Night of the Werewolf (Inactive)

Game Master Kinetic_cards


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HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Hmm... Your rules. But, I'd think I'd need DR 5/magic?


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Yes, but the +1 should satisfy the "magic" part of the DR, no?


DM

The vampire has DR/magic and silver. I tried to research this a little, and I think Sandru is right (and my tabletop group has played this incorrectly forever, lol...) The magic enhancement on the cutlass is not enough to overcome the silver part of the DR.

In other words, I think if the vampire had only DR/magic, the cutlass's +1 would bypass it. But the vampires have the option of choosing their better DR, which in this case is silver. In which case, Sandru would need at least +3 on the weapon to bypass (or be silver).

Which means that Quinn's attack inflicted 60 (instead of 65), because of the silver DR, and Sandru's attack would inflict 9 damage.

Does this sound right?


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

I assumed they were Vampire Spawn with DR 5/silver. So, a more powerful creature... a full vampire would need "magic and silver".

Click here!


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Fascinating - I've always had that wrong as well.

Perhaps we have one full vampire and two spawn?

As for Quinn's damage, if it's against the vampire lord, and the lord is like THIS guy, then I would think that each of Quinn's arrows inflict ten (OUCH!) less damage, so it would be something like 25 instead of 65. I hope I'm wrong (happens ALL the time), but I don't think so.

Next turn, if he shoots silver arrows with that magic bow, all that DR ain't nothing.

Also, if I imbue my mwk pistol with the bane special ability, I'm not sure if that counts for DR. Otherwise, I could fire a silver+bane bullet each round.


Female Aasimar Urban Druid 9
Gaston Blackacre wrote:


As for Quinn's damage, if it's against the vampire lord, and the lord is like THIS guy, then I would think that each of Quinn's arrows inflict ten (OUCH!) less damage, so it would be something like 25 instead of 65. I hope I'm wrong (happens ALL the time), but I don't think so.

You are wrong. Quinn has Clustered Shot, that adds all those attacks together before counting DR.


DM

@Sandru - The henchmen are less powerful underlings than the leader guy, but not vampire spawn as per the stat block. I'm using sort of a modified in-between.

@Blackacre - silver+bane bullets sound useful! :)


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Cool, I only meant that I was not considering "magic and silver", just "silver".

You are a quite fair if not generous GM... and we're pretty crafty, no many times it feels like we slice through what may have been meant to be a tougher challenge.

Masochist, I guess?


DM

Even as we speak, I'm setting Hareton on 'Unlimited Lives' mode. :)


Male Human Wizard 9 (Teleport) Perception +8

Does not a plus three weapon count as silver?


DM

It would bypass the silver DR.


Per +11

Assuming MM's 8 damage hit the DR 2/magic and 5 points turned into nonlethal?


DM

Yes.


Male Human Wizard 9 (Teleport) Perception +8

Combat effectiveness? Low.
Messing with the King Vampire? Priceless.


Female Aasimar Urban Druid 9

Hah! When I summon a creature mainly to disrupt and be in the way and be immune to mind-affecting, I roll d20's that would, for my Void Creature, have been a confirmed crit for 8d6+32. I am amused.


DM

@La Siréene - I read the part of the grapple rules that said escaping a grapple is a standard action and then the creature can act normally...a little too liberally when it came to the "act normally" part. So, thanks for pointing that out. I figure if the Vampire lord escaped the grapple -> doesn't cast spell on Quinn -> Quinn attacks him -> then he is reduced to 0 HP. If Vampire lord didn't break the grapple -> casts spell on Quinn -> Quinn attacks him -> then he is still reduced to 0 HP. If Vampire lord was a cheating monkey -> broke grapple and cast spell on Quinn -> Quinn attacks him and realizes how well half-elves work in tandem with strange summoned giant dragonflies -> then he is still reduced to 0 HP. So, whichever way it went, the result is where we are now.

The ball is in play! On to Blackacre then, nothing to see here... *whistles and sweeps under rug*


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

Can we still harm a vampire in its gaseous form? I doubt that it is common knowledge, hence, that is why we have an inquisitor in our midst.


DM

You can't damage him in gaseous form. But you're right, Blackacre knows his weaknesses, so he knows that when vampires return to their coffins, they materialize/start to heal up...and then you can stake him, decapitate him, and anoint him with holy water, which will kill him for good. Alternative ways are exposing them to direct sunlight, or holding them in running water.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

If a water elemental used him as a treadmill... running water? :)


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Can't damage him? Not even with a disrupt undead-type spell? I thought he would be vulnerable to some things.

gaseous form (PRD) wrote:
The subject and all its gear become insubstantial, misty, and translucent...The subject gains DR 10/magic and becomes immune to poison, sneak attacks, and critical hits. It can't attack or cast spells with verbal, somatic, material, or focus components while in gaseous form.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

AoE.


DM

I think creatures in gaseous form are possibly susceptible to damage, but for vampires the bestiary says this -

Quote:
Defensive Abilities...if reduced to 0 hit points in combat, a vampire assumes gaseous form...and attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. (It can normally travel up to 9 miles in 2 hours.) Additional damage dealt to a vampire forced into gaseous form has no effect. Once at rest, the vampire is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round.

