Eyeball

Necessary Evil GM's page

143 posts. Alias of Nethru.


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will push this along tonight been super busy.


Super speed won't make you invisible so they can still see you.


You guys are basically outside of the police facility. I just posted an option for you guys if you wanted to try and get "the jump" on the enemy drones.


You guys are outside the compound. Before you just jump right into combat do you want to try to be stealthy and get "the jump" on the enemy? If not they will see you from a mile away and have to roll init normally. If you opt for "the jump" make stealth checks. If you don't have stealth roll 1d4-2 and 1d6-2.


You device your diabolical plan and move out to make short work of your enemy and save the presidents family!

Valerie responds to your calling and replies saying she will send a small squad to attempt to hijack the vehicles when you dispose of the enemies. They do not have any experience with the alien crafts but will see what they can do.

And your off! The complex is just as Steven said.

The V’sori holding compound is located in a heavily guarded state police barracks along the main highway on the outskirts of the city. Two V’sori aircraft, a M’buna and a Manta are parked outside of the facility and guarded by six Drone warriors.


Steven scopes out the compound before you all head out there.

You see two V’sori aircraft, a M’buna and a Manta are parked outside of the facility and guarded by six Drone warriors. No other security devices are in place around the facility that you can see.


No rolls for that since it's under 6 power points. Yeah you can be misty form like a little cloud up in the sky lol. I'll post what you see tonight.


Intangibility or Invisibility are best bets. You could do invisibility and flight to do some recon from the air pretty safely probably unless they got thermal detectors :)


You all leave with the papers and let the drones/cultists kill each other destroying the plans they had to take you out!

###########################

A few days past and you receive a message from Dr. Destruction.

"I hope you have enjoyed your break but now it's time to get back to work Team Touche. Thanks to your help with the device I had located the presidents family that is being held hostage by the V'Sori. I need you to go get them before they are transported off world. It's important as their daughter may have some vital information that may be able to help us take down these alien scum."

"They are being held at a V’sori holding compound located in a heavily guarded state police barracks along the main highway on the outskirts of the city. There isn't much time maybe a few days so lets get this done."


Touche you do realize that you will not be able to continue controlling them when you go to sleep and you have no way of regaining control from a distance without telepathy. Remember these arn't minions that are loyal to you they are controlled via mind control with you actively giving them commands and able to see/talk to them.


The cultist were wearing Modified Fin Combat Suits (+2, Heavy Armor)


The boxes in the vault have long since been looted of obvious valuables, but the cult has completely overlooked a number of stock certificates, bank notes, and other “paper” funds. You could possibly pass these notes with a little forged paperwork to get some cold cash for them.

The papers on the desk are just a layout of the area of the town your in with an x mark on where Touche's Lair is. Their obvious next hit location but luckily you put an end to Davros.

You hear the guys upstairs still yelling for their boss for a few more moments and then hear them scurrying around looking for another way out it seems.


Sorry I forgot they were gene locked weapons but you could probably figure it out with your sorcery and bumping some technical knowledge skills to make rolls :)


The Vault door is open. That's where Davros came from.

The dead cultist have those nice blaster pistols/rifles that you guys can take. They are gene locked to the current users but maybe one of you guys can hack it with some technical skills.

Blaster Pistol
Range: 15/30/60
Damage: 3d6
RoF: 1
Wt: 5
Shots: 20
Special: Double Tap, AP4

Blaster Rifle
Range: 30/60/120
Damage: 3d6
RoF: 3
Wt: 10
Shots: 45
Special: 3 Round Burst, AP4

Blaster Weapons may expend three times the normal ammo to overcharge their shots, making them count as Heavy Weapons.


Davros Smarts: 1d10 - 1 ⇒ (1) - 1 = 0
wild: 1d6 - 1 ⇒ (1) - 1 = 0
GM Bennie!
Davros Smarts: 1d10 - 1 ⇒ (6) - 1 = 5
wild: 1d6 - 1 ⇒ (4) - 1 = 3
GM Bennie!
Davros Smarts: 1d10 - 1 ⇒ (10) - 1 = 9
wild: 1d6 - 1 ⇒ (1) - 1 = 0
He resists your control.

Drone4 smarts: 1d6 ⇒ 3
Drone4 shoots at Davros!
shooting: 1d10 ⇒ 6
damage: 3d6 ⇒ (1, 4, 6) = 11
explosion: 1d6 ⇒ 1

The drone blows a hole right through Davros and he falls to the ground dead!

