as he stands over the fallen man in yellow and swings his sword at the final opponent.

Kukri: 1d20 + 6 ⇒ (14) + 6 = 201d3 + 2 ⇒ (3) + 2 = 5


Maps

Round (1) Conclusion

Jane Doe: During the process of mentally connecting with the witch’s mind, the psychic gets a strong sense that something is wrong. What should have only been a one-way contact, has somehow resulted in a limited form of communication. The psychic begins to understand the witches last thoughts, before her demise.

A flash of light surrounds a man in chainmail, who is sitting on top of a proud looking mount. The man seems to have a strong presence as he listens to the witch. “I have located the key. A small group of pathfinders are moving about Bloodcove, and they carry the gold key. I intend to cut them off and hopefully retrieve it with little effort.”

The man nods with an understanding look on his face. He then points out across a wide open courtyard, where a large amount of men prepare for departure. “I have faith in you, but I have made plans in the event that you fail. We will track them down and end their medaling. The Aspis Consortium has grown tired of the society’s constant involvement in their affairs. I intend to send a message, with their heads in a box.”

Jane gets a strong feeling of dread, as the witch woman attempts to plead with the man. “You know, I have no love for the society, but these individuals have not warranted death. If I am successful in negotiating with them for the key, I want your word that you will not harm them.”

The man pulls on the horse's rains, causing his mount to turn, and then begins to ride off. “You have my word, for what it’s worth.”

The sound of combat brings Jane out of her trance like state. In the fare distance she can still see the front entrance of Bloodcove. Many of the merchants, that generally inhabit that part of the city, pull their wagons off to the side of the road to allow what looks like a small army to exit. It is difficult to tell exactly how many men are in the contingent, but the number is vast. Once they clear the front gate, they begin move your direction, AT AN ALARMING RATE!.

Sula: Lowering his lance, the cavalier inspires his mount into a short charge. The tip of his lance catches the remaining thug in the gut. With the combined weight of the cavalier and his mount, the small weapon forcefully pierces the man’s abdomen and ruptures his spine. Slowly sliding back down the weapons shaft, the man falls to the ground bleeding. (Hit -18 Lethal)

Hangust: The barbarian quickly bolts forward, in an attempt to finish off the last thug. With his small legs moving with deadly intent, he finds himself to slow to keep up with the cavaliers mount. Hangust manages to reach the last thug just in time to see him slide off of Sula’s lance, and to the ground.

This concludes Part (1). I will be finishing up on chronicles in the next couple days and will post them in the discussion thread for review. If anyone does not wish to continue into part (2), now would be the time to make a dignified exit. If nothing is posted in regards to an exit, I will assume you wish to continue and proceed forward. I am looking forward to begin part two, here in this thread, on February 11th. If anyone needs more time than that to level up, let me know, and I will delay it a little longer.

Grand Lodge

Skills:
Acrobatics +9, Climb +8, Perception +8, Kno(Nature) +4, Profession (Trapper) +4, Survival +4
Male Halfling PFS#186188-2 (Retired: Rebuilt for 2e) Barbarian (Unchained) 3
Stats:
│HP: 32/32 (38 Rage) │ AC 18 (16 Rage)│ T13│ FF16│ F5│R2│W0│Init 2│Perception +8│CMB +4│CMD16│

Hangust looks on with jealousy as Sula finishes the last foe. "I need to get myself one of those riding rats!" He shouts.

He looks around to the rest of the assembled group and shrugs, "We should probably get out of here."

I'm on board to continue, the 11th is more than enough time for me, especially since I won't be leveling up.

The Exchange

Ratfolk Cavalier (Emmisary) 2 | HP 22/22 | AC 20 | Touch 13 | FF 18 | Fort +5 | Ref +2 | Will +2 | Percption -3 | Scent | Darkvision

Sula's eyes gleam. "Sure my friend. I can fix you up for a nice price! But for now, yeah, lets scram."

Sula holds out her paw to Hangust, hoisting him up if he wants a ride.

I'm up for part two.

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

I'm up for part 2 as long as nobody minds that my posting is going to get a bit thin. Just started a new job with a hellish commute.

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

Oh, now I feel a bit bad for her :(

And I'm still up for Part 2. See you all again on the 11th!

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Brunhilde pouts as all the foes are slain before she can even move.

