Nevynxxx's CotCT (Inactive)

Game Master Nevynxxx

Curse of the Crimson Throne

Map

Current Fight Init


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Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

When Askan communicates what he hears, Basil discretely makes a '3, 2, 1' gesture, and apes quietly opening the door.

Basically, 'take 10' on Stealth to get in position, and then rush whatever is on the other side :-)

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Anyone want to do anything first? Init would be good, and placement (I'll post a map up later today). But I'll only start init from when you open that door.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Init: 1d20 + 2 ⇒ (18) + 2 = 20

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Current Map

Sorry for the delay.


Male Human (Shoanti) Monk (Martial Artist) 1, HP: 8/9 AC: 17, CMD: 19, Perception: 8, Fort/Ref/Will: 3/4/6, Harrow Points: 7

Initiative: 1d20 + 2 ⇒ (9) + 2 = 11

Askan begins immediately inside the door they came in.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Should be in N23 or O24 s I've always been backing Askan

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yeah, I pretty much just threw the icons on there to get the vision working.

This foul-smelling room seems to be a combination bedroom and study. A wooden bed with a lumpy mattress stands against the east wall, while a round table heaped with dirty plates, bread crusts, stained goblets, fruit rinds, and scuttling cockroaches sits nearby.
At the foot of the bed sits a large strongbox, a slighty rusted lock securing its lid. A sagging dresser filled with moth-eaten clothes well past their glory days is in one corner—what appears to be a wooden hatbox surrounded by a small cloud of flies sits atop this dresser.
A man is asleep in the bed, but the sound of the door opening, and the light you introduce wakes him.

You get a surprise round. He is prone.

Basil Init: 1d20 + 1 ⇒ (9) + 1 = 10
Alex Init: 1d20 + 3 ⇒ (12) + 3 = 15
Kaz Init: 1d20 + 2 ⇒ (3) + 2 = 5

GM:
Gaedren Init: 1d20 + 5 ⇒ (4) + 5 = 9

Init:
Bordan: 20
Alex: 15
Askan: 11
Basil: 10
Man: 9
Kaz: 5


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Surprise Round:

Basil calmly moves into the room, taking up a position to provide a flank.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Borden in quietly as speed allows and his long spear is poised to take the man in the heart should he make a sound.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Borden Read wrote:
Borden in quietly as speed allows and his long spear is poised to take the man in the heart should he make a sound.

Just a note that he's awake at the start of your action, so you wont be able to "coup de grace" on your full action.

Alex, Asken and Kaz


Male Human (Shoanti) Monk (Martial Artist) 1, HP: 8/9 AC: 17, CMD: 19, Perception: 8, Fort/Ref/Will: 3/4/6, Harrow Points: 7

Askan moves quickly forward.

Don't move, and you might not be killed.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Yep - its more to trigger AoOs etc and attacks if he yells

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Alex and Kaz??

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ok, could someone act for Kaz and Alex.Everyone other than Kaz, then get's a normal full action before the man in the bed.


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Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Both of them keep watch in the hall...

Too damn crowded in there anyways


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

We ok to proceed?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yep.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ok, *anyone* checking in? You are all up with a full round action.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Not needing to be asked twice, Basil thumps the man (Lamm?)!

Greatsword: 1d20 + 4 + 4 + 2 ⇒ (11) + 4 + 4 + 2 = 21, for 2d6 + 6 ⇒ (3, 3) + 6 = 12 damage.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Is it Lamm? Did any of us recognise him?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Without hunting out all your background traits, I'm pretty sure one or two of you have met Lamm and can confirm that this is he.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Longspear stabbity stab vs the man on the bed.

1d20 + 3 ⇒ (2) + 3 = 5

Arcane strike 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

You've got to be kidding!

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Askan? Your action and I can move this forward a bit.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

How many players do we still have? Post this assassination is it worth recruiting again?


Male Human (Shoanti) Monk (Martial Artist) 1, HP: 8/9 AC: 17, CMD: 19, Perception: 8, Fort/Ref/Will: 3/4/6, Harrow Points: 7

Sorry, I have been having serious issues with my Internet lately.

Just as practiced. First blow to the chest, center of mass. Make him wince in case he has a knife. Next to the throat, immediate incapacitation.

Askan lashes out with his hands twice.

Attack1: 1d20 + 2 ⇒ (14) + 2 = 16
Attack2: 1d20 + 2 ⇒ (9) + 2 = 11
Damage1: 1d6 + 3 ⇒ (4) + 3 = 7
Damage2: 1d6 + 3 ⇒ (2) + 3 = 5

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Basil's Sword hit badly hurts but doesn't incapacitate the man, Askan's punches though finish the job. He's unconscious on the bed.

Just at that moment though a violent splash of water is heard outside, and Alex and Kaz shout.

GM:

1d20 + 5 ⇒ (4) + 5 = 91d8 + 4 ⇒ (7) + 4 = 11
1d20 + 0 ⇒ (11) + 0 = 111d12 + 2 ⇒ (7) + 2 = 9

A crocodile has risen out of the river, to attempt to bits Alex, and smack Kaz with it's tail. It misses on both counts, but doesn't go back into the water.

Kaz up


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

What the Hell is happening out there?, says Borden, leaving the room and the soon to be corpse of Lamm.

On seeing the Croc, Borden attempts to stab it with his magically charged spear.

