Necessary Evil GM |
Drone8 is completely destroyed creating a large crater in the ground where it once stood!
Drone5 shoots at Touche.
shooting: 1d8 ⇒ 8
The shot goes right through Touche unable to injure him in his Incorporeal form.
Drone11 shoots at Steven.
shooting: 1d8 ⇒ 3
Miss.
Done9 shoots at Eclipse.
shooting: 1d8 ⇒ 6
damage: 3d6 ⇒ (1, 5, 3) = 9
The shot bounces off Eclipse force field.
Necessary Evil GM |
Drone3 shoots down at Drone11.
Touche assuming you want it to shoot since they didn't agree to your plan and not to hold up combat.
shooting: 1d8 ⇒ 6
damage: 3d6 ⇒ (6, 5, 1) = 12
Drone11 is destroyed!
Round 3!
Eclipse: As
Drone11: Ah (Destroyed)
Touche: Kh
Drone9: Jd
Drone3: 8s (Under Touche Control)
Drone6: 8h (In building)
Drone5: 8d
Drone12: 6s (In building)
Drone10: 5c (In building)
Steven: 3d
10 cards dealt, 27 cards left in deck.
Necessary Evil GM |
Drone9 shoots at Drone3 which Touche is controlling.
shooting: 1d8 ⇒ 7
damage: 3d6 ⇒ (2, 2, 6) = 10
Drone3 is shaken by the blast!
Drone3 spirit check to become unshaken.
spirit: 1d6 ⇒ 3
Fail.
Drone6 sees Eclipse enter the building and shoots at him.
shooting: 1d8 ⇒ 7
damage: 3d6 ⇒ (3, 2, 3) = 8
The blast bounces of Eclipse force shield.
Drone5 shoots at Drone3 to try and finish the job.
shooting: 1d8 ⇒ 5
damage: 3d6 ⇒ (6, 3, 2) = 11
explode: 1d6 ⇒ 6
explode: 1d6 ⇒ 3
Drone3 is destroyed!
Drone12 sees Eclipse and shoots at him as well.
shooting: 1d8 ⇒ 4
damage: 3d6 ⇒ (2, 4, 6) = 12
explode: 1d6 ⇒ 5
Eclipse is shaken with 1 wound!
You could spend a Bennie immediately to roll soak (vigor) if you succeed wound is gone and not shaken.
Drone10 moves up to the roof where Steven and Touche are.
Round 3!
Eclipse: As (inside building - Shaken/1 Wound)
Touche: Kh (on roof)
Drone9: Jd (outside building)
Drone6: 8h (in building)
Drone5: 8d (outside building)
Drone12: 6s (in building)
Drone10: 5c (on roof)
Steven: 3d
10 cards dealt, 27 cards left in deck.
Necessary Evil GM |
Eclipse is able to absorb the damage from the blast shrugging off the damage!
Steven Explode Damage: 1d6 ⇒ 6
Steven Explode Damage: 1d6 ⇒ 2
Drone5 is blasted into tiny little bits by Steven's Eldrich powers!
Round 4!
Touche: Ks (on roof)
Drone6: 9h (in building)
Drone12: 9d (in building)
Steven: 7d (on roof)
Eclipse: 6h (in building)
Drone9: 2d (outside building)
Drone10: 2c (on roof)
7 cards dealt, 20 cards left in deck.
Necessary Evil GM |
Drone9 Opposed Smarts: 1d4 ⇒ 2
Touche now has control of Drone9!
Drone6 shoots at Eclipse.
shooting: 1d8 ⇒ 3
Miss!
Drone12 shoots at Eclipse.
shooting: 1d8 ⇒ 5
damage: 3d6 ⇒ (1, 4, 1) = 6
The blast does not penetrate his force field!
Round 4!
Touche: Ks (on roof)
Drone6: 9h (in building)
Drone12: 9d (in building)
Steven: 7d (on roof)
Eclipse: 6h (in building)
Drone9: 2d (Touche has control - outside building)
Drone10: 2c (Touche has control - on roof)
7 cards dealt, 20 cards left in deck.
Steven the 2 drones that are in sight of you appear to be under Touche's control. Your fly speed is same as ground speed right now so would take up your entire round to get inside the building to where Eclipse is. Touche remember you need to be in range of them to hear your commands since you don't have telepathy for them to do what you wish. I'm not making them do resisted smarts checks since they are lowly Drones to attack the other Drones.
Steven Dweomerkeeper |
Steven lands but does not yet enter the building, seeing as Eclipse is injured he will call upon the power of the Infernal Arts to switch powers.
I am swapping out 2 Flight for 2 Healing. Retaining the Ranged Attack and Increased Stats Powers. Then I will enter the building.
Spirit 1d12 ⇒ 5
Wild 1d6 ⇒ 4
Necessary Evil GM |
Eclipse actually was able to absorb all the damage with his soak rolls.
Drone9 stands confused outside the building on the ground floor.
Drone10 stands behind Touche awaiting orders as there is no one to shoot.