I'm down for part 2!


Maps

I am going to need Otieno to post his information in the Discussion thread so I can finish reporting the game, and completing his chronicle.


Maps

Before the Dawn Part 2: Rescue at Azlant Ridge

Do to the days of travel, everyone will begin part (2) fully healed. Also, I am taking into account (3) days of travel thus fare. This means, Jane Doe may attempt to adjust spells if she wishes.

Setting up camp

You are several days northwest of Bloodcove—days of dusty, dirty running and riding as your caravan guide, the scoundrel Raimondo Scevola, whipped his horses to go faster, faster! Closing in behind you, no more than an hour by horse now, ride dozens of Aspis mercenaries. Your activities in Bloodcove, it seems, were not as secret as you hoped.

On the third day, the all too familiar sight of the perusing horde can no longer be seen. Scevola looks back and announces that the Aspis Consortium has finally given up pursuit. After traveling an additional half day, the group finally stops for a short rest.

Please adjust your icons on the map as you desire, and I will need a perception roll from everyone as well.

The Exchange

Ratfolk Cavalier (Emmisary) 2 | HP 22/22 | AC 20 | Touch 13 | FF 18 | Fort +5 | Ref +2 | Will +2 | Percption -3 | Scent | Darkvision

Exhausted, Sula dismounts, taking Fiona a little to the side to give the equally exhausted riding rat a drink of water.
With a deep sigh, Sula leans against the large log, relaxing slightly.

perception: 1d20 - 3 ⇒ (3) - 3 = 0

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Perception 1d20 + 7 ⇒ (5) + 7 = 12

Brunhilde a daughter of the cold north is very unhappy about the heat in the jungle and the presence of so many little things that bite while she bears her discomfort with pride she cannot fully hide it.

Grand Lodge

| HP:45/45 | AC: (Tch, 16 Fl) | CMB: +4, CMD: 15 | F: +8, R: +5, W: +7 | Init: +4 | Perc: +1, SM: +1 | Speed 30ft | Phrenic Pool: 8/8 | Memory 8/8 Dark Half 9/9|Inq. Lvl 1 (2/2) | Spells: 1st 8/8 | 2nd 6/6 | 3rd 4/4 |Physical Mutation 6/6 | Active conditions:, Lesser Versatile 3/3 charges

Is it hot enough that we're going to have to worry about endure elements? If so, I'd probably replace burst of adrenaline. Otherwise I'm good with current spell loadout.

While virtually every environment is new and unfamiliar to Jane, she doesn't prove any better at adapting to the jungle than she did in Bloodcove.

1d20 + 1 ⇒ (10) + 1 = 11

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

Otieno dismounts and waits for Luna to calm down and catch her breath before stating, "I think we finally lost them."

Otieno Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Luna Perception: 1d20 + 5 ⇒ (4) + 5 = 9

Grand Lodge

Skills:
Acrobatics +9, Climb +8, Perception +8, Kno(Nature) +4, Profession (Trapper) +4, Survival +4
Male Halfling PFS#186188-2 (Retired: Rebuilt for 2e) Barbarian (Unchained) 3
Stats:
│HP: 32/32 (38 Rage) │ AC 18 (16 Rage)│ T13│ FF16│ F5│R2│W0│Init 2│Perception +8│CMB +4│CMD16│

Hangust's calves ache as the group finally slows down and enjoys a moment of relaxation, the horde behind them finally out of sight. "That was getting ridiculous!" He says as he sits on the ground and rubs his legs.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

"It's about time too" pants Barnaby as he stretches. "It feels like we've been being pursued for almost a week!"

Perception: 1d20 + 6 ⇒ (14) + 6 = 20


Maps

As the group begins to prepare for the evening meal, Barnaby, Hangust, and Otieno spot a small group of men on horseback cautiously approaching the group. Once the men make eye contact, they bust into attack mode.