1d20 + 3 ⇒ (14) + 3 = 17 and 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Kaz should be around soonish, but could someone roll for Alex please?


Male Human (Shoanti) Monk (Martial Artist) 1, HP: 8/9 AC: 17, CMD: 19, Perception: 8, Fort/Ref/Will: 3/4/6, Harrow Points: 7

Alex lashes out with his ranseur.

Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Confirm: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 2d4 + 3 ⇒ (1, 4) + 3 = 8
Crit Damage: 2d4 + 3 ⇒ (3, 1) + 3 = 7
Crit Damage: 2d4 + 3 ⇒ (2, 3) + 3 = 8

Grand Lodge

Kaz uses an arcane bolt against it after stepping back out of range.

1d20 + 2 ⇒ (10) + 2 = 12 vs touch AC
1d4 + 1 ⇒ (1) + 1 = 2

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

GM:
AC:14HP:14 1d20 + 1 ⇒ (20) + 1 = 21

Alex lands a blow on the beast, which serves to simply enrage it further. Kaz attempts to deliver an attack but cannot get close enough for the snarling and thrashing around.

The man remains unconsciousness.

Back to the top.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Did my roll of 17 hit as well?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

It will, but this round, as you manged to try to sneak two actions in last round ;)


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Sorry - long time between postings threw me off.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yep, I figured so much. It's not a problem, it's happened a couple of times with a couple of people, but it's easy enough to work into some sense.

Alex, Asken, Basil and Kaz.... Someone put a roll in for Alex and for Kaz. If Kaz get's chance to post it can override it, otherwise we aren't waiting.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Basil moves to take a swing at the crocodile.

"Dibs on making a belt and some gloves out of its hide!"

Greatsword: 1d20 + 4 ⇒ (9) + 4 = 13, for 2d6 + 6 ⇒ (1, 2) + 6 = 9 damage.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Alex Asken, Kaz. May ass well roll them all in one post....

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Basils blow slides off the croc's armoured hide.

Alex Asken, Kaz. May ass well roll them all in one post....


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Kaz fires another arcane bolt.

1d20 + 2 ⇒ (17) + 2 = 19 vs touch AC
1d4 + 1 ⇒ (4) + 1 = 5

Alex uses his ranseur.

1d20 + 3 ⇒ (19) + 3 = 22
2d4 + 3 ⇒ (4, 4) + 3 = 11

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

With a concerted effort, the croc breaths it's last, and slips back into the drink.

End of combat.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

You are currently up to 770XP as can be seen on Obsidian Portal on the wiki part.

What next?


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

After checking that Lamm is in fact dead, I say we toss the place - lets see what treasures the old bastard had.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Heal check for Lamm

A recap from later, the very back room description went...

"This foul-smelling room seems to be a combination bedroom and study. A ooden bed with a lumpy mattress stands against the east wall, while a round table heaped with dirty plates, bread crusts, stained goblets, fruit rinds, and scuttling cockroaches sits nearby. At the foot of the bed sits a large strongbox, a slighty rusted lock securing its lid. A sagging dresser filled with moth-eaten clothes well past their glory days is in one corner—what appears to be a wooden hatbox surrounded by a small cloud of flies sits atop this dresser."

Looking through all the bits and pieces you come accross:

  • a narrow teak cigar case inlaid with tiny bits of jade
  • a 2-pound gold ingot bearing the Cheliax coat of arms
  • a miniature gold crown worth
  • a fist-sized crimshaw carving of a kraken with garnets for eyes
  • a silver ring worth bearing the inscription “For Emmah—the light in my nights”
  • a highly realistic and highly scandalous ivory figurine of two entwined succub
  • a masterwork shuriken
  • an adamantine arrowhead
  • an abalone-shell holy symbol of Shelyn
  • a tiny glass tube containing a dose of oil of keen edge
  • an obsidian wand
  • a crystalline vial containing a dose of silversheen
  • and a bejeweled brooch with a broken clasp

    Even to an untrained eye, this brooch is obviously the most valuable object in the entire collection. The circular gold brooch depicts a pseudodragon and an imp coiled around each other in an almost yin-yang pattern. The pseudodragon’s eye is an amethyst, while the imp’s eye is an emerald.

    You can pretty easily carry all of this out, but you'll need to appraise it to get a handle on the value. That just leaves the hatbox. Anyone fancy a look?


  • Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

    Basil nods.

    "That sounds like an excellent idea to me."

    He then looks at Lamm's body thoughtfully.

    "Perhaps we can feed him to the sharks or reefclaws in the bay? It is no less than he deserves..."


    Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

    Borden runs his eye over the loot.

    Well well, this lot would impress a few of my old collegues.

    Appraise: 1d20 + 5 ⇒ (2) + 5 = 7

    Fuggered if I know what this pretty toy is worth.


    Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

    Appraise: 1d20 + 1 ⇒ (3) + 1 = 4.

    Basil shrugs.

    "I have no idea, either."

    He then cautiously moves to investigate the hatbox...

    Dark Archive

    Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

    Nothing to say you can't appraise it later, in the safty of your own homes, or take it to someone to fence.

    Anyone rolling a heal check to notice the status of Lamm?


    Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

    As far as Basil is concerned, Lamm is fish-food regardless of his vital status...

    Dark Archive

    Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

    Ok, anyone looking int he fly covered hat box?


    Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)
    Basil Kettering wrote:
    He then cautiously moves to investigate the hatbox...

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