Cultist3 shoots at Drone5!
shooting: 1d8 ⇒ 7
damage: 3d6 ⇒ (6, 3, 6) = 15
Drone5 is destroyed!

#################

Combat Over!
Touche you have 1 Drone and 2 Cultist still under your control.


You can command them to shoot the boss yes.

Davros is able to step aside of Eclipse attack on him!

Touche your up!


Davros smarts: 1d10 - 1 ⇒ (7) - 1 = 6
Wild: 1d6 - 1 ⇒ (2) - 1 = 1
He resists your mind control.

Drone5 shoots at Drone4!
shooting: 1d10 ⇒ 2

Drone4 shoots at Drone5!
shooting: 1d10 ⇒ 5
damage: 3d6 ⇒ (4, 4, 2) = 10
Drone5 is stunned!

Round 6!
Drone5: Ac [Shaken, Parry 6, Toughness 8 (2)]
Eclipse: Qs (2 Bennies, 0 Wounds, 0 Fatigue)
Touche: Qh (2 Bennies, 0 Wounds, 0 Fatigue)
Drone4: 9s [Touche Control, Parry 6, Toughness 8 (2)]
Cultist3: 7s [Touche Control, Parry 6, Toughness 8 (2)]
Davros: 6h [Shaken, 1 Wound, Parry 6, Toughness 6]
Cultist5: 5s [Touche Control, Parry 6, Toughness 8 (2)]
Steven: 4c (Shaken, 2 Bennies, 0 Wounds, 0 Fatigue)

Drone5 spirit: 1d6 ⇒ 2
Drone5 remains shaken!

Eclipse is up!


The force of the attack knock Davros back hurting him but he's not down yet!

Touche you are up. You are shaken right now so decide to either spend a bennie or roll spirit. If you roll an 8 or higher on spirit you can act normally.


Drone6 is stunned by Steven's Eldrich Blast!

Cultist3 shoots at Drone6 trying to finish off Steven's job.
shooting: 1d8 ⇒ 3
Miss

Davros puts his fingers to his temple and lets forth a psychic Mind Blast as your group!
shooting: 1d8 ⇒ 6
wild: 1d6 ⇒ 5
damage: 3d6 ⇒ (1, 4, 1) = 6

Steven and Touche you feel his mental blast shake your mind and you are both Shaken! You can either spend a bennie and immediately become unshaken and act normally on your round or roll spirit check and let the fates decide if you can act or not. Eclipse your field saved you from the blast.

Cultist5 shoots at Drone6 trying to finish him off.
shooting: 1d8 ⇒ 6
damage: 3d6 ⇒ (4, 6, 1) = 11
Drone6 is destroyed!

Round 5!
Steven: Ad (Shaken, 2 Bennies, 0 Wounds, 0 Fatigue)
Cultist3: Kc [Touche Control, Parry 6, Toughness 8 (2)]
Davros: Jh [Parry 6, Toughness 6]
Cultist5: 8d [Touche Control, Parry 6, Toughness 8 (2)]
Eclipse: 6d (2 Bennies, 0 Wounds, 0 Fatigue)
Touche: 3s (Shaken, 3 Bennies, 0 Wounds, 0 Fatigue)
Drone5: 3h [Parry 6, Toughness 8 (2)]
Drone4: 2s [Touche Control, Parry 6, Toughness 8 (2)]

Eclipse you are up!


Elcipse destroys the stairs going up and you hear 2 voices up there yelling
"BOSS BOSS WE CAN'T GET DOWN!"

Then out of the vault walks a bald, with pale blue skin man and 2 Drones. He is an eerie looking man of indeterminate age.
"What the f*#% do you think your doing here! YOUR ASSES ARE MINE!"

Round 5!
Steven: Ad (2 Bennies, 0 Wounds, 0 Fatigue)
Cultist3: Kc [Touche Control, Parry 6, Toughness 8 (2)]
Davros: Jh [Parry 6, Toughness 6]
Cultist5: 8d [Touche Control, Parry 6, Toughness 8 (2)]
Eclipse: 6d (2 Bennies, 0 Wounds, 0 Fatigue)
Drone6: 6c [Parry 6, Toughness 8 (2)]
Touche: 3s (3 Bennies, 0 Wounds, 0 Fatigue)
Drone5: 3h [Parry 6, Toughness 8 (2)]
Drone4: 2s [Touche Control, Parry 6, Toughness 8 (2)]


steven damage: 2d6 ⇒ (4, 3) = 7
The blast does not do enough to hurt the Cultist.

