Necessary Evil (Inactive)

Game Master Nethru


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Steven cocks his head, "Probably? I would say definitely. Sure, why not. Eclipse seems to think it is a good idea and he seems to have a good head for this stuff. He can take the lead I will follow".


Touche returns to collect his team

clap clap

"Team touche lets go we have work to do nah mean. So say bye to your girlfriend "

touche walks off in a hurry again mumbling to himself


Eclipse Dark watches Touche walk away again.

"That guy is dangerously delusional."

He turns back to Valerie and takes the comm link, slipping it into a pocket.

"Your mission, should you choose to accept it, is to find out where the V'Sori are mustered, and where they're keeping their armory. Our first action is going to be to liberate some of their high tech weapons and armor to outfit your troops. We can't fight them if we can't hurt them. When you find out, call us, and we'll make a plan to hit it. Hard."

He looks between Steven and Valerie.

"Sound like a plan?"


"Sounds really dangerous which is not why I signed on for this but I suppose I have little choice in the matter. Let's get rid of these Damm invaders and we can let the good times roll"


Some distance away you see touche waving his arms to get his troops to follow. It looks like he is saying some @$!# but you cant comprehend any of it but the last two words you are sure he mouth the words nah mean


FYI Touche took 1PP for a lair so you guys have a decent hideout now.

A few days pass without any word from Dr Destruction. The streets seem quite until you get a ping from Valerie.

"There a cult taking out supers in your area. I lost a lot of men finding this out. There is a hybrid named Davros, a master psionicist who seems to be working for the V'sori taking out your people. He has some drones under his control with a small army of followers. One of my men saw them talking about hitting your group next. Probably best if you drop them first before they strike out at you. I'm sending you the location my guys found where they were last."

You receive a location and it's only a few blocks from Touche's lair. Way to close to home.


Touche shrugs while receiving the transmission about the supers getting bodied. Yet hearing that they are gunning for his super secret high rise pent house lair touche jumps nearly spilling the eggs he is cooking in a pan. Turning off his stove throwing his #1 super villian apron to the side given to him by his 4th underlin who blew up in an experiment gone right he races to his living room. Jumping into his lazy-boy chair.

"Everyone follow me to the Che'cave nah mean " kicking back touche drops into a 120ft drop slide into an underground cave and gets ready for war


Eclipse Dark heads directly for the location of the V'sori, and waits for the others to arrive. He contacts Valerie on the comm.

"Have a team standing by to take what we get back to your base for distribution to your troops."


Steven summons forth mystical energies to do battle.

Retain - Armor (2) for a 3 Rating.
Ranged Attack (2) 2d6 Damage.
Super Attribute (2) Agility to 1d10.

He then slides down Touche's crazy slide landing next to the madman although it appears Steven is the true madman allowing him to drive.


Did you mean you wanted super skill 2 for Shooting 1d12? You need shooting for ranged attack to be useful else you will only be doing d4 shooting and d6 wide.


Then yes. I looked back in the thread and thought Agility was what I needed. So d12 for Shooting it is!


Touche fasten the clasps on his super suit, grabs his Hero Killer holstering it to his side. Now to find a ride. Pressing a button on his lone computer checking the parking garage surveillance camera. Touche finds a vehicle to apprehend.... running to his elevator they are lifted to a dark corner of the garage taped off for construction. With the security camera system set up to run the last 30 mins and lights turned low to a minimum they have their pick of the lot

"hmmm not this one, thats an ugly color, AHA! This will do nicely nah mean"

Touche ghosts into a car and fiddles at some switches brining the car to life. Opening the doors for steven.

Electronics: 1d6 ⇒ 1
Wild Die: 1d6 ⇒ 2


Touche' fails in trying to hotwire the car and the alarm kicks in like a siren!


1d6 ⇒ 6

1d6 ⇒ 3 wild die

"We have to get the fuq outta here, NAH MEAN!"
the tire comes to life as they peel out of the garage

at the scene:

... Touche Rounds the corner as if hes the target of a high speed chase, the car is currently up on two wheels until it comes to a stop deciding by a slight margin to land back on four instead of flipping on the roof. Popping out the window touche has arrive

"TOUCHE THE ALL POWERFUL HAS ARRIVED TREMBLE IN FEAR VERMIN. CLIPS! update me on the situation...."

Without waiting touche marches on


Steven turns to Touche' "Why don't you have your own damn car?"

As they rush through the streets, Steven is glad that he has Armor in place as he clutches the dash.

