Nightfiend's Before the Dawn: Part 1-2 (Table-A Invite Only) (Inactive)

Game Master Nightfiend

(8)

Metallic Door Entrance

Azlant Ridge

Consortium Assault


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Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

Nah, that's okay. GG


Otieno wrote:
Nah, that's okay. GG

Do you or your wolf want to act in round (3) Otieno?


Unfortunately it looks like Otieno removed his icon and left the game. I have received no warning or indication of his intent, so I i'm not entirely sure what his status is. That being said, I hope I haven't done anything offensive or made an incorrect ruling that has brought about this. If for some reason anyone feels that something is incorrect, please voice your concern. There is a lot of experience at this table, so I will not take any offence to corrective input.
.
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Initiative Round (4)
Bold may post an action.

Hangust (-10 Leathal)
Barnaby (-13 Lethal)
Jane
Brunhilde (-6 Lethal)
Sula
Lura (Blue)
Air Creature

Barnaby stairs at a nearby chair. Moments after concentrating on the object it spontaneously flings itself across the room and brakes apart as it comes crashing down striking nothing but the floor.
Jan Doe Becomes more menacing looking as she lashes out wildly with a dagger but, misses her intended target.
Brunhilde Swings wide with her spike shield but misses as well.
Sula maneuvers her mount into a spot where she can get a running start and then charges the large-Lura with his lance lowered. The impact supersedes what would be expected of such a small creature and the Large-Lura falls to the ground holding her abdomen. Shortly after falling unconscious the Eidolon vanishes from sight.

For the moment, things seems quiet until the sound of casting can be heard from the east part of the room. The undeniable spell component mixes with the cheering and shouts of bets that are taking place everywhere. Those with scent can sense that the smaller Lura is within 30’ and feel that she is likely the one doing the casting.

After the words of power dissipate, the air in the establishment begins to move quickly. It almost feels as if a strong breeze just blew through the place. Soon the air begins to formulate into a single spot next to Brunhilde. The animated air eventually takes on a recognizable form, then lashes out with a single air like appendage.

(Attack) Air creature vs Brunhilde: 1d20 + 5 + 3 ⇒ (17) + 5 + 3 = 25
(Damage physical) Air creature vs Brunhilde: 1d4 ⇒ 3
(Damage Lightening) Air creature vs Brunhilde: 1d3 ⇒ 3

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Hmm... I was wondering what the GG was for. In MtG (and I believe in other competitive games) it's used to admit defeat before standing up from the table...also Sula removed his icon as well?


Not sure what is going on. I haven't had any messages from either of them. I'll send out a PM to both and see if i can get a response.

Edited Actually I still show Sula on the map. I changed out her icon to a mounted image in order to avoid her having to stack images on top of one another.

The Exchange

Ratfolk Cavalier (Emmisary) 2 | HP 22/22 | AC 20 | Touch 13 | FF 18 | Fort +5 | Ref +2 | Will +2 | Percption -3 | Scent | Darkvision

im still here. Playing physical game of pfs tonight. Also, me and my character are female


Sula Xanthurus wrote:
im still here. Playing physical game of pfs tonight. Also, me and my character are female

Good luck on your game tonight. Ya I know that I keep confusing the sex of your character. For some reason the image looks male to me. I have caught myself more than once having to make that change.

Grand Lodge

| HP:45/45 | AC: (Tch, 16 Fl) | CMB: +4, CMD: 15 | F: +8, R: +5, W: +7 | Init: +4 | Perc: +1, SM: +1 | Speed 30ft | Phrenic Pool: 8/8 | Memory 8/8 Dark Half 9/9|Inq. Lvl 1 (2/2) | Spells: 1st 8/8 | 2nd 6/6 | 3rd 4/4 |Physical Mutation 6/6 | Active conditions:, Lesser Versatile 3/3 charges

Knowledge (Planes) to ID: 1d20 + 10 ⇒ (7) + 10 = 17
Spell Recall: 1d100 + 1d10 ⇒ (88) + (1) = 89 Learning Mind Thrust I

Jane steps back from the new creature, trying to overload its mind with sensations of pain and terror from deep within her own past.

Mind Thrust I, DC 15 Will (mind-affecting, divination) for half. Assuming it is in fact an elemental it's immune to the bleed from Dark Half.