Initiative Rolls:

(Hangust): 1d20 + 2 ⇒ (8) + 2 = 10
(Barnaby): 1d20 + 1 ⇒ (5) + 1 = 6
(Jane Doe): 1d20 + 3 ⇒ (14) + 3 = 17
(Brunhilde): 1d20 + 2 ⇒ (12) + 2 = 14
(Otieno): 1d20 + 6 ⇒ (2) + 6 = 8
(Wolf): 1d20 + 2 ⇒ (8) + 2 = 10
(Sula): 1d20 + 4 ⇒ (17) + 4 = 21
(Riding Rat): 1d20 + 2 ⇒ (4) + 2 = 6
Man with Lance: 1d20 + 2 ⇒ (19) + 2 = 21
Red: 1d20 + 2 ⇒ (3) + 2 = 5
Orange: 1d20 + 2 ⇒ (12) + 2 = 14
Green: 1d20 + 2 ⇒ (13) + 2 = 15
Blue: 1d20 + 2 ⇒ (14) + 2 = 16
Purple: 1d20 + 2 ⇒ (3) + 2 = 5

Surprise Round Summary
Man with Lance: A muscular man, wearing chain-mail, and carrying a lance, brakes from behind a tree. Inspiring his mount into a charge, the man lowers his lance and makes a ride by attack on Sula’s mount. Unaware of its fate the mount is impelled from the side and crumples to the ground, bleeding.(Hit -15 Lethal)
Blue: Soon after the mounted man in chain-mail rids by the camp. A small group of mounted archers move in from the east and west. One of the men (Blue) knocks and arrow and fires a shot at Jane Doe. The shot barely catches the flatfooted psychic in the shoulder. (Hit -8 Lethal)
Green: Taking incentive from his companion, another mounted archer (Green) fires a shot at Jane. (Miss)
Orange: From the east side of the camp, two more mounted archers emerge. One of the men (Orange) takes a shot at Sula. (Miss)
Scevola: The wagoner jumps out of the wagon and climbs under the transport for cover. "Please help! We are being attacked!"

(Attack) Lance vs Rat Mount: 1d20 + 10 ⇒ (7) + 10 = 17 (Charge attack Hit.)
(Damage) Lance vs Rat Mount: 1d8 + 3 ⇒ (3) + 3 = 6
(Damage) Charge Lance vs Rat Mount: 1d8 + 3 ⇒ (6) + 3 = 9

(Attack) Blue vs Jane: 1d20 + 3 ⇒ (7) + 3 = 10 (Hit)
(Damage) Blue vs Jane: 1d8 ⇒ 8

(Attack) Green vs Jane: 1d20 + 3 ⇒ (4) + 3 = 7 (Miss)
(Damage) Green vs Jane: 1d8 ⇒ 2

(Attack) Orange vs Sula: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8 (Miss)
(Damage) Blue vs Sula: 1d8 ⇒ 3

Surprise Round
The following may post a standard action for the surprise round.

Man with a Lance (21):
Blue (16):
Green (15):
Orange (14):
Hangust (10):
Otieno (8):
Barnaby(6):
Red (5):
Purple (5):

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

Otieno steps away from the wagon and returns fire at the archers.

Longbow attack on green: 1d20 + 5 ⇒ (14) + 5 = 19
Longbow damage: 1d8 + 2 ⇒ (4) + 2 = 6

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

"Ninth's Eye!!" Barnaby yells as Jane gets pinioned while Sula's mount is impaled. Reflexively, he throws up a barrier as he shuffles away from the lancer.

Casting shield. AC now 21

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Mounted archers in the Jungle? Yeah right... so what abput the vegetation providing cover here?

Grand Lodge

Skills:
Acrobatics +9, Climb +8, Perception +8, Kno(Nature) +4, Profession (Trapper) +4, Survival +4
Male Halfling PFS#186188-2 (Retired: Rebuilt for 2e) Barbarian (Unchained) 3
Stats:
│HP: 32/32 (38 Rage) │ AC 18 (16 Rage)│ T13│ FF16│ F5│R2│W0│Init 2│Perception +8│CMB +4│CMD16│

As Fiona lies bleeding, Hangust launches from his spot, rushing toward the lanced man, wanting nothing other than revenge for the riding rat, as he closes in he swings at the mans vulnerable legs, roaring in anger all the while.

Kukri (Raged): 1d20 + 9 ⇒ (6) + 9 = 151d3 + 4 ⇒ (2) + 4 = 6

If the tree is difficult terrain:

Hangust will leap over the fallen tree, landing just in front of his target, slashing with his kukri as his feet his the ground.
Acrobatics: 1d20 + 8 ⇒ (11) + 8 = 19


Maps
Brunhilde Olafsdottir wrote:
Mounted archers in the Jungle? Yeah right... so what abput the vegetation providing cover here?

