Nevynxxx's CotCT (Inactive)

Game Master Nevynxxx

Curse of the Crimson Throne

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Current Fight Init


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Male Elf Ranger 3 (Divine Tracker / Infiltrator) (HP 21/21) (AC 19/14/15) (CMD 19) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Basil searches the gnome and the half-orc, and the rooms they came from, for anything of use/value, before heading for the sole remaining door.

"Lamm better be around here somewhere..."

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Basil:
The gnome has: studded leather armor, kukri, a disguise kit, and what looks like a key to a cabinet. The half orc just has his weapons and armour. The rest of the room just seems to contain rusty old work tools and bins of fish.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Forgive me - things are a bit messed at work and am posting adhoc. Is there a way up from our current level? Also does this mean that Lazlo has left the campaign?


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5
Nevynxxx wrote:


Have an other 50XP each.

Maybe you could keep a running tally of XP in the campaign tab? May solve some issues and confusion later

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

It's sitting on obsidian portal. It's linked off the front page and the wiki. I don't want to put *all* the links at the top, it will get unwieldy.

I'd encourage you *all* to use obsidian portal...

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Borden Read wrote:
Forgive me - things are a bit messed at work and am posting adhoc. Is there a way up from our current level? Also does this mean that Lazlo has left the campaign?

Your current level is slightly down from where you started at ground level. You came into this room on a walkway, then down stairs to get to the foes. There are two ways back up, where you came, and another single door. There's also doors out, that then go up steps back to the street.

Yeah, Lazlo posted to the discussion thread that he wasn't going to be able to keep up, so now is as good a time as any to let him go.


Male Human (Shoanti) Monk (Martial Artist) 1, HP: 8/9 AC: 17, CMD: 19, Perception: 8, Fort/Ref/Will: 3/4/6, Harrow Points: 7

Askan positions himself at the door, ready to throw it open when the group gets into position.


Status:
  • HP 6/6 AC 12 | T 12 | FF 10 | CMD 14
  • F +0 | R +2 | W +4
  • Init +2 | Per +9
  • Spells per day | Level 1: 4
  • Arcane Bolt: 2/6 per day.

This is for Kaz's readied action.

Ranged Touch Attack: 1d20 + 3 ⇒ (15) + 3 = 18

Arcane Bolt damage: 1d4 ⇒ 4

With the half-orc down, Kazandru takes position with line of sight to the door they plan on going through.

Moving to I9.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Slightly updated Map.

Once someone kicks the door in, the stink in this room, a mixture of fish and sweat, is enough to make the eyes water, even after coming from the last room. To the east, a large wooden trough holds a hideous mound of half-rancid fish, seaweed, and brine. Filthy seawater and fish blood stain the floor around this trough. A pair of wooden chutes lead from this trough through holes in the northern wall into a larger room to the east. To the west, a desk and chair sit in one corner while a tall cabinet sits in the other.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

What is the Door in I4? Borden opens to take a look

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

The one the kids ran out through. It leads outside, then up some wooden steps to street level.


Male Human (Shoanti) Monk (Martial Artist) 1, HP: 8/9 AC: 17, CMD: 19, Perception: 8, Fort/Ref/Will: 3/4/6, Harrow Points: 7

Askan walks in, stealthily.

Stealth: 1d20 + 6 ⇒ (5) + 6 = 11

He makes his way to the doors in Q4, R4 and prepares to attack anyone who comes through the doors armed.

I assume you intend to look through these papers as well?


Male Human Ranger 1 (Spell-less Urban)

Alex nods to Borden as he gives the children money to be safe, and then follows Askan to the door.

1d20 + 6 ⇒ (1) + 6 = 7

Sadly, Alex finds a rotted piece of floorboard with his foot and crashes loudly through

SHI- Alex bites off the curse angrily

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ok, a bit more of what you can see. It's not *overly* clear, but everything to the left of column 4 is outside despite looking like it would be inside.

Mappy


Male Elf Ranger 3 (Divine Tracker / Infiltrator) (HP 21/21) (AC 19/14/15) (CMD 19) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Basil begins to pace like a trapped tiger.

"There must be more to this place. Where is Lamm?"


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

This place isn't a single level right, I am pretty sure that wasnt the case

Up?