Although, I like the idea of a disrupt undead kind of thing. Anything particular in mind? I'd probably go with it.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Sorry I didn't post sooner; today was my son's high school graduation, and we had a bunch of people over afterwards. He, his sister, and a bunch of their friends are still playing Zar downstairs, but I have to work tomorrow. But I also need to depressurize a bit first.


DM

A toast to the proud dad *clink*

We've had a few major milestones during this campaign. Congratulations to all!


Male Human Wizard 9 (Teleport) Perception +8

network:

I believe Jornel can put a hemisphere of ice around him, trapping him for 9 hours and killing him?
Is that right?


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

We don't have to destroy him, just get by... Defeat him.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Congrats, Ianez!

...but what is Zar, if you will pardon my ignorance?


DM

@La Siréene - I think maybe Giant Dragonfly gets a Reflex save to avoid the ice?


Female Aasimar Urban Druid 9
Network wrote:
@La Siréene - I think maybe Giant Dragonfly gets a Reflex save to avoid the ice?

Actually, it gets a reflex save to stop the ice from forming, which I will not have it take. It is useful, and La Siréene could walk over there and Stone Shape a prison for the vampire, within the ice, where it would be stuck for a few hours, then cease to exist. Of course, if anyone wants her to do that, you'll have to ask/convince her to do so. All characters present have seen that she has access to Stone Shape, after all.

Hm. At least, I think so - stone shape doesn't really list the possibility of using the spell aggressively. Am I misinterpreting the spell?


Male Human Wizard 9 (Teleport) Perception +8

We don't know the vamp is incapable of reforming. Being trapped with the dragonfly should stop it reforming anyway. If we mop up the two vampires we can all set up to take down the ice later. If the vamp gets even one action it can flee through the grill.

Ice wall on a vampire does seem a bit of a waste though.


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

Perception: 1d20 + 22 ⇒ (4) + 22 = 26

Quinn unleashes another 4 arrows at the remaining vampire.
using clustered shot

Flurry of Arrows #1, Undead Bane, Blessed Hope: 1d20 + 16 + 2 + 2 ⇒ (3) + 16 + 2 + 2 = 23
Flurry of Arrows #2, Undead Bane, Blessed Hope: 1d20 + 16 + 2 + 2 ⇒ (16) + 16 + 2 + 2 = 36
Flurry of Arrows #3, Undead Bane, Blessed Hope: 1d20 + 11 + 2 + 2 ⇒ (20) + 11 + 2 + 2 = 35
Flurry of Arrows #4, Undead Bane, Blessed Hope: 1d20 + 11 + 2 + 2 ⇒ (4) + 11 + 2 + 2 = 19

Arrow Damage #1, shocking, undead bane: 1d8 + 5 + 1d6 + 7 + 2d6 ⇒ (2) + 5 + (3) + 7 + (2, 6) = 25
Arrow Damage #2, shocking, undead bane: 1d8 + 5 + 1d6 + 7 + 2d6 ⇒ (1) + 5 + (2) + 7 + (1, 3) = 19
Arrow Damage #3, shocking, undead bane: 1d8 + 5 + 1d6 + 7 + 2d6 ⇒ (1) + 5 + (4) + 7 + (1, 2) = 20
Arrow Damage #4, shocking, undead bane: 1d8 + 5 + 1d6 + 7 + 2d6 ⇒ (4) + 5 + (4) + 7 + (2, 2) = 24


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Psst--Quinn. Wrong thread.


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

Opps. Sorry. Trying to multi-task.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

I sympathize; I've had days like that.


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

IT training for me all week. At least I have a PC so I can post, but it will most likely be in haste.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

What roll is needed?


DM

@ Sandru - reflex.


Male Human Wizard 9 (Teleport) Perception +8

Sorry all - I seem to stop getting notifications for a few days.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

The dice suck!


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Sandru-definitely.

All-I'm at an sf con this weekend, so posting may be slow. I know, bad timing.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

This was one of the best games I've had the pleasure of participating in. Good story and good RP!


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

Great story, great RP, great GM and a bunch of great players to play with. Too bad all good things must come to an end.


Male Human Wizard 9 (Teleport) Perception +8

Noooooooooooooooooooooooooooooooooooooooo! There must be a way!


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Full HP and Con?


DM

@Sandru - Full Con, but not HP.

@Caromarc - Agnes is about 30 ft away from you. Unruhe is levitating another 10 feet beyond that. If you want to teleport her to safety, since Unruhe is aware of you, we will roll initiative first.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

More bad timing; I'm leaving for vacation tomorrow, will be spending the day getting packed and such, and put in a stupid long day at work yesterday making sure that I'd gotten everything squared away. So I didn't have a real chance to look at the game before now; it'll probably take me a few minutes to get through the 17 posts in the queue, though.


DM

*sniffle* Poor MM! He will be missed. :(

MM drops out of initiative order for combat, which I changed the map, etc. to reflect.

Also, I moved Ianez to next to the table (on the map to K-13).


DM

@Blackacre - Did you mean healing surge, like from 4e? We're not using those.


DM

@Sandru - What is 'pa'?


Female Aasimar Urban Druid 9
Network wrote:
@Sandru - What is 'pa'?

Power Attack, probably.

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