All 3 remaining enemies here with you are under Touche control. Cultist3, Cultist5 and Done4. Touche you can only control 1 more enemy with your power (up to your dice pool in smarts.


You don't see the guys coming down yet but you could destroy the stairs with that roll if you like.


cultist5 spirit: 1d6 ⇒ 3
Touche gains control of Cultist5!

Cultist5 turns and shoots at Cultist6 who came down with him.
shooting: 1d8 ⇒ 8
damage: 3d6 + 1d6 ⇒ (2, 4, 6) + (1) = 13
Cultist6 gets a hole blown right through his chest with the blaster pistol and is dead!

Cultist3 turns it's gun on Drone1 to try and finish the job.
shooting: 1d8 ⇒ 4
damage: 3d6 ⇒ (3, 4, 2) = 9
Drone1 is blown to bits and pieces!

You hear more coming from upstairs!

Steven, Eclipse and Drone4 still have actions this round.


drone4 spirit: 1d4 ⇒ 3
Touche gains control of Drone4!

Drone4 shoots at Drone1!
shooting: 1d10 ⇒ 5
damage: 3d6 ⇒ (1, 3, 3) = 7

Drone1 is stunned by the blast!

#################

2 more humans run down the stairs with guns drawn!

Round 4!
Touche: Js (3 Bennies, 0 Wounds, 0 Fatigue)
Cultist5: 10h [Parry 6, Toughness 8 (2)]
Cultist6: 10d [Parry 6, Toughness 8 (2)]
Cultist3: 8s [Touche Control, Parry 6, Toughness 8 (2)]
Steven: 5h (3 Bennies, 0 Wounds, 0 Fatigue)
Eclipse: 4s (1 Bennies, 0 Wounds, 0 Fatigue)
Drone4: 4h [Touche Control, Parry 6, Toughness 8 (2)]
Drone1: 2d [Shaken, Parry 6, Toughness 8 (2)]

Touche your up again!


Eclipse cuts Drone3 into 2 pieces sending it flying across the room destroyed!

Touche is up!

Round 3!
Drone1: !!h [Parry 6, Toughness 8 (2)]
Cultist3: Qh [Touche Control, Parry 6, Toughness 8 (2)]
Steven: 10c (3 Bennies, 0 Wounds, 0 Fatigue)
Eclipse: 8c (1 Bennies, 0 Wounds, 0 Fatigue)
Touche: 5s (3 Bennies, 0 Wounds, 0 Fatigue)
Drone4: 2s [Parry 6, Toughness 8 (2)]


You don't do +4 on this attack. You did get a raise so would be 2d6+1d6 for the raise. Those 6 rolls you would roll again since they exploded but with that roll the enemy is done regardless.

Steven's blast punches a hole right through the enemies armor and chest as he falls to the ground dead!

Eclipse is up!

Round 3!
Drone1: !!h [Parry 6, Toughness 8 (2)]
Cultist3: Qh [Touche Control, Parry 6, Toughness 8 (2)]
Steven: 10c (3 Bennies, 0 Wounds, 0 Fatigue)
Eclipse: 8c (1 Bennies, 0 Wounds, 0 Fatigue)
Drone3: 6c [Parry 6, Toughness 8 (2)]
Touche: 5s (3 Bennies, 0 Wounds, 0 Fatigue)
Drone4: 2s [Parry 6, Toughness 8 (2)]


Round 3!
Drone1: !!h [Parry 6, Toughness 8 (2)]
Drone2: Kc [Touche Control, Parry 6, Toughness 8 (2)]
Cultist3: Qh [Touche Control, Parry 6, Toughness 8 (2)]
Cultist1: 10d [Parry 6, Toughness 8 (2)]
Steven: 10c (3 Bennies, 0 Wounds, 0 Fatigue)
Eclipse: 8c (1 Bennies, 0 Wounds, 0 Fatigue)
Drone3: 6c [Parry 6, Toughness 8 (2)]
Touche: 5s (3 Bennies, 0 Wounds, 0 Fatigue)
Drone4: 2s [Parry 6, Toughness 8 (2)]

You gun shots and destruction draws the attention of people upstairs and you can hear them starting to make their way down. You guess you have 1 round until they make it down here.

############

Drone1 seems confused by it's own type shooting at it and turns it's gun on Drone2!
shooting: 1d10 + 2 ⇒ (2) + 2 = 4
damage: 3d6 + 2 ⇒ (4, 4, 4) + 2 = 14
Drone2 is blown to little bits and pieces and Touche feels the connection sever!

