Nevynxxx's CotCT (Inactive)

Game Master Nevynxxx

Curse of the Crimson Throne

Map

Current Fight Init


1,151 to 1,200 of 2,562 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>

Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Let's do that and see what happens. Worst case scenario, we all have to reroll. Now we just need to secure the prisoner somehow.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Let's knock him out. Then we wrap him up in a blanket or something. Then we simply bring him upstairs like a carpet or something, Erik does his magic if needed and we see where we go from there. Let's not forget to take some evidence and to move some of the equipment from the lab to another room.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik nods as the plan is made, and quickly ducks back into the shiver lab, grabbing the most offending and expensive pieces which he then ferries back to Devargo's room while the others in the group subdue their prisoner.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ok, placements on the map please. Still in the same init order, although lots of time has passed.

If you are in the room with Devargo:

Perception DC 22:
Devargo appears to have concealed a knife

Init
Init
Roj 11
Basil 10
Eric 8
Devargo 7
Bordan 7
Gwen 4


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Assuming the room with square H12 is Devargo's room, that's where Roj is standing. Roj can't make a 22 perception check.

Whatever it is that Roj is supposed to see, he misses it.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik is probably in C11.

Perception to hear a ruckus: 1d20 + 1 ⇒ (10) + 1 = 11

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Devargo is in the rom G10-I13, so yes. We shall Consider Devargo in H10.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Can't see the map, but if there's somebody to subdue Gwen is most likely there.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27 +2 against humans

Nice ;-)

"Watch out, he's got a knife!"

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Need Basil and Bordan's positions. I need someone to run Bordan.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

I'll be Borden, I guess. Put him in I13, please.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ok, we'll worry about Basil's location in a bit. What's everyone doing?


Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)

You can put me in the square in front of Borden. I can't edit the map.


Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)

In response to Gwen's warning, Basil readies his sword.

"Well, we can't have that..."

I am not attempting to kill him (just yet), but if he looks hostile, things will go badly for him ;-)

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Roj, Eric?

As you enter into the standoff, sunlight begins to break through the wooden sides of the ship, and it becomes visibly brighter.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Roj will be away from the internet for several days. No time for a real post now, sorry. feel free to run me as needed.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Eric is in the shiver lab grabbing incriminating evidence.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ok, we are Roj and Bordan's players down for the moment. The rest of you need to chip in some actions.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Gwen moves towards Devargo with a menacing look:
"Don't even think about it mister, or I'll kick your a$$ to next Tuesday"

If he makes any hostile move, Gwen will attempt to grapple him:

Grapple check: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24

(If he's prone, perhaps he also gets a -4 penalty to his CMD?)

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Guinevere "Gwen" Duchamp wrote:
(If he's prone, perhaps he also gets a -4 penalty to his CMD?)

Why would he be prone? You left him wandering his room while you went outside, and he was stood chatting before that. He is stood.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

GM:
1d20 + 1 ⇒ (16) + 1 = 171d20 + 1 ⇒ (14) + 1 = 151d20 + 1 ⇒ (11) + 1 = 12

Erik Perception DC 12:
You hear a scuff, and a squeak from the stairway.

Everyone else Perception DC 22:
You hear a scuff, and a squeak from the stairway.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik's heart immediately leaps into his throat, and after taking a moment to compose himself, he dons an apron, puts on some work gloves, grabs a beaker and steps out of the doorway into the passage, looking up at the stairwell to see who approaches with an impatient, almost irritated look on his face.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Erik Copper wrote:
Erik's heart immediately leaps into his throat, and after taking a moment to compose himself, he dons an apron, puts on some work gloves, grabs a beaker and steps out of the doorway into the passage, looking up at the stairwell to see who approaches with an impatient, almost irritated look on his face.

Did you make the perception check? Also, as you are split from the others, spoilering that may have been good...


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Oh, I misunderstood, I thought you had made the check for me. I'll roll now.

Perception: 1d20 + 1 ⇒ (17) + 1 = 18

Erik's actions:
Erik's heart immediately leaps into his throat, and after taking a moment to compose himself, he dons an apron, puts on some work gloves, grabs a beaker and steps out of the doorway into the passage, looking up at the stairwell to see who approaches with an impatient, almost irritated look on his face.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Thought you may have....

