Nacho Campaign (Inactive)

Game Master Freddy Honeycutt

Introduction


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Unnamed

Shambling out of the dark are 5 skeletons.

Religion 17:
These Are skeletons. Only blunt weapons have full effect on them. They are immune to cold and all mind effecting spells

Lou Perception 1d20 + 6 ⇒ (7) + 6 = 13DID NOT MAKE IT
Those with Darkvision or made the perception check may act during the surprise round. Valdric your Readied shot will go off as your action in the surprise round (still got to draw the xbow for free)The skeletons action will be to move into 15 feet of the party 1 move will get any of them into melee with any one of you

Initiative

Skeletons 1d20 + 6 ⇒ (17) + 6 = 23

Espy 1d20 + 4 ⇒ (2) + 4 = 6
Impy 1d20 + 4 ⇒ (7) + 4 = 11
Grung 1d20 + 3 ⇒ (5) + 3 = 8
Lou 1d20 + 2 ⇒ (1) + 2 = 3
Valdric 1d20 + 4 ⇒ (14) + 4 = 18

Skeletons have a higher score on average. They will act first then the entire party-yes this is a homebrew rule I use for PbP combat.

TO SUM UP
Impy, Grung have surprise actions to make, Valdirc fired a xbow at the closest skeleton. Then Skeletons will act, then the ENTIRE party acts in any order they post in.


M Half Elf Bonded Witch 2

Valdric fires his crossbow at the creatures as the come into view.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 ⇒ 8


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

She throws her pilum: 1d20 + 3 ⇒ (1) + 3 = 4 for 1d8 + 4 ⇒ (3) + 4 = 7 modified by the the fact they are skellies and that she totally missed them.

Impy swears in

Infernal:
By Sarenrae's Shiny Studmuffins! Skeletons...

She isn't raging, yet

With a start she remembers that not everyone speaks Infernal, even though they ought to.

"Five skellies comin' "


Male Human Monk 1 [HP 10/10; AC 17 / FF 14 / T 16; F+4/ R: +5 / W: +5; init: +3; Perc: +7]

thanks for the roll...
looks like your dice-fu for me is as bad as my own.


Unnamed

yea sorry lou!

Valdric's bolt slams into the lead Skeleton shattering the bolt as well as a couple of ribs. It keeps coming

Impy's Pilum flies high and rebounds off the ceiling.

Taking a liberty here, Grung will fire his bow during the surprise

1d20 + 6 ⇒ (3) + 6 = 9 Damage 1d8 + 3 ⇒ (8) + 3 = 11

Wait he said he had his morning star out...ah well I rolled it, my mistake will Grung, you just got a free draw of your morningstar.

The lead skeleton moves directly into Grung's face and swipes it's claws. Another moves on Lou, a second on Lou and one each on the rest of you.

Lou
1d20 + 2 ⇒ (15) + 2 = 17 for 1d4 + 2 ⇒ (4) + 2 = 6 the claws rake across lous face leaving a deep gash.
1d20 + 2 ⇒ (10) + 2 = 12 for 1d4 + 2 ⇒ (4) + 2 = 6 A claw catches Lou in the side he collaspses unconscience AC 12 since you failed the perception correct? If that is wrong then this attack misses.

Grung
1d20 + 2 ⇒ (5) + 2 = 7 for 1d4 + 2 ⇒ (2) + 2 = 4 misses wide

Valdric
1d20 + 2 ⇒ (5) + 2 = 7 for 1d4 + 2 ⇒ (2) + 2 = 4 rebounds off the mage armor
Impy
1d20 + 2 ⇒ (13) + 2 = 15 for 1d4 + 2 ⇒ (3) + 2 = 5 Clangs off Impy's armor

Espy
1d20 + 2 ⇒ (9) + 2 = 11 for 1d4 + 2 ⇒ (2) + 2 = 4 Gets tangled in it's own ribs.

[ooc] ok heroes make short work of them. Note that Lou is down I believe. One of the two on lous has been injured.


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Impy draws her greatsword. That is not a free action. She will attack the one in front of her.

She is still calm, cool and collected


Unnamed

go ahead and roll it impy, in general folks anytime you think a roll is needed go ahead and make it.

[/ooc]Also Lou and Grung mke an AOO for me as skeletons pass you. Lou this happens before you drop[/ooc]


Male Human Monk 1 [HP 10/10; AC 17 / FF 14 / T 16; F+4/ R: +5 / W: +5; init: +3; Perc: +7]

Actually Lou dropped in the surprise round so since he is flat footed then no attack of oppurtunity

On his init Lou will bleed in the most manly way as possible

HP -3 / 9

DC13 stabilize check 1d20 + 1 ⇒ (2) + 1 = 3

make that HP -4 / 9


Unnamed

lou they won init, but They moved in surprise round. You are only FF because you go after them. You get you aoo. Make it manly!


M Half Elf Bonded Witch 2

Seeing a companion fall, Valdric swears under his breath as the skeleton attacks. I have to get to him, but if I turn my back on this thing it'll rake me for sure. Very unsure of his melee 'prowess', Valdric attempts to make quick work of the skeleton.

