Nacho Campaign (Inactive)

Game Master Freddy Honeycutt

Introduction


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Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

It looks the boards ate my post

Impatiens attacks the 'healthiest' of the zombies attacking Lou.

1d20 + 5 ⇒ (14) + 5 = 19 for 2d6 + 6 ⇒ (4, 6) + 6 = 16 damage.

Abyssal:
"Louferrigno!" that must a really bad word as she has no idea what it means


Male Human Monk 1 [HP 10/10; AC 17 / FF 14 / T 16; F+4/ R: +5 / W: +5; init: +3; Perc: +7]

Lou continues to hop around like a monkey attempting to gain the most advantageous stike position while defending from incoming attacks.

He strike at one of the zombies near him whil attempting to avoid being flanked.

Combat expertise (+1 AC) attack roll: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d6 + 2 ⇒ (2) + 2 = 4

if needed Acrobatics: 1d20 + 8 ⇒ (5) + 8 = 13


Unnamed

1d20 + 4 ⇒ (18) + 4 = 22 for 2d6 + 4 ⇒ (2, 1) + 4 = 7 crit threat there grung

Grung slices another zombie in half as does Impy

Espy misses wide as he slips on some foulness on the floor

Lou once again clocks the Zombie in the nose but fails to do any lasing destruction


M Half Elf Bonded Witch 2

Responding to Valdric mental command, the summoned dog attacks the same zombie Lou is attacking.

1d20 + 2 ⇒ (16) + 2 = 18 for 1d4 + 1 ⇒ (2) + 1 = 3 damage.

At the same time Valdric begins casting again, again looking to aid Espy.
another shot of Guidance


Unnamed

1d20 + 2 ⇒ (5) + 2 = 7for 1d4 + 1 ⇒ (4) + 1 = 5 The dog misses it's next bite attempt.

1d20 ⇒ 3 Valdric lifts a stone and flings it at the Zombie missing wide.

1d20 + 4 ⇒ (9) + 4 = 13 for 1d6 + 4 ⇒ (1) + 4 = 5 The zombie slams the dog to the floor

Next round

1d20 + 2 ⇒ (7) + 2 = 9for 1d4 + 1 ⇒ (1) + 1 = 2 tries to recover from being slammed but misses its attack again

1d20 + 2 - 4 - 4 ⇒ (20) + 2 - 4 - 4 = 14 1d20 + 2 - 4 - 4 ⇒ (8) + 2 - 4 - 4 = 2

Valdric flings a sharp stone into the fray slashing the Zombie in the head dropping it

[ooc] only had 1 HP and a nat 20 deserves at least 1 point![/dice]

Searching the body:

Several things are found on the body. Most of it has been destroyed by the Zombies, but of note are

a Waterskin
2 days Rations
A signet ring with the Family name Synder on it.
A dagger
A journal
Studded Leather Armor
A piece of a map HERE

The Journal is mostly damaged but the following can be read

...finally figured out what happenned at this temple...raised the dead to destroy the cyclopian threat...failed...undead remaining...one cyclops took me by surprise...broke his axe...have escaped skeletons and am going to make a break for it in the morning. If I do not make it out and this is found please return our family ring to my brother...is a priest of...usually he can be...Port Peril at the Grog and Wench.


Male Human Monk 1 [HP 10/10; AC 17 / FF 14 / T 16; F+4/ R: +5 / W: +5; init: +3; Perc: +7]

maybe I should use "Judo Chop!"


Unnamed

sorry about that the website ate everything for a while. retcon all of that to the dog killing the zombie! Either way it is dead


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Grung begins stripping the studded leather armor off the body, and checking it over for servicability.

"Anyone needs?"

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

got to hate when the site drops.

"Even if I did.. I ain't wearing that.. kinda gross."


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Bard right. Armour stinky, slimy, gross. Perfect for orcs.

Impatiens takes another look around.

What do we wanna do next?

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

Epsy blinks at being called a bard. He didn't recite poems or fiddle with his flute in public. "I'm.. not a bard. I'm a fortune seeker."