Erik:
There are three guard coming down the stairs.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik's actions:
Erik scowls at them and steps forward, shaking his head in consternation.

"What are you doing, coming down at this hour? His Highness and I were up all night developing an even more potent form of Shiver. He has only just now gone to bed. He gave explicit instructions that nobody was to disturb him this morning. When he is ready, he will emerge. Good day to you, gentlemen."


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Perception Gwen: 1d20 + 7 ⇒ (4) + 7 = 11 +2 against humans

Nope, not a clue.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

"Drop it, Devargo. Your empire's not worth your death."

Roj steps forward to H11, readying an attack.

If Devargo attacks anyone:
Scimitar Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage?: 1d6 + 3 ⇒ (3) + 3 = 6

YAAAAY!

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Erik:
Bluff check please. "Who the hell are you?" the first guard says as he steps into the door. He two friends wait outside. They all have weapons drawn.

"Still you talk. Talk talk talk talk talk. I am going nowhere. Whatever help it is you wanted is not coming. Means I can probably take you if I must. Would much rather you just wandered off now though. I am bored of this."


Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)

"Enough of this. You arrogance is tiring. The scum that follow you might be able to take us, but we can at least ensure that you do not survive the experience."

Basil then tries to run the man through.

Greatsword: 1d20 + 4 ⇒ (18) + 4 = 22, for 2d6 + 6 ⇒ (6, 4) + 6 = 16 damage.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

"Oh s4!t, this is going south fast."

Gwen tries to knock Devargo out without killing him, hoping that Basil will be satisfied with that.

Attack, non lethal: 1d20 + 6 + 2 - 4 ⇒ (20) + 6 + 2 - 4 = 242d6 + 4 + 2 ⇒ (6, 5) + 4 + 2 = 17

Confirm critical, non lethal: 1d20 + 6 + 2 - 4 ⇒ (9) + 6 + 2 - 4 = 132d6 + 4 + 2 ⇒ (3, 6) + 4 + 2 = 15

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Could someone post an action for Roj before I post Devargo's action?


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Borden: Borden pulls out his longspear, following Basil's attack with a thrust of his own.

Borden Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Borden Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Roj: Roj Steps forward to H11, Swinging his scimitar in a wide arc.

Roj Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Roj Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Eric's actions:

Bluff: 1d20 + 4 ⇒ (13) + 4 = 17
Do I get a circumstance bonus for wearing the shiver lab gear?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

GM:
1d20 + 1 ⇒ (9) + 1 = 101d20 + 8 ⇒ (5) + 8 = 131d8 + 1 ⇒ (1) + 1 = 2

Init
Init
Basil 12
Roj 11
Guard 10
Eric 8
Devargo 7
Bordan 7
Gwen 4

I'm tweaking basil's init as he acted, and everything else is a cascade from that. It seems the simplist option to just move him up.
Starting from the top:

Basil moves forward and swings at Devargo, who takes the hit full and staggers a bit. He doesn't though, go down.

Roj charges forward, but Devargo is able to dodge out of the way of the blow.

The sound of a shout and then footsteps can be heard and two guards burst into the outer room, and stop at the door way. Devargo shouts "Kill them!" then swipes back at Basil with his knife, but the blow glances off Basil's armour.

Bordan swings at the guard (unless someone wants him to take an AoO ;) but misses.

Gwen steps forward with her sword, and slams the flat of the blade into Devargo, knocking him out cold.

I need some response from Eric before we proceed to the next round.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

I'm confused. So my bluff check failed? I'd use Color Spray on the three guards before I let any of them run past me.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Erik Copper wrote:
I'm confused. So my bluff check failed? I'd use Color Spray on the three guards before I let any of them run past me.

Ah, no, just took me that long to construct the post that we crossed! But yes, it would appear to have.

GM:
1d20 + 4 + 5 ⇒ (10) + 4 + 5 = 191d20 + 5 ⇒ (6) + 5 = 111d8 + 2 ⇒ (3) + 2 = 5

Eric:
The guard growls under his breath, then steps forward and swings his sword at Eric as the other two behind him run off. There is a noise of more guards coming down the stairs.

Just to be clear, your action in this round is your bluff check, which is a standard action. You technically get a move action too. The two other guards action was to run off, this ones was to step forward and attack.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Eric's Action:
Eric is going to fall back and try to get cover behind a table with his remaining move action this round, and then cast Color Spray on him as soon as he can.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Erik:
As far back as you can? A grid ref would be nice ;)

Ok, round two from the top!


