Neuwold Urban Campaign

Game Master Rostam

A journey into the darker side of a city
Combat Map

Languages:

Taldan is the 'Common' trade tongue, pretty much everyone uses it, therefore we use English.
Azlanti ==> Latin
Varisian ==> Spanish
Chelaxian ==> Italian
Garundi ==> Hebrew
Keleshite ==> Arabic
Hallit ==> Russian
Mwangi (Polyglot, I guess?) ==> Sesotho
Mwangi-related ==> Igbo
Shoanti ==> German
Ulfen ==> Norwegian
Vudrani ==> Punjabi
Osiriani ==> Amharic
Skald ==> Icelandic

Tien (Tian-Shu, Lung Wa)==> Chinese Traditional
Dan (Tian-Dan, Xa Hoi) ==> Myanmar
Dtang (Tian-Dtang, Dtang Ma) ==> Vietnamese
Hon-La (Tian-La, Hongal) ==> Mongolian
Hwan (Tian-Hwan, Hwanggot) ==> Korean
Minatan (Tian-Sing, Minata) ==> Indonesian
Minkaian (Tian-Min, Minkai) ==> Japanese

Druidic ==> Welsh

Elvish ==> Bengali
Dwarves ==> Ukranian
Gnomes ==> Armenian
Halfling ==> Greek
Draconic ==> Macedonian

Orc ==> Czech
Goblin ==> Estonian
Gnoll ==> Kyrgyz
Giant ==> Yiddish
Ettin ==> Haitian Creole

Lizardfolk (or some reptilian race) ==> Telugu.

Sylvan ==> Gujarati
First Speech ==> Persian
Terran ==> Maori
Ignan ==> Nepali
Auran ==> Uzbek
Aquan ==> Lao
Aklo ==> Basque
Orvian ==> Malagasy

Celestial ==> Scots Gaelic
Abyssal ==> Yoruba
Daemonic ==> Marathi
Infernal ==> Javanese
Protean ==> Esperanto

Guild Politics:

Here are The Enlisted's relationships with other criminal organizations, as well as the main reason for the non-neutral ones.

The Enlisted

“Allies” – Iron Watchers

Good Neutral – Dark Side Smugglers, Blades Before Dawn

Neutral – Isle Smugglers, Free Striders, Gold Association, Eastern Commission, Crimson Legion, Dwarven Carta, Magi imperium

Bad Neutral – Elvish Shogunate, Jade Commission, Dust Guard

Feuding – Ivory Brotherhood, Chrome Plague

Points of contention with organizations you have bad relationships with:

Ivory Brotherhood – Fighting over the Wall Market district, also they dislike the Enlisteds acceptance of non-humans/halflings into their ranks

Chrome Plague – Due to alliance with Ivory Brotherhood

Elvish Shogunate and Jade Commission – You refuse to bend the knee to the elves

Dust Guard – They are fighting over the Dust Market with Blades Before Dawn, its nothing personal

Points of reason for why you have good relationships with these organizations:

Iron Watchers – The Enlisted keep the city at bay while they collect the protection fees. They have agreed to spring for discounted items for you as compensation

Dark Side Smugglers – You keep transport taxes low in return for low shipping/receiving taxes for yourselves

Blades Before Dawn – They were losing ground to the Dust Guard, but offered you a half cut in their conquests if you small amounts of aid and keep the peace between the two of you.



To post here you will need to make an account, and you should probably make an alias inside that account for your character. Get a hold of me if you need help doing this.

So for this campaign, I'd like everyone to discuss what type of criminal organization they want to be apart of. The entire group must be apart of the same one of course.

Character buildings is the standard 4d6 drop the lowest, with the house rules all being on my campaign wiki like normal. Roll your stats here using the dice function. You can look at how to do that in the "How to format your text" menu below the comment box, but the syntax for it is

[dice="Roll Name"]1dX+#[/dice..]

Just add in a name, a type of die to roll and your bonus to the roll. Make sure to remove the '..' after dice in the end comment to actually roll.

In addition to the house rules, I also have some information about the city of Neuwold up on the wiki. Your organization is called The Enlisted.


Alright, account made. When do we need the character by?

My vote is probably for smugglers? though assassins or bandits could be interesting as well. I'm not overly set on anything so I'm game for whatever as for type of organization.

let's see how good my luck is: 1d20 ⇒ 17


Lol you're not lost. I'm thinking having characters done by November 18thish of maybe a bit later.


Here is the stat block template, just remove the '..' in all the [/b..] to make it bold when you put it in your aliases profiles

[b]Race and Class here[/b..]
LN Medium humanoid (human)
Init +; Senses Perception +
[b]DEFENSE[/b..]
AC , touch , flat-footed ()
hp ()
Fort +, Ref +, Will +
[b]OFFENSE[/b..]
Speed 30 ft.
Melee
Ranged
Spells Prepared (CL 1st; concentration +??)
1st (DC ??)—
0 (DC ??)—
Domain Destruction(Rage)
[b]STATISTICS[/b..]
Str 8, Dex 18, Con 14, Int 11, Wis 14, Cha 22
Base Atk +4; CMB +3; CMD 18
Feats (3)
Traits (2)
Skills(??)
Languages(??) Common


Okay so instructions on how to make a new alias once you have signed up.

