Mystery of the Keepers (Inactive)

Game Master DireMerc

Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Link to images


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Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"We should be able to cross by stepping between the tiles, but it won't be easy. What we need is to create a traverse. If we can get someone across, tie a rope to something, also tie it this end, the rest of us can cross without touching the tiles."

"Alternatively, if we spread our weight, it might not set off the tiles. But that's very risky."


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

"I'll go across," Lysander says, sliding the arrow back into his quiver and putting his bow on over his shoulder. "Just give me the rope."

Heading right out across the tiles, straight out. Preferably taking 10 for a total of 20. If that's not allowed, here are some rolls.
Acrobatics: 1d20 + 10 ⇒ (18) + 10 = 28
Acrobatics: 1d20 + 10 ⇒ (3) + 10 = 13


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz crosses with Lysander to help him set up a rope traverse on the other side, using the 3" spaces between tiles to place his feet when stepping down.

acro: 1d20 + 10 ⇒ (8) + 10 = 18
acro: 1d20 + 10 ⇒ (13) + 10 = 23


13 would fail but I will allow the taking of 10 although I'm a little disappointed I don't get to describe this awesome trap going off lol

Lysander and Bleyz make it across without too much trouble. The door at the other end of the room is locked.

However by going back and getting the key in the previous door your able to get it open.

Using a rope you get everyone across to the next room.

This is a simple 30 by 20 room with two large stone tablets. One to the west that contains a long list of names and at the top it says "Lost Heroes" and another to the east that has a long story written at the top is says "The rise and fall of the Whispering Tyrant".

There doesn't seem to be any other door out of this room.

the story if you want to read it:

The wizard-king Tar-Baphon was killed by Aroden on the Isle of Terror in 896 AR.

In 3203 AR, he was somehow able to use the power of the Whispering Way to return as a lich.

He sought to attract the attention of Aroden, and to gain his revenge, but Aroden did not take up his challenge. Styling himself the Whispering Tyrant, Tar-Baphon united the orcs of Belkzen under his rule and conquered Ustalav.

In 3754 AR, Taldor sought to oust the Whispering Tyrant, giving rise to the drawn out conflict that became known as the Shining Crusade. The forces of Taldor were aided by the dwarven kingdom of Kraggodan and the Knights of Ozem.

In 3801 AR , the crusaders finally established a beachhead in the Ustalavic town of Vellumis, and began the slow and brutal process of advancing to the Tyrant’s capital of Gallowspire.

In 3818 AR the Knights of Ozem summoned Arazni, the Herald of Aroden, to aid them in the war. However, in 3823 AR the Tyrant killed Arazni.

At last, in 3827 AR, the crusaders reached Gallowspire. The Taldan general, Arnisant, fought the Tyrant and using the artifact known as the Shield of Aroden was able to withstand the lich’s magic. When the shield eventually shattered, it burned the lich with holy fire, weakening the Tyrant enough that the crusaders were able to imprison him beneath Gallowspire. The province of Lastwall was established to watch over the Tyrant’s prison.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik quietly reads the tablets and then carefully searches for any signs someone else had been here recently.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15


The dust is thick here and there is no sign anyone has been here in a very long time.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

"Why was this room guarded by a trap if it contains nothing but these tablets?" Erik wonders out loud.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

"I don't know... the information in the tablets doesn't seem worth such protections, does it? How odd..."

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Achren will look at the list of fallen heroes, to see if it sheds any light on the situation.

Perception: 1d20 + 12 ⇒ (19) + 12 = 31


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

Lysander pauses for a moment in the room, looking at the tablets and the statues. Something isn't right... He reads over it all again, wondering about where this would have taken place in relation to where the group is now.

Knowledge (geography): 1d20 + 6 ⇒ (17) + 6 = 23


Achren is reading trough the names when he finds Grindbolt Stoneslider. He discovers that this name is actually a button and when he presses on it the wall at the north end of the room slides open.

In the room beyond there is a pedestal in the center and on it is a single left-handed gauntlet. A small label reads "The Grasp of Torag".

Beyond that 2 more tablets are in this room.

One continues the story of the whispering Tyrant and details the ritual that was used to bind him. It also explains that the whispering tyrant can be freed if 3 lesser seals seals and one great seal are broken. The greater seals is on the top level of Gallowspire and is guarded by a sphinx. It also says that one of the lesser seals is kept here, another was given to the Knights of Ozem who created Lastwall and keep is safe there and another was given to the dwarves of Kraggodan who took it home.

The other speaks of an artifact called the index of wisdom.

The artifact is a device that can store divine energy and wisdom is was often used by clerics to store knowledge and magic for later use and to enhance their powers. However at the time of Aroden's death the index absorbed a portion of Aroden's power "The sliver of godhood" it was called. If someone were to use the index now they would gain the abilities of a god but only for a short while, no more than 12 seconds. The index was stored here along with the seal for a time of great need.

Lysander figures you must be near what would be the center of the temple.
updated temple map


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

"What do you suppose this is?" Erik says, eyeing the gauntlet suspiciously.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn extends his marked palm towards the gauntlet, and whispers a prayer to Pharasma.

Casts detect magic.

Concentrating on the auras surrounding the item, he focuses his mind, trying to determine its purpose.

Spellcraft Check to Identify: 1d20 + 8 ⇒ (18) + 8 = 26


The gauntlet radiates magic the likes Devyhn has never seen before, it's glow trough the power of detect magic is like looking directly at the sun. It radiates Transmutation magic at the artifact level he can tell that much but more than that is beyond him.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn reflexively averts his eyes, as he dismisses his spell.

"The gauntlet holds immense power. I would suggest we exercise great caution, if we are planning on removing it from its place."