Round 5!
Touche: !!s (That's a joker, you get +2 on all actions this round and can act whenever you want! Your on the roof still)
Drone6: As (in building)
Eclipse: Kd (in building)
Steven: 6s (on roof)
Drone10: 4d (on roof - touche has control)
Drone9: 4c (outside building ground level - touche has control)
Necessary Evil GM |
Drone6 shoots at Eclipse again!
shooting: 1d8 ⇒ 5
damage: 3d6 ⇒ (6, 5, 6) = 17
explode: 2d6 ⇒ (3, 3) = 6
This must of been a super charged blast as it shoots right through Eclipse force field and smashes into his body with extreme force!
You have taken more than three wounds and will be incapacitated unless you use your last bennie to attempt a soak roll. If you fail your soak roll you must make an Incapacitate Vigor test to determine what happens. The Incapacitate Vigor test will be at -3 if you fail your soak.
Guess it is good Steven took healing power.
Necessary Evil GM |
Your able to absorb some of the damage.
Your currently at Shaken with 2 wounds. All your rolls are at -2 right now with 2 wounds and need to make a Spirit check at -2 (including your wild die) to become unshaken. If you fail you still get a free action.
Round 5!
Touche: !!s (That's a joker, you get +2 on all actions this round and can act whenever you want! Your on the roof still)
Drone6: As (in building)
Eclipse: Kd (in building)
Steven: 6s (on roof)
Drone10: 4d (on roof - touche has control)
Drone9: 4c (outside building ground level - touche has control)
Necessary Evil GM |
The test is your spirit minus the victims wounds so it's Spirit -2 right now. That is a failure you can spend bennie to re-roll. You need a 4 to remove one wound and 8 to remove both. You will get a level of fatigue from doing this which lasts 24 hrs and puts you at -1 on all rolls after this is done.
Necessary Evil GM |
Your spirit is only d10 buddy!
Stephen spirit: 1d10 - 2 ⇒ (6) - 2 = 4
Steven's healing power surges through Eclipse knitting some of the wounds he just took!
Eclipse your Shaken with 1 wound now so only -1 on rolls.
Drone10 and Drone9 move into the building this round.
Round 6!
Touche: !!h (on roof, that's another JOKER for you +2 on all skill rolls)
Eclipse: Ad (in building, Shaken, 1 wound)
Drone6: 10s (in building)
Drone9: 9s (under touche control - in building)
Steven: 9h (in building, 1 fatigue)
Drone10: 4h (under touche control - in building)
6 cards dealt, 48 cards left in deck.
Necessary Evil GM |
drone smarts: 1d4 ⇒ 2
Touche gains control of the last drone.
Going to house rule mind control you can only control # of people up to the die of your smarts. So you have d10 smarts that's 4 people.
All the enemies appear to be destroyed or under Touche's control now. Ecrips still looks hurt and Steven a bit drained from using his healing touch. You all realize you do not have a lot of time. These were just the scrubs left behind when the real guards went out to the incident. What do you all do?
Necessary Evil GM |
The Drone beings to walk toward the cell blocks. Mindjack is easily spotted in in the third, right hand cell. Sitting in the cell directly opposite him is a young woman with odd spots on her face and hands, a mutant of some sort no doubt. Mindjack is tall and lean with sandy blond hair and hazel eyes.
There are other prisoners begging to be released as you pass them but you realize you do not have much time.
"We do not have access to open the cells only the K’tharen do." the drone tells Touche.
Necessary Evil GM |
Mindjack looks to be drained. He has nullifiers on him which may be why he looks so down. You can hear other prisoners begin to yell for you guys to release them as well as you stand before Mindjack's cell.
You guys basically got a few mins before the main force returns you know and if they get back here before your out you probably won't make it.
Necessary Evil GM |
Don't forget to re-roll max die rolls. ie your spirit d10 should be re-rolled, your wild die d6 should be re-rolled. You know your powers won't work on the Nullifier. The locks will be at a -4 due to V'sori technology but you still succeed.
You all see Steven wiggle his fingers and speak some strange language and then there is a little fizzle pop and the locks on the door short circuit and the door seal breaks!
Mindjack sluggishly walks out of the Cell.
"Thanks. How are we getting out of here?"
Valerie looks very thankful and stands with your group.
You can hear others yelling for them to be released but time is running out.
You have a few rounds before the main force will be back and you need to get out to the courtyard to where destruction is supposed to pick you guys up.
Necessary Evil GM |
Your group makes it's way to the center of the compound as Dr. Destruction instructed and you see his carrier swoop back down. There are 3 blasts immediately from the carrier that incinerate the 3 drones that Touche had under control.
"No V'sori drones aboard." one of the henchmen say.
The doctor sneers as he sees you have another prisoner with you (Valerie).
"Look at the villains playing the hero! How disappointing. I don’t suppose you bothered to check if she is even actually useful?"
The carrier takes off as quickly as it landed and soars off into the night sky as soon as everyone is aboard.