Damage: 2d6 ⇒ (3, 4) = 7

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Sorry Sula although admittedly IC Brunhilde wouldn't know how to tell the gender of Ratfolk :)

Brunhilde unpleasantly surprised by the elemental assailant decides to finish what she started and bangs her shield hard into the Eidolon.

Attack1d20 + 7 ⇒ (16) + 7 = 23 Damage 1d6 + 7 ⇒ (2) + 7 = 9
DC 23 CM check to push it back 5 feet
Swift action attack with shield spikes 1d20 + 7 ⇒ (8) + 7 = 15 Damage 1d6 + 4 ⇒ (5) + 4 = 9

moved the Eidolon back 5 feet from Bull Rush. Should it drop I still have my move action

Grand Lodge

Skills:
Acrobatics +9, Climb +8, Perception +8, Kno(Nature) +4, Profession (Trapper) +4, Survival +4
Male Halfling PFS#186188-2 (Retired: Rebuilt for 2e) Barbarian (Unchained) 3
Stats:
│HP: 32/32 (38 Rage) │ AC 18 (16 Rage)│ T13│ FF16│ F5│R2│W0│Init 2│Perception +8│CMB +4│CMD16│

Hangust keeps his attention on the eidolon, unwilling to let his target change until this one is dropped. Unfortunately the sound of spell casting throws him off and his cuts don't land quite where he wanted them to.

Kukri, MH (Raged): 1d20 + 7 ⇒ (2) + 7 = 91d3 + 4 ⇒ (3) + 4 = 7
Kukri, OH (Raged): 1d20 + 7 ⇒ (7) + 7 = 141d3 + 3 ⇒ (2) + 3 = 5


Just for clarification, Sula destroyed the Eidolon on her initiative in round (3). At the end of round (3) a wind creature was summoned next to Brunhilde. So those that have stated they are attacking the Eidolon, I am assuming you men't wind creature.

Grand Lodge

Skills:
Acrobatics +9, Climb +8, Perception +8, Kno(Nature) +4, Profession (Trapper) +4, Survival +4
Male Halfling PFS#186188-2 (Retired: Rebuilt for 2e) Barbarian (Unchained) 3
Stats:
│HP: 32/32 (38 Rage) │ AC 18 (16 Rage)│ T13│ FF16│ F5│R2│W0│Init 2│Perception +8│CMB +4│CMD16│

Missed that bit in your post, thanks for the reminder GM. Since Hangust would have had to move he'd only get one attack which would be an attack of 11, though I doubt that hits anyway. Readjusted my position on the map.

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

Someone give me a poke if there's any way to resurrect Otieno after the battle is over.

Grand Lodge

Skills:
Acrobatics +9, Climb +8, Perception +8, Kno(Nature) +4, Profession (Trapper) +4, Survival +4
Male Halfling PFS#186188-2 (Retired: Rebuilt for 2e) Barbarian (Unchained) 3
Stats:
│HP: 32/32 (38 Rage) │ AC 18 (16 Rage)│ T13│ FF16│ F5│R2│W0│Init 2│Perception +8│CMB +4│CMD16│

Aren't you just unconcious? 8-11 = -3, so as long as you can roll to stabilize we don't have to resurrect you.


I agree with Hangust, we are a long ways from a resurrection. It is only a DC 10 Constitution check with a -3, so 13 or higher you stabilize. You have 7 more rounds before its considered lethal. Then there is the fact that this is a strong group with means of their own.

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

Swordcane still in hand, Barnaby fishes out his wand from his pack and sidles towards Otienno.

If Otienno was five feet away from me, will attempt to UMD my wand for him (unsure of the position without the icon). If he wasn't, I'll attempt to cure myself.

UMD: 1d20 + 8 ⇒ (13) + 8 = 21 for HP: 1d8 + 1 ⇒ (1) + 1 = 2


I believe he was right in front of you Barnaby, but I am still unsure if he intends to continue. Ill place another icon for him for now, just in case he wishes to continue. The heal will stabilize him, which I'm sure he will appreciate.

Grand Lodge

| HP:45/45 | AC: (Tch, 16 Fl) | CMB: +4, CMD: 15 | F: +8, R: +5, W: +7 | Init: +4 | Perc: +1, SM: +1 | Speed 30ft | Phrenic Pool: 8/8 | Memory 8/8 Dark Half 9/9|Inq. Lvl 1 (2/2) | Spells: 1st 8/8 | 2nd 6/6 | 3rd 4/4 |Physical Mutation 6/6 | Active conditions:, Lesser Versatile 3/3 charges

"This elemental exploits the metal of our armor and weapons! Fiona may be the safest among us!"