It doesn't give any specific information about the cover of the vegetation. I am inclined to say that the log and wagon will provided cover +4 to AC vs ranged attack and will require a double move to move through (Difficult terrain). Any square occupied by more than 50% of the shrub plants will provide partial cover +2 to AC vs ranged attack and also require a double move to move through (Difficult terrain). As fare as Bloodcove sending mounted archers....well....you will have to send Joshua Frost your hate mail. Hard part is going to be for table (B), who scored an all time high (23) on their Awareness, which ended up locking down Bloodcove. In stead of (5) mounted archers, they will experience (11) mounted archers plus the lance wielding guy. I am seriously concerned for table (B).

Just a note to Hangust. This is a surprise round, which your perception has allowed you to act in. With only a partial action available, you will be able to move up to the lance wielding guy, but you wont be able to attack until your initiative in round (1). Do you still wish to move up?

Grand Lodge

Skills:
Acrobatics +9, Climb +8, Perception +8, Kno(Nature) +4, Profession (Trapper) +4, Survival +4
Male Halfling PFS#186188-2 (Retired: Rebuilt for 2e) Barbarian (Unchained) 3
Stats:
│HP: 32/32 (38 Rage) │ AC 18 (16 Rage)│ T13│ FF16│ F5│R2│W0│Init 2│Perception +8│CMB +4│CMD16│

Sorry forgot it was a surprise round. Hangust still moves.


Maps

Surprise Round Conclusion

Hangust: The Halfling leaps over the fallen tree and closes the distance between himself and the man with the lance. With grace and agility, the Halfling manages to avoid being hit by the 10 foot long lance.
Otieno: Lightening quick, the druid fires back at the mounted archers. His shot is true and the arrow embeds itself into the man’s (Green) thigh. (Hit -6 Lethal)
Barnaby: After observing the camp being rushed by mounted men, the investigator invokes a magical, protective barrier around himself.

Red: Another archer from the East takes a shot at Sula. (Miss)

(Attack) Red vs Sula: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7 (Miss)
(Damage) Red vs Sula: 1d8 ⇒ 3

Purple: The farthest mounted archer to the west launches an arrow at Otieno, in retaliation of the druid’s well-placed shot. (Miss)

(Attack) Purple vs Jane: 1d20 + 3 ⇒ (5) + 3 = 8(Miss)
(Damage) Purple vs Jane: 1d8 ⇒ 2

Round (1)
Bold my post an action.

Sula (21):
Man with a Lance (21):
Jan Doe (17):
Blue (16):
Green (15): (-6 Lethal, Staggered)
Brunhilde (14):
Orange (14):
Hangust (10):
Wolf (10):
Otieno (8):
Riding Rat (6): (-15 Lethal, Unconscious, Bleeding)
Barnaby (6): (Shield -0/20)
Red (5):
Purple (5):

Note: I will be away for the rest of tonight. I will try and update the post sometime tomorrow.

The Exchange

Ratfolk Cavalier (Emmisary) 2 | HP 22/22 | AC 20 | Touch 13 | FF 18 | Fort +5 | Ref +2 | Will +2 | Percption -3 | Scent | Darkvision

Seeing Fiona collaps on the ground, the side of the riding rat deeply pierced, she lets out a strangled cry and leaps towards the man on the horse, trying to slice him open with her battleaxe.

acrobatics check to jump/tumble: 1d20 - 2 ⇒ (15) - 2 = 13
attackroll: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d6 + 3 ⇒ (4) + 3 = 7


Maps

Round (1) Summery

Sula: With a bit of acrobatic skill, Sula leaps past the log and takes a fanatic swing at the man with the lance. (Miss)

Man with the Lance: Seeing his position become overly busy, the man with the lance withdraws from combat and inspires his mount to move to a better position.

Round (1)
Bold my post an action.

