
DM Rostam |

Kinda figured. Also, you aren't flanking in this instance. You only flank inf you are directly opposite or can draw a line from the center of your square through opposing sides of your enemy to the center of your ally (generally only a concern for reach weapon flanking).\
EDIT - I'll also note that you can edit a post for the first hour after you make it so you can just change the text next time if you want.

DM Rostam |

So given how this combat has gone, I would like to try something to speed the next one up if you guys are okay with it.
New Idea - The surprise round would happen as normal. Then once the surprise round is over it turns in to Players go Enemies go, with a few exceptions for significant encounters. To decide who goes first in round 1 I would average the initiative rolls from each side.
So the opening of combat would go something like this:
-----
Surprise Round Order
Mahkah---18
Enemy 1--15
Eva------14
Sterling-13
Enemy 2--9
Enemy 3--7
Vreni----6
Party Average = (18+14+13+6)/4 = 12.75
Enemy Average = (15+9+7)/3 = 10.33
Round 1 Order
Party
Enemies
------
It would definitely speed up combat once we get through the surprise round and I think that would help the game out more than the downsides would hurt it.
Downsides (My thoughts on each are in bracketed italics)
In the surprise round you only get a move or standard action, this makes it take a lot more luck to get off an important spell before all of the enemies close. (Not sure if this is a bad downside yet)
Perception becomes more important so that you can act in the surprise round before enemies close. (I think I would alter a rule or something so that perception only affects the distance at which the encounter takes place, not if you can act.)
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If everyone could tell me what they think that'd be great

DM Rostam |

I like the initiative change. only getting a move or standard action in the surprise round really sucks for a slayer/assassin like me though.
In normal pathfinder you only get a move or standard action in a surprise round, so that is unchanged. (Figured I would clarify that since you might not know)
The main drawback part that there is a lower chance of actions before closing to melee for the side that goes second in round 1 since the initiative order is not staggered. (This is the drawback I was addressing, not the move/standard action part)

DM Rostam |

Eva is right. You only get to make one attack of opportunity when an enemy moves, not one per each square they move or use all of your attacks of opportunity at once. You also only make a single attack, not one for each weapon in hand (you can't two weapon fight for attacks of opportunity). I covered a few extra things than what happened here but figured I'd cover some extra stuff.
If you have any questions about it or want it explained better feel free to ask.

DM Rostam |

Copied from another PbP I'm in -
Because this is a PbP, we have the opportunity to use neat scripts and that sort of thing for different languages. For this campaign, we will use those languages that can be found in Google Translate. When doing so, for audible speech, use the Latin-alphabet phonetic translation (typically found underneath the box in which the script translation appears) so that we can read what it sounds like. If, however, the conversation is telepathic, mental, or if the words are physically written down, use the language's own script, if it has something else (Arabic, the Cyrillic alphabet, etc.), which is usually found inside the translation box.
Taldan is the 'Common' trade tongue, pretty much everyone uses it, therefore we use English.
Azlanti ==> Latin
Varisian ==> Spanish
Chelaxian ==> Italian
Garundi ==> Hebrew
Keleshite ==> Arabic
Hallit ==> Russian
Mwangi (Polyglot, I guess?) ==> Sesotho
Mwangi-related ==> Igbo
Shoanti ==> German
Ulfen ==> Norwegian
Vudrani ==> Punjabi
Osiriani ==> Amharic
Skald ==> Icelandic
Tien (Tian-Shu, Lung Wa)==> Chinese Traditional
Dan (Tian-Dan, Xa Hoi) ==> Myanmar
Dtang (Tian-Dtang, Dtang Ma) ==> Vietnamese
Hon-La (Tian-La, Hongal) ==> Mongolian
Hwan (Tian-Hwan, Hwanggot) ==> Korean
Minatan (Tian-Sing, Minata) ==> Indonesian
Minkaian (Tian-Min, Minkai) ==> Japanese
Druidic ==> Welsh
Elvish ==> Bengali
Dwarves ==> Ukranian
Gnomes ==> Armenian
Halfling ==> Greek
Draconic ==> Macedonian
Orc ==> Czech
Goblin ==> Estonian
Gnoll ==> Kyrgyz
Giant ==> Yiddish
Ettin ==> Haitian Creole
Lizardfolk (or some reptilian race) ==> Telugu.
Sylvan ==> Gujarati
First Speech ==> Persian
Terran ==> Maori
Ignan ==> Nepali
Auran ==> Uzbek
Aquan ==> Lao
Aklo ==> Basque
Orvian ==> Malagasy
Celestial ==> Scots Gaelic
Abyssal ==> Yoruba
Daemonic ==> Marathi
Infernal ==> Javanese
Protean ==> Esperanto