As Touche' steps out of the car Steven gets out and kisses the ground.

What is the scene around us, I do not want to follow him..


It's mid day but in this part of town there is not to much activity. No aliens in sight and only a few humans walking around. The location that Valerie gave you is right in front of you. A three story building, looks like a manufacturing type building where they would have slave workers quilting fabrics all day long in hot rooms.


How many entrances are there?


There are a few "door" entrances. 1 main entrance and then 1 double door entrance on the side which looks like where larger things can go in and out and then another normal door on the back end of the building. There are a lot of windows on the 2nd and 3rd floor. Only a few on the first.


"Door or window? I say window."


"Touche' can take the door, let's take the window".


Eclipse Dark blasts off, activating his force field before launching a battering ram through the closest window and following it through.


"The Superb Touche will enter through the wall. They would never expect someone to phase artfully through a tough construct"

1d6 ⇒ 1

1d6 ⇒ 6

Touche turns into a cloud the color of ghost and passes seamlessly through the wall and into the building like a ninja


When you bust into the building you realize this is actually an old abandoned bank! (get your loot on!)

You see a group of men (4) and drones (3) hanging out in the center of the open room with the vault door open in the back. The men have Blaster Pistols and some kind of modified fin combat suits. Definitely working for V'Sori with that type of tech on them. The drones look similar to the ones at the jail with their heavy blasters. There are stairs leading upstairs and you can hear commotion up there (obviously more people to smash). None of the people you see look like the hybrid Davros.

You get "The Drop" on this group since you busted in here. You get +4 to your attack and damage rolls this first round. Make your actions!


Steven attempts to take cover as best he can (even with Armor who wants to be shot?) and fires at the men to allow Touche's to control the Drones to even the odds for the good guys, er I mean the less bad guys!

Shooting1d12 + 4 ⇒ (8) + 4 = 12
Wild 1d6 ⇒ 2

Damage 2d6 + 4 ⇒ (1, 1) + 4 = 6These f!%%ing botches are killing me in every game...


Eclipse Dark smashes his battering ram into the chest of one of the human traitors.

Fighting: 1d12 + 4 ⇒ (7) + 4 = 11
Wild die: 1d6 ⇒ 6

Damage: 1d12 + 5 + 1d6 ⇒ (12) + 5 + (4) = 21
Knockback: 1d4 ⇒ 1


Steven you rolled high enough for a raise the normal TN is 4 for shooting so an 8+ would be a raise unless the person your shooting has some edges to make it harder. A raise on attack indicates 1d6 extra damage so roll 1d6 extra. Also ranged attack only gives 2d6 damage not 2d6+4.

Eclipse you also got a raise the Humans parry is 6 but that damage is enough to smash one to death regardless!

The human Eclipse hits falls back 1 meter bones smashed into nothing!


Necessary Evil GM wrote:
You get "The Drop" on this group since you busted in here. You get +4 to your attack and damage rolls this first round. Make your actions!

I beg to differ, the +4 came from you!

Extra Damage 1d6 ⇒ 2


WOOPS MY BAD! LOL Rough day at work!

Steven's blast hits the human and he appears to be dazed but not out!

Waiting on Touche then will roll inits.


Touche walks through objects in ghost form right up to the bad guys huddled up

"STOP! What you are doing and leave this place before I the Awe Inspiring Touche and the touche gang have to make short work of you all"

touche strikes a pose to amplify his awsomeness


Round 1!
Drone1: !!s [Parry 6, Toughness 8 (2)]
Cultist4: Kh [Parry 6, Toughness 8 (2)]
Cultist3: Qh [Parry 6, Toughness 8 (2)]
Drone2: Qd [Parry 6, Toughness 8 (2)]
Drone4: Js [Parry 6, Toughness 8 (2)]
Steven: 4h
Cultist1: 3s [Shaken, Parry 6, Toughness 8 (2)]
Eclipse: 3c
Drone3: 2s [Parry 6, Toughness 8 (2)]
Touche: 2c

Drone1 points his blaster at Eclipse and shoots!
shooting: 1d8 + 2 ⇒ (6) + 2 = 8
damage: 3d6 + 1d6 ⇒ (3, 5, 2) + (2) = 12
Shot will make you shaken no wounds.

Cultist4 points his pistol at Steven and shoots!
shooting: 1d8 ⇒ 2

Cultist3 points his pistol at Touche and shoots!
shooting: 1d8 ⇒ 1

Drone2 points his blaster at Touche and shoots!
shooting: 1d8 ⇒ 3

Drone4 points his blaster at Steven and shoots!
shooting: 1d8 ⇒ 1

holy bad rolls batman!

