Nacho Campaign (Inactive)

Game Master Freddy Honeycutt

Introduction


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Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

"On what? I can't see anything in there!" He holds off keeping ready to grease the giants feet, or the club again.


Unnamed

Espy knows that the club is still Greasey, but readies again.

The cyclops reaches for his Club 1d20 ⇒ 5

Then he gives up and tries to punch grung again, as he knows where he is

1d20 + 4 ⇒ (16) + 4 = 20 for 1d6 + 3 ⇒ (1) + 3 = 4 1d100 ⇒ 86 Grung takes a punch clean in the face.

That attack provoked an AOO from Grung and Impy


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Impy whacks the big bad with her sword.
1d20 + 5 ⇒ (6) + 5 = 11 for 2d6 + 6 ⇒ (4, 1) + 6 = 11 AOO

She also whacks it as her action as follows:
1d20 + 5 ⇒ (20) + 5 = 25 for 2d6 + 6 ⇒ (6, 4) + 6 = 16 while yelling her battle cry

Infernal:
"Timeo danaos et dana ferentes!"


Unnamed

the cyclops collapses


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

"Grung feels not so good."

assuming the punch is non-lethal

AoO
Greatsword 1d20 + 4 ⇒ (19) + 4 = 23
Damage 2d6 + 4 ⇒ (1, 5) + 4 = 10


Unnamed

yes non lethal

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

Who's down and how is okay?


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Grung is 3 hit points from unconsciousness, only 5 points is "real" damage though.


Unnamed

The Cyclops is not yet dead. The party can choose to kill him or not.

Serching the room finds several gold and gems.

Railroading commences!

Deciding to honor the wishes of the dead man they decide to make for the nearest settlement through the entrance that is discovered through the tunnel behind the throne.

The nearest settlement is Port Peril and that is where the corpse's brother can be found. Perhaps our heroes will deliver the ring.


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Impy will slay the cyclops.

1d20 + 5 ⇒ (3) + 5 = 8 for 2d6 + 6 ⇒ (2, 2) + 6 = 10 for as many times as it takes.


Male Human Monk 1 [HP 10/10; AC 17 / FF 14 / T 16; F+4/ R: +5 / W: +5; init: +3; Perc: +7]

and the group gives Lou a proper Tien burial


M Half Elf Bonded Witch 2

Valdric calls upon his magics to tend to Grung's wounds.

Healing Hex: 1d8 + 1 ⇒ (5) + 1 = 6

He also offers a prayer over Lou's body...."May your ancestors guide your spirit to the comforts of the next life."


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

"I tried mah best tah get us otta fighten, but when I has tah fight I does."

Cleans his blade on the Cyclopses garment.

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

"He was an excellent bodyguard. Shame he didn't have much of a choice in the matter when he took that bolt. If anyone asks how he died, he protected all of us from an army of kobolds, skeletons, zombies and a giant cyclops. Took their arrows and slings, but stood firm. He stood his ground not even falling after he was dead."

Epsy would give him immortality as a legend. Lou, the slayer of a thousand kobolds, protector of small children and lasses, who never used a weapon.

Also he'll suggest to deliver this ring.


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Looking much better Grung offers thanks to the witch

"Thanks white haired one."


M Half Elf Bonded Witch 2

The halfelf shakes his head, almost seeming embarrassed.

"After such bravery, it is the least I can do. And I agree with Espy, fulfilling this man's last request by delivering the ring seems an excellent tribute to him.....and to our fallen as well.


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Bring ring to friend. Impy nods emphatically.

Abyssal:
As humans go, he wasn't half bad. Shame he died here. But as the philosopher said 'Some live, some die, but the lucky ones get to eat cheesecake before they go.' Pity there isn't any cheesecake.


Unnamed

It is not long before the party finds their way into the light again. Each of them with some gold from the armor and some jewels from behind the throne. It takes several days of travel but before long they find themselves on the outskirts of Port Peril.

Everyone advance to level 2 and you may repurchase ALL OF YOUR EQUIPMENT TO HAVE A TOTAL VALUE OF 1000 GP

There are several taverns in and it is not hard to learn that the one mentioned in the note is the seediest one in town. Everyone is able to point the party in that direction.

As the walk in the see the cliche seedy bar. Wenches tiredly talkin to patrons. Patrons eyeing and grabbing them as they drink their swill. One old man sits in the corner drinking cheap wine and singing a sea shanty to no one in particular

Religion 10:
He wears a holy symbol of Besmara


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Knowledge religion 1d20 + 1 ⇒ (3) + 1 = 4

"Fire water!"

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

1d20 + 7 ⇒ (20) + 7 = 27

"That Man is from the churches of Besmara"


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Impatiens takes a good long look around. She concludes that there is little chance of getting what she really wants, tea and a tiny crustless cucumber sandwich and maybe some nice biscuits. She strides to the bar and in a loud, clear voice demands "Beer me!"

Not spotting anyone from her past, she glowers at the assorted sordid bar patrons.


current combat map group 1

once everyone has leveled and is at the tavern I believe we can migrate to the other thread: over here

if not the case let me know.

I will work on some observations later tonight and also let me know if anybody is going to the market area (this will have to be during the daytime).


Unnamed

Sure. I was going to drop them the info you sent me, but it could also happen in the tavern. I am MORE than happy to turn it over since I am so slammed at this conference right now. Would you prefer to just take it over and I can just play Balthe?

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