Go to "My Account" at the top of the page. Once in there, find the area on the page marked "Messageboard Aliases" and hit the "New Alias" button.

Just a note, that you can change the alias name/delete the alias until you have posted 10 times, after that it is permanent. The image for the alias can be changed whenever.


Test: 1d6 ⇒ 2


Strength: 1d6 ⇒ 6
Strength: 1d6 ⇒ 4
Strength: 1d6 ⇒ 4
Strength: 1d6 ⇒ 3


Dex: 1d6 ⇒ 6
Dex: 1d6 ⇒ 4
Dex: 1d6 ⇒ 1
Dex: 1d6 ⇒ 6


Con: 1d6 ⇒ 4
Con: 1d6 ⇒ 1
Con: 1d6 ⇒ 4
Con: 1d6 ⇒ 1


Int: 1d6 ⇒ 4
Int: 1d6 ⇒ 3
Int: 1d6 ⇒ 2
Int: 1d6 ⇒ 2


Wis: 1d6 ⇒ 6
Wis: 1d6 ⇒ 3
Wis: 1d6 ⇒ 4
Wis: 1d6 ⇒ 4


Char: 1d6 ⇒ 1
Char: 1d6 ⇒ 3
Char: 1d6 ⇒ 2
Char: 1d6 ⇒ 6


can I switch these values around?


Yes I never make people do it in order. Also for future reference you can roll multiple dice in one code. Sorry I didn't demonstrte it.

[...dice=stuff]4d6[/dice...] just remove the ...

stuff: 4d6 ⇒ (6, 5, 1, 1) = 13


Alright, let's hope for something good.

stats: 4d6 ⇒ (1, 1, 6, 5) = 13
stats: 4d6 ⇒ (4, 5, 4, 6) = 19
stats: 4d6 ⇒ (1, 6, 4, 3) = 14
stats: 4d6 ⇒ (5, 3, 6, 2) = 16
stats: 4d6 ⇒ (1, 6, 5, 5) = 17
stats: 4d6 ⇒ (6, 1, 2, 6) = 15


Okay so looks like

Candycuey1 - 14(+2), 16(+3), 9(-1), 9(-1), 14(+2), 11(+0) that's +5 unfortunately, I was kind of hoping it's be +4 so I wrote it out to see

Joel is probably not lost - 12, 15, 13, 14, 16, 14, you're just lucky


That's probably the worst roll for a character I've ever had loll


Stat: 4d6 - 1 ⇒ (4, 1, 3, 4) - 1 = 11
Stat: 4d6 - 2 ⇒ (2, 4, 4, 6) - 2 = 14
Stat: 4d6 - 1 ⇒ (1, 6, 6, 2) - 1 = 14
Stat: 4d6 - 2 ⇒ (2, 6, 2, 4) - 2 = 12
Stat: 4d6 - 3 ⇒ (6, 4, 5, 3) - 3 = 15
Stat: 4d6 - 4 ⇒ (4, 5, 5, 5) - 4 = 15


Stat 1: : 4d6 ⇒ (6, 3, 5, 2) = 16
Stat 2: : 4d6 ⇒ (2, 4, 6, 2) = 14
Stat 3: : 4d6 ⇒ (4, 1, 4, 6) = 15
Stat 4: : 4d6 ⇒ (2, 2, 2, 3) = 9
Stat 5: : 4d6 ⇒ (2, 5, 6, 2) = 15
Stat 6: : 4d6 ⇒ (5, 3, 3, 1) = 12

take 2 re-roll because total modifier is +4

Stat 1: : 4d6 ⇒ (1, 1, 4, 5) = 11
Stat 2: : 4d6 ⇒ (1, 4, 4, 1) = 10
Stat 3: : 4d6 ⇒ (6, 4, 4, 5) = 19
Stat 4: : 4d6 ⇒ (3, 3, 4, 2) = 12
Stat 5: : 4d6 ⇒ (3, 2, 4, 3) = 12
Stat 6: : 4d6 ⇒ (5, 2, 4, 5) = 16

take 3 re-roll because total modifier is +3

its only getting worse

Stat 1: : 4d6 ⇒ (3, 3, 4, 5) = 15
Stat 2: : 4d6 ⇒ (4, 5, 6, 1) = 16
Stat 3: : 4d6 ⇒ (3, 1, 5, 1) = 10
Stat 4: : 4d6 ⇒ (6, 5, 4, 5) = 20
Stat 5: : 4d6 ⇒ (2, 3, 5, 4) = 14
Stat 6: : 4d6 ⇒ (2, 4, 2, 5) = 13

and the stat array is:

12 15 9 16 12 11
+1 +2 -1 +3 +1 0


I think I got the character in the profile for this alias correctly, let me know if anything is missing.