The terror of the local bar room beer maids starts looking for pull down stairs, trap doors and the like.


Male Human (Shoanti) Monk (Martial Artist) 1, HP: 8/9 AC: 17, CMD: 19, Perception: 8, Fort/Ref/Will: 3/4/6, Harrow Points: 7

Maybe there's another building. Askan pokes his head out the doors, ready to slam them shut in case someone starts firing at him, to look down the dock.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

It's not on the map, but there is a boat moored behind the building. It would be accessed down the right hand side of the building. There is no way up from here. You were definitly told there were multiple levels.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Has anyone a grapple? I think we need to go from the roof down or from the water maybe?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

perception dc 10:
This is a building built out over the water. You can see quite clearly from the sides only the first 5 or 10 feet is over land. The boat out back is floating.

perception dc 15:
Also, the rear room that had all the kids in tells you this too, it was 10ft down, and didn't have a wet floor. It must be 15-20 feet from the front door to the level of the water.


Male Human (Shoanti) Monk (Martial Artist) 1, HP: 8/9 AC: 17, CMD: 19, Perception: 8, Fort/Ref/Will: 3/4/6, Harrow Points: 7

Take 10=18

We're over the water. We may need to take that boat.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Ahoy then matey, Borden says with a grin.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

The planks of the walkway are old and wet, and it's obvious when the first person steps on that it's quite rickety.

I need to know in silly detail how fast you move down the walkway, and how far apart you keep. Anyone wearing heavy armour?


Status:
  • HP 6/6 AC 12 | T 12 | FF 10 | CMD 14
  • F +0 | R +2 | W +4
  • Init +2 | Per +9
  • Spells per day | Level 1: 4
  • Arcane Bolt: 2/6 per day.

No armor for Kazandru. Arcane failure and all.

Perception: 1d20 + 9 ⇒ (15) + 9 = 24

Kazandru walks carefully across the planks while keeping about 15' from any other person. Not moving quickly, no more than half speed.

"Well then, shall we proceed?" Kazandru says with a half-smile.


Male Elf Ranger 3 (Divine Tracker / Infiltrator) (HP 21/21) (AC 19/14/15) (CMD 19) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Light armor, moving half-speed, going across the plank one at a time.


Male Human (Shoanti) Monk (Martial Artist) 1, HP: 8/9 AC: 17, CMD: 19, Perception: 8, Fort/Ref/Will: 3/4/6, Harrow Points: 7

No armor cause Monk. Probably going first since he's the one who noticed it first.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Light armour, half speed following Basil's lead - Take 10 on acrobatics for 16


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Also waiting for Basil to cross before I try

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

You all make it safely down the planks to the slightly less rickety boat.

No maps for a little while, these are small rooms that are difficult to map out sensibly and you'll probably pass through quickly.

The rotten deck of the this ancient barge seems to be barely intact, its hull worn and thick with seaweed and barnacles. The barge is held together primarily by the layers of old rope that lash it securely to the pilings that support the fishery and the nearby boardwalk. A single wooden door leading into the aft cabin bears a crude painting of a red fish on its surface.


Male Elf Ranger 3 (Divine Tracker / Infiltrator) (HP 21/21) (AC 19/14/15) (CMD 19) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Basil wrinkles his nose.

"I see that hygiene was clearly high on Lamm's list of priorities..."

He then gingerly moves forward to check the door, and, if not trapped, will open it.


Male Human (Shoanti) Monk (Martial Artist) 1, HP: 8/9 AC: 17, CMD: 19, Perception: 8, Fort/Ref/Will: 3/4/6, Harrow Points: 7

Our trapfinder just left. Oh well.

Askan ducks in after Basil.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

As Basil puts his weight on the deck, the section gives way.

DC 12 reflex to avoid falling into the deck below (a 10ft drop).


Male Elf Ranger 3 (Divine Tracker / Infiltrator) (HP 21/21) (AC 19/14/15) (CMD 19) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

"Damn it!"

Reflex: 1d20 + 1 ⇒ (11) + 1 = 12.

Basil (barely) manages to leap out of the way at the last moment.


Male Human (Shoanti) Monk (Martial Artist) 1, HP: 8/9 AC: 17, CMD: 19, Perception: 8, Fort/Ref/Will: 3/4/6, Harrow Points: 7

Maybe we should stick to the ropes or the planks nearby.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Well, he's made an entrance to the lower deck but lets try the door!

