Navior's Serpent's Skull

Game Master Navior


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Is anyone else worried about Raogru? First, he apparently casts haste at 1 round per level and his castees have time to scatter and get in position to ambush us from either side of the road before it expires, and now he can cast a 60-foot-radius globe of darkness? :P

Looks like it's all on the half-orcs now.


Actually, I'll let people in on a secret. Raogru didn't cast haste. Charau-ka have a special ability to create a short-duration haste-effect on themselves. When #5 comes unstunned (assuming he survives that long), you'll find his haste has worn off.

However, Raogru did just cast deeper darkness. :)


Ten minutes per level is forever at PbP pace. I hope Urza rolls high on his fireballs, and DB3 checks in more than once a week. :P

Shadow Lodge

Low blow, but well placed. :p


Prove me wrong, kids; prove me wrong.

Hey, it's not just you, DB3. LoreKeeper's barely around these days either, but since Mahjik's as blind as the rest of us, there's no point picking on him this time. ;)


Urza Sha'rahad wrote:
Why does it surprise me that Douena doesn't have continual light?

You mean continual flame? It's a third-level spell, and Douena doesn't have third-level spells, because multiclassing as a caster means never being able to make a meaningful contribution ever because you don't have access to continual flame or daylight or dispel magic or stone to flesh or fly or raise dead or break enchantment or restoration or death ward or whatever when the module expects you to.

Mahjik bought an everburning torch created by a cleric for the specific purpose of overcoming darkness, however, now that I think about it. So there will be a point in picking on LoreKeeper for not posting.


What? The initiative order is forever long; Mahjik only got another action just now. He'll be able to focus on the deeper darkness ahead of him soon.

Grand Lodge

Yeah, continual flame. I guess I'm showing my age. I still use the 'old form' of spells and items like Evard's Black Tentacles and Heward's Handy Haversack (a Heward's for short), Mordenkainen's Magnificent Mansion, etc.


I miss Melf's acid arrow. I once had a campaign with a low-level wizard NPC named Melf, who always had to explain, "Not that Melf," when he introduced himself.

But, yeah, I have a hard time looking up spells sometimes because I can't remember what they're called anymore. Used to be, as long as you remembered 'Leomund,' they were all right there together in the Ls.


I think the trick is to play non-casters. Whew! Problem pushed away to the GM ;)


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

I can see the last enemy, correct?


As long as you've got darkvision.

(That's a 'yes,' btw.)


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

Snake!


Female Gnome Cleric 4/ Rogue (burglar) 3

Is it a vampire snake?

Shadow Lodge

No, sadly. Just a cute one.[/belated reply]


Gooo Untari! :D


Urza Sha'rahad wrote:
Anyone want the Hide +1?
Makoa Wolf'sKin wrote:
I actually wear Hide Armor.
Douena Trestleben wrote:
Small hide armor? :P
Makoa Wolf'sKin wrote:
Drat, missed that.

They do seem to go to extremes to make sure the treasure found isn't immediately useful in this AP, don't they? What are the odds a Small PC will want to slow himself even further to wear medium armor? :P

Also, Navior, did you miss Urza's question?

Urza Sha'rahad wrote:

Navior, how potent is the magic on the mace?


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4
Douena Trestleben wrote:
What? I'm only down 2 hp. ;)

Sounds like my bard on Monday. He's a blue(Psionic Goblin) Bard, and spent his time healing the others. He saved their lives three times.

Party: lv1 Elven Soulknife, lv2 Human Magus, lv2 Blue Bard
That nights enemies: several orcs, and one lv2 Orc Barbarian(rage + ferocity = 50hp and it was swinging a Greataxe that could drop us in one lucky blow)

I didn't get hit the entire session. :)


Chris Lambertz wrote:
191 new avatars have been added! We're now up to date on the Adventure Paths and chugging along with the Campaign Setting. I'm working on getting releases of fun stuff on a more regular production cycle, so stay tuned! :)


Hey folks, apologies for the game delay. My schedule has been turned upside down, and I'm trying to figure out where to fit everything now. Will be back in operation in the next couple of days.

Thanks for the patience.


I've been putting off writing this for a few days as I really don't want to do this. However, I've come to the conclusion that I don't have a choice. I'm back at school full time for a year (from two weeks ago to next May). I have 30 class hours per week (that's including a practicum assignment), plus attendant readings and assignments (those readings are already piling up on me). My program also requires that I fit in a minimum of two hours of community service every week. On top of that, I'm trying to maintain part-time work so that I actually have a bit of money to pay bills with. Over the past week or so, I've had to think carefully about what things I need to cut--at least for the time being.

I don't want to end my pbps permanently, as these games (especially Serpent's Skull) have been very important to me. They've helped me through some rough patches over the last few years. As such, I'm not so much ending the games as I am putting them on hiatus. If people are around in a few months and still want to be part of them, hopefully we can resume them once my schedule clears up a little again.

