
Silver Bullet |

silver will smash with his admantine earthbreaker hit: 1d20 + 18 ⇒ (17) + 18 = 35
hit: 1d20 + 13 ⇒ (7) + 13 = 20
hit: 1d20 + 8 ⇒ (19) + 8 = 27
dmg: 6d6 + 18 ⇒ (3, 1, 4, 3, 4, 1) + 18 = 34
but he can't bypass reduction so he only chips off a few pieces.
also the will from zub hit: 13 + 1d20 ⇒ 13 + (8) = 21

DoubleGold |

on there turn, all 1 of them will cast symbol of pain. everyone hero must make a fort saving , dc 24, a failure means you take -4 to attack rolls
the other one will cast insantiy on kaylor make a will saving throw dc 26 or be confused
the last will will try to summon chance: 1d100 ⇒ 42 51 or above means yes.
heroes up

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Fortitude DC24: 1d20 + 10 ⇒ (16) + 10 = 26
Nahoce winces briefly, then shrugs it off. Turning to the undamaged daemon, she tries to Dismiss it back to Hell.
Concentration DC23: 1d20 + 21 ⇒ (10) + 21 = 31
SR26: 1d20 + 14 ⇒ (15) + 14 = 29
Will DC21 to negate.
Taking +2 attack, AC, Reflex from BoF. For her Move action, she readies a scroll of Align Weapon.
@GM, did you miss Zub's eyebite?

DoubleGold |

no, but I was editing a couple of times, and ended up editing it out. He originally did fail.
Yes that one Demon is sickened, the one that tried to summon.
also, did nahoce dismiss will: 13 + 1d20 ⇒ 13 + (18) = 31

Kaylor Traice |

According to this table, using a spell-like ability provokes an AoO.
AoO against enemy he attacked last time.
AoO: 1d20 + 25 - 2 + 2 - 4 ⇒ (18) + 25 - 2 + 2 - 4 = 39
Confirm Crit: 1d20 + 25 - 2 + 2 - 4 + 9 ⇒ (8) + 25 - 2 + 2 - 4 + 9 = 38
Good + Silver: 2d6 + 14 + 14 + 14 ⇒ (6, 5) + 14 + 14 + 14 = 53
Ice: 2d6 + 1d10 ⇒ (3, 6) + (10) = 19
Total Damage: 53 + 9 = 62
In the unlikely event the Elmar doesn't finish off the first daemon, thus negating the symbol of pain
Fort: 1d20 + 19 ⇒ (7) + 19 = 26
In case the second daemon doesn't get killed from AoO
Will: 1d20 + 15 ⇒ (4) + 15 = 19
Confusion: 1d4 ⇒ 3
Self Damage: 1d8 ⇒ 6

Elmar Thonsson |

Will save (DC 14): 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Whoops, ouchie.
Elmar winces and retaliates against whichever demon is more damaged.
Attack 1: 1d20 + 31 - 2 - 4 + 1 + 2 - 4 ⇒ (17) + 31 - 2 - 4 + 1 + 2 - 4 = 41
Damage: 2d8 + 2 + 4 + 14 + 24 ⇒ (6, 5) + 2 + 4 + 14 + 24 = 55
Attack 2: 1d20 + 31 - 2 - 4 + 1 + 2 - 4 ⇒ (18) + 31 - 2 - 4 + 1 + 2 - 4 = 42
Damage: 1d8 + 1 + 2 + 7 + 12 ⇒ (6) + 1 + 2 + 7 + 12 = 28
Attack 3: 1d20 + 31 - 2 - 4 + 1 + 2 - 4 ⇒ (1) + 31 - 2 - 4 + 1 + 2 - 4 = 25
Damage: 1d8 + 1 + 2 + 7 + 12 ⇒ (2) + 1 + 2 + 7 + 12 = 24
Attack 4: 1d20 + 26 - 2 - 4 + 1 + 2 - 4 ⇒ (17) + 26 - 2 - 4 + 1 + 2 - 4 = 36
Damage: 1d8 + 1 + 2 + 7 + 12 ⇒ (6) + 1 + 2 + 7 + 12 = 28
Attack 5: 1d20 + 21 - 2 - 4 + 1 + 2 - 4 ⇒ (8) + 21 - 2 - 4 + 1 + 2 - 4 = 22
Damage: 1d8 + 1 + 2 + 7 + 12 ⇒ (6) + 1 + 2 + 7 + 12 = 28

DoubleGold |

Elmar quickly takes out 2 more creatures dropping them with powerful crushing arrow blows to very vital organs, especially since they are already exhausted.
Zuberu tries to eyebite the creature. will: 13 + 1d20 ⇒ 13 + (17) = 30
and silver knows he can't do much so he just moves on the other side of it to trap it.