Sula (21):
Man with a Lance (21):
Jan Doe (17):
Blue (16):
Green (15): (-6 Lethal, Staggered)
Brunhilde (14):
Orange (14):
Hangust (10):
Wolf (10):
Otieno (8):
Riding Rat (6): (-15 Lethal, Unconscious, Bleeding)
Barnaby (6): (Shield -0/20)
Red (5):
Purple (5):

Grand Lodge

| HP:45/45 | AC: (Tch, 16 Fl) | CMB: +4, CMD: 15 | F: +8, R: +5, W: +7 | Init: +4 | Perc: +1, SM: +1 | Speed 30ft | Phrenic Pool: 8/8 | Memory 8/8 Dark Half 9/9|Inq. Lvl 1 (2/2) | Spells: 1st 8/8 | 2nd 6/6 | 3rd 4/4 |Physical Mutation 6/6 | Active conditions:, Lesser Versatile 3/3 charges

Spell Recall: 1d100 + 1d10 ⇒ (7) + (3) = 10 Fail to remember Vanish

Jane tries to remember something she can do to aid in the situation, but is rewarded with a severe headache. Instead, she advances towards one group of archers, drawing her longspear as she does do, taking cover behind a tree.

Double move


Maps

Round (1) Summery

Jane Doe: The Psychic brings her long spear to bear and moves up to a covered position.

Thug (Blue): One of the western archers (Blue) takes a shot at Ocieno’s wolf, then moves well out of range of Jane doe’s long spear. (Miss)

(Attack) Blue vs Wolf: 1d20 + 3 ⇒ (2) + 3 = 5
(Damage) Blue vs Wolf: 1d8 ⇒ 8

Thug (Green): The man recently shot by Otieno, struggles to remain conscious. With every ounce of strength he has, he lifts his bow and takes one last shot at the druid. Upon the release of his arrow, the man falls to the ground. The now vacated mount bolts and begins to wonder on its own. (Miss)

(Attack) Green vs Otieno: 1d20 + 3 ⇒ (4) + 3 = 7
(Damage) Green vs Otieno: 1d8 ⇒ 1

Round (1)
Bold my post an action.

Sula (21):
Man with a Lance (21):
Jan Doe (17):
Blue (16):
Green (15): (-7 Lethal, Unconscious, Bleeding)
Brunhilde (14):
Orange (14):
Hangust (10):
Wolf (10):
Otieno (8):
Riding Rat (6): (-15 Lethal, Unconscious, Bleeding)
Barnaby (6): (Shield -0/20)
Red (5):

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Brunhilde rushes through the bushes and hides behind some shrubbery.


Maps

Round (1) Summery

Brunhilde: The Ulfen princes moves to a location that provides cover from the mounted archers.

Thug (Orange): The closest thug (Orange) to the East, brings his mount to a halt. While observing the situation, the man decides to delays making any offensive action.
.

Round (1)
Bold my post an action.

Sula (21):
Man with a Lance (21):
Jan Doe (17):
Blue (16):
Green (15): (-7 Lethal, Unconscious, Bleeding)
Brunhilde (14):
Orange (5): (Delayed)
Hangust (10):
Wolf (10):
Otieno (8):
Riding Rat (6): (-15 Lethal, Unconscious, Bleeding) (Requires a stabilize role)
Barnaby (6): (Shield -1/20)
Red (5):
Purple (5):

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

Slightly more protected, Barnaby pulls out his crossbow as he makes his way out towards Brunhilde. Getting a clear shot, he looses a bolt at the red archer.

attack: 1d20 + 3 ⇒ (5) + 3 = 8 for damage: 1d8 ⇒ 4

The Exchange

Ratfolk Cavalier (Emmisary) 2 | HP 22/22 | AC 20 | Touch 13 | FF 18 | Fort +5 | Ref +2 | Will +2 | Percption -3 | Scent | Darkvision

stabilize: 1d20 + 3 ⇒ (15) + 3 = 18

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

I'm on mobile, can someone move my tokens?

Otieno fires off a shot just before Luna charges the distant archer.

