About Deathraven
Name: Deathraven
Race: Chaos Space Marine
Archetype: Veteran of the Long War
Pride: Craftsmanship
Disgrace: Wrath
Motivation: Legacy
Description:
Alignment: Unaligned
Total XP Earned: 1500
Total XP Spent: 1500
Advancements Taken/Cost:
Scrutiny (Known)
Operate (Aeronautica)
Tech-Use
Trade (Armourer)
Armour-Monger
Stealth
Characteristics:
WS: 46
BS: 50
S: (8) 40 (10)[60]
T: (8) 42
Ag: 51
Int: 46
Per: 52
Wil: 41
Fel: 40
Inf: 47
Wounds: 17
Infamy Points: 4
Corruption Points: 26
Mental Disorders:
Skills:
Athletics
Awareness +10
Common Lore (Eye of Terror, War)
Dodge +10
Forbidden Lore (Adeptus Astartes, Horus Heresy and the Long War, Daemonology)
Linguistics (Low Gothic)
Navigate (Surface)
Operate (Surface)
Operate (Aeronautica)
Parry
Intimidation +10
Scholastic Lore (Tactica Imperialis)
Command
Scrutiny
Tech-Use
Trade (Armourer)
Stealth
Talents/Traits:
Ambidextrous
Bulging Biceps
Legion Weapon Training
Heightened Senses (Sight, Hearing)
Nerves of Steel
Quick Draw
Resistance (Cold, Heat, Poisons)
Unarmed Warrior
Amphibious
Air of Authority
Ancient Warrior
Enemy (Adeptus Astartes)
Hatred (Adeptus Astartes, Imperial Guard)
Jaded
Peer (Traitor Legions, Warlords)
Rapid Reload
Unshakeable Will
Insurrectionist
Abhorrence Unchained
Armour-Monger
Weapons:
Legion Bolter w/ 4 clips
Legion Bolt Pistol w/ 2 clips
Legion Plasma Pistol
Legion Frag Grenade
Legion Krak Grenade
Legion Combat Knife
Legion Power Fist
Armour: Well-Maintained
Head: 11
Right Arm: 11
Left Arm: 11
Body: 13
Right Leg: 11
Left Leg: 11
Functioning Armour Systems:
All
Gear:
Cameleoline Cloak
Black Blood (Autosanguine)
Good Craftsmanship Mind Impulse Unit
MIU-modified Jetpack
Gifts of the Gods:
Steel-hearted
Psychic Powers:
Psy Rating:
Space Marine Abilities:
Secondary Heart/Ossmodula/Biscopea/Haemastamen: You gain the Unnatural Strength and Toughness (+4) Traits.
Larraman’s Organ: Only 5% chance of dying from Blood Loss.
Catalepsean Node: You suffer no penalties to Perception-based Tests when awake for long periods of time.
Preomnor: You gain +20 to Toughness Tests against ingested poisons.
Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases and may re-roll failed results.
Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
Sus-an Membrane: You may enter suspended animation.
Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality.
Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
Progenoids: These may be retrieved with a successful Medicae Test.
Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.
Slaanesh +1
Unaligned: +5