The Exchange

Ratfolk Cavalier (Emmisary) 2 | HP 22/22 | AC 20 | Touch 13 | FF 18 | Fort +5 | Ref +2 | Will +2 | Percption -3 | Scent | Darkvision

Sula shouts to jane, "Sorry! I've got quite some metal on me too. I'm going to sniff out the invisible Lura! Keep her from summoning more of these things."

Adjusting the reins, Sula manouvers Fiona to the area she heard the casting come from.

Using scent, Fiona will sniff out invisible lura. As Fiona moves, Sula has two move actions to use if nececairy

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Agreed!

Brunhilde shouts across the r bar as she moves in the direction of where she would assume Lura.


Round (4) Summery

Hangust Moves across the room to where the air creature formed. In his hast, he quickly lashes out with one of his kukris and misses.
Barnaby Retrieves a wand from his backpack and manipulates the magical item tell he can activate it under his own terms. Directing the item to his fallen companion he releases a small amount of positive energy into the druid, which stabilizes him.
Jan Doe, surprisingly, recalls some information about the wind creature. After a quick consideration, she divulges to the rest of the group that it is indeed an elemental and it exploits weapons and armor made of metal. This information seems very plausible, seeing the beast is laced with lightening.
Brunhilde carefully moves towards the east side of the room and begins looking for the caster. Perception check required to locate her, unless Sula points her out.
Otieno’s wounds have closed. He appears to no longer be bleeding, thanks to the quick actions of Barnaby.
The Wolf is setting next to Otieno waiting for him to wake up.
Sula hears the sound of the spell caster’s verbal components and quickly makes her way to the east side of the room. The scent of Lura is strong enough that the cavalier can tell the woman is close by. Once reaching where she herd the casting, Sula quickly identifies Lura’s location. I have marked a red cross on the map indicating where Sula believes Lura is.

The Air Elemental once again lashes out at the small Halfling with an a single appendage made out of solid air and electricity. The impact makes a crack as the blow sizzles and sparks.

(Attack) Elemental vs Hangust: 1d20 + 5 + 3 ⇒ (17) + 5 + 3 = 25 (Hit)
(Damage physical) Elemental vs Hangust: 1d4 ⇒ 3
(Damage Lightening) Elemental vs Hangust: 1d3 ⇒ 3

Initiative Round (5)
Bold may post an action.

Hangust (-16 Leathal)
Barnaby (-13 Lethal)
Jane
Brunhilde (-6 Lethal)
Otieno (-9 Lethal, Stable, Unconscious, and Prone)
Wolf
Sula
Lura (Blue)
Air Creature

Anyone that physically attack Lura has a 50% miss chance. 1-50% is a miss, 51-100% is a hit.

Grand Lodge

| HP:45/45 | AC: (Tch, 16 Fl) | CMB: +4, CMD: 15 | F: +8, R: +5, W: +7 | Init: +4 | Perc: +1, SM: +1 | Speed 30ft | Phrenic Pool: 8/8 | Memory 8/8 Dark Half 9/9|Inq. Lvl 1 (2/2) | Spells: 1st 8/8 | 2nd 6/6 | 3rd 4/4 |Physical Mutation 6/6 | Active conditions:, Lesser Versatile 3/3 charges

Did the elemental take damage from my Mind Thrust? I'm pretty sure it should be affected, just not by the bleed from Dark Half.

After unleashing her mental onslaught, Jane feels the passion overwhelming her subside a bit, and her eyes regain their purple hue.

Concentration to stop dark half DC 12: 1d20 + 6 ⇒ (18) + 6 = 24
Oops. I shouldn't have been able to roll Planes to ID the creature until now (Dark half blocks mental skills, similar to barbarian rage.

Returned to her normal self, she jabs her longspear at the elemental.

Attack: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Damage: 1d8 + 2 ⇒ (5) + 2 = 7


Completely missed the mind thrust. Yes it took (7) lethal damage.