Still despite his confident words he moves gingerly towards the door along another section of decking.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

With care Borden makes it to the door. Who's first in?


Male Human (Shoanti) Monk (Martial Artist) 1, HP: 8/9 AC: 17, CMD: 19, Perception: 8, Fort/Ref/Will: 3/4/6, Harrow Points: 7

I'll be first.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

The air in this room is thick and musty. Thick sheets of cobwebs hang from the walls and mounds of blankets, cushions, and straw clutter the floor. A narrow flight of stairs leads down to the south into the ship’s hold.

GM:
stealth: 1d20 + 11 ⇒ (3) + 11 = 14init: 1d20 + 3 ⇒ (13) + 3 = 16

DC 14 Perception check, otherwise you are surprised

As Askan steps into the room, a Spider the size of a cat leaps out at him.


Male Elf Ranger 3 (Divine Tracker / Infiltrator) (HP 21/21) (AC 19/14/15) (CMD 19) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Perception: 1d20 + 2 ⇒ (15) + 2 = 17.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Perception: 1d20 + 3 ⇒ (2) + 3 = 5 Cannot catch a break... wait for me to go all super sayan later as the karmic tables flip and I catch wave after wave of crits etc


Male Human (Shoanti) Monk (Martial Artist) 1, HP: 8/9 AC: 17, CMD: 19, Perception: 8, Fort/Ref/Will: 3/4/6, Harrow Points: 7

perception: 1d20 + 8 ⇒ (3) + 8 = 11

Oh come on.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

gm:
atk: 1d20 + 2 ⇒ (16) + 2 = 18dmg: 1d6 ⇒ 5p: 1d2 ⇒ 2hp: 1d8 ⇒ 5

The spider launches at Askan, and bites him hard (5 damage, DC14 FORT save, or take 2 str damage ).

He's stood in the doorway at this point, so he'll need to move for anyone to help.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Not sure if it counts as the map link seems to open to the old fight but I was normally moving behind the monk and covering him with my longspear/reach. Not sure if thats the case here or if the cramped quarters prohibit the spear but throwing it out there. Also work has turned to crap again - apologies if there is a delay in posting.


Status:
  • HP 6/6 AC 12 | T 12 | FF 10 | CMD 14
  • F +0 | R +2 | W +4
  • Init +2 | Per +9
  • Spells per day | Level 1: 4
  • Arcane Bolt: 2/6 per day.

Perception: 1d20 + 9 ⇒ (13) + 9 = 22

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

This should be pretty quick, so I'm not bothering with a map or full init or anything. Askan is blocking the doorway unless he moves so it's just him and the spider at the moment.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Coolio


Male Human (Shoanti) Monk (Martial Artist) 1, HP: 8/9 AC: 17, CMD: 19, Perception: 8, Fort/Ref/Will: 3/4/6, Harrow Points: 7

Askan steps back out of the door quickly.

Ow! Oh gods, that hurt.

Then he launches a kick at the thing.

Kick: 1d20 + 3d6d1d6 + 3 ⇒ (4) + (3, 1, 3, 6) + 3 = 20

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Askan "Fastfist" Rhodes wrote:

Askan steps back out of the door quickly.

Ow! Oh gods, that hurt.

Then he launches a kick at the thing.

[dice=Kick]1d20+3

[dice=Damage]1d6+3

I could be evil, and deconstruct that roll and say you missed. Or I could let you re-do it with proper closing tags, and put a fort save in there too.... I think I'll do that ;)


Male Human (Shoanti) Monk (Martial Artist) 1, HP: 8/9 AC: 17, CMD: 19, Perception: 8, Fort/Ref/Will: 3/4/6, Harrow Points: 7

Derp

Kick: 1d20 + 3 ⇒ (6) + 3 = 9

Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Fort: 1d20 + 3 ⇒ (11) + 3 = 14

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ok, you still missed, but at least you made the fort save.

While the others clamor outside the spider bites again, but this time doesn't manage to do any damage.

GM:
atk: 1d20 + 2 ⇒ (1) + 2 = 3dmg: 1d6 ⇒ 3

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