Hello World.


sssshhhhh:
I FINISHED MY CHARACTER!!!!!!


I'm going to go through everyone's profiles and make suggestions for what to include to make every ones life easier (but mainly mine hehe)

Here's Sterling Silvertongues

[put some back story 1-2 paragraphs up here. I'll use it]

[.b]Halfling Sorcerer [/b]
CN Small humanoid (halfling)
Init +5; Senses Perception +4
[.b]DEFENSE[/b]
AC 15, touch 14, flat-footed (12)
hp (9)
Fort +3, Ref +5, Will +6
[.b]OFFENSE[/b]
Speed 30 ft.
Melee +1 add your weapon stuff here ie Longword +1 (1d8+stuff 19-20/x2)
Ranged +4

Spells Prepared (CL 1st; concentration +4)
1st (DC 15)— 2 Please include both your # of spells known and # spells per day ie 1st (Known ??, ??/day, DC 15)
-Forced quiet
-Sleep
0 (DC 14)— 4
-Acid splash
-Detect Magic
-Mage hand
-Open/close
[.b]STATISTICS[/b]
Str 10, Dex 17, Con 14, Int 13, Wis 14, Cha 18
Base Atk +0; CMB +1; CMD 14
Feats (1) Fleet
Traits (1) Reactionary
Skills(3) Bluff +8, Knowledge Arcana +5, Spellcraft +5
Languages(2) Common, Halfling

Include your list of gear here too


Mahkah - It looks like you only need to add in your weapon stats like in Silvertongues above

Everyone - list the number of ranks invested in your skills ie Stealth +8 (1 rank), makes it easier in case I need to make a roll for you


Here I am


I still need to get some equiptment


Here's you review Vreni

Human Slayer
LN Medium humanoid (human)
Init +3; Senses Perception +3
DEFENSE
AC 17 , touch 10, flat-footed (13)
hp (12)
Fort +4, Ref +5, Will +1
OFFENSE
Speed 30 ft.
Melee +4 Put weapon specs here as per Joels char sheet suggestion
Ranged +4
STATISTICS
Str 16, Dex 16, Con 14, Int 11, Wis 9, Cha 9
Base Atk +1; CMB +4; CMD 17
Equipment
Weapons (x2 Daggers +5 AB 1d4 19-20x2 10ft P or S)
Armour (Studded Leather +3 -1 skill penalty)
Feats (Studied Target, Track, Weapon Focus, Iron Will) Studied target and track are not feats, they are Special Qualities given to you by the Slayer class that you automatically get for being first level, so choose two more feats
Traits (Know thy Enemy, Rich Parents) Know thy Enemy (did you get this from D20pfsrd? its Knowing the Enemy in Ultimate Campaign), requires you to have the Favoured Enemy class feature so its of no use to you unless you get that some how.
Drawback (Paranoid)
Skills(Acrobatics +7, Intimidate +3, Knowledge Local +4, Perception +3, Stealth +7, Survival +3, Sense Motive +3, Knowledge Nobility +5)
Languages(??) Common
SQ - Studied Target, Track Add a line that says SQ for Special Qualities and list your class abilities here
GP 900

Other things - please put the number of ranks beside your skills so Perception +3 (1 rank)

FOR EVERYONE

Some confusion by my lack of explanation on how the AC line works.
Do it as below

AC 17 , touch 10, flat-footed 13 (+3 armor, +4 dex)

if you list the bonuses to the right in brackets its much easier to use


Okay so it looks like everyone's characters are coming along. If you can put some backstory in the aliases for me to work with. I plan on starting the game this Sunday December 11. I will open up the Discussion thread now to talk more about the game and game play will open on the sunday.

Just remember to keep character building stuff here for now.


stat 1: 4d6 ⇒ (4, 2, 4, 1) = 11 =10
stat 2: 4d6 ⇒ (6, 5, 5, 6) = 22 =17
stat 3: 4d6 ⇒ (2, 3, 6, 1) = 12 =11
stat 4: 4d6 ⇒ (6, 2, 4, 1) = 13 =12
stat 5: 4d6 ⇒ (6, 2, 4, 2) = 14 =12
stat 6: 4d6 ⇒ (1, 2, 3, 4) = 10 =9

Incredibly okay.


stat 1: 4d6 ⇒ (3, 6, 1, 3) = 13 = 12 (+1)
stat 2: 4d6 ⇒ (3, 3, 4, 2) = 12 = 10 ( 0)
stat 3: 4d6 ⇒ (4, 6, 5, 1) = 16 = 15 (+2)
stat 4: 4d6 ⇒ (6, 2, 1, 4) = 13 = 13 (+1)
stat 5: 4d6 ⇒ (1, 3, 1, 4) = 9 = 8 (-1)
stat 6: 4d6 ⇒ (4, 4, 4, 6) = 18 = 14 (+2)

Meh


Look like you're going with the second one. You can make a decent monk out of it.


I would have and then I got interested in bows.

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