Willpower saving throw: 1d20 ⇒ 10

Grand Lodge

Skills:
Acrobatics +9, Climb +8, Perception +8, Kno(Nature) +4, Profession (Trapper) +4, Survival +4
Male Halfling PFS#186188-2 (Retired: Rebuilt for 2e) Barbarian (Unchained) 3
Stats:
│HP: 32/32 (38 Rage) │ AC 18 (16 Rage)│ T13│ FF16│ F5│R2│W0│Init 2│Perception +8│CMB +4│CMD16│

Hangust returns the elementals attack with two of his own even as he roars in pain from his injuries.

Kukri, MH (Raged): 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 271d3 + 4 ⇒ (1) + 4 = 5
Kukri, OH (Raged): 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 131d3 + 3 ⇒ (1) + 3 = 4
Kukri, MH Crit Confirm: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 191d3 + 4 ⇒ (3) + 4 = 7

The Exchange

Ratfolk Cavalier (Emmisary) 2 | HP 22/22 | AC 20 | Touch 13 | FF 18 | Fort +5 | Ref +2 | Will +2 | Percption -3 | Scent | Darkvision

"I can smell her! She's here!"

Sula thrusts her lance at the space she thinks Lura is occupying.
attack roll: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 3 ⇒ (6) + 3 = 9

miss chance: 1d100 ⇒ 11
above 50 is a hit

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Brunhilde will attack the square Sula indicated: Low misses 1d100 ⇒ 64

Brunhilde swings her shield to where Sula indicated and connects with something soft.

Attack FE Human1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13 Damage 1d6 + 9 ⇒ (1) + 9 = 10

I'm assuming that's a miss. If not I still get swift action attack also I still have move action

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

With the druid stable, Barnaby makes his way across the room while trying to fix some of his own wounds.

UMD for wand: 1d20 + 8 ⇒ (10) + 8 = 18 for HP: 1d8 + 1 ⇒ (1) + 1 = 2

Spoiler:
If Barnaby hears a voice right next to him (like if Lura tries to five-foot step back from Sula and Brunhilde but within his reach:]Perception (if needed): 1d20 + 6 ⇒ (20) + 6 = 26
Attack of opportunity: 1d20 + 4 ⇒ (17) + 4 = 21 for 1d6+2[/dice: 1d6d1d100 ⇒ (76, 88, 24, 99, 6) = 293


Round (5) Summery

Hangust: Writhing in pain, the Halfling barbarian lashes out wildly at the elemental with a Kukri in both hands. As the first blade dives deep into the swirling air, it finds its marke. Hangust can feel the blade catch something soled as it pulls apart the assembled wind. The barbarian’s second blade comes wishing by as the air creature fades into nothingness. (MH) Hit-Critical confirmed (-12 lethal) / (OH) Missed
Barnaby: The investigator once again begins to try and manipulate the healing wand to sooth his own wounds. As he attempts to mouth the divine words necessary to activate the device, he realizes that he has part of the trigger word incorrect. I believe it is a UMD (DC 20) to activate the wand.
Jan Doe: An ominous aura begins to fade from Jane as the psychic slowly begins to shift from her darker self. Because the elemental was destroyed by Hangust, you may post a different action for round (5) if you wish.
Brunhilde: Uncertain of Lura’s exact location, Brunhilde begins observing Sula’s instructions. After getting a grip on the location of the intended target, Brunhilde strikes out with her shield in an attempt to canvas the area. Hit -10 Lethal, and your bull rush is successful vs CMD 11. It is OK to take your armor spike attack with the 50% miss chance.
Otieno: The Druid continues to lay motionless on the hardwood floor.
The Wolf: Ontieno’s wolf sits loyally by the druid, guarding him from further attack.
Sula: The cavalier lunges forward with lance in hand, but feels the weapon cut through the air as if nothing is there. Although her weapon missed, Sula definitely smells the summoner’s presence. Miss

I’m going to wait to see if Brunhilde’s armor spike attack is successful before posting an action for Lura and concluding round (5).

Grand Lodge

| HP:45/45 | AC: (Tch, 16 Fl) | CMB: +4, CMD: 15 | F: +8, R: +5, W: +7 | Init: +4 | Perc: +1, SM: +1 | Speed 30ft | Phrenic Pool: 8/8 | Memory 8/8 Dark Half 9/9|Inq. Lvl 1 (2/2) | Spells: 1st 8/8 | 2nd 6/6 | 3rd 4/4 |Physical Mutation 6/6 | Active conditions:, Lesser Versatile 3/3 charges

As the elemental dissipates, Jane moves across the room, jabbing at the air like the others.