Free Action: drop crossbow
Move Action: ready quarterstaff
Attack action: 1d20 - 1 ⇒ (18) - 1 = 17 for 1d6 - 1 ⇒ (4) - 1 = 3 damage.

if possible without drawing an AOO, Valdric will attempt to take a 5' step closer to Lou

"Help get this thing off me so I can help him!"


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Grung attempts to bash the lead skeleton with his Morningstar.


Unnamed

I get it lou!

1d20 + 4 ⇒ (15) + 4 = 19 for 1d8 + 3 ⇒ (1) + 3 = 4

Grung smashes in the skull of the skeleton approaching valdric. It crumbles.

ok all make your actions. Lou did not stabalize


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Impy attacks her skelly:

1d20 + 5 ⇒ (1) + 5 = 6 for 2d6 + 6 ⇒ (5, 1) + 6 = 12 as modified by the fact it's slashing.

She's having accuracy problems, isn't she?

I'm obsessing about my weight too much, it's ruining my concentration


Unnamed

impy' cut goes wide.


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

"Man down....somebody heal him up.....We got this!"


Unnamed

grung do you still need me to do your rolls? I have only rolled your aoo

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

1d20 + 3 ⇒ (10) + 3 = 13 religion
Epsy rushes forwards to get to the down Lou and stabilize him. "I got him!"

(note to self, buy a B weapon.)


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Morningstar 1d20 + 4 ⇒ (14) + 4 = 18
Damage 1d8 + 5 ⇒ (7) + 5 = 12

I can copy paste rolls.......E a B weapon like a morning star? ; )


M Half Elf Bonded Witch 2
Grung Knife Tongue wrote:
"Man down....somebody heal him up.....We got this!"

not sure I'd we're up to round 2 actions, but .....

Valdric knows the front line is not where he can best serve his companions, so as soon as the group shifts around for coverage he disengages with the skeleton heads over to where Lou has fallen.

[spoiler =Round2]
Move action: get to Lou.
Action: Use CLW wand to heal for 1d8 + 1 ⇒ (6) + 1 = 7
[/spoiler]


Unnamed

valdric that is fine. Round one you draw wand and move to him rd 2 you can heal and have a move left.

grung turns a second skeletob to dust


Unnamed

Espy you have not actually acted. You moved to Lou. The knowledge check is free. You have a standard still

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

(It was to stabilize him.. but that got taken care of..)

With a bit of luck 1d20 + 3 ⇒ (17) + 3 = 20 Epsy goes to trip a nearby skeleton with his whip..


Unnamed

Espy whips the injured skeleton.

1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4 There is a terrible scraping sound as the whip's blade scrapes across the skeletons bones.

The wounded skeleton moves up to espy standing on Lou's unconscience body, unleashing a flurry of claws
1d20 + 2 ⇒ (17) + 2 = 19 for 1d4 + 1 ⇒ (3) + 1 = 4 a long gash opens over Espy's eye
1d20 + 2 ⇒ (17) + 2 = 19 for 1d4 + 1 ⇒ (2) + 1 = 3 another opens along the side of his neck.

The other lays into Impy
Espy whips the injured skeleton.

1d20 + 2 ⇒ (4) + 2 = 6 for 1d4 + 1 ⇒ (2) + 1 = 3
1d20 + 2 ⇒ (15) + 2 = 17 for 1d4 + 1 ⇒ (4) + 1 = 5 Long rents appear across Impy's chest

dude these skeletons have monster dice-fu!


Unnamed

Our heroes are up!

Valdric braves the skeleton and heals Lou for 7 HP. Lou awakens and finds that he has a skeleton standing over him going to rule that you are both squeezing now, you can take a move action to roll out of the way, it will not provoke or you can strike from teh ground.


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Impatiens whacks the skelly a mighty blow.

1d20 + 5 ⇒ (3) + 5 = 8 for 2d6 + 6 ⇒ (2, 1) + 6 = 9, while doing so she prays to her god:

Abyssal:
"Oh c'mon, please let me hit something, just this once?"


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Morningstar 1d20 + 4 ⇒ (2) + 4 = 6
Damage 1d8 + 5 ⇒ (2) + 5 = 7

"Come on guys, thar just skeletons"


M Half Elf Bonded Witch 2

Once he sees the healing magic bring Lou back to the land of the conscious, Valdric rolls away to let the monk deal with the creature. Seeing the new bloody wounds on both Espy and Impy, he makes a quick judgement call and head toward Impy and looks for an opening to use the wand again.

"Somebody tell THEM theyre just skeletons!"


Male Human Monk 1 [HP 10/10; AC 17 / FF 14 / T 16; F+4/ R: +5 / W: +5; init: +3; Perc: +7]

Lou opens his eyes only to see the boney body atanding over him.

a quick glance around to discover that the others are still in the fight.

all Lou can think of is defending himself and removing the threat.

in a defense manuever Lou grabs the the skeleton to attempt to grapple the creature.

Using combat Expertise and grapple attempt grapple attempt: 1d20 + 4 ⇒ (14) + 4 = 18


Unnamed

There is a strange blob of skeleton and lou all wrapped up together.