M Half Elf Bonded Witch 2

Valdric gives the dog an affectionate pat on the head as if fades away into the nothingness from whence it came.

"He raised the dead.....?" he muses out loud as he reads the journal passages. "An interesting man indeed. I wonder....."

His voice trails off as he begins to chant once more, continuing to gaze at the recovered items. Detect Magic

"So if this is what happened to him deeper into the temple, do we keep going or brave the kobolds? Do the places on this map look familiar to anyone?"


Unnamed

Valdric:

Nothing magical

Wisdom or Int 10:
Judgding by the space in between the blotches of blood it is safe to assume that the body was not the one to raise the dead, rather that whatever battlesd the cyclopses years before did that


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Grung takes off his armored coat and puts on the studded leather, then puts his armored coat on over it.

"Armor good for hobgoblin."


Unnamed

In the corner of the room is a small nook, which apparently had stone piled up in front of it, perhaps where the body had hidden for a time.

The far end of the room has a massive set of double doors. They are closed.

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

1d20 + 3 ⇒ (6) + 3 = 9 int


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Intelligence 1d20 + 3 ⇒ (16) + 3 = 19. She stoops over the dead body.

Impatiens figures out that the dead guy didn't raise the dead. She ponders whether or not that information is immediately relevant and as such should be revealed to the other party members. She then contemplates the stinky smelly state of her armour.

In the end she reaches the following decisions: 1. Leather absorbs blood way too easily, 2. That one stain on her elbow may never come out, 3. Undead are just too darn icky, 4. Zombies are especially gross, 5. Lilac really is her colour and she should wear more in that shade (off duty only of course), 6. The standard colour charts are wrong. Impatiens is and always will be an autumn, and 7. She'll tell everyone about the dead dude if and when the need arises.

With that the overly large tiefling barbarian stands up straight, stretches and readies her sword.

"Might want to move on."


M Half Elf Bonded Witch 2

Int check: 1d20 + 5 ⇒ (5) + 5 = 10 wow, that was almost embarrassing

Valdric creeps over to the nook in the corner to see what else might be hidden there.
Perception: 1d20 + 7 ⇒ (6) + 7 = 13


Unnamed

Valdric finds nothing of interest.

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

"Yeah... lets mosey on through."


Unnamed

Grung and Impy stand in front of the two double doors.

10 feet behind is Espy, whip in hand.

Valdric brings up the rear with Lou ready immediately behind Grung.

The doors open. Utter carnage confronts the party. Obviously this is the scene of two battles one ancient and one recent. Bones are strewn all over the room, some giant sized many humanoid sized. Additionally there is blood spatterd everywhere, dry and with a vague trail to a large stone throne, 80 feet away.

In the throne is a large one eyed almost ancient creature, with one arm hanging limpy at it's side and a greataxe shattered on the floor. In the good hand is a large club. On the throne rests a massive loaded crossbow

As soon as the doors slam open the eye pops open.

Meat!

It rises.

Espy 1d20 + 4 ⇒ (3) + 4 = 7
Impy 1d20 + 4 ⇒ (4) + 4 = 8
Grung 1d20 + 3 ⇒ (6) + 3 = 9
Lou 1d20 + 2 ⇒ (15) + 2 = 17
Valdric 1d20 + 4 ⇒ (3) + 4 = 7

1d20 - 2 ⇒ (3) - 2 = 1

heroes go first! Note the location of you all and that you are all 80 feet away


Unnamed

Local 15:

This is a cyclops.

Once per day as an immediate action, a cyclops can peer into an occluded visual spectrum of possible futures, gaining insight that allows it to select the exact result of one die roll before the roll is made. This effect can alter an action taken by the cyclops only, and cannot be applied to the rolls of others. note this is basically an auto crit


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Surprised it let us have initiative ; )

Knowledge local 1d20 + 6 ⇒ (12) + 6 = 18

Polyglot
"Great empire king, we have come to serve."

Common
"A real live cyclops!"


Unnamed

Diplo or Bluff for Grung 1d20 ⇒ 16


Unnamed

Serve me by feeding me! Give me two and you may serve me and pass!