Longspear: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Miss: 1d100 ⇒ 67
Dam: 1d8 + 2 ⇒ (7) + 2 = 9

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

High hits 1d100 ⇒ 10 I'll spend my remaining move action to move adjacent. Looking at the map I think I can Bull Rush the lady into a table to make her pone?


Brunhilde Olafsdottir wrote:
High hits 1d100 I'll spend my remaining move action to move adjacent. Looking at the map I think I can Bull Rush the lady into a table to make her pone?

Yes, go a head and make the move.


Round (5) Conclusion

Jan Doe: Lunges her spear into the area she believes the summoner is in with no effect. Miss
Brunhilde: attempts to follow up on her attack, and thrusts a large armor spike into the summoner’s area. Unlike her shield attack the spike doesn’t find its mark. Shield bash Hit -10 / Bull rush successful / Armor spike Miss.
.

Lura pulls herself up and shifts her location. Reaching out to her knowledge of the arcane, she once again begins another incantation. Soon after finishing her spell, another air creature forms next to Sula. (DC 20) Perception check to locate Lura’s new position. Sula senses the caster's new location and can pinpoint her direction using a move action.

Air Creature The air begins to circle into a small vortex next to the weary Ratfolk. It eventually becomes a recognizable form that immediately lashes out with a large air appendage that looks to be laced with lightening. (Hit -3 lethal)

(Attack) Air vs Sula: 1d20 + 5 + 3 ⇒ (17) + 5 + 3 = 25 (Hit)
(Damage Physical) Air vs Sula: 1d4 ⇒ 1
(Damage Lightening) Air vs Sula: 1d3 ⇒ 2

Initiative Round (6)
Bold may post an action.

Hangust (-16 Lethal)
Barnaby (-13 Lethal)
Jane
Brunhilde (-6 Lethal)
Otieno (-9 Lethal) (Stable, Unconscious, and Prone)
Wolf
Sula (-3 Lethal)
Lura (-10 Lethal)
Air Creature

Grand Lodge

Skills:
Acrobatics +9, Climb +8, Perception +8, Kno(Nature) +4, Profession (Trapper) +4, Survival +4
Male Halfling PFS#186188-2 (Retired: Rebuilt for 2e) Barbarian (Unchained) 3
Stats:
│HP: 32/32 (38 Rage) │ AC 18 (16 Rage)│ T13│ FF16│ F5│R2│W0│Init 2│Perception +8│CMB +4│CMD16│

Hangust rushes over to his companions only to find the foe he'd just dispatched waiting for him at the other side of the bar. Furiously he stabs at the elemental, angry at it's return.
Kukri (Raged): 1d20 + 9 ⇒ (9) + 9 = 181d3 + 4 ⇒ (3) + 4 = 7

HP:11 Rounds of Rage Left: 7

Grand Lodge

| HP:45/45 | AC: (Tch, 16 Fl) | CMB: +4, CMD: 15 | F: +8, R: +5, W: +7 | Init: +4 | Perc: +1, SM: +1 | Speed 30ft | Phrenic Pool: 8/8 | Memory 8/8 Dark Half 9/9|Inq. Lvl 1 (2/2) | Spells: 1st 8/8 | 2nd 6/6 | 3rd 4/4 |Physical Mutation 6/6 | Active conditions:, Lesser Versatile 3/3 charges

As the only one unscathed, besides the wolf, Jane devotes her attention to Lura, trying to stop her before yet another elemental could appear.

Attack: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

I'll wait for Sula to spot Lura before attempting my attack...

The Exchange

Ratfolk Cavalier (Emmisary) 2 | HP 22/22 | AC 20 | Touch 13 | FF 18 | Fort +5 | Ref +2 | Will +2 | Percption -3 | Scent | Darkvision

Sula sniffs the air again, catching on Lura's scent agian. "There she is!"
Pointing out Sula's general location to her party members.