DoubleGold |

it will try to stab nahoce with its dagger 3 times and silver twice
hit: 29 + 1d20 ⇒ 29 + (9) = 38
hit: 29 + 1d20 ⇒ 29 + (4) = 33
hit: 24 + 1d20 ⇒ 24 + (5) = 29
hit: 19 + 1d20 ⇒ 19 + (11) = 30 silver
hit: 14 + 1d20 ⇒ 14 + (4) = 18 silver
and with some quick stabbing here and there nahoce takes dmg: 3d4 + 33 ⇒ (3, 4, 1) + 33 = 41
silver takes dmg: 1d4 + 11 ⇒ (1) + 11 = 12
Heroes are up. probably the last round too.

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Nahoce casts Align Weapon (Good) from her scroll on Elmar's arrows.
Take 'em down, Elmar.
Taking +2 attack/AC/Reflex from BoF.

Elmar Thonsson |

Sounds good, Nahoçe.
Elmar obliges.
Attack 1: 1d20 + 31 - 2 - 4 + 1 + 2 - 4 ⇒ (9) + 31 - 2 - 4 + 1 + 2 - 4 = 33
Damage: 2d8 + 2 + 4 + 14 + 24 ⇒ (5, 2) + 2 + 4 + 14 + 24 = 51
Attack 2: 1d20 + 31 - 2 - 4 + 1 + 2 - 4 ⇒ (19) + 31 - 2 - 4 + 1 + 2 - 4 = 43
Damage: 1d8 + 1 + 2 + 7 + 12 ⇒ (3) + 1 + 2 + 7 + 12 = 25
Attack 2 (confirm): 1d20 + 31 - 2 - 4 + 1 + 2 - 4 ⇒ (4) + 31 - 2 - 4 + 1 + 2 - 4 = 28
Bonus Damage: 2d8 + 2 + 4 + 14 + 24 ⇒ (2, 5) + 2 + 4 + 14 + 24 = 51
Attack 3: 1d20 + 31 - 2 - 4 + 1 + 2 - 4 ⇒ (13) + 31 - 2 - 4 + 1 + 2 - 4 = 37
Damage: 1d8 + 1 + 2 + 7 + 12 ⇒ (6) + 1 + 2 + 7 + 12 = 28
Attack 4: 1d20 + 26 - 2 - 4 + 1 + 2 - 4 ⇒ (5) + 26 - 2 - 4 + 1 + 2 - 4 = 24
Damage: 1d8 + 1 + 2 + 7 + 12 ⇒ (2) + 1 + 2 + 7 + 12 = 24
Attack 5: 1d20 + 21 - 2 - 4 + 1 + 2 - 4 ⇒ (14) + 21 - 2 - 4 + 1 + 2 - 4 = 28
Damage: 1d8 + 1 + 2 + 7 + 12 ⇒ (8) + 1 + 2 + 7 + 12 = 30

Kaylor Traice |

Confusion: 1d4 ⇒ 4
Target, 1=daemon moving clockwise: 1d4 ⇒ 1 That was lucky. I'm not really sure how this works in terms of full attacking, but I'll assume he full attacks, but doesn't do anything else special, like casting spells.
Sticking with the bonus to AC/to hit since that's what he was doing previously
Attack 1: 1d20 + 25 + 2 ⇒ (2) + 25 + 2 = 29
Attack 2: 1d20 + 20 + 2 ⇒ (5) + 20 + 2 = 27
Damage 1: 1d6 + 14 + 14 + 2d6 ⇒ (5) + 14 + 14 + (3, 1) = 37
Damage 2: 1d6 + 14 + 14 + 2d6 ⇒ (2) + 14 + 14 + (5, 3) = 38
Total Damage: 37 - 4 + 38 - 8 = 63

Kaylor Traice |

I don't think dispel works since the duration on insanity is instantaneous. It looks like I need greater restoration, heal, limited wish, miracle, or wish. But yes, eventually something would be nice, so I don't try to kill myself and/or my allies.

