Mystery of the Keepers (Inactive)

Game Master DireMerc

Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Link to images


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Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Gossan smiles. I could get behind such an endeavor.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn nods in agreement. "Help the puppet off of his strings. I agree."

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

a king and his army with us is better then not with us


"Very well seems we are decided. I will see what agents we have that can help with this endenvour while you prepared yourselves to travel to Caliphas. The city is fairly safe and is a hub of trade with a lot of backstabbing background politics. I have a ship that can take you when your ready."

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

After the group is alone Anatoli says perhaps we can use this time to trade the items and gold we have for things we need?


You take care of all you shopping needs. You take the boat which takes you to Caliphas the Capital city of Ustalav. There you meet with Abraun Chalest your contact in the city.

A pudgy, aged gentleman, Abraun Chalest wears a befuddled expression behind an expensive pair of silver spectacles. Always smiling and prone to loud laughter, he has an immediately likable demeanor. Chalest serves as a curator at the Quarterfaux Archives in Caliphas. A renowned expert on Osirian culture and quite well traveled, he proves especially curious about the you and your adventures but is ready to answers your questions.

Upon hearing on your tasks he thinks about it for a time. "Your first task then would likely to get an audience with the king. This will require doing something impressive or getting someone in the nobility to aarrange it. You could always try to sneak into the castle but that wouldn't be easy. I should mention that lately that has been a string of murders in town. Bodies are found in the streets drained of blood but they turn to ash when the sun rises. All the victims have been vampires. Six so far the most recent was found just this morning."

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

If we could catch the murderer that would likely gain us an audience. Gossan muses.


"Perharps...At first I believed it to be the work of a lone vampire hunter, we get a few of those here in Caliphas every year but this one has been too sucessfull too quickly that I believe there is something more at work here. I am starting to think this is the work of vampires killing vampires but I do not know why. I mean they certainly have power stuggles between themselves often enough but leaving the bodies out in open sight? Normally such business would be done in the shadows with the common folk being none the wiser. In any case you can count on the support of the Esoteric Order of the Palatine Eye during your stay here and I have made arrangements for you to have rooms at the Haraday Theather, it's no longer in use by the public and we have several rooms and meeting rooms there."

map of town


The Esoteric Order of the Palatine Eye is a secretive organization based in Ustalav. The organization works against the Whispering Way and recently aided those responsible for defeating Kazavon, a blue dragon. Members of the Order delve deeply into political and arcane matters; they are sworn to guard Ustalav and its ancient traditions.


Yall still around? I'm waiting on your input for this conversation lol

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"Thank you for your support and that of the Order. Our common enemy most certainly cannot be allowed to persevere with his plans," Devyhn replies with a respectful nod.

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

I think if we can find a noble who has some deed needing doing we might prevail and earn an audience rather then care about vampires killing each other Anatoli says

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Perhaps its best if we meed with the Eye first. They may know more and have an idea where our particular leverage might be best applied. Gossan offers.

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

good idea Goosan, let's do that Anatoli extoles.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn nods in agreement with Gossan.


[ooc]Abraun Chalest is a member of the order of the palatine eye and is your contact with them if you need anything. He is not the leader of the order but little would be gained by going to their leader now.[ooc]


"If you have some time there is something you can look into that might help us both. One of my agents recently reported that there has been activity at an old Whispering Way hidout that has been abandoned for a long time. It could be nothing but it's worth looking into. Want to go take a look?"

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn nods. ”Investigating that premises might provide some valuable information. I certainly would be willing to do so.”

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Gossamer nods. The Way are a blight. If they are there they should be stamped out.


The man nods and gives you directions to the place in question, an old mausoleum not far outside of town.


Male Tiefling (Kyton-kin) Summoner (Synthesist) 10 [HP: 24+76/85+76 | AC:32| T:17 | FF:29 | CMB:+18 | CMD:23 | Fort:+9 | Ref:+11 | Will:+13 | Init:+9 | Perc:+19 (Darkvision 60') | Spd 30]

Achren nods. "Then we have our next target." He looks at the others. "How long until we're ready to go?"


You guys head there now? Assume you take the time to do your shopping first.

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

howuch cash do we have to shop?


You have almost arrived at the site and feel an aura of menace in the air. There is a thick fog all around you and the air seems to be growing colder.

You hear the clip clop of hooves approaching when out of the fog you see a rider atop a black horse. It takes you a moment to realize this rider doesn't have a head.

a headless horseman. He somehow speaks in a cold raspy voice.

"Who are you to intrude on this place? What business do you have with the way?"

Knowledge religion dc 23 to know more about the creature.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Knowledge, Religion: 1d20 + 19 ⇒ (13) + 19 = 32

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Gossan tenses but knowing that they seek an alliance waits for another to respond.


knowledge undead:

Terrifying reapers of souls, dullahans are created by powerful fiends from the souls of particularly cruel generals, watch-captains, or other military commanders. Sent back from the pits of Hell to sow terror and harvest new souls, dullahans return to the towns or villages they lived in as mortals. While their favored victims are evil men and women whose souls are destined for Hell, the dullahans have no qualms about adding innocents to their lists of victims.