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

"Gah.." he cries out..

taking a step back 1d20 + 3 ⇒ (16) + 3 = 19 his luck lingers one last round..

1d4 + 3 ⇒ (3) + 3 = 6


Unnamed

the already wounded skeleton crumbles at espy's attack.

2 left. One on impy on with lou


Unnamed

Edit, Espy just killed the one over Lou. Also I seem to have made a mistake somewhere. I seem to have lost a skeleton...one is still on Impy. I will put the other on Grung.

Grung's Skeleton attacks

1d20 + 2 ⇒ (2) + 2 = 4 for 1d4 + 2 ⇒ (4) + 2 = 6
1d20 + 2 ⇒ (8) + 2 = 10 for 1d4 + 2 ⇒ (2) + 2 = 4

As does Impy's

1d20 + 2 ⇒ (8) + 2 = 10 for 1d4 + 2 ⇒ (3) + 2 = 5
1d20 + 2 ⇒ (6) + 2 = 8 for 1d4 + 2 ⇒ (2) + 2 = 4

The flurry of claws ends and our heroes are stunned that no one was touched.

Finish them Heroes

Valdric maneauvers near Impy and heals him

1d8 + 1 ⇒ (8) + 1 = 9 healed


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Morningstar 1d20 + 4 ⇒ (1) + 4 = 5
Damage 1d8 + 5 ⇒ (6) + 5 = 11

*****facepalm*****


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Combat is a lot more interesting with low level characters, isn't it?

Impy tries again on her skelly.

1d20 + 5 ⇒ (7) + 5 = 12 for 2d6 + 6 ⇒ (4, 1) + 6 = 11

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

Espy goes to help Grug and attempts to trip up a skeleton..

1d20 + 2 ⇒ (13) + 2 = 15

Combat maneuver roll.. 1d20 + 2 ⇒ (1) + 2 = 3


Male Human Monk 1 [HP 10/10; AC 17 / FF 14 / T 16; F+4/ R: +5 / W: +5; init: +3; Perc: +7]

did lou grapple the skeleton or not?

if not then Lou whould relocate to go after a different skeleton

Lou manuvers to flank the skelton on Impy and a quick Jab to the skeleton passes through the boney rib cage with no effect.

attack roll: 1d20 + 4 ⇒ (7) + 4 = 11


Unnamed

lou did. Then Espy killed it Lou moves to a flanking position with Impy


Unnamed

Espy All you do to trip is make a CMB roll. If it is higher than the CMD then you trip him. If you are in range of a threatening defender then a trip attempt will provoke an AOO unless you have Improved Trip as a feat. I will use your to hit roll, and not the second one

Espy sends his whip snapping out and wraps it around the leg of Grung's skeleton and it topples to the ground

Grung's skeleton immediately tries to stand

1d20 + 4 ⇒ (14) + 4 = 18 for 1d8 + 5 ⇒ (4) + 5 = 9 Grung shatters the skeleton into a thousand bits

The other skeleton continues it's assault on Impy

1d20 + 2 ⇒ (17) + 2 = 19 for 1d4 + 2 ⇒ (2) + 2 = 4
1d20 + 2 ⇒ (19) + 2 = 21 for 1d4 + 2 ⇒ (2) + 2 = 4

Long rents open up on her neck. that might drop Impy, cant see her HP easily

Kill it!


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

The barbarian drops. Her sword clatters down beside her. She is unconscious and dying.


Unnamed

and by kill it I mean the skeleton not impy.


Unnamed

Vadric quickly leans down and touches Impy casting his hex onto him

1d8 + 1 ⇒ (7) + 1 = 8

Figure you might want to save the expendable resource


M Half Elf Bonded Witch 2

Absolutely agree, thanks for the 'bot!

With a deep exhale of relief, Valdric watches as the tiefling's wounds close when the hex takes affect. He quickly scans the battlefield to see where else he is needed.

If I have a move action left I will move over to the person who looks the most at risk of dropping next.


Unnamed

Valdric takes his healing dance back over to Espy


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Thanks for the heal!


Unnamed

Impy you may act. Remember picking up your weapon will provoke, but drawing one does not. Attacking from the ground gives you a minus to hit, but standing will provoke. You also have a flank from Lou


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Impatiens scowls, grabs her sword and stands up. She is now enraged.

Her hit points and AC are now the ones in parentheses. Real barbarians scoff at AOO.


Unnamed

lol

The Skeleton swings a bloody claw at Impy as She stands

1d20 + 2 ⇒ (3) + 2 = 5 for 1d4 + 2 ⇒ (1) + 2 = 3 , but the balance is thrown by the chunk of Impy flesh stuck to the claw.


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Morningstar 1d20 + 4 ⇒ (8) + 4 = 12
Damage 1d8 + 5 ⇒ (6) + 5 = 11


Unnamed

grungs atack glances off the arm bone of the skeleton

how do you have +5 damage? +3 str, ieven 2handing that only becomes +4. Is your favored enemy undead


M somewhat akin to a kender Y / MA

because originally he was a half orc, and I reworked his stats, and I am bad

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