Longbow attack on red: 1d20 + 5 ⇒ (5) + 5 = 10
Longbow damage: 1d8 + 2 ⇒ (1) + 2 = 3

Bite attack on red: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
Bite damage: 1d6 + 1 ⇒ (5) + 1 = 6
Trip maneuver: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12

Grand Lodge

Skills:
Acrobatics +9, Climb +8, Perception +8, Kno(Nature) +4, Profession (Trapper) +4, Survival +4
Male Halfling PFS#186188-2 (Retired: Rebuilt for 2e) Barbarian (Unchained) 3
Stats:
│HP: 32/32 (38 Rage) │ AC 18 (16 Rage)│ T13│ FF16│ F5│R2│W0│Init 2│Perception +8│CMB +4│CMD16│

Even in his rage Hangust recognizes the futility of chasing mounted warriors. He drops his Kukri and draws his bow but the arrow flies far the the left of his target.
Short Bow (Raged): 1d20 + 8 ⇒ (1) + 8 = 91d4 ⇒ 2


Maps

Round (1) Conclusion

Hangust: Realizing the inevitable impossibility of catching mounted combatants, the barbarian drops his blade and retrieves his bow. After firing a shot fare to the left, he takes cover behind a shrub. (Miss)
Otieno: The druid takes aim once again at a mounted archer and then fires. The shot fails to keep up with the mount's speed and ends up landing somewhere in the field. (Miss)
Wolf: After delaying his assault, the wolf bolts forward and attempts to bit one of the mounted men. Launching up off the ground, the wolf successfully locks on to the man’s leg and attempts to pull the man from his horse. (Hit -6 Lethal / Trip failed)
Riding Rat: Sula’s rat mount stops bleeding. (Successfully stabilize)
Barnaby: The detective pulls out a crossbow and moves into an advantageous spot. After lowering his crossbow towards one of the mounted archers, he fires the weapon and observes, as his bolt fly's off towards nothing. (Miss)

Thugs: A couple of the thugs pause a moment and begin using hand signals to communicate.

Round (2)
Bold my post an action.

Sula (21):
Man with a Lance (21): (Delayed)
Jan Doe (17):
Blue (16):
Green (15): (-7 Lethal, Unconscious, Bleeding)
Brunhilde (14):
Orange (14): (Delayed)
Hangust (10):
Otieno (8):
Wolf (8):
Riding Rat (6): (-15 Lethal, Stable)
Barnaby (6): (Shield -1/20)
Red (5): (-6 Lethal) (Delayed)
Purple (5): (Delayed)

The Exchange

Ratfolk Cavalier (Emmisary) 2 | HP 22/22 | AC 20 | Touch 13 | FF 18 | Fort +5 | Ref +2 | Will +2 | Percption -3 | Scent | Darkvision

I am assuming the shrubberies impede charging, as they also provide cover

Still incredably angry, Sula sees no clear path to her enemies. Instead she takes up cover in one of the bushes, drawing her bow as she goes.
From the cover of the bush, she fires an arrow.

ranged attack vs purple: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d6 ⇒ 6

Grand Lodge

| HP:45/45 | AC: (Tch, 16 Fl) | CMB: +4, CMD: 15 | F: +8, R: +5, W: +7 | Init: +4 | Perc: +1, SM: +1 | Speed 30ft | Phrenic Pool: 8/8 | Memory 8/8 Dark Half 9/9|Inq. Lvl 1 (2/2) | Spells: 1st 8/8 | 2nd 6/6 | 3rd 4/4 |Physical Mutation 6/6 | Active conditions:, Lesser Versatile 3/3 charges

As Jane rushes towards the closest target (Red), she yet again begins to grow stronger, muscles suddenly forming under her skin. This time, though, her spine also seems to elongate, forming a new, uncomfortable looking curve. She jabs her spear at the rider with all her might.

Entering new and improved physical mutation.

Spear: 1d20 + 5 ⇒ (16) + 5 = 21 Before any cover from the wolf
Damage: 1d8 + 2 ⇒ (4) + 2 = 6


Maps

Round (2) Summary

Sula: The small cavalier pulls out her bow and sends a wild arrow flying off into the shrubs. (Miss) (I am assuming Sula dropped her ax to the ground, and her lance is back in camp?)
Jan Doe: The psychic races forward and thrusts her ten foot long spear past the wolf and into the riders gut. The man pauses a moment, taking in the sight of the blood running down his leg, then falls to the ground. (Hit -6 Lethal)

Man with Lance: After watching his men fall from their saddles, the well-armed man gives a brisk wave of his hand, which sends the other men into motion. After insuring what remains of his men ride off, he lowers his lance and begins a charge towards the wolf. The heavy lance digs deep into the wolfs hide, causing the canine to yelp in pain before it drops to the ground. (Hit -16 Lethal)