DoubleGold |

as heroes finish off the things, they explore the rest of the maze.
They go to the right dead end of the maze but here they are able to see a Great Receptacle and with no creatures there to stop the heroes they activate the Great Receptacle.
They then go into the deep part of the maze, in the opening. Around the corner they spot a Lacerating Lights trap. hold on a second, I have to look up elmars perception and disable device
Perception: perception: 34 + 1d20 ⇒ 34 + (14) = 48 success
disable device work: 27 + 1d20 ⇒ 27 + (5) = 32 success. He struggles to do it, but just barely he is able to pull it off. the dc was 31
around the corner heroes spot a suspicious wall, that look like it is different from the rest of the walls. It looks like the wall can be opened up to a secret passage, like it is guarding something, but several puzzles have to be solved for that to happen and it would take hours. Or heroes can ignore that wall and explore the rest of the maze.
if you plan on trying to solve the wall, I need 2 checks, a disable device check, followed by an intelligence or linguistics check. This will give you many treasures. One of which is a scroll, go ahead an make a 3rd check, a linguistics check to identify the scroll. Also, doing this means 8 hours and 10 minutes of in-game time passes.
What would people like to do?

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I have Heal memorized as well, in case that works better for you, Zub.
Nahoce will sacrifice a couple 3rd level spells to heal herself.
CSW: 3d8 + 14 ⇒ (8, 2, 3) + 14 = 27
CSW: 3d8 + 14 ⇒ (2, 6, 5) + 14 = 27
Anyone else need healing?

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Kaylor gets Healed by Nahoce.

Kaylor Traice |

"I am the banana, so give me the hippo!" Kaylor cries. As Nahoçe approaches, he yells at her, trying to move away. "Keep the baboons away! I have no more pickles!" When he touches him, the clouded look in his eyes leaves to be slowly replaced by one of mild embarrassment . "Errr...thanks." He rubs the back of his head as he looks around, hoping to distract himself by killing the daemons that cursed him. Finding none, he shifts weight uneasily from one foot to another until they group moves on.
What were we doing in here again? If time isn't an issue, Kaylor votes for solving the puzzle. If it is, we can come back for it.

DoubleGold |

there are no time limits that your characters know of. You are in a maze trying to free hostages from the slave trenches, which is what this whole place his.

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I'm happy to spend the time, but I have none of those skills and my Intelligence is not as high I as would...oooh, what's that? A shiny thing!

DoubleGold |

the door opens, leading to the chamber of the guardians. You can see treasures lying beyond, but to get to them, you have to defeat the guardians. map will be up shortly

DoubleGold |

Inside the room you all see 4 graven guardians, which can't be identified, but you know what they are called because there is a sign above the treasure.
You also see the treasure on the back wall as well as one hostage calling out for help as his legs are chained to the wall and can't move more than 5 feet. Please I don't want to work here anymore, help me, they are enslaving me.
You have an option to close the door back up or fight.
init: 21 + 1d20 ⇒ 21 + (20) = 41 kaylor
init: 14 + 1d20 ⇒ 14 + (11) = 25 elmar
init: 13 + 1d20 ⇒ 13 + (9) = 22 silver
init: 7 + 1d20 ⇒ 7 + (5) = 12 nahoce
init: 7 + 1d20 ⇒ 7 + (3) = 10 zuberu
init: 6 + 1d20 ⇒ 6 + (8) = 14 guardians
round 1 start

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Nahoce moves into the room and attempts to touch the nearest guardian.
Lore Keeper, Touch: 1d20 + 5 ⇒ (12) + 5 = 17
You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 30.

DoubleGold |

At nahoce, good enough

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They're resistant (DR 5 adamantine) to damage, they have spell resistance (20), they cause bleed (2) damage, and they have a shocking weapon. Take 'em down, boys!
Wow, I'm out of it. It only *just* now occurred to me that I'm the only chick.

