
Sandru |

Sorry all, usually posting from phone... and [] (spoilers, dice, emphasis) brackets blow!
Also, my Android ICS phone does this lovely lil ditty whereby sometimes (not sure the trigger) when I try to "edit" a message... follow up with additional RP text or add dice rolls... it takes me to some googlemaps site. Sooooo annoying!
Sometimes I just have to give up. I'll spend minutes upon minutes fighting for connection and this maps thing... then roll a 3. Arrrrgh!

La Siréene |

Spellcraft Check: DC 18: 1d20 + 13 ⇒ (8) + 13 = 21
Yup: Turns out La Siréene did make the belt for Ianez. The problem with that scene, was that the time to decide what to have crafted was at the start of the scene, and not everyone pre-plans every level of magic items beforehand.
I am ready to head out - sorry about my recent absence, but I've been in a daze the last few days. I'll respond to events, but will likely not be all that active for a while longer. My apologies.

Network |

@Caromarc - Surprise round is standard action or move action. I've provisionally placed PCs on the map to represent the "sneaking up" part of this, but in order to make it meaningful, each of you can decide how this looks (e.g. do you sneak up on a monster and attack, move into place for next round, do a ranged attack, etc?) I'm pretty flexible about this.
@LS - The drake is flying at about an altitude of 40 ft in the air.

Network |

@Blackacre - There was a discrepancy between what I told La Siréene the altitude of the frost drake was, and then allowing it to eat that werewolf (which was beyond its reach). I'm considering lowering the altitude of the drake, but I need to know if that messes up what La Siréene might have wanted to do. If you want to take a move action or attack Werewolf #2 or something, I think that's not a problem, but if you want to attack the drake I'll figure out with LS how we're fixing this...maybe if it's flying lower or something...and let you know. Sorry and thanks for bearing with me! :P

La Siréene |

Alright, I was a bit too tired for math and architecture when I wrote my post, and figured La Siréenes limitation of 18 Cubic feet from Caster Level was not enough to build a platform 10 feet wide, but loo and behold - arches!
6 - J,K is standard stone staircase, taking up half of a full 5-foot square each, 2.5+2.5=5 cubic feet in total.
5 - J,K (ground level) is not two solid cubes, but two arches, each supporting the upper staircase with their pillars, using material no more than 2-2.5 cubic feet of material each, totaling 5 cubic feet at most.
5 - J,K (elevated) is the same as 6 - J,K, stone stairs leading right up to the head of the Frost Drake.
There! Less than 15 cubic feet of total material, and room for two of us! La Siréene'd love a melee attack at the Drake herself, incidentally.
Of course, feel free do decree this non-canon if you prefer my first but less detailed description of what La Siréene built, Network.

Sandru |

By readying her action last turn, doesn't she slip down in the INIT order? To where/when she took her action?
From SRD:
Ready
The ready action lets you prepare to take an action later, after your turn is over but before your next one has begun. Readying is a standard action. It does not provoke an attack of opportunity (though the action that you ready might do so).
Readying an Action: You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character's activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.
You can take a 5-foot step as part of your readied action, but only if you don't otherwise move any distance during the round.
Initiative Consequences of Readying: Your initiative result becomes the count on which you took the readied action. If you come to your next action and have not yet performed your readied action, you don't get to take the readied action (though you can ready the same action again). If you take your readied action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round.

Network |

Ah, okay. Thanks for the reminder. Readying an action is one of those things I didn't have much experience with before this game (when I play tabletop with a couple of friends, we never seemed to use some of these rules), so these things are instructive. But I'll probably get them wrong a couple of times before I remember and get them right.
I fixed it. La Siréene's new turn order is now after the frost drake, and now it's Sandru's turn.

La Siréene |

Actually, no, as Sandru quoted "you act immediately ahead of the character whose action triggered your readied action." La Siréene's initative is BEFORE the Frost Drake's, not after it.
Readied actions are handy to survive at 1st level, where death is just a single bad hit away, as you can use them to ready an action to attack and 5-foot-step upon an enemy attacking you, so he'll begin an attack, you'll interrupt him with your attack and step away, and his attack will hit nothing but air.
And you'll still being ahead of your attacker in initiative.
Also, thanks for the clarification, Sandru : ).

La Siréene |

Magic damage is not affected by DR.
"Spells, spell-like abilities, and energy attacks (even non-magical fire) ignore damage reduction."
The exception, of course, is when spells specify physical damage, like the Aqueous Orb's nonlethal damage. Of course, most spells that are affected by DR, are not affected by spell resistance, again like Aqueous Orb.

La Siréene |

You know, I've been memorizing Longstrider this entire campaign, and this is the first time I actually leverage that 40 ft movement towards giving me an advantage. Right now, it translated into +2 AC, to-hit and Ref Save! For a first level spell, that’s amazing.
What makes it doubly amusing, is that I am finally putting my 11 uses per day of Dazing Touch to use.

Kwanjan Quinn |

If it makes you feel better, I have not been using Perfect Strike at all. It's hard to call for a perfect strike when I rely on Flurry of Arrows. I have used it before when I had a single strike. I'm open to any suggestions on a way to use this.

Network |

@Quinn - I found this at this web page.
"Still another change at 1st level is the exchange of Stunning Fist for Perfect Strike, which you are given special allowance to use with a bow. You’ll get the most mileage out of Perfect Strike by using it on your iterative attacks (including the ones you gain from flurry of blows), as those are made at a lower bonus and are less likely to hit than normal."
It reads like this is suggesting you can use Perfect Strike together with Flurry of Bows, and that when you decide to use it, you should use it on your third attack because it's at the lowest bonus. Am I reading that right?