The Dullahan has a powerfulll ability called death's calling which greatly weakens it's intended victim making them slugish and vulnerable.
(target becomes shacken and staggered and all crits auto confirm)

He can use this ability on anyone but it is much harder to resist if he knows your name. (You get a penalty on the save)

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn extends his palm bearing the mark of Pharasma.

"Our business with The Way is its destruction, Dullahan," Devyhn replies. "If you stand in its defense, or its false god, Razmir, we shall destroy you as well."


"Then you will die." He draws a flail and the ball bursts into flames.

Four undead Direwolves emerge from the mist around you having moved into position using the mist as cover.

enemy init: 1d20 + 7 ⇒ (14) + 7 = 21

Roll init map will be upcoming.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Initiative: 1d20 + 5 ⇒ (6) + 5 = 11

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Init: 1d20 + 3 ⇒ (9) + 3 = 12


Male Tiefling (Kyton-kin) Summoner (Synthesist) 10 [HP: 24+76/85+76 | AC:32| T:17 | FF:29 | CMB:+18 | CMD:23 | Fort:+9 | Ref:+11 | Will:+13 | Init:+9 | Perc:+19 (Darkvision 60') | Spd 30]

Init: 1d20 + 8 ⇒ (7) + 8 = 15

Achren braces for the attack but isn't quick enough to respond before the wolves fall on them.


Anatoli init: 1d20 + 8 ⇒ (17) + 8 = 25

Anatoli becomes invisible.

The Horseman hangs back and watches as the wolves engage.

Two engage Gossan, one Achren and another Devyhn.

attack charge bite gossan: 1d20 + 16 ⇒ (2) + 16 = 182d6 + 12 ⇒ (3, 6) + 12 = 21

attack charge bite gossan: 1d20 + 16 ⇒ (17) + 16 = 332d6 + 12 ⇒ (4, 3) + 12 = 19

attack charge bite achren: 1d20 + 16 ⇒ (20) + 16 = 362d6 + 12 ⇒ (3, 5) + 12 = 20

attack charge bite Devyhn: 1d20 + 16 ⇒ (7) + 16 = 232d6 + 12 ⇒ (5, 1) + 12 = 18

Make a fort save dc 16 vs paralysis if your bitten. duration 1d4 rounds.

attack confirm crit achren: 1d20 + 16 ⇒ (3) + 16 = 192d6 + 12 ⇒ (1, 3) + 12 = 16

map

Your go.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn extends his palm towards the nearest wolf (Square P-9)and blasts it.

Searing Light, Ranged Touch: 1d20 + 11 ⇒ (5) + 11 = 16

Holy Damage: 10d6 ⇒ (5, 3, 1, 6, 1, 2, 3, 5, 5, 4) = 35


A warning that they have reach and casting would provoke


Male Tiefling (Kyton-kin) Summoner (Synthesist) 10 [HP: 24+76/85+76 | AC:32| T:17 | FF:29 | CMB:+18 | CMD:23 | Fort:+9 | Ref:+11 | Will:+13 | Init:+9 | Perc:+19 (Darkvision 60') | Spd 30]

Bite save, Fort DC 16: 1d20 + 9 ⇒ (2) + 9 = 11 Dammit.
1d4 ⇒ 3

Unable to dodge the wolf's bite, Achren freezes in place.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

DIREMERC: If I 5' step to the square just to the right of Anatoli (p-6) before casting, am I still in range?

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Gossan is caught off guard and bitten but he shrugs off the effects other than damage.

Fort: 1d20 + 17 ⇒ (13) + 17 = 30

He 5' steps south and quick casts Divine Favor Does not provoke He then full attacks. Attacks count as a single attack for Drand are magical adamantine and bludgeoning and piercing. The last d6 is acid

unarmed strike flurry of blows: 1d20 + 17 ⇒ (5) + 17 = 222d8 + 20 + 1d6 ⇒ (4, 6) + 20 + (6) = 36

unarmed strike flurry of blows: 1d20 + 17 ⇒ (20) + 17 = 372d8 + 16 + 1d6 ⇒ (7, 7) + 16 + (6) = 36

unarmed strike flurry of blows: 1d20 + 12 ⇒ (6) + 12 = 182d8 + 16 + 1d6 ⇒ (2, 8) + 16 + (6) = 32

unarmed strike flurry of blows: 1d20 + 12 ⇒ (7) + 12 = 192d8 + 16 + 1d6 ⇒ (4, 5) + 16 + (2) = 27

Confirm?: 1d20 + 17 ⇒ (16) + 17 = 332d8 + 16 + 1d6 ⇒ (4, 1) + 16 + (2) = 23


@devyhn no you' be safe there

Gossan's third strike brings the wolf down.


Still missing Anatoli make your post if you come on for now delaying your action to after ennemies.

The three remaining Dire wolves attack.
attack bite gossan: 1d20 + 14 ⇒ (7) + 14 = 212d6 + 12 ⇒ (1, 1) + 12 = 14

attack bite Achren: 1d20 + 14 ⇒ (14) + 14 = 282d6 + 12 ⇒ (4, 1) + 12 = 17

attack bite Devyhn: 1d20 + 14 ⇒ (12) + 14 = 262d6 + 12 ⇒ (5, 4) + 12 = 21

The Dullahan raises his weapon up and uses his death calling ability Gossan. Dc 22 fort save negates. If Gossan fails he is shaken and staggered.