Move action to point out Lura

Finding her path blocked by the elemental, Sula goes for the all out attack, directing Fiona to attack too.

attack roll: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d6 + 3 ⇒ (6) + 3 = 9

Fiona bite: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d6 + 2 ⇒ (1) + 2 = 3


I will require a percent to miss roll from Jane Doe. I have Brunhilde down as delayed until Sula points out Lura's general direction. Even though the cavalier isn't able pinpoint Lura's exact location, she is able to guide you enough, in combination with the verbal spell component used by the summoner, to pinpoint her. After Sula's turn, everyone is aware of the red X on the map as being Lura's pinpoint location.

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Low miss1d100 ⇒ 41

Brunhilde curses her luck as her attck misses the target.

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

Am delaying pending the result of Jane Doe's attack.

Grand Lodge

| HP:45/45 | AC: (Tch, 16 Fl) | CMB: +4, CMD: 15 | F: +8, R: +5, W: +7 | Init: +4 | Perc: +1, SM: +1 | Speed 30ft | Phrenic Pool: 8/8 | Memory 8/8 Dark Half 9/9|Inq. Lvl 1 (2/2) | Spells: 1st 8/8 | 2nd 6/6 | 3rd 4/4 |Physical Mutation 6/6 | Active conditions:, Lesser Versatile 3/3 charges

Sorry! This is a convention weekend for me, so access is a bit limited.

1d100 ⇒ 74

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

If Jane Doe's hit did not seem to kill/drop Lura:
Barnaby concentrates, as a bolt of force shoots out from his forehead and hones unerringly at the invisible Lura. Magic Missile damage: 1d4 + 1 ⇒ (3) + 1 = 4

If Jane Doe does seemed to have stopped Lura but the elemental is still there and attacking:
Barnaby makes his way around to where Lura was standing and lashes out at the elemental. Attack: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9 for damage: 1d6 + 2 ⇒ (4) + 2 = 6


Round (6) Summery

Hangust: The enraged Halfling makes his way back over to his companions. Upon closing the distance he observes the air creature manifest once again next to Sula. Angry that the beast doesn’t seem to die when it is supposed to, he lashes out angrily with a well-placed Kukri. (Hit -7) Lethal
Barnaby: The detective moves up and strikes at the elemental with his sword-cane. The blade swishes through the windy creature and fails to connect with anything. (Miss) I don’t believe you can target an invisible creature directly, per total concealment, so I’m going to apply your attack on the elemental.

Total Concealment:

Total Concealment: If you have line of effect to a target but not line of sight, he is considered to have total concealment from you. You can't attack an opponent that has total concealment , though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).
You can't execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.

Jan Doe: Embracing her long spear firmly, the Psychic lunges forward driving the business end of the spear into the air. After feeling the shafted weapon strike something solid, a small amount of blood begins to form on the wood floor next to her feet. (Hit -9 Lethal)
Otieno: Continues to lay unmoving on the floor.
Wolf: Continues to stand guard next to the druid.
Sula: The Cavalier carefully sniffs the air and is able to discern Lura’s general direction, which she points out to the rest of her group. She then drives her lance into the air, missing any intended target. (Miss)
Riding Rat: Following Sula’s instruction, the rat mount attempts to bit at the air, but doesn’t seem to latch on to anything. (Miss)<--(DC 20) Handle animal for future attacks.
Brunhilde: Thrusts her shield into the direction that Sula indicates Lura moved into, but doesn’t strike anything of substance. (Miss)

Lura: Words of magic cane be heard coming from the open space which everyone has been attacking. The result of the incantation is not apparent, but without the appearance of another creature, you rest assured that she didn’t summon something else.
Air Creature As previously instructed, the air creature lashes out at its assigned target. The blow easily misses the agile cavalier. Miss

(Attack) Air vs Sula: 1d20 + 5 + 3 + 1 ⇒ (3) + 5 + 3 + 1 = 12 (Miss)
(Damage Physical) Air vs Sula: 1d4 ⇒ 3
(Damage Lightening) Air vs Sula: 1d3 ⇒ 2

Round (7)
Bold may post an action.

Hangust (-16 Lethal)
Barnaby (-13 Lethal)
Jane
Brunhilde (-6 Lethal)
Otieno (-9 Lethal) (Stable, Unconscious, and Prone)
Wolf
Sula
Lura (-19 Lethal)
Air Creature (-7 Lethal)

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Do we know whether she moved? I'll prolly wait a moment for Sula to spot her.


