
DM Rostam |

To post here you will need to make an account, and you should probably make an alias inside that account for your character. Get a hold of me if you need help doing this.
So for this campaign, I'd like everyone to discuss what type of criminal organization they want to be apart of. The entire group must be apart of the same one of course.
Character buildings is the standard 4d6 drop the lowest, with the house rules all being on my campaign wiki like normal. Roll your stats here using the dice function. You can look at how to do that in the "How to format your text" menu below the comment box, but the syntax for it is
[dice="Roll Name"]1dX+#[/dice..]
Just add in a name, a type of die to roll and your bonus to the roll. Make sure to remove the '..' after dice in the end comment to actually roll.
In addition to the house rules, I also have some information about the city of Neuwold up on the wiki. Your organization is called The Enlisted.

DM Rostam |

Here is the stat block template, just remove the '..' in all the [/b..] to make it bold when you put it in your aliases profiles
[b]Race and Class here[/b..]
LN Medium humanoid (human)
Init +; Senses Perception +
[b]DEFENSE[/b..]
AC , touch , flat-footed ()
hp ()
Fort +, Ref +, Will +
[b]OFFENSE[/b..]
Speed 30 ft.
Melee
Ranged
Spells Prepared (CL 1st; concentration +??)
1st (DC ??)—
0 (DC ??)—
Domain Destruction(Rage)
[b]STATISTICS[/b..]
Str 8, Dex 18, Con 14, Int 11, Wis 14, Cha 22
Base Atk +4; CMB +3; CMD 18
Feats (3)
Traits (2)
Skills(??)
Languages(??) Common

DM Rostam |

Okay so instructions on how to make a new alias once you have signed up.
Go to "My Account" at the top of the page. Once in there, find the area on the page marked "Messageboard Aliases" and hit the "New Alias" button.
Just a note, that you can change the alias name/delete the alias until you have posted 10 times, after that it is permanent. The image for the alias can be changed whenever.

Leduck |
Stat 1: : 4d6 ⇒ (6, 3, 5, 2) = 16
Stat 2: : 4d6 ⇒ (2, 4, 6, 2) = 14
Stat 3: : 4d6 ⇒ (4, 1, 4, 6) = 15
Stat 4: : 4d6 ⇒ (2, 2, 2, 3) = 9
Stat 5: : 4d6 ⇒ (2, 5, 6, 2) = 15
Stat 6: : 4d6 ⇒ (5, 3, 3, 1) = 12
take 2 re-roll because total modifier is +4
Stat 1: : 4d6 ⇒ (1, 1, 4, 5) = 11
Stat 2: : 4d6 ⇒ (1, 4, 4, 1) = 10
Stat 3: : 4d6 ⇒ (6, 4, 4, 5) = 19
Stat 4: : 4d6 ⇒ (3, 3, 4, 2) = 12
Stat 5: : 4d6 ⇒ (3, 2, 4, 3) = 12
Stat 6: : 4d6 ⇒ (5, 2, 4, 5) = 16
take 3 re-roll because total modifier is +3
its only getting worse
Stat 1: : 4d6 ⇒ (3, 3, 4, 5) = 15
Stat 2: : 4d6 ⇒ (4, 5, 6, 1) = 16
Stat 3: : 4d6 ⇒ (3, 1, 5, 1) = 10
Stat 4: : 4d6 ⇒ (6, 5, 4, 5) = 20
Stat 5: : 4d6 ⇒ (2, 3, 5, 4) = 14
Stat 6: : 4d6 ⇒ (2, 4, 2, 5) = 13
and the stat array is:
12 15 9 16 12 11
+1 +2 -1 +3 +1 0

DM Rostam |

I'm going to go through everyone's profiles and make suggestions for what to include to make every ones life easier (but mainly mine hehe)
Here's Sterling Silvertongues
[put some back story 1-2 paragraphs up here. I'll use it]
[.b]Halfling Sorcerer [/b]
CN Small humanoid (halfling)
Init +5; Senses Perception +4
[.b]DEFENSE[/b]
AC 15, touch 14, flat-footed (12)
hp (9)
Fort +3, Ref +5, Will +6
[.b]OFFENSE[/b]
Speed 30 ft.
Melee +1 add your weapon stuff here ie Longword +1 (1d8+stuff 19-20/x2)
Ranged +4
Spells Prepared (CL 1st; concentration +4)
1st (DC 15)— 2 Please include both your # of spells known and # spells per day ie 1st (Known ??, ??/day, DC 15)
-Forced quiet
-Sleep
0 (DC 14)— 4
-Acid splash
-Detect Magic
-Mage hand
-Open/close
[.b]STATISTICS[/b]
Str 10, Dex 17, Con 14, Int 13, Wis 14, Cha 18
Base Atk +0; CMB +1; CMD 14
Feats (1) Fleet
Traits (1) Reactionary
Skills(3) Bluff +8, Knowledge Arcana +5, Spellcraft +5
Languages(2) Common, Halfling
Include your list of gear here too

DM Rostam |

Here's you review Vreni
Human Slayer
LN Medium humanoid (human)
Init +3; Senses Perception +3
DEFENSE
AC 17 , touch 10, flat-footed (13)
hp (12)
Fort +4, Ref +5, Will +1
OFFENSE
Speed 30 ft.
Melee +4 Put weapon specs here as per Joels char sheet suggestion
Ranged +4
STATISTICS
Str 16, Dex 16, Con 14, Int 11, Wis 9, Cha 9
Base Atk +1; CMB +4; CMD 17
Equipment
Weapons (x2 Daggers +5 AB 1d4 19-20x2 10ft P or S)
Armour (Studded Leather +3 -1 skill penalty)
Feats (Studied Target, Track, Weapon Focus, Iron Will) Studied target and track are not feats, they are Special Qualities given to you by the Slayer class that you automatically get for being first level, so choose two more feats
Traits (Know thy Enemy, Rich Parents) Know thy Enemy (did you get this from D20pfsrd? its Knowing the Enemy in Ultimate Campaign), requires you to have the Favoured Enemy class feature so its of no use to you unless you get that some how.
Drawback (Paranoid)
Skills(Acrobatics +7, Intimidate +3, Knowledge Local +4, Perception +3, Stealth +7, Survival +3, Sense Motive +3, Knowledge Nobility +5)
Languages(??) Common
SQ - Studied Target, Track Add a line that says SQ for Special Qualities and list your class abilities here
GP 900
Other things - please put the number of ranks beside your skills so Perception +3 (1 rank)
FOR EVERYONE
Some confusion by my lack of explanation on how the AC line works.
Do it as below
AC 17 , touch 10, flat-footed 13 (+3 armor, +4 dex)
if you list the bonuses to the right in brackets its much easier to use

DM Rostam |

Okay so it looks like everyone's characters are coming along. If you can put some backstory in the aliases for me to work with. I plan on starting the game this Sunday December 11. I will open up the Discussion thread now to talk more about the game and game play will open on the sunday.
Just remember to keep character building stuff here for now.