DM Rostam |

Whoops read that wrong. And yes you can try an acrobatics check to move through a creatures threatened spaces or through its own space.
Here is the link to the acrobatics page Link
You can look at how the DCs are made and be better able to judge your ability to make them. Characters should have a good idea of what they're capable of, so feel free to read up on how any of the DCs for stuff are calculated.

DM Rostam |

Here is the XP table for this game. Since 1 GP = 1 XP its just the wealth by level table. Whenever you level up please let me know.
2........1,000 gp
3 ........3,000 gp
4 ........6,000 gp
5 ........10,500 gp
6 ........16,000 gp
7 ........23,500 gp
8 ........33,000 gp
9 ........46,000 gp
10 .......62,000 gp
11 .......82,000 gp
12 .......108,000 gp
13 .......140,000 gp
14 .......185,000 gp
15 .......240,000 gp
16 .......315,000 gp
17 .......410,000 gp
18 .......530,000 gp
19 .......685,000 gp
20 .......880,000 gp

Vreni Winthrop |

Where about's is the cult of Panacea? we should probably decide whether Vreni is still a member or not. I was thinking she still would be but I'm not sure what her responsibilities would be as a member.

DM Rostam |

Yes, earned money only. Basically just count what I tell you to when I give you XP, I just showed the table so that you'd know when you would gain levels.
Winthrop Manor would be in the Noble's district, so the area would be regularly patrolled by the City Guard under normal circumstances and is now likely also patrolled by the Hell Knights. Actual Manor Guards would number around 8 to 20 as per most nobles houses.
Most nobles would also have the services of a level 2 to 5 wizard/sorcerer/cleric at their disposal. The caster may not be a live in member of the estate but they likely cast long duration protective or observation magics on the estates.
As for the cult of Panacea, you could not openly worship her in the streets, it would be a very underground religion. What the cult does exactly I would prefer to work out between the two if us.
Also, I want to confirm you want to be a MEMBER of the Cult and not just a WORSHIPER of Panacea. As a worshiper you could go to the location of the cult, pray, purchase/sell services to the cult etc. As a member of the cult you would have duties to perform, most likely poisonings, assassination, framings, etc. You would also have a form of dues to pay. In return the cult would supply you with items, payments etc.
So if you want to be a cultist send me a frame work for how you think they would work. And note that this would be A cult of Panacea not THE cult of Panacea. There are many religions per god in my world.

Vreni Winthrop |


DM Rostam |

@Sterling - So far I have assumed the money will be split equally after selling the onyx stones and items from the thieves you killed.
But it may not always get split evenly or one of you may pick up some extra loot along the way or something.
The main reason that I divide up the gold as XP and tell you is that I am not keeping track of how much I am giving as a running tally. Its easier for me to simply tell you what you earn as you earn it and have you guys track it. If you guys would prefer to simply level up together then only one person need track the gold earned at tell me when you guys hit 4 x the amount listed in the table above.
I'll leave it up to you four how you want to do the leveling. I would suggest using a google sheet to track all the loot and record the post # I give it to you in so its easy to keep track of.