Steven is up!


Steven fires at the same minion as the numbers need to be dwindled down so we are not beset by too many foes.

Shooting1d12 ⇒ 10
Wild 1d6 ⇒ 2

Damage 2d6 ⇒ (1, 2) = 3


Don't forget your extra 1d6 for the raise. Raise is anytime you roll +4 over the to hit number which is normally 4 for ranged attacks.

steven raise: 1d6 ⇒ 3

The shot bounces off the cultists armor.

Cultist 1 Spirit: 1d6 ⇒ 5
The cultist is able to shake off the original shot from Steven this round.

Eclipse is up!


Spending bennie to be unshaken.

Eclipse Dark attacks the nearest Drone with a force claymore.

Fighting: 1d12 ⇒ 2
Wild: 1d6 ⇒ 3


Drone3 shoots at Touche!
shooting: 1d8 ⇒ 7
The shot would of hit Touche but it goes right through him!

Touche is up!


Touche will attempt to control the mind of his attacker cultist 3

1d6 ⇒ 1
1d6 ⇒ 4 wild

If that is a success i will have the cultist shoot drone 2


Mind control is opposed smarts check. Your smarts is d10 not d6.

touche smarts: 1d10 ⇒ 6

cultist4 smarts: 1d4 ⇒ 3

Touche gains control of Cultist3!

Round 2!
Drone1: Ad [Parry 6, Toughness 8 (2)]
Touche: Kd
Eclipse: Js [Shaken]
Cultist4: Jd [Parry 6, Toughness 8 (2)]
Steven: Jc
Drone2: 8s [Parry 6, Toughness 8 (2)]
Cultist1: 5s [Parry 6, Toughness 8 (2)]
Cultist3: 5d [Touche Control, Parry 6, Toughness 8 (2)]
Drone4: 5c [Parry 6, Toughness 8 (2)]
Drone3: 2c [Parry 6, Toughness 8 (2)]

Drone1 takes another shot at Eclipse!
shooting: 1d10 ⇒ 8 (raise)
damage: 3d6 + 1d6 ⇒ (5, 2, 1) + (1) = 9
The shot does just enough damage to stun Eclipse (your shaken again).


Touche

Touch reaches out with his mind to take control of Drone2.
smarts: 1d10 ⇒ 6
wild: 1d6 ⇒ 5

drone2 smarts: 1d4 ⇒ 1

Touche: "Shoot the humans! Nah mean?"

####################

Eclipse is up. Your shaken so either a spirit check or another bennie.


Another bennie, it is.

Eclipse Dark changes his sword to a mace and crushes Cultist 4.

Fighting: 1d12 ⇒ 11
Wild: 1d6 ⇒ 5

Damage: 1d12 + 1 + 2d6 ⇒ (11) + 1 + (1, 1) = 14
Knockback: 1d4 ⇒ 1


Cultist4 is smashed to pulp by Eclipse's force mace!

Steven is up!


Steven fires at another minion (Cultist 1).

Shooting1d12 ⇒ 6
Wild 1d6 ⇒ 5

Damage 2d6 ⇒ (3, 6) = 9


The blast stuns cultist1!

Drone2 which is under Touche's control turns and shoots at Drone4!
shooting: 1d10 ⇒ 5
damage: 3d6 ⇒ (3, 2, 2) = 7
Drone4 is stunned by the shot!

cultist1 spirit: 1d6 ⇒ 5
The cultist shakes off the blast from Steven but can't act this round.

Cultist3 which is under Touche's control turns and shoots at Drone3!
shooting: 1d8 ⇒ 4
damage: 3d5 ⇒ (3, 3, 2) = 8
Drone3 is stunned by the shot!

drone4 spirit: 1d6 ⇒ 4
Drone4 shakes off the blow but can't act this round.

drone3 spirit: 1d6 ⇒ 6
Drone3 shakes off the blow but can't act this round.


Round 3!
Drone1: !!h [Parry 6, Toughness 8 (2)]
Drone2: Kc [Touche Control, Parry 6, Toughness 8 (2)]
Cultist3: Qh [Touche Control, Parry 6, Toughness 8 (2)]
Cultist1: 10d [Parry 6, Toughness 8 (2)]
Steven: 10c (3 Bennies, 0 Wounds, 0 Fatigue)
Eclipse: 8c (1 Bennies, 0 Wounds, 0 Fatigue)
Drone3: 6c [Parry 6, Toughness 8 (2)]
Touche: 5s (3 Bennies, 0 Wounds, 0 Fatigue)
Drone4: 2s [Parry 6, Toughness 8 (2)]

You gun shots and destruction draws the attention of people upstairs and you can hear them starting to make their way down. You guess you have 1 round until they make it down here.