############

Cultist3 shoots at Cultist1!
shooting: 1d8 ⇒ 5
damage: 3d6 ⇒ (5, 2, 2) = 9
Cultist1 is stunned by the shot!

############

cultist1 spirit: 1d6 ⇒ 5
Cultist1 shakes off being shaken but can't act this round.

############

Steven is up!


The blast stuns cultist1!

Drone2 which is under Touche's control turns and shoots at Drone4!
shooting: 1d10 ⇒ 5
damage: 3d6 ⇒ (3, 2, 2) = 7
Drone4 is stunned by the shot!

cultist1 spirit: 1d6 ⇒ 5
The cultist shakes off the blast from Steven but can't act this round.

Cultist3 which is under Touche's control turns and shoots at Drone3!
shooting: 1d8 ⇒ 4
damage: 3d5 ⇒ (3, 3, 2) = 8
Drone3 is stunned by the shot!

drone4 spirit: 1d6 ⇒ 4
Drone4 shakes off the blow but can't act this round.

drone3 spirit: 1d6 ⇒ 6
Drone3 shakes off the blow but can't act this round.


Cultist4 is smashed to pulp by Eclipse's force mace!

Steven is up!


Touche

Touch reaches out with his mind to take control of Drone2.
smarts: 1d10 ⇒ 6
wild: 1d6 ⇒ 5

drone2 smarts: 1d4 ⇒ 1

Touche: "Shoot the humans! Nah mean?"

####################

Eclipse is up. Your shaken so either a spirit check or another bennie.


Mind control is opposed smarts check. Your smarts is d10 not d6.

touche smarts: 1d10 ⇒ 6

cultist4 smarts: 1d4 ⇒ 3

Touche gains control of Cultist3!

Round 2!
Drone1: Ad [Parry 6, Toughness 8 (2)]
Touche: Kd
Eclipse: Js [Shaken]
Cultist4: Jd [Parry 6, Toughness 8 (2)]
Steven: Jc
Drone2: 8s [Parry 6, Toughness 8 (2)]
Cultist1: 5s [Parry 6, Toughness 8 (2)]
Cultist3: 5d [Touche Control, Parry 6, Toughness 8 (2)]
Drone4: 5c [Parry 6, Toughness 8 (2)]
Drone3: 2c [Parry 6, Toughness 8 (2)]

Drone1 takes another shot at Eclipse!
shooting: 1d10 ⇒ 8 (raise)
damage: 3d6 + 1d6 ⇒ (5, 2, 1) + (1) = 9
The shot does just enough damage to stun Eclipse (your shaken again).


Drone3 shoots at Touche!
shooting: 1d8 ⇒ 7
The shot would of hit Touche but it goes right through him!

Touche is up!


Don't forget your extra 1d6 for the raise. Raise is anytime you roll +4 over the to hit number which is normally 4 for ranged attacks.

steven raise: 1d6 ⇒ 3

The shot bounces off the cultists armor.

Cultist 1 Spirit: 1d6 ⇒ 5
The cultist is able to shake off the original shot from Steven this round.

Eclipse is up!


Round 1!
Drone1: !!s [Parry 6, Toughness 8 (2)]
Cultist4: Kh [Parry 6, Toughness 8 (2)]
Cultist3: Qh [Parry 6, Toughness 8 (2)]
Drone2: Qd [Parry 6, Toughness 8 (2)]
Drone4: Js [Parry 6, Toughness 8 (2)]
Steven: 4h
Cultist1: 3s [Shaken, Parry 6, Toughness 8 (2)]
Eclipse: 3c
Drone3: 2s [Parry 6, Toughness 8 (2)]
Touche: 2c

Drone1 points his blaster at Eclipse and shoots!
shooting: 1d8 + 2 ⇒ (6) + 2 = 8
damage: 3d6 + 1d6 ⇒ (3, 5, 2) + (2) = 12
Shot will make you shaken no wounds.

Cultist4 points his pistol at Steven and shoots!
shooting: 1d8 ⇒ 2

Cultist3 points his pistol at Touche and shoots!
shooting: 1d8 ⇒ 1

Drone2 points his blaster at Touche and shoots!
shooting: 1d8 ⇒ 3

Drone4 points his blaster at Steven and shoots!
shooting: 1d8 ⇒ 1

holy bad rolls batman!

Steven is up!


WOOPS MY BAD! LOL Rough day at work!

Steven's blast hits the human and he appears to be dazed but not out!