Grung you can choose to pursue the dialogue ie make a diplo check to try to dissuade him as your action or you can just act in normal combatness. Others act as you will


M Half Elf Bonded Witch 2

Standing toward the back of the group, Valdric hopes the ancient creature can't see his fear. His only remaining spell is sleep and he's not sure it will affect something that big?
spellcraft: 1d20 + 9 ⇒ (16) + 9 = 25

He also hopes it can't see him loading his crossbow while the hobgoblin talks to it.....
Stealth: 1d20 + 7 ⇒ (5) + 7 = 12
Move Action: load crossbow

Then hold to see what the others in the party do (he certainly doesnt want to be the one who starts a melee with a cyclops!)

If we run:
Hells yeah, we're running

If we fight:
how did I know youd be opening this one?
If I think the spell will work, I'll cast sleep DC 16

If I dont think the spell will work.....5' step out from behind Grung to take the shot, then take the shot: 1d20 + 4 ⇒ (9) + 4 = 13 for 1d8 ⇒ 1 damage


Unnamed

Valdric thinks there is a chance buuuut probably not


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

"At once great king!"

Grung goes back and halls in two of the defeated zombies.


Unnamed

Grung Diplo 1d20 ⇒ 13uh oh

You misunderstand Slave. I will eat two of you before me. You will choose which two and bring them to me. SM 1d20 + 5 ⇒ (20) + 5 = 25

You lie slave. You stall for time. Now you will die.

Grung's action is taken. The rest go ahead and act.

Valdric's bolt seems to fly true but it catches in the folds of muscle fat and thick skin.

Lou, Impy and Espy left.


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Impatiens will approach. When she is 30 feet away from the cyclops she will cast darkness as a spell like ability on her pilum. She will then throw the pilum at the cyclops.

"Spear go dark soon. Be ready"

After she hurls her spear, she will draw her sword.

I am unsure as to how many rounds such a series of actions will take.

Die roll for throwing the spear (if needed): 1d20 + 3 ⇒ (1) + 3 = 4 for 1d8 + 4 ⇒ (4) + 4 = 8 damage.

She cries her battle cry

Infernal:
"Zon_Kuthon can bite my smooth and shapely arse!"


Unnamed

Impy does a double move while drawing her plum, she stops 30 feet away from the Cyclops. you can only move 40 so you have to use both actions to cover the 50 feet

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

"Oh.. f.." says Epsy.


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

polyglot
"Great king how about a good supply of kobolds to eat?"


Unnamed

Grung that will have to wait till your next round. We are in initiative. Also when it comes around you need to make a Diplomacy check


Unnamed

I assume that means that Espy delays his action. Whatever you guys do I suggest you do it before the Cyclops acts. He has one arm and is old and seriously wounded but he is still dangerous!


Male Human Monk 1 [HP 10/10; AC 17 / FF 14 / T 16; F+4/ R: +5 / W: +5; init: +3; Perc: +7]

Lou manuvers to seperate himself from the main group in an attempt to divide the creature's attention and setting himself up for a possible flank position.

Lou manuvers toward the side of the creatue that has the bad arm.

acrobatics (monkey tyle): 1d20 + 8 ⇒ (11) + 8 = 19
also using combat expertise for +1 to AC


Unnamed

Lou moves to about 20 feet from the Cyclops 80 feet away to start but I will save that Acro roll for your next round. It will succeed. Also you can only use CE if you declare and actually attack.

Espy moves forward 30 feet and goes on the defensive Full defense +4 AC Sorry if that is not what you wanted to do. But need to keep this moving.

The Cyclops rises with the Heavy crossbow in hand...one hand it fires at Lou

1d5 ⇒ 4

1d20 + 2 - 4 ⇒ (19) + 2 - 4 = 17
to confirm 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18 for2d8 + 2d8 ⇒ (5, 4) + (7, 4) = 20

Lou drops skewarded

The Cyclops drops the crossbow.

go ahead heroes


Male Human Monk 1 [HP 10/10; AC 17 / FF 14 / T 16; F+4/ R: +5 / W: +5; init: +3; Perc: +7]

that puts me at -11 HP dead at -12 HP
stabalize check (fat chance) 1d20 + 1 ⇒ (9) + 1 = 10

EDIT: nope needed nat 20 to stabalize


Unnamed

If Impy has a potion she can save him. Everyone else is too far away.