############

Drone1 seems confused by it's own type shooting at it and turns it's gun on Drone2!
shooting: 1d10 + 2 ⇒ (2) + 2 = 4
damage: 3d6 + 2 ⇒ (4, 4, 4) + 2 = 14
Drone2 is blown to little bits and pieces and Touche feels the connection sever!

############

Cultist3 shoots at Cultist1!
shooting: 1d8 ⇒ 5
damage: 3d6 ⇒ (5, 2, 2) = 9
Cultist1 is stunned by the shot!

############

cultist1 spirit: 1d6 ⇒ 5
Cultist1 shakes off being shaken but can't act this round.

############

Steven is up!


Steven fires at Cultist 1 again hoping to keep the numbers at once they must deal with to a minimum.

Shooting1d12 ⇒ 12
Wild 1d6 ⇒ 5

Damage 2d6 + 4 ⇒ (6, 6) + 4 = 16

That may be my best rolling ever in any game in almost 30 years...


You don't do +4 on this attack. You did get a raise so would be 2d6+1d6 for the raise. Those 6 rolls you would roll again since they exploded but with that roll the enemy is done regardless.

Steven's blast punches a hole right through the enemies armor and chest as he falls to the ground dead!

Eclipse is up!

Round 3!
Drone1: !!h [Parry 6, Toughness 8 (2)]
Cultist3: Qh [Touche Control, Parry 6, Toughness 8 (2)]
Steven: 10c (3 Bennies, 0 Wounds, 0 Fatigue)
Eclipse: 8c (1 Bennies, 0 Wounds, 0 Fatigue)
Drone3: 6c [Parry 6, Toughness 8 (2)]
Touche: 5s (3 Bennies, 0 Wounds, 0 Fatigue)
Drone4: 2s [Parry 6, Toughness 8 (2)]


Thought a Raise was +4 not +1d6..


Eclipse Dark changes the mace back into a sword and slashes at Drone 3.

Fighting: 1d12 ⇒ 11
Wild die: 1d6 ⇒ 4

Damage: 1d12 + 1 + 2d6 ⇒ (7) + 1 + (2, 2) = 12
Knockback: 1d4 ⇒ 4


Eclipse cuts Drone3 into 2 pieces sending it flying across the room destroyed!

Touche is up!

Round 3!
Drone1: !!h [Parry 6, Toughness 8 (2)]
Cultist3: Qh [Touche Control, Parry 6, Toughness 8 (2)]
Steven: 10c (3 Bennies, 0 Wounds, 0 Fatigue)
Eclipse: 8c (1 Bennies, 0 Wounds, 0 Fatigue)
Touche: 5s (3 Bennies, 0 Wounds, 0 Fatigue)
Drone4: 2s [Parry 6, Toughness 8 (2)]


1d10 ⇒ 6 mind control drone 4
1d6 ⇒ 6

"shoot that drone nah mean!"
touche tells the cultist to shoot drone 1 he is pointing at, while trying to take control of drone 4

want 1 human cultist alive for questioning


drone4 spirit: 1d4 ⇒ 3
Touche gains control of Drone4!

Drone4 shoots at Drone1!
shooting: 1d10 ⇒ 5
damage: 3d6 ⇒ (1, 3, 3) = 7

Drone1 is stunned by the blast!

#################

2 more humans run down the stairs with guns drawn!

Round 4!
Touche: Js (3 Bennies, 0 Wounds, 0 Fatigue)
Cultist5: 10h [Parry 6, Toughness 8 (2)]
Cultist6: 10d [Parry 6, Toughness 8 (2)]
Cultist3: 8s [Touche Control, Parry 6, Toughness 8 (2)]
Steven: 5h (3 Bennies, 0 Wounds, 0 Fatigue)
Eclipse: 4s (1 Bennies, 0 Wounds, 0 Fatigue)
Drone4: 4h [Touche Control, Parry 6, Toughness 8 (2)]
Drone1: 2d [Shaken, Parry 6, Toughness 8 (2)]

Touche your up again!


1d10 ⇒ 5
1d6 ⇒ 4 wild
for control of cultist 5

"drone shoot the other drone, man shoot the other man. Do as i command"

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