New guy is up and then you can all act.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

(Question: Did my Searing Ray do any damage? Also, I moved to P-6, am I in range of one of the wolves, or did they move also?)


Quinley Bazdel Dhampir Shadow Walker 11 AC:29/19/22 HP: 77/91 Init:+11 Per:+16 F: +7 R: +16 W: +5

Amid the swirl of snarling wolves, a slim figure emerges from the encircling mists... an ally of the Dullahan perhaps?

The answer is given, when the figure lunges forward with a gleaming rapier, aimed at the undefended flank of the wolf threatening the Pharasmin Inquisitor...

assuming I made a move action to advance on the wolf...
Attack: 1d20 + 17 ⇒ (18) + 17 = 35
Crit Conirm: 1d20 + 17 + 1 ⇒ (13) + 17 + 1 = 31
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Damage, if crit confirmed: 1d6 + 4 ⇒ (6) + 4 = 10

Sneak damage, if flanked, + 6 bleed damage: 6d6 ⇒ (6, 2, 1, 1, 3, 3) = 16
Befuddled Attack duration : -2 to attacks vs self in rounds: 1d4 ⇒ 2

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

with overland flight I can get up out of melee range while we travel which I will do from now on using the ring of invis to travel above the group


@Devyhn You searing ray did indeed do damage equal to about 50% of it's hp. The wolf did indeed step up to attack you.

@Anatoli glad to see you back do you take any actions?

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn retaliates on the attacking wolf with his battle axe.

Attack: 1d20 + 10 ⇒ (15) + 10 = 25

Damage: 1d8 + 4 + 2d6 ⇒ (3) + 4 + (5, 6) = 18

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

Anatoli will cast persistent glitterdust on as many wolves as possible while avoiding his friends (DC 25 roll twice or blind each turn)


Gossan is up Achren still paralysed.

Only two wolves left you can hit them both anatoli.

will: 1d20 + 8 ⇒ (11) + 8 = 19
will: 1d20 + 8 ⇒ (4) + 8 = 12

will: 1d20 + 8 ⇒ (6) + 8 = 14
will: 1d20 + 8 ⇒ (8) + 8 = 16

Both are blinded.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Fort save: 1d20 + 18 ⇒ (4) + 18 = 22

Gossan barely makes the saving throw to not be sickened and staggered. He glowers at the Dullahan and charges it. His first attack will be a stunning fist. DC 19

unarmed strike flurry of blows: 1d20 + 17 + 2 ⇒ (7) + 17 + 2 = 262d8 + 20 + 1d6 ⇒ (3, 7) + 20 + (3) = 33

unarmed strike flurry of blows: 1d20 + 17 + 2 ⇒ (10) + 17 + 2 = 292d8 + 16 + 1d6 ⇒ (6, 7) + 16 + (6) = 35

unarmed strike flurry of blows: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 202d8 + 16 + 1d6 ⇒ (6, 2) + 16 + (5) = 29

unarmed strike flurry of blows: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 252d8 + 16 + 1d6 ⇒ (2, 3) + 16 + (5) = 26

Free trip if any attack hits: 1d20 + 17 ⇒ (5) + 17 = 22


The dullahan cannot be stunned but still reels back from the powerfull blows.

The dullhan counters attacking Gossan with his burning flail.
attack: 1d20 + 19 ⇒ (16) + 19 = 351d8 + 8 + 1d6 + 1d6 ⇒ (6) + 8 + (3) + (6) = 23
attack: 1d20 + 14 ⇒ (3) + 14 = 171d8 + 8 + 1d6 + 1d6 ⇒ (5) + 8 + (3) + (5) = 21

first d6 is fire damage second is unholy damage.

In addition to the damage, good creature hit are covered in painful burns and blisters that cause the creature to take a –2 penalty on Reflex saving throws and all Dexterity based skills and checks for 10 rounds.

In addition, the burns cause good creatures to lose any resistance they have to fire damage and it reduces any immunity to fire damage such creatures might possess to resistance 20 against fire for 10 rounds.

The dullhan's mount you now realize is also wrapped in fire and it attackes with flaming hooves.
attack 2 hooves: 1d20 + 22 ⇒ (12) + 22 = 342d6 + 5 + 1d6 ⇒ (6, 4) + 5 + (5) = 20 1d6 is fire damage.

The blinded wolves snap and bite blindly but miss.

Your go you can alll act in any order.

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

Anatoli will cast aqueous orb and roll it over the horse and undead DC 24 relfex or be sucked up into the orb

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn moves clear of the wolves and focuses on the Dullahan. he raises his palm and calls up on Pharasma to strike the foul thing.

Activating Justice Judgment: +2 to Attack, and Healing Judgment: Healing 3)

Searing Ray, Ranged Touch: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15

Holy Damage: 10d6 ⇒ (3, 3, 1, 5, 4, 6, 5, 4, 5, 6) = 42

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