
Network |

The vampire has DR/magic and silver. I tried to research this a little, and I think Sandru is right (and my tabletop group has played this incorrectly forever, lol...) The magic enhancement on the cutlass is not enough to overcome the silver part of the DR.
In other words, I think if the vampire had only DR/magic, the cutlass's +1 would bypass it. But the vampires have the option of choosing their better DR, which in this case is silver. In which case, Sandru would need at least +3 on the weapon to bypass (or be silver).
Which means that Quinn's attack inflicted 60 (instead of 65), because of the silver DR, and Sandru's attack would inflict 9 damage.
Does this sound right?

Sandru |

Gaston Blackacre |

Fascinating - I've always had that wrong as well.
Perhaps we have one full vampire and two spawn?
As for Quinn's damage, if it's against the vampire lord, and the lord is like THIS guy, then I would think that each of Quinn's arrows inflict ten (OUCH!) less damage, so it would be something like 25 instead of 65. I hope I'm wrong (happens ALL the time), but I don't think so.
Next turn, if he shoots silver arrows with that magic bow, all that DR ain't nothing.
Also, if I imbue my mwk pistol with the bane special ability, I'm not sure if that counts for DR. Otherwise, I could fire a silver+bane bullet each round.

La Siréene |

As for Quinn's damage, if it's against the vampire lord, and the lord is like THIS guy, then I would think that each of Quinn's arrows inflict ten (OUCH!) less damage, so it would be something like 25 instead of 65. I hope I'm wrong (happens ALL the time), but I don't think so.
You are wrong. Quinn has Clustered Shot, that adds all those attacks together before counting DR.

Sandru |

Cool, I only meant that I was not considering "magic and silver", just "silver".
You are a quite fair if not generous GM... and we're pretty crafty, no many times it feels like we slice through what may have been meant to be a tougher challenge.
Masochist, I guess?

Network |

@La Siréene - I read the part of the grapple rules that said escaping a grapple is a standard action and then the creature can act normally...a little too liberally when it came to the "act normally" part. So, thanks for pointing that out. I figure if the Vampire lord escaped the grapple -> doesn't cast spell on Quinn -> Quinn attacks him -> then he is reduced to 0 HP. If Vampire lord didn't break the grapple -> casts spell on Quinn -> Quinn attacks him -> then he is still reduced to 0 HP. If Vampire lord was a cheating monkey -> broke grapple and cast spell on Quinn -> Quinn attacks him and realizes how well half-elves work in tandem with strange summoned giant dragonflies -> then he is still reduced to 0 HP. So, whichever way it went, the result is where we are now.
The ball is in play! On to Blackacre then, nothing to see here... *whistles and sweeps under rug*

Network |

You can't damage him in gaseous form. But you're right, Blackacre knows his weaknesses, so he knows that when vampires return to their coffins, they materialize/start to heal up...and then you can stake him, decapitate him, and anoint him with holy water, which will kill him for good. Alternative ways are exposing them to direct sunlight, or holding them in running water.

Gaston Blackacre |

Can't damage him? Not even with a disrupt undead-type spell? I thought he would be vulnerable to some things.
The subject and all its gear become insubstantial, misty, and translucent...The subject gains DR 10/magic and becomes immune to poison, sneak attacks, and critical hits. It can't attack or cast spells with verbal, somatic, material, or focus components while in gaseous form.

Network |

I think creatures in gaseous form are possibly susceptible to damage, but for vampires the bestiary says this -
Defensive Abilities...if reduced to 0 hit points in combat, a vampire assumes gaseous form...and attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. (It can normally travel up to 9 miles in 2 hours.) Additional damage dealt to a vampire forced into gaseous form has no effect. Once at rest, the vampire is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round.
Although, I like the idea of a disrupt undead kind of thing. Anything particular in mind? I'd probably go with it.

Ianez Gastnicht |

Sorry I didn't post sooner; today was my son's high school graduation, and we had a bunch of people over afterwards. He, his sister, and a bunch of their friends are still playing Zar downstairs, but I have to work tomorrow. But I also need to depressurize a bit first.

Gaston Blackacre |

Congrats, Ianez!
...but what is Zar, if you will pardon my ignorance?

La Siréene |

@La Siréene - I think maybe Giant Dragonfly gets a Reflex save to avoid the ice?
Actually, it gets a reflex save to stop the ice from forming, which I will not have it take. It is useful, and La Siréene could walk over there and Stone Shape a prison for the vampire, within the ice, where it would be stuck for a few hours, then cease to exist. Of course, if anyone wants her to do that, you'll have to ask/convince her to do so. All characters present have seen that she has access to Stone Shape, after all.
Hm. At least, I think so - stone shape doesn't really list the possibility of using the spell aggressively. Am I misinterpreting the spell?

Earl J V Caromarc |

We don't know the vamp is incapable of reforming. Being trapped with the dragonfly should stop it reforming anyway. If we mop up the two vampires we can all set up to take down the ice later. If the vamp gets even one action it can flee through the grill.
Ice wall on a vampire does seem a bit of a waste though.

Kwanjan Quinn |

Perception: 1d20 + 22 ⇒ (4) + 22 = 26
Quinn unleashes another 4 arrows at the remaining vampire.
using clustered shot
Flurry of Arrows #1, Undead Bane, Blessed Hope: 1d20 + 16 + 2 + 2 ⇒ (3) + 16 + 2 + 2 = 23
Flurry of Arrows #2, Undead Bane, Blessed Hope: 1d20 + 16 + 2 + 2 ⇒ (16) + 16 + 2 + 2 = 36
Flurry of Arrows #3, Undead Bane, Blessed Hope: 1d20 + 11 + 2 + 2 ⇒ (20) + 11 + 2 + 2 = 35
Flurry of Arrows #4, Undead Bane, Blessed Hope: 1d20 + 11 + 2 + 2 ⇒ (4) + 11 + 2 + 2 = 19
Arrow Damage #1, shocking, undead bane: 1d8 + 5 + 1d6 + 7 + 2d6 ⇒ (2) + 5 + (3) + 7 + (2, 6) = 25
Arrow Damage #2, shocking, undead bane: 1d8 + 5 + 1d6 + 7 + 2d6 ⇒ (1) + 5 + (2) + 7 + (1, 3) = 19
Arrow Damage #3, shocking, undead bane: 1d8 + 5 + 1d6 + 7 + 2d6 ⇒ (1) + 5 + (4) + 7 + (1, 2) = 20
Arrow Damage #4, shocking, undead bane: 1d8 + 5 + 1d6 + 7 + 2d6 ⇒ (4) + 5 + (4) + 7 + (2, 2) = 24

Ianez Gastnicht |

More bad timing; I'm leaving for vacation tomorrow, will be spending the day getting packed and such, and put in a stupid long day at work yesterday making sure that I'd gotten everything squared away. So I didn't have a real chance to look at the game before now; it'll probably take me a few minutes to get through the 17 posts in the queue, though.