Mystery of the Keepers (Inactive)

Game Master DireMerc

Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Link to images


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Male Tiefling (Kyton-kin) Summoner (Synthesist) 10 [HP: 24+76/85+76 | AC:32| T:17 | FF:29 | CMB:+18 | CMD:23 | Fort:+9 | Ref:+11 | Will:+13 | Init:+9 | Perc:+19 (Darkvision 60') | Spd 30]

Hahahaha. Wow. Glad we started with all 3. :) Those fire walls and elementals sound nasty.

Achren nods. "I believe they can. Can we just skirt around the pit and hope it doesn't notice us?"

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

I am not sure how it senses in the first place. Perhaps it can feel the vibrations of our passing? Can someone identify it?

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Knowledge, Dungeoneering - Monster Lore: 1d20 + 19 ⇒ (4) + 19 = 23

Devyhn looks down into the pit, trying to determine what the creature is.


It is an Ochre Jelly


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

"What can I recall about it's immunities and abilities." he says to himself

Kn Arcane: 1d20 + 16 ⇒ (17) + 16 = 33


It's immune to slashing and piercing weapons as well as electricity and whenever it get hit by any of those it splits into two Jellys each with half of it's hp.


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

"Ah ha.. using slashing or piercing weapons on it makes it split in two and electricity.. so we need a big rock."

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

I am a big rock. Gossan offers.


Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet

"Hah, works for me. I can pelt it from up here"


Male Tiefling (Kyton-kin) Summoner (Synthesist) 10 [HP: 24+76/85+76 | AC:32| T:17 | FF:29 | CMB:+18 | CMD:23 | Fort:+9 | Ref:+11 | Will:+13 | Init:+9 | Perc:+19 (Darkvision 60') | Spd 30]

Achren laughs. "Not that I'd mind watching you pound that jelly into... uh, jelly, but we could also just teleport to the other side of the room and not disturb it?"


Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet

But we are murder hobos! Find, kill, loot!

Arkanost sighs, then nods.

"That would be prudent, wouldn't it. I can get four of us across."

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Then I await your transport sir Arkanost.


You can but even just flying would work fine.


Male Tiefling (Kyton-kin) Summoner (Synthesist) 10 [HP: 24+76/85+76 | AC:32| T:17 | FF:29 | CMB:+18 | CMD:23 | Fort:+9 | Ref:+11 | Will:+13 | Init:+9 | Perc:+19 (Darkvision 60') | Spd 30]

Haha. If it turns out the hidden Staff of the Magi was under this jelly I owe you guys some GP. ;)

"I can shift myself across."

He'll use Dimension Door to move to the other end of the room.


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

"I can also cast fly, but if you have the capability to include me master Arkanost, that would be preferable."


Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet

I have several castings. I could even ferry people me + 3 each time if needed for 3 castings. If Achren and one more go, we are set with one cast from me. Otherwise everyone save their things and I'll use 3 spells to get me + 3, TP back, and bring the remainder.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

(As a non-flyer, I could use a lift!)

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

Anatoli has overland flight so says I can ferry us over as well looking down in the pit and casting detect magic while looking out of curiosity


Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet

Looks good. With Anatoli and I, we can get everyone across. Go ahead and save your shift Achren. Now we are set to continue


Male Tiefling (Kyton-kin) Summoner (Synthesist) 10 [HP: 24+76/85+76 | AC:32| T:17 | FF:29 | CMB:+18 | CMD:23 | Fort:+9 | Ref:+11 | Will:+13 | Init:+9 | Perc:+19 (Darkvision 60') | Spd 30]

Cool, thanks.


You go to the door to the east or west? There is a sound to the west that is a bit hard to describe. Like the sound of a sword being swung trough the air multipled a thousand times over and it's repeating.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

We should go west.


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

"At least to see what that thing is that's making all that sound, some new mechanical marvel?"


You open the door to the west.

A row of everburning torches along the west wall of this large chamber illuminates an strange scene. Two immense stone pillars stretch from floor to ceiling near the center of the room, each wrapped tightly with a taut chain connected to the wrists of a hulking giant in dented half-plate armor. The fire-haired brute hangs limply, almost on his knees, his eyes to the floor. The fire giant seems frozen solid covered in a layers of frost.