Mmmm that one for meat! Get one more and maybe you can be slaves!

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

No one has potions at this level.. Though I guess Lou is leaving as a PC

Epsy prepares to grease whatever weapon the Cyclops has. He flicks out his wrist throwing a little vial of slick fluids onto the axe. DC 14 reflex.

Used the spell grease, but its tricked up to just look mundane when I do it.


Unnamed

Impy had one in the first fight. The axe is broken, it is a club. lucky for you sir he is not holding it yet and it gets no save.

The grease strikes the club with unerring accuracy and it is now slick.


M Half Elf Bonded Witch 2

Valdric sees Lou go down and runs over to tend to him.

sounds like I have to double move to get there, don't think I'll be able to use the wand same round. Not sure if I can make a Heal check when I get there to stabilize? 1d20 + 3 ⇒ (6) + 3 = 9 ugh


Unnamed

Double move to get to him.

Valdric arrives at Lou's side just in time to hear him breathe his last.

Grung and Impy yet to act. Impy is within charging distance and Grung is still at the entrance. Grung if you want to try to talk him into not fighting you can, make sure you roll your diplo.

Currently the Cyclops is unarmed eyeing his Great Club that is all kinds of Greasy.


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Impy will throw her dark spear now. die roll above, so it misses, but the cyclops should be in the dark.

Up next: Dancing In The Dark


Male Human Monk 1 [HP 10/10; AC 17 / FF 14 / T 16; F+4/ R: +5 / W: +5; init: +3; Perc: +7]

don't you mean... Dancin' in the Dark?


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

"And since you can not keep a bargain you die!"

Greatsword 1d20 + 4 ⇒ (20) + 4 = 24
Damage 2d6 + 4 ⇒ (2, 1) + 4 = 7

To confirm critical
1d20 + 4 ⇒ (9) + 4 = 13


Unnamed

Grung you are too far away you can double move to get to within 20 feet of him however we can keep that roll

Impy casting darkness is a standard. You can throw or cast but not both. Your first move had to be a double move to get to the distance you wanted. I will assume you cast darkness on it this round. You are welcome to throw it next and reroll.

Note there is now darkness in the room. Anyone attempting to approach the cyclops is in darkness. If you do not have darkvision you CANNOT SEE The darkness ends just in front of the cyclops 20feet

The cyclops reaches for the greasy great club. 1d20 ⇒ 13 it slips out of his grasp so he tries again 1d20 ⇒ 13 and he still cannot seem to pick it up.

OK Heroes

Impy flings her pilum 1d20 + 3 ⇒ (14) + 3 = 17 for 1d8 + 4 ⇒ (1) + 4 = 5

Those with Darkvision:
The pilum slams into the Cyclops's thigh sticking there. It roars.

A cry of pain is heard from the darkness.

I assume that Grung charges on that attack, which means he confirms the crit with that +2 2d6 + 4 ⇒ (3, 6) + 4 = 13

Another furious cry of pain issues from the darkness.

Those with dark vision:
Grung charges into the darkness and slices a huge chunk of fat off the Cyclop's side


Unnamed

Those with Darkvision:
The cyclops looks bad...very bad

The cyclops closes it's eye for a second and then grabs his club uses his auto 20 roll

It then swings a vicious swing at Grung...50/50 miss chance though high hits1d100 ⇒ 93

Greatclub 1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18 for 2d8 + 3 ⇒ (1, 1) + 3 = 5

The club slams into Grung's chest. dealing 5 damage.

Valdric, and Espy have actions remaining. Impy I assume you moved into the fray with Grung and are next to the Cyclops in the darkness.


Unnamed

Almost forgot the Grease!

1d20 ⇒ 10 After the club slams into Grung it slips out of the Cyclop's hand and clatters to the floor.


M Half Elf Bonded Witch 2

Valdric runs over to Espy. "Strike true, my friend." as he casts guidance.

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