Between Sula's scent and the fact she is casting a spell with a verbal component, you can assume that Sula will likely pinpoint her. Unless sula decides to keep Lura's location secret you can assume you are aware of her location. Go ahead and post your attack and I will apply it accordingly. Note that the initial shield bash and the armor spike attack are both subject to the 50% miss chance, where the bull rush is not.

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Low is a miss 1d10 ⇒ 3

Brunhilde grunts in frustration as once again all she connects with is thin air...

The Exchange

Ratfolk Cavalier (Emmisary) 2 | HP 22/22 | AC 20 | Touch 13 | FF 18 | Fort +5 | Ref +2 | Will +2 | Percption -3 | Scent | Darkvision

Sula keeps sniffing, and again points at the general area where she things Lura is.

Again she tries to attack the weird air and electricity creature.
attack roll: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d6 + 3 ⇒ (6) + 3 = 9

The DC to let an animal perform a trick it knows, is DC10. DC12 if the animal is hurt. Cavaliers follow the druid rules, and gain link, so that's +4 from class feature. Sula has +4 in handle animal. And rodent empathy stacks, its another +4, giving her an effective +12 to command Fiona. You cant fail a skill on a 1, so I pass the DC automatically. Fiona knows the attack command twice, so does not need to be pushed to attack the elemental.

Directing Fiona to attack again, Sula encourages her mount. "C'mon girl!"

attack roll: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d6 + 2 ⇒ (3) + 2 = 5


After looking at it again, I see where I miss read the DC. It is a DC of 20 to train an animal to attack and a 10 DC if it has already been trained, with a +2 if it has been damaged. You should be good to go.

Grand Lodge

Skills:
Acrobatics +9, Climb +8, Perception +8, Kno(Nature) +4, Profession (Trapper) +4, Survival +4
Male Halfling PFS#186188-2 (Retired: Rebuilt for 2e) Barbarian (Unchained) 3
Stats:
│HP: 32/32 (38 Rage) │ AC 18 (16 Rage)│ T13│ FF16│ F5│R2│W0│Init 2│Perception +8│CMB +4│CMD16│

Kukri, MH (Raged): 1d20 + 7 ⇒ (20) + 7 = 271d3 + 4 ⇒ (3) + 4 = 7
Kukri, OH (Raged): 1d20 + 7 ⇒ (2) + 7 = 91d3 + 3 ⇒ (1) + 3 = 4
Kukri, MH Crit Confirm: 1d20 + 7 ⇒ (7) + 7 = 141d3 + 4 ⇒ (2) + 4 = 6

Hangust continues focusing on the elemental hoping to keep it off his companions while they deal with Lura.

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

If Hangust or Sula killed the elemental:
Barnaby will move around to the green circle space and attack at Lura. Attack: 1d20 + 4 ⇒ (3) + 4 = 7 for damage: 1d6 + 4 ⇒ (5) + 4 = 9. Miss chance, high is good: 1d100 ⇒ 50.

If the elemental is still alive:
Barnaby will use the withdraw action to move to the green circle square on the map.


Round (7) Summery

Hangust: Lashes out with another flurry of blades, as both of his small muscular arms work a set of kurkri’s into a frantic whirlwind of steal. Somewhere in his rage, the elemental blows apart with a burst of sea air. (MH-Hit-Critical Confirmed -13 Lethal / OH-Miss)
Barnaby: Having just watched the elemental be completely destroyed by the Halfling, the investigator cautiously moves into what he believes to be a tactical location, and then thrusts his sword-cane forward striking nothing but air. (Miss)
Jan Doe: Still waiting on an action.
Otieno: Continues to lay unmoving on the floor.
Wolf: Continues to stand guard next to the druid.
Sula: Using her extreme sense of smell, Sula continues to designate the location she believes Lura is at. After determining the summoner’s general location, the cavalier thrusts her lance forward in an attempt to scour the woman. I applied Sula’s attack to Lura seeing Hangust destroyed the elemental. I require Percent to miss from Sula.
Riding Rat: Once again the riding rat bits into the air in an attempt to grab hold of something it can smell, but can’t see. The bit creates a gnashing sound as it clutches nothing but the sea air. (Miss)
Brunhilde: The Ulfen prices is beginning to become irritated as she lunges forward again with her shield, only to find no viable target. (Miss)
Lura: Waiting on Sula’s % roll and Jan Doe’s action to see if the summoner is still alive.

Round (7) Conclusion will follow Jane's action and Sula's % roll.

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