DM Rostam |

I am pretty busy this week which works well for you four as its a planning session at this point.
If you have any questions about locations/people/potential targets then ask away so I only have to create what you are interested in. Also I will let you know general difficulty based on knowledge rolls and the like to you don't go somewhere too too difficult. Your characters would know what they couldn't handle in my opinion.
Good luck planning

DM Rostam |

Here is the result of the knowledge rolls:
The two of you (Eva and Vreni), can think up a few dozen places that might be sufficiently low security for you to attempt a heist on in the Noble District. The closest ones are along the east side of the wall near where the safe house is. (The poorer nobles live along the wall)
By "poorer" noble I mean they still own land outside the city, but they can not generally hold significant parties/events and most of their wealth is in assets and not gold hidden in a vault. They do however have the requisite jewelry, clothing, weapons, and other assorted 'status' items to not shame themselves.
These 'poor' nobles also generally have 2-4 guards on during the night shift and 1-2 during the day shift. They will definitely not have an on staff caster thought hey will still be able to afford the spell casting services of level 1 to 3 spells, with an occasional (once every 15-20 years) saving for making some of those spells permanent.

Mahkah |

sorry I haven't been posting been very busy with work and reports to write as well as all the preparations for leaving Japan so give it a few more days and I'll go back and start posting and contributing again

Mahkah |

Sorry for the long stop in posts at first it was because of transitioning back to western life but that took about a week after that in truth it was just breath of the Wild to fun to stop but I'm back and have read through all the game posts so I should be able to contribute(sorry for making you take my actions Rostam)

Mahkah |

trying to get a grasp of the combat map and heights in a 3d space do you think you could make a legend for the colours so I know what I can get a better Idea of What I am looking at? I know it would likely make sense had I been looking at it the whole time but I can't make heads or tails out of it and how it would be represented in 3d space for the walls and such

DM Rostam |

I updated the map with a legend. I also changed the numbers in the top right hand corners of each building from the 'height of the buildings in stories' to the 'height of the buildings in feet'. That should make it easier to conceptualize the height differences.
I also included a number on the wall to indicate that the wall is 10 feet high.
I will also be referring to buildings as being in the square that their elevation is written in, so as not to have to give ranges of cells.
@Mahkah - You feel you would probably be out of sight behind the 25' high building at U13.
Oh an I didn't put it on the map but G1-G4 are guards you can see.

DM Rostam |

@Vreni - For critical hits in pathfinder you have to roll a second attack roll to confirm it, they don't auto-crit like in 5th edition. You also roll damage and add non-precision bonuses twice.
Example vs AC 10:
Attack Roll: 1d20 + 10 ⇒ (1) + 10 = 11 My weapon apparently has a crit range of 1-20 haha
Damage: 1d8 + 3 + 1d6 ⇒ (6) + 3 + (5) = 14 -- +3 is from strength, +1d6 from sneak attack
Seeing that I crit (yay for DM fiat, crit on a 1!!) I roll the attack roll again vs AC 10. If the attack hits I roll not precision damage again (sneak attack is precision damage).
Attack roll to confirm: 1d20 + 10 ⇒ (20) + 10 = 30
crit damage: 1d8 + 3 ⇒ (5) + 3 = 8
And I make liberal use of the preview button to check the numbers the whole time haha. The edit window sucks.

DM Rostam |

@Ravyn - Your stat block looks good, just two things:
1 - Since you have no strength bonus you might want to swap the composite longbow for a regular longbow. It will save you 25 gp.
2 - Your light load is 33 lbs so even though you're in light armor you will be slowed by your gear. I would suggest leaving some in the safe house.

Rayvn Faux |

Lol, my bad. I put stats in before fixing them later and the other stuff reflects that. I have 14 str, and am under my load, I have kept track and updated my stats appropriately now to what they actually are.

DM Rostam |

I updated the experience page without mentioning here. I have decided to do group XP, so I will keep track of the gold earned and post your XP in the campaign tab for you to see. The levels are in the spoiler in the campaign tab. For the online game its definitely easier this way than individual XP.