The loud noise seems to be coming from another room directly to your left when you come in with an open doorway. Were a man, human it seems is in a room were it's raining swords. The swords vanish a few seconds after hitting the ground only to reappaear above to fall again. The man calmy sits in the room apparently not bothered by the swords raining down on him as his wounds seems to regenerate almost instantly. "Well look at that! Visitors! Oh it's been ages. Isn't that nice Gruenar? We gots visitors" he laughs..."Don't suposes your here to free us? Doubtfull as I don't beleive there is any mortal alive that would remember us by now."

The giant gives no reaction.

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

Anatoli looks at the two of them and says you were put here long ago for a war against men. A vampire warlord and a fire giant blacksmith. Your names I do not recall, but you were imprisoned for those crimes

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Impressed by Anatoli's knowledge, Gossan asks You know their story? Can you share it? Should I remember something about this?

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"And why should we free you?" Devyhn asks. "Clearly you were seen as sufficiently dangerous to contain for an eternity, or close to it. What benefit would we gain by unleashing you both upon the world now?"


"Oh yes they wouldn't kill me you see...Because of my blade. I am bound to it and it to me. So long as it exists I cannot die and the king who led the army that defeated wanted it for himself. So he had me imprissoned here rather than destroy it. Of course anyone wielding my blade is likely to be consumed by blood-lust. How fares the royal family of Galt by the way?"

He says in a mocking tone laughing maniacly between sentences.

"How about a deal then? Our freedom for ten years of our service. Back in my day I was considered the best swordsman in the world. The lord of blades they called me. Gruenar there was himself considered the best smith at the time. He could make you some fancy toys the likes you've never seen. He cant answer but he'd agree. Owes me a life debt you see. Swore he'd serve me for the rest of my days. Didn't know I was Immortal at the time but he sticks to his vows."

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Hmm... Gossan assess the swordsman. He has always possessed a good sense of character and truth.

Sense Motive: 1d20 + 18 ⇒ (15) + 18 = 33

And if we chose to free you, how might we do so?


Gossan feels that he is not entirely sane. Centuries of being locked in a room with swords raining down on him definitly took a toll on his mind. Yet the way he speaks you do not senses any deceipt from him. He is unpredictable but most likely honest.

"That I do not know. There are glowing symbols in the room problably has something to do with those."

Looking around you do notice several glowing runes etched in the walls.


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

"For those of you tempted by his offer, another blade we don't need, a smith well that could be useful." he says

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

we cannot seriously consider freeing such things into the world. What is ten years to eternity? Being hunted every night after ten years or watching then once more raise an army against men? I cannot allow such. I recall some of the story from my mentor and have said what I know. Anatoli says.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

I concur. Our need is not so great as to justify freeing the likes of these. I pray it never is.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

”I as well” Devyhn replies. ”Pharasma would not look kindly on me if I were to free and then ally myself with one of the undead.”


"That's a shame really, well at least entertain me before you go"

He raises his hand and a powerfull gust of wind raises up trying to suck you all into the room with him. Everyone must make a dc 25 str check or get moved ten feet into the room.

Vampire init: 1d20 + 7 ⇒ (2) + 7 = 9

lord of blades

Anyone pulled into the room takes 4d8 damage from the falling swords unless they make a dc 20 reflex save.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

DC 25 Strength is tough, even for my character who is both strong and can strength surge. How wide is the doorway? Is there a map for this fight? And it looks like you linked your entire module in the Lord of Blades link above...

Strenght Check: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18

Reflex: 1d20 + 10 ⇒ (18) + 10 = 28

Init: 1d20 + 2 ⇒ (11) + 2 = 13

Gossan is pulled into the room despite his strength surge, and under the falling swords, but manages to dodge them thanks to his evasion ability.