You can actually knowledge religion this item, I'd allow knowledge history as well.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Knowledge (religion): 1d20 + 8 ⇒ (5) + 8 = 13


Sorry no, dc 25

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Don't have either knowledge :(. Given the name of the artifact and of the fallen hero, I'd guess it's a dwarven artifact


Indeed, dwarven in origin.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

"I've never heard of this Torag. Sounds dwarvish." Erik mutters.

Neither skill here.


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

"Indeed, probably dwarf-make. I know nothing of the piece itself, though."

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"It seems that there is only one way to determine the gantlet's purpose," Devyhn says, taking a deep breath.

Muttering a prayer to Pharasma, he reaches out and carefully removes the gauntlet from its niche.


Devyhn picks up the gauntlet and it feels just like any other gauntlet. Nothing happens.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"So, it appears we can carry it with us. That will at least prevent one of the many evils in this place from taking it. Do we dare risk trying to use it?"


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

"We ought probably to find out more about it before we try using it."

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"Torag is not known to be an evil god, but he is known to favor dwarves. I do not think his artifact would oppose my allegiance to Pharasma, but it may not react favorably to my humanity. I will stow it in my pack, for now, if there are no objections."


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

"None from me. Too bad we don't have a dwarf among our number."

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"That sounds like a good plan."


Looking around the room there doesn't seem to be anything else here.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

"If this gauntlet is the index the tablets speak of then it could hold terrible power. Can we trust the wizard? What do we really know of him?"

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"We know he opposes the stone-masks, and he channels poitive energy. That makes him infinitely better than the stone masks."


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

"I don't care how positive his energy is; no mortal should be trusted with the power of a god." says Erik gruffly.

"And what of the stone masks? We've seen no sign of them here."


Going to point out that Sazed described the item you were looking for as a small obsidian cube and that he gave you a key to open the vault. So the glove is not it.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"There was a key in the lock of the doors leading in. The archive was stored here, according to the tablets. It appears that our rivals beat us to it. The question, now, is: can we track them and retrieve it before something very bad happens."


It was stored here as in this facility, It didn't say in this room.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

We'll get it right eventually! (chuckle)


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

"I don't think so Devyhn. There's no sign anyone else was here." Erik says thoughtfully.

"There was a whole warren of tunnels below us with the kobolds. Perhaps the stone masks headed there?"


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

"Well, we should press on and find the item we were sent for... I still think it's possible the gauntlet might aid us in our quest if we try to use it. We shouldn't be afraid of everything we find."

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"You are welcome to try on the gauntlet, if you wish," Devyhn replies. "The amount of power emanating from it is incredible, and each of the gods have their own notions about who is worthy to wield such power. I will not stop anyone from attempting to use it. For myself, I would like to learn more about its purpose before I make the attempt, myself."


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

"Well, without the services of an arcanist to identify the properties, the only way we're gonna learn more about it is to try it. For all we know, it was left there for a purpose, and our goals and its might coincide. So sure, I'll try it on."

He holds out his hand to take the glove if it's offered.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"As you wish," Devyhn replies.

He retrieves the gauntlet from his pack and hands it to Bleyz.


Bleyz takes the gauntlet and puts it on his left hand. Immediately he feels the magic of the gauntlet surging thought him and his hand curls up into a fist.

Then the gauntlet turns into stone and Bleyz begins to fell excruciating pain as his hand turns to stone as well. The transformation slowly makes it ways up Bley's arm and you begin to fear that his whole body will follow but the transformation stops at his elbow. His entire forearm turned to stone Bleyz cannot reopen his hand and it is trapped into a fist.


Male Human (Chelaxian) Vigilante (Stalker) 7 | HP 70/70 | AC 22, touch 17, FF 16 | Fort +4, Ref +10, Will +5 | Init +5, Perception +10

"Green--!" Lysander shouts, starting backward as Bleyz's arm is turned to stone. "Bleyz..."


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

"Well, that's different... and quite painful if you must know... I... I can't seem to open my hand... but my other hand is unaffected... I wonder what this might do when I hit someone with it... I suspect it might do some significant damage. I guess it's a good thing I can fight effectively without weapons... though I can still wield one in my other hand."


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

"hmmmm... Now that the initial pain has passed... I feel... fortified, stronger, and the fist, it seems lends me powers I did not have before... the ability to meld with stone, and shape stone, but only once a day each. And I know that the fist has the ability to smash through solid objects, bypassing some hardness." (ie it counts as adamantine) "It may have other properties as well, but perhaps I will learn about them in time. I have no idea how to remove it though. Yet perhaps in the fullness of time, I might learn that as well."

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"Whoa. Best not to do something like that again, just in case. Still, it might come in handy."

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn approaches Bleyz and examine his petrified arm. Having witnessed the magic of the gauntlet take effect, he hopes to make a more informed analysis of its function.

Spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9

NOPE!

"You feel confident that these are the powers conferred by the gauntlet. Are you confident that you will be able to remove it when you tire of having a boulder for a hand?"


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

"Actually, I'm glad I did it now that the painful transformation is over. I feel good... fortified somehow... Perhaps Torag is favoring us, and for that I'm thankful. If Torag's favor is somehow necessary to complete our task, and I hadn't done this, we might not succeed. You never know unless you try. All things happen for a reason, including the finding of the gauntlet... I just felt like this was something we needed to do. No one else seemed inclined, so I volunteered. We shall find out more, I'm sure, in the fullness of time. Shall we go on?"


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik observes the magic carefully and thinks back to his training in Irrisen.
spellcraft: 1d20 + 6 ⇒ (17) + 6 = 23

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