Challenge (Ex): Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Challenging a foe requires much of the cavalier's concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.
The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order.
Alignment Selection (CG):
As long as he maintains the selected alignment, he receives a +2 morale bonus to one saving throw of his choice (Will)
Curnered Fury racial trait:
Ratfolk can fight viciously when cut off from friends and allies. Whenever a ratfolk with this racial trait is reduced to half or fewer of his hit points, and has no conscious ally within 30 feet, he gains a +2 racial bonus on melee attack rolls and to Armor Class.
Scent racial trait:
Scent: Some ratfolk have much more strongly developed senses of smell, instead of keen eyes and ears. These ratfolk have the scent ability, but take a –2 penalty on all Perception checks based primarily on sight or hearing.
Rodent Empathy racial trait:
Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.
Carrying in saddlebags
Bedroll (1,25lbs)
Blanket (1,25lbs)
Current Weight Carried 27lbs
Weight of rider with equipment 65 + 46 = 111lbs
Weight allowanceLight 58 lbs, Medium 116 lbs, Heavy 175 lbs.
Mounted Challenge:
When ridden by a cavalier, chargers gain half of the bonuses and penalties granted by the cavalier's challenge class feature.
Background::
Ratfolk general info
With her 4ft. hight and 65 lbs. frame, Sula is quite the average Ratfolk, altough slightly on the light side.
Born in a litter of three, the second litter her parents had, gave her enough siblings to play with and her parents were more then content enough to let her find her own way in life.
Not that Sula had any need to rebel. Being part of a trading caravan, she had more then enough items and places to visit.
Her parents caravan plied the Korvosa - Janderhoff - Kaer Maga - Magnimar - Riddleport route in Varisia. Stopping frequently at the small villages in between to trade goods and deliver mail.
Naturally curious like all of her kind, Sula dabbled in a lot of professions. Trying out the Alchemical trade of her father, or the deft and screwd negotiations of her mother before settling for a more martial lifestyle.
Protecting the caravan gave her great satisfaction. Keeping her family safe gave her a different purpose then her parents, but a much needed role, as the routes between the great cities was far from safe at times.
As time progressed, she focussed more on combining her martial prowess with the taming and training of riding rats.
The riding rats were essential to the caravan, allowing them to reach places and carry goods horses or ponies would refuse.
In Magnimar, her faimly got (by accident) involved in the Pathfinder Society's struggle to aquire the Runecarved key.
Sula fell utterly in love with the promis of the Society, traveling distant lands and aquiring strange and interesting artifacts (that she was itching to take apart)
With permission of her parents, she traveled to Absalom to go trough the training required to join the Society.
Eager and willing, she completed the training in the alloted three years time, and is now ready for her first field assignment.
While she sometimes misses her family, she is happy with her desicion to strike up a path of her own.
The City at the Center of the World provides enough distractions and oppurtunities. Housing a sizable ratfolk population, she does not have to feel alone, altough the Society is a lot more welcoming to her species then some organisations are.