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Wooo!

"For the Sun, and the Fury!" Roj turns on his heel, moving toward the door to block the oncoming guards. As he reaches the first one, he swings his scimitar in an overhead stroke.

Scimitar: 1d20 + 5 ⇒ (5) + 5 = 10
Damage?: 1d6 + 3 ⇒ (5) + 3 = 8

Dese rolls, dough! Back to H13 I go! I do provoke an AoO from Devargo, if you'd like to take it.

==========

Borden starts singing (chanting, reciting, I don't know?) the Saga of Eulfric the Ulfen Explorer, an oldie but goodie, as he steps to H12.

Inspire Courage, 5-foot-step, end actions. Don't forget your bonuses in the future, guys!


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik:
I don't see any tables/cover on the map, so feel free to pick any square that would put some cover between him and the guard! Erik's going to cast Color Spray this round on him.


Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)

Basil turns around, and attempts to take out a guard.

Greatsword: 1d20 + 4 ⇒ (20) + 4 = 24, for 2d6 + 6 ⇒ (3, 5) + 6 = 14 damage.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

You may want to confirm that crit ;)


Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)

Crit Confirmation: 1d20 + 4 ⇒ (13) + 4 = 17, for 2d6 + 6 ⇒ (3, 4) + 6 = 13 additional damage.

Basil glares at Gwen.

"What's the point in keeping him alive? He was completely confident that if we took him in, he would be back out on the streets quickly, regardless of what evidence we gathered - he has powerful friends, who would ensure that our overworked, understaffed Guard would be forced to let him out, regardless of what they wanted.

Kill him, and the particular problem posed by him goes away, permanently." He turns and looks at the others. "Do any of you want him back on the streets? Peddling more of his filth, and destroying how many hundreds, if not thousands, of more lives? How can any of you live with that?"


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

"You're right, you're right. I know you're right. It's just... I don't know, it felt wrong to just kill him when he didn't attack us. I'm not that cold-blooded, that's all. Anyway, now he's out cold, we can get rid of these mooks and proceed with our plan, right?"

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

"Who you calling mook?!!"


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

"Oh do shut up. Your boss is out cold like a frozen fish. If you know what's good for you you'll just turn on your heels and never come back."


Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)

Basil shakes his head.

"The plan has too many variables, and if any step goes wrong, he will get off scot-free. I don't make the decision lightly, but I would rather that one man died by my hand, than having to live with the knowledge that hundreds died, and countless other lives were ruined, because I did not have the resolve to do what needed to be done."


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

"The Dawnflower allows redemption by word or by sword. This is not the time for words. Kill him and let's find Erik."

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Rojerick Alandsson wrote:
Dese rolls, dough! Back to H13 I go! I do provoke an AoO from Devargo, if you'd like to take it.

No, he's proper unconscious not just prone. Non-lethal damage exceeds lethal.

The gurds are also just through a doorway, so you can't all get at them. Basil is first in the Init, so I'll take his action as a move forward to get the guard.

The first guard goes down with Basil's sword still embedded somewhere in his abdomen.

The second guard Steps forward over the body, and attacks Basil.
Atk: 1d20 + 5 ⇒ (17) + 5 = 22DMG: 1d8 + 2 ⇒ (5) + 2 = 7

Rojerick Alandsson wrote:
Inspire Courage, 5-foot-step, end actions. Don't forget your bonuses in the future, guys!

Erik:
The guard follows you into the room, swinging his sword.

1d20 + 5 ⇒ (4) + 5 = 91d8 + 2 ⇒ (1) + 2 = 3 but doesn't manage to hit.

Outside another two run past the door.

Eric, and Gwen's actions.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

I suspect the map is not updated so I can't see exactly what options Gwen has. Is the door blocked by G2? Can Gwen attack him after a five foot step? If so, then:

Attack: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 92d6 + 4 + 2 ⇒ (5, 6) + 4 + 2 = 17

Wow, a perfect miss.
If the guard is not blocking the door, Gwen will instead take a withdraw action, moving at double speed to go help Erik, who's probably in big troubles right now.

1,151 to 1,200 of 2,562 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Nevynxxx's CotCT All Messageboards

Want to post a reply? Sign in.