(Attack) Lance vs Wolf: 1d20 + 10 ⇒ (8) + 10 = 18
(Damage) Lance vs Wolf: 1d8 + 3 ⇒ (5) + 3 = 8
(Damage) Charge Lance vs Wolf: 1d8 + 3 ⇒ (5) + 3 = 8

Thug (Blue): The Blue thug works his horse onto the North clearing and begins moving East. Once he catches a glimpse at the Halfling stooped down behind a shrub, he draws an arrow, and then takes a shot at the little man. (Miss)

(Attack) Blue vs Hangust: 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3
(Damage) Blue vs Hangust: 1d8 ⇒ 2

Thug Purple: After seeing his commander give the sign to attack, the purple thug moves up and takes a shot at the small Ratfolk. The arrow smashes through the shrub and strikes the little cavalier in the shoulder. (Hit -5 Lethal)

(Attack) Purple vs Sula: 1d20 + 3 - 2 ⇒ (19) + 3 - 2 = 20
(Damage) Purple vs Sula: 1d8 ⇒ 5

Thug (Orange): The orange thug brakes off and heads south. After inspiring his mount to move at a brisk pace, he skillfully pulls an arrow and fires it at Otieno. (Miss)

(Attack) Orange vs Otieno: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11
(Damage) Orange vs Otieno: 1d8 ⇒ 6

GM Rolls:

Con-check (Red): 1d20 + 1 - 6 ⇒ (1) + 1 - 6 = -4
Con-check (Green): 1d20 + 1 - 1 ⇒ (6) + 1 - 1 = 6

Round (2)
Bold my post an action.

Sula (21): (-5 Lethal)
Jan Doe (17):
Man with a Lance (16):
Blue (16):
Purple (16):
Orange (16):
Red (16): (-13 Lethal, Unconscious, Prone, Bleeding)
Green (16): (-8 Lethal, Unconscious, Prone, Bleeding)
Brunhilde (14):
Hangust (10):
Otieno (8):
Wolf (8): (-16 Lethal, Unconscious, Prone, Bleeding) (Requires a stabilize roll)
Riding Rat (6): (-15 Lethal, Unconscious, Prone, Stable)
Barnaby (6): (Shield -2/20)

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Brunhilde rushes forward and chucks an axe at the commander but her throw goes harmlessly wide.

Attack FE -1 range penalty1d20 + 5 ⇒ (3) + 5 = 8 Damage 1d6 + 6 ⇒ (5) + 6 = 11

Grand Lodge

Skills:
Acrobatics +9, Climb +8, Perception +8, Kno(Nature) +4, Profession (Trapper) +4, Survival +4
Male Halfling PFS#186188-2 (Retired: Rebuilt for 2e) Barbarian (Unchained) 3
Stats:
│HP: 32/32 (38 Rage) │ AC 18 (16 Rage)│ T13│ FF16│ F5│R2│W0│Init 2│Perception +8│CMB +4│CMD16│

Hangust draws another arrow and fires at Green, but his shot it only marginally better than the previous one.
Short Bow (Raged): 1d20 + 8 ⇒ (4) + 8 = 121d4 ⇒ 4

The Exchange

Ratfolk Cavalier (Emmisary) 2 | HP 22/22 | AC 20 | Touch 13 | FF 18 | Fort +5 | Ref +2 | Will +2 | Percption -3 | Scent | Darkvision

yes. The lance is still tied to Fiona's saddle, and I dropped the axe

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

Luna stabilize: 1d20 + 2 ⇒ (8) + 2 = 10 (nope)

Seeing Luna go down, Otieno grits his teeth and takes aim at the rider with the lance.

Longbow attack: 1d20 + 5 ⇒ (13) + 5 = 18
Longbow damage: 1d8 + 2 ⇒ (4) + 2 = 6


Maps

Round (2) Conclusion
My apologies for the delayed post. Since Paizo’s last patch, I haven’t been able to access the site.

Brunhilde: Lunges forward and throws an axe at the man with the lance. The attacks flies by the man and harmlessly into a nearby shrub. (Miss)
Hangust: The small barbarian draws another arrow and fires it at one of the men on horseback. The shot vanishes into a dense grassy knoll. (Miss)
Otieno: Draws another arrow and fires it at the man with the lance. The shot looks true, but ends up striking some of the foliage and then glances off the man’s armor. (Miss)
Wolf: The wolf continues to bleed. (-1 Lethal)
Barnaby: The detective pauses a moment to try and decide what to do. (Delayed, Can post at will.)