Elmar Thonsson |

With clustered shots, once again, Elmar only applies DR from any creature he attacks once per round.
"Will do." Firing at the guardian closest to Nahoce.
Attack 1: 1d20 + 31 - 2 - 4 + 1 + 2 ⇒ (6) + 31 - 2 - 4 + 1 + 2 = 34
Damage: 2d7 + 14 + 24 + 4 + 8 ⇒ (2, 4) + 14 + 24 + 4 + 8 = 56
Attack 2: 1d20 + 31 - 2 - 4 + 1 + 2 ⇒ (9) + 31 - 2 - 4 + 1 + 2 = 37
Damage: 1d8 + 7 + 12 + 2 + 4 ⇒ (3) + 7 + 12 + 2 + 4 = 28
Attack 3: 1d20 + 31 - 2 - 4 + 1 + 2 ⇒ (3) + 31 - 2 - 4 + 1 + 2 = 31
Damage: 1d8 + 7 + 12 + 2 + 4 ⇒ (2) + 7 + 12 + 2 + 4 = 27
Attack 4: 1d20 + 26 - 2 - 4 + 1 + 2 ⇒ (12) + 26 - 2 - 4 + 1 + 2 = 35
Damage: 1d8 + 7 + 12 + 2 + 4 ⇒ (7) + 7 + 12 + 2 + 4 = 32
Attack 5: 1d20 + 21 - 2 - 4 + 1 + 2 ⇒ (8) + 21 - 2 - 4 + 1 + 2 = 26
Damage: 1d8 + 7 + 12 + 2 + 4 ⇒ (5) + 7 + 12 + 2 + 4 = 30

DoubleGold |

as elmar fires arrow after he he causes one to burst into piece and takes chunks off another you killed on elmar
kaylor and silver are up

Kaylor Traice |

Kaylor casts shocking grasp and moves directly across the room to attack the far golem. I seem to be having some trouble with the map, but his end position is 25 ft due East.
SR: 1d20 + 14 ⇒ (6) + 14 = 20
To Hit: 1d20 + 23 ⇒ (3) + 23 = 26 +3 if it's wearing metal armor, carrying a metal weapon, or presumably made of metal
Damage: 1d6 + 14 + 14 + 10d6 + 3d6 ⇒ (4) + 14 + 14 + (4, 2, 2, 4, 5, 1, 6, 4, 3, 1) + (5, 6, 5) = 80 10d6 + 1d6 electricity, 1d6 fire, 1d6 cold

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Moved you, Kaylor. Is there a reason you have a different icon than you do here? Added a Kaylor icon to the map if you want to use that instead.

Silver Bullet |

silver will fire arrows at them after quickdrawing his longbow , point blank shot includedhit: 23 + 1d20 ⇒ 23 + (19) = 42
hit: 18 + 1d20 ⇒ 18 + (7) = 25
hit: 13 + 1d20 ⇒ 13 + (3) = 16
and he hits twice dmg: 2d8 + 14 ⇒ (3, 1) + 14 = 18 and dmg: 2d6 ⇒ (2, 3) = 5 fire

DoubleGold |

the graven guardians take revenge and will guard this treasure and their precious slave.
hit: 23 + 1d20 ⇒ 23 + (13) = 36
hit: 23 + 1d20 ⇒ 23 + (9) = 32
hit: 18 + 1d20 ⇒ 18 + (10) = 28
hit: 13 + 1d20 ⇒ 13 + (17) = 30
hit: 23 + 1d20 ⇒ 23 + (18) = 41 as two of them go after kaylor
hit: 23 + 1d20 ⇒ 23 + (12) = 35
hit: 23 + 1d20 ⇒ 23 + (2) = 25
hit: 17 + 1d20 ⇒ 17 + (13) = 30
hit: 13 + 1d20 ⇒ 13 + (16) = 29 as the last one goes after nahoce and they all have electric spears.
and Nahoce is jabbed once for dmg: 2d6 + 8 ⇒ (5, 6) + 8 = 19 and she has to make a fort save dc 17 on take a continous 7 damage per round. She can make one fort save per round until success.
Rest of the heroes are up, then top of round 2

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Fortitude DC17: 1d20 + 10 ⇒ (20) + 10 = 30

Kaylor Traice |

Thanks Nahoçe! And there's no real reason why it's different; I just liked that image more. :-P
Grinning, Kaylor continues to wail on his opponent.
Arcane Mark: 1d20 + 23 - 2 + 1 ⇒ (9) + 23 - 2 + 1 = 31
To Hit 1: 1d20 + 23 - 2 + 1 ⇒ (1) + 23 - 2 + 1 = 23
Haste: 1d20 + 23 - 2 + 1 ⇒ (18) + 23 - 2 + 1 = 40
To Hit 2: 1d20 + 18 - 2 + 1 ⇒ (3) + 18 - 2 + 1 = 20
Confirm Haste: 1d20 + 23 - 2 + 1 + 9 ⇒ (15) + 23 - 2 + 1 + 9 = 46
3d6 is electricity, fire, and cold respectively
Damage Arcane: 1d6 + 14 + 14 + 3d6 ⇒ (2) + 14 + 14 + (6, 2, 1) = 39
Haste: 1d6 + 14 + 14 + 3d6 ⇒ (6) + 14 + 14 + (3, 1, 1) = 39
Crit Haste: 1d6 + 14 ⇒ (6) + 14 = 20
Damage 2: 1d6 + 14 + 14 + 3d6 ⇒ (3) + 14 + 14 + (5, 5, 3) = 44