That just affirmed our decision not to free you. the sacred fist says. Now comes some payback.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Reflex Save: 1d20 + 7 ⇒ (8) + 7 = 15

Damage from blades: 4d8 ⇒ (7, 1, 3, 7) = 18

Initiative: 1d20 + 5 ⇒ (7) + 5 = 12


Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet

init: 1d20 + 3 ⇒ (18) + 3 = 21
reflex: 1d20 + 9 ⇒ (6) + 9 = 15
damage: 4d8 ⇒ (5, 2, 6, 8) = 21

HP: 49/70

On his turn, he would cast dimension door to get back out of the room and as far as he can while still being close enough to aid his allies.
He would specifically try to grab Anatoli & others that do not generally favor melee


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Cant pass the strength check

Ref: 1d20 + 8 ⇒ (2) + 8 = 10

Initiative: 1d20 + 5 ⇒ (12) + 5 = 17

Damage: 4d8 ⇒ (4, 8, 5, 8) = 25


My bad I right clicked his image in the ap and hit save and it saved the whole ap lol. I realize 25 is high but that is what is listed in the AP I believe it's meant to be a more or less unavoidable power as he can only use it once a day and all you need to do afterwards is get away from him and he cant follow.

lord of blades

map

If you beat his Init you can act and either leave the room or attack.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

”The Gray Lady Burn you!” Devyhn cries as he extends his palm towards the vampire.

Ranged Touch, Searing Ray: 1d20 + 9 ⇒ (8) + 9 = 17

Damage: 10d8 ⇒ (6, 8, 7, 4, 6, 4, 3, 2, 5, 5) = 50


Male Tiefling (Kyton-kin) Summoner (Synthesist) 10 [HP: 24+76/85+76 | AC:32| T:17 | FF:29 | CMB:+18 | CMD:23 | Fort:+9 | Ref:+11 | Will:+13 | Init:+9 | Perc:+19 (Darkvision 60') | Spd 30]

Str check: 1d20 + 9 ⇒ (2) + 9 = 11
Init: 1d20 + 8 ⇒ (12) + 8 = 20
Ref save: 1d20 + 11 ⇒ (14) + 11 = 25

Achren is sucked into the room along with the others but dodges around the falling blades. He looks around for anyone who looks like they need help, then flies back out of the room. "Don't entertain him. He wants to fight someone. Just leave him to his eternal boredom."

Like Arkanost, Achren will leave the room and try to help anybody who needs help get out too.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Not complaining about the DC 25, but its the combo of the mostly impossible DC AND the the 4d8 swords environment that makes this hard. Its like trying to fight in a room where every round there is a 9th level channel to harm that does not hurt the enemy. Nothing can survive that long. lol.

Tempted to fight, Gossan delays to make sure others get out of the room. He calls out to Devyhn Get out now. Don't just burn him. He will act after Devyhn and before the enemy.

I gotta know if Devyhn uses his move action to leave and how hurt the enemy is from his damage before I act. Even if we bring the vamp to zero hp he will likely just mist out and reform later. I have something better in mind.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn heeds his companions' warning and runs from the room.

(Using move action)

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Ok. I think that's everyone but Gossan. If this is not the case Gossan will do something else.

As the last of the party exits the room of falling swords Gossan follows and with a chilling smile at the vampire he uses his gauntlet to cast Wall of Stone to close off the door with as thick of wall as he can manage. There. he says as the spell is cast. He shall tempt no others. He will then take a little time to shape the created stone to better blend in with the wall, hopefully hiding the fact that the doorway ever existed.


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Lyaro will attempt to leave if he can, running back out of the room

"Ow! Ow! Ow!"


He actually does take damage from the swords it's just his damage reduction applies to them and his fast healing heals him faster than they can kill him.

You quickly leave the room and Gossan seals it to the sound of a resounding "NOOOOOOOOOOOOOOOOOO" from the so called lord of blades.

Gruenar the fire giant blacksmith remains frozen and silent. What do you do next?

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

Anatoli fails the strength check and casts emergency force sphere with a hole in the bottom and then he will dimension door back out of the room

strength check: 1d20 ⇒ 9

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Well, the vampire is sealed in. The Giant there seems less a threat. Do we deal with him?

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

prison for eternity seems cruel. Execution is harsh as well buy perhaps in this case a mercy? Anatoli says

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