Waiting on Touche then will roll inits.


Steven you rolled high enough for a raise the normal TN is 4 for shooting so an 8+ would be a raise unless the person your shooting has some edges to make it harder. A raise on attack indicates 1d6 extra damage so roll 1d6 extra. Also ranged attack only gives 2d6 damage not 2d6+4.

Eclipse you also got a raise the Humans parry is 6 but that damage is enough to smash one to death regardless!

The human Eclipse hits falls back 1 meter bones smashed into nothing!


When you bust into the building you realize this is actually an old abandoned bank! (get your loot on!)

You see a group of men (4) and drones (3) hanging out in the center of the open room with the vault door open in the back. The men have Blaster Pistols and some kind of modified fin combat suits. Definitely working for V'Sori with that type of tech on them. The drones look similar to the ones at the jail with their heavy blasters. There are stairs leading upstairs and you can hear commotion up there (obviously more people to smash). None of the people you see look like the hybrid Davros.

You get "The Drop" on this group since you busted in here. You get +4 to your attack and damage rolls this first round. Make your actions!


There are a few "door" entrances. 1 main entrance and then 1 double door entrance on the side which looks like where larger things can go in and out and then another normal door on the back end of the building. There are a lot of windows on the 2nd and 3rd floor. Only a few on the first.


It's mid day but in this part of town there is not to much activity. No aliens in sight and only a few humans walking around. The location that Valerie gave you is right in front of you. A three story building, looks like a manufacturing type building where they would have slave workers quilting fabrics all day long in hot rooms.


Touche' fails in trying to hotwire the car and the alarm kicks in like a siren!


Did you mean you wanted super skill 2 for Shooting 1d12? You need shooting for ranged attack to be useful else you will only be doing d4 shooting and d6 wide.


FYI Touche took 1PP for a lair so you guys have a decent hideout now.

A few days pass without any word from Dr Destruction. The streets seem quite until you get a ping from Valerie.

"There a cult taking out supers in your area. I lost a lot of men finding this out. There is a hybrid named Davros, a master psionicist who seems to be working for the V'sori taking out your people. He has some drones under his control with a small army of followers. One of my men saw them talking about hitting your group next. Probably best if you drop them first before they strike out at you. I'm sending you the location my guys found where they were last."

You receive a location and it's only a few blocks from Touche's lair. Way to close to home.


cool put (Notice check -2 before being surprised) next to is you don't forget what it does :)


Danger Sense is nice. You could up your Agility so your ready for Dodge when you become seasoned which makes it harder for ranged attacks to hit you. Doing the spirit d12+1 not sure gonna be super useful cuz not all the powers use spirit once activated.

Alertness - +2 notice isn't that bad either.

raising some skills so you don't have to rely on increase skill super power could be useful for some things to.


giving you guys 5 more exp for another advance. If you didn't use your first advance you have 2 to spend. Let me know what your going to use your advance on. Check out the Edges in the core book there are some good ones in there and some higher rank ones that may require some other things to be bought first so don't just jump to only bumping attributes up. When you guys get to 20xp you can use that Advance for more power points (5).


Valerie watches Eclipse and Steven closely and hands the both of you some small voice com devices.

"We can stay in touch with these. I'll keep you posted of what we see with the limited surveillance we have and you can keep us informed of anything you find out and work together like that for now. Not that I don't trust you guys, you did break me out of jail albeit probably for a booty call she eyes Steven but I'm sure we can figure something out."


Valerie smirks at Steven's comment.
"We do what we can with the resources we have. I don't see any supers doing anything to try and stop the V'sori now that all the Hero's are dead." she smirks.

She obviously seems like one of the good guys not a villain like you guys are.

A few moments later you get a ping on your wrist devices from Dr. Destruction.
"Very well done team 'Touche'. You three are really starting to work well together. My device is gathering information and once I have more intel it will be relayed. For now enjoy your rest."

There is no way to return a text message back to Dr. Destruction, one way communication.


"I have 50 Undergrounders working for me."

She turns to say something to Touche but sees him wandering off and holds her tongue.

"Is he always like that?" she turns back to Steven and Eclipse.


Valerie grins at Steven.
"Perhaps that can be arranged."

There isn't to much to the Undergrounder's lair. They have some surveillance cameras setup across the town but nothing to impressive from what you can see. You guys actually think it's kind of an armature setup and now realize why they haven't done to much in terms of the resistance against the V'Sori.

"Your all welcome to come down here whenever you want and help out." Valerie says to you all.