Round (3)
Bold my post an action.

Sula (21):
Jan Doe (17):
Man with a Lance (16):
Blue (16):
Purple (16):
Orange (16):
Red (16): (-12 Lethal, Unconscious, Bleeding)
Green (16): (-7 Lethal, Unconscious, Bleeding)
Brunhilde (14):
Hangust (10):
Otieno (8):
Wolf (8): (-17 Lethal, Unconscious, Prone, Bleeding)
Riding Rat (6): (-15 Lethal, Unconscious, Stable)
Barnaby (6): (Shield -3/20) (Delayed, Can post at will)

The Exchange

Ratfolk Cavalier (Emmisary) 2 | HP 22/22 | AC 20 | Touch 13 | FF 18 | Fort +5 | Ref +2 | Will +2 | Percption -3 | Scent | Darkvision

Sula takes another shot, this time at purple, while staying in the cover of the bushes.
ranged attack: 1d20 + 4 ⇒ (10) + 4 = 14
dagmage: 1d6 ⇒ 4

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

Sorry, for some reason I could have sworn I had already posted.

Barnaby reloads his crossbow and steps up, firing out at the blue archer.

Attack: 1d20 + 3 ⇒ (6) + 3 = 9 for damage: 1d8 ⇒ 5


Maps

Round (3) Summary

Barnaby: After reloading hs crossbow, the investigator fires another bolt. The shot goes wide, missing the rider all together. (Miss)
Sula: From her comfortable shrub, Sula fires a shot at one of the mounted archers. The shot glances off the man’s armor and falls harmlessly to the ground. (Miss)
Jan Doe: Jane moves into a covered position and prepares to attack any mounted rider that pass within 10 foot. (Miss)

(Attack) Jane vs Lance: 1d20 + 5 ⇒ (1) + 5 = 6
(Damage) Jane vs Lance: 1d8 + 2 ⇒ (6) + 2 = 8

Man with lance: The lanced rider turns his mount around and heads North towards Brunhilde. Lowering his lance, the man picks up speed and inspires his mount into a charge. (Miss )

(Attack) Lance vs Brunhilde: 1d20 + 10 ⇒ (4) + 10 = 14
(Damage) Lance vs Brunhilde: 1d8 + 3 ⇒ (5) + 3 = 8
(Damage) Charge Lance vs Brunhilde: 1d8 + 3 ⇒ (5) + 3 = 8

Thug (Blue):From his current location the blue rider draws an arrow and fires a shot at Hangust, then moves behind a nearby shrub for cover. (Miss)

(Attack) Blue vs Hangust: 1d20 + 3 ⇒ (11) + 3 = 14 (I am assuming Hangust is not raged at this time?)
(Damage) Blue vs Hangust: 1d8 ⇒ 1

Thug (Purple): The orange thug also draws an arrow and attempts to hit the Sula as she pokes her head out of the bush. (Miss)

(Attack) Purple vs Sula: 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3
(Damage) Purple vs Sula: 1d8 ⇒ 7

Thug (Orange): The orange thug moves slightly South to get a better shot at the druid. (Miss)

(Attack) Orange vs Otieno: 1d20 + 3 - 2 ⇒ (11) + 3 - 2 = 12
(Damage) Orange vs Otieno: 1d8 ⇒ 6

GM Rolls:

Con-check (Red): 1d20 + 1 - 7 ⇒ (18) + 1 - 7 = 12
Con-check (Green): 1d20 + 1 - 2 ⇒ (13) + 1 - 2 = 12

Round (3)
Bold my post an action.

Barnaby (21): (Shield -3/20)
Sula (21):
Jan Doe (17):
Man with a Lance (16):
Blue (16):
Purple (16):
Orange (16):
Red (16): (-12 Lethal, Unconscious, Prone, Stable)
Green (16): (-7 Lethal, Unconscious, Prone, Stable)
Brunhilde (14):
Hangust (10):
Otieno (8):
Wolf (8): (-17 Lethal, Unconscious, Prone, Bleeding)
Riding Rat (6): (-15 Lethal, Unconscious, Prone, Stable)

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