Silver Bullet |

silver fires arrows at the one enemy that is hurt attack: 23 + 1d20 ⇒ 23 + (11) = 34
attack: 18 + 1d20 ⇒ 18 + (8) = 26
attack: 13 + 1d20 ⇒ 13 + (6) = 19 but only lands 2 arrows
dmg: 2d8 + 14 - 10 ⇒ (6, 8) + 14 - 10 = 18 piercing.
and fire dmg dmg: 2d6 ⇒ (5, 3) = 8
kaylor kills one and zub challenges another
elmar is up.

Elmar Thonsson |

Okay, got internet working at the moment.
Targeting the construct in back...
Attack 1: 1d20 + 31 - 2 - 4 + 1 + 2 ⇒ (12) + 31 - 2 - 4 + 1 + 2 = 40
Damage: 2d8 + 14 + 24 + 4 + 8 ⇒ (6, 2) + 14 + 24 + 4 + 8 = 58
Attack 2: 1d20 + 31 - 2 - 4 + 1 + 2 ⇒ (17) + 31 - 2 - 4 + 1 + 2 = 45
Damage: 1d8 + 7 + 12 + 2 + 4 ⇒ (6) + 7 + 12 + 2 + 4 = 31
Attack 3: 1d20 + 31 - 2 - 4 + 1 + 2 ⇒ (2) + 31 - 2 - 4 + 1 + 2 = 30
Damage: 1d8 + 7 + 12 + 2 + 4 ⇒ (3) + 7 + 12 + 2 + 4 = 28
Attack 4: 1d20 + 26 - 2 - 4 + 1 + 2 ⇒ (10) + 26 - 2 - 4 + 1 + 2 = 33
Damage: 1d8 + 7 + 12 + 2 + 4 ⇒ (6) + 7 + 12 + 2 + 4 = 31
Attack 5: 1d20 + 21 - 2 - 4 + 1 + 2 ⇒ (14) + 21 - 2 - 4 + 1 + 2 = 32
Damage: 1d8 + 7 + 12 + 2 + 4 ⇒ (5) + 7 + 12 + 2 + 4 = 30

DoubleGold |

elmar actually kill the one in the back in three hits then finishes off the other construct.
As heroes move towards the treasures, elmar finds and disables all the traps.
Heroes find lots of treasure and they can identify them all except for 3 green bottles which are labeled elixir of immortality.
The slave then suggests sleeping here, as it is getting dark, even though you are underground and that here things are getting restless. If you ask for his name, you tells you Mark McCain. He also explain that if you took out all the monsters before getting here, that the rest of the monsters in the maze are on the west side and that you are all on the east side, and since it is a 3 mile walk to the west side, your are best just closing the door behind you and sleeping here.
Rest here for a day and risk a night attack, or press on and risk fatigue? don't forget to use any healing spells to heal each other up before resting.

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Knowledge Nature, Guidance: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
I know not what those are.
CLW, self: 1d8 + 5 ⇒ (1) + 5 = 6
CLW, self: 1d8 + 5 ⇒ (4) + 5 = 9
Nahoce is okay either way. Plenty of healing power left, but starting fresh is always nice. 51/49 for resting.

DoubleGold |

all who want to press on, roll a fort save dc 20, or be fatigued. All who want to sleep can do so, as the party will only have a minor split

Kaylor Traice |

Nature: 1d20 + 20 ⇒ (4) + 20 = 24 With a +20, Remiel auto succeeds an aid attempt to bump it up to a 26, which passes
"Don't drink the so-called 'Immortality' potions. They're a trap."
Kaylor is fine either way. If needed, here's his Fort save.
Kaylor Fort: 1d20 + 19 ⇒ (4) + 19 = 23
Remiel Fort: 1d20 + 10 ⇒ (8) + 10 = 18
Feeling tired, Remiel decides to take a nap in Kaylor's bag with only his head sticking out.

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Fortitude DC20: 1d20 + 10 ⇒ (9) + 10 = 19
Go ahead, I'll just rest here a bit.