I want to thank everyone for a great game. It's been huge fun for me, and I really wish I didn't have to put it aside for now.

:(

Michael.

Grand Lodge

Real life takes precedence. Best to you.

Shadow Lodge

Don't worry, Navior, we'll be here when you return. Goipd luck! :)


Remember: it's always darkest before the glorious dawn! ;)

The wise man would wager his lunch box that we'll be waiting.


One week of classes left.

I am so exhausted and looking forward to resting a bit.

Just one week to go...


Hang in there: the end's in sight. :)


It is over at last. Friday was my last day. Then I took the holiday weekend plus an extra day or so to just relax. Now it's time to think about rejoining the world.


If you're trying to get everyone's attention, you might have to reactivate the threads so it shows up in their Campaigns tab. I think I've seen everyone still around the boards fairly recently.

I'm away from home this week, so my online time will be limited through Sunday.


Neither campaign has the inactive box checked and yet they're still not showing up. Maybe I need to post in the game threads. I'll try that. If it works, we can see who's still around.


Okay, that seems to have done the trick.


Navior wrote:
So who's still around?

I am. Clearly.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I'm still here. I will confess I'm a little surprised. I figured this one was over. Typically the school folk don't tend to return. I only say that because of the few folks who have dropped out due to school and have never returned. :P

Hey, you're the first to prove me wrong. Kudos. :)


I'm not surprised if anyone thought this game was totally dead. I disappeared more completely than I had intended, pretty much vanishing entirely from these boards for the last eight or nine months. The workload was much more intense than I anticipated.

But I'm back now!

Of course, depending how many people are still around and how many actually still want to continue, the game might be dead anyway.

I'm also still reorganizing myself, so it'll be a few more days at least before I'm ready to resume the game--probably not until early next week.


I've sent PMs to Lorekeeper and Dragonborn. We'll see if they check in...


LoreKeeper was doing a lot of posting in relation to the Unchained monk and his own 3PP in April and early May, but looks like he hasn't posted anywhere since the 12th.

Dragonborn's around, but he tended to forget about us when we were active. ;P


Also, this is a holiday weekend in the US.

Grand Lodge

Isn't a holiday everywhere if its a holiday in the US?


It seems that American holiday weekends, while powerful, are surmountable, as both Dragonborn and Lorekeeper have replied to my PMs. :)

Hopefully, they'll check in hear soon and we can discuss what we're going to do. I suppose the first question ought to be, just to be sure, do people want to continue this campaign? Given the length of time away from it, I would understand if anyone felt it's time to move on.


Heeeey :) everybody comes to life! And Joana! You must be keeping a close eye on the boards to be so well informed, good job.

Between Serpent Skull and Savage Tide, I'd definitely would prefer bringing Mahjik (Serpent Skull) back to life.

To that end - as Joana mentioned - I've published my first PDF, Monk Unfettered. I would love to re-create Mahjik within the rules of that book. I'm happy to send Navior a copy "on the house" for that. Or to anybody here who wants to take a look to review it.


Well, I certainly won't say no to a free book. As for remaking Mahjik, we can probably work something out, provided I don't discover that your new version of the monk gains the Instant Win ability at level 1 or something. ;)


Done.

My monks *do* instant win at level 1, because they capture your heart.

Grand Lodge

I'd like to continue both, but if forced to choose, then Serpent's Skull would be my preference.

Shadow Lodge

Joana wrote:

LoreKeeper was doing a lot of posting in relation to the Unchained monk and his own 3PP in April and early May, but looks like he hasn't posted anywhere since the 12th.

Dragonborn's around, but he tended to forget about us when we were active. ;P

Who are you again..?


Dragonborn3 wrote:
Joana wrote:

LoreKeeper was doing a lot of posting in relation to the Unchained monk and his own 3PP in April and early May, but looks like he hasn't posted anywhere since the 12th.

Dragonborn's around, but he tended to forget about us when we were active. ;P

Who are you again..?

The ghost in the system. Haunts the Paizo forums, but as a consequence is an oracle of the system.

Shadow Lodge

Ghost, huh?

*channels positive energy*


I scoff at your channeled energy; I have the rejuvenation special ability. ;)

Quote:
Rejuvenation (Su): In most cases, it's difficult to destroy a ghost through simple combat: the “destroyed” spirit restores itself in 2d4 days. Even the most powerful spells are usually only temporary solutions. The only way to permanently destroy a ghost is to determine the reason for its existence and set right whatever prevents it from resting in peace. The exact means varies with each spirit and may require a good deal of research, and should be created specifically for each different ghost by the GM.


Hint to permanent solution:
The song "Give me Hope Joana - hope Joana; give me hope Joana, til the morning comes...

Shadow Lodge

cast good hope on her?


Nay! It's the song itself. It irritates her to distraction


1 person marked this as a favorite.

Hey, look: It's that evil monkey-man we just fought!

So where have you disappeared to now, Navior?

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