Mummy's Mask Version 1.5 (Inactive)

Game Master DoubleGold

Mummy's Mask with 33.3% more enemies, 10% extra enemy treasure.
Dungeon Map
Awesome Loot


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Dungeoneering: 1d20 + 10 ⇒ (5) + 10 = 15


DungeonMaster

these things

Ekram
ac 15, t 12, ff 13 hp:hp: 3d12 + 8 ⇒ (5, 10, 3) + 8 = 26
fort 5 reflex 6 will 2
speed 30 +6melee (1d8+4) +6ranged(1d6+3)


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

silver moves up to the ekram and shoots attack: 10 + 1d20 ⇒ 10 + (3) = 13
damage: 1d8 + 4 ⇒ (4) + 4 = 8 piercing and bludgeoning.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

I believe Elmar is up. And then Zuberu and Ekram seem to be tied, so not sure who goes first. Then it's everybody else followed by the harpies going last.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Knowledge (dungeoneering): 1d20 + 4 ⇒ (16) + 4 = 20

"Those harpies are dangerous!" Elmar shouts, aiming for one of them. "Zuberu, grab their instruments if you can!"


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

And, shooting at the harpy:

Attack Modifiers:

Rapid Shot: -2/0
Point Blank Shot: +1/+1
Deadly Aim: -2/+4

Arrow 1: 1d20 + 9 ⇒ (2) + 9 = 11 (not adamantine)
Damage: 1d8 + 8 ⇒ (4) + 8 = 12

Arrow 2: 1d20 + 9 ⇒ (9) + 9 = 18 (not adamantine)
Damage: 1d8 + 8 ⇒ (5) + 8 = 13

This is about to get real ugly...


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Also, if any of the casters have silence, this is ABSOLUTELY the place to use it.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Also, Protection from Evil/Magic Circle Against Evil is another spell that might save the entire party's lives.


Don't have it yet. =(

Zuberu chants a spell that sharpens his senses for the battle to come.

Owl's Wisdom.


DungeonMaster

after shooting a harpy Ekram moves up to attack silver bullet. attack: 6 + 1d20 ⇒ 6 + (2) = 8

The rest of the party is up

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Nahoce casts Silence at the center of the room.

Map updated.

Play on, harpies!


Avelloran casts Gloomblind bolts at one of the harpies.
Ranged touch: 1d20 + 5 ⇒ (12) + 5 = 17
Will to overcome silence: 1d20 + 5 ⇒ (4) + 5 = 9 failed

edit: Well then Damage: 4d6 ⇒ (1, 1, 2, 1) = 5

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

You beat me in initiative, Avelloran, so I think you get off before the silence hits. And AFAIK there's no Will save required (or possible!) when the Silence target is an area rather than a creature. Someone smack me if I'm wrong.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

That's correct, Nahoçe (I spent a lot of time reading through discussions on this, but the consensus is that the will save is only if you target it to follow a creature, and then only that creature gets to save).

That said, based on the position of the room, Avelloran can easily back out of the range of the silence as a move action and then fry the birdy anyway.

(and it gets a save vs. blindness, right?)


yeah DC 18 Ref or blind for one round.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Rock on Nahoce! :-)

On my phone, so having trouble moving my icon. Kaylor moves 4 squares down and one to the right (but in such a way to avoid an AoO). Then make sword keen +1 as swift action. Shocking grasp with held charge.

to hit: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 1d6 + 5 + 1 + 5d6 ⇒ (2) + 5 + 1 + (5, 1, 6, 5, 3) = 28

confirm: 1d20 + 10 ⇒ (5) + 10 = 15
crit damage: 1d6 + 5 + 1 + 5d6 ⇒ (2) + 5 + 1 + (3, 6, 5, 4, 2) = 28


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

I've got a feeling that was dead even without the crit, but that's adamantine, right?


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Yup, adamantine. So that should confirm and kill it dead.


DungeonMaster

yep kaylor kills a harpy, now its their turn.

two go after kaylor attack: 8 + 1d20 ⇒ 8 + (8) = 16 attack 2: 3 + 1d20 ⇒ 3 + (2) = 5
attack 2nd harpy: 8 + 1d20 ⇒ 8 + (13) = 21 2nd attack: 3 + 1d20 ⇒ 3 + (17) = 20
4 go after silver, one hovering above the other guy.

and now the harpies on silver attack: 4d20 ⇒ (16, 18, 4, 9) = 47 add 8 to each attack.
Silver takes damage: 2d8 + 2 ⇒ (2, 2) + 2 = 6 from the morning stars.

Silver and Elmar are up


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Silver shifts back reloads his gun and shoots at ekram attack: 10 + 1d20 ⇒ 10 + (15) = 25
damage: 1d8 + 4 ⇒ (2) + 4 = 6


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Now that Paizo's servers are working again, Elmar will shoot at a harpy (whichever one is damaged, or if none then whichever he has a clear line of sight to).

Attack Modifiers:

Rapid Shot: -2/0
Point Blank Shot: +1/+1
Deadly Aim: -2/+4

Arrow 1: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d8 + 8 ⇒ (5) + 8 = 13

Arrow 2: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d8 + 8 ⇒ (1) + 8 = 9


DungeonMaster

now it is ekrams turn I will destroy you all
he moves to attack silver attack: 6 + 1d20 ⇒ 6 + (10) = 16 but misses as he bounces off the armor

The rest of the party is up


Casting Spike pit, under Ekrams. DC 18 reflex to avoid falling directly down, all creatures within the ten foot perimeter reflex 16 or then roll in, this includes ekrams if he makes his first save. On failed save, Damage: 3d6 ⇒ (6, 6, 4) = 16

Pit lasts 4 rnds, creatures within take 1d6 per round they are in it. dc 20 climb to get out, and doing is 1d6 on check.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Nahoce moves up to attack the nearest harpy.

Morningstar +1: 1d20 + 7 ⇒ (9) + 7 = 16 Damage: 1d8 + 4 ⇒ (3) + 4 = 7


DungeonMaster

@Avelloran, I'm trying to think of how the 10ft by 10ft hole goes, someone let me know If I'm wrong, I can't find an example on google but I'm thinking is takes up 4 squares rather than expand 10 feet from the center. Also that was pretty good, but the harpies are all flying since they have a fly speed, most of them are like 6 inches off the ground however. so Ekram I think would be the only one that possibly falls in.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

I think that sounds right as to how the pit works, yeah. And unless the harpies are actively flying, I believe they fall in as well.


DungeonMaster

well the dc to hover is 15, which is what they are doing, so there is a possibility they can't and they could fall in as well

fly to hover: 6d20 ⇒ (17, 9, 6, 14, 5, 18) = 69 add 12 to each. starting from left to right. yes, they hover, they only need to roll 3s
ekram reflex: 6 + 1d20 ⇒ 6 + (5) = 11 ekram falls in and dies.


Zuberu takes off like a muscle-powered rocket and slams into the nearest unengaged harpy that’s not adjacent to the pit.

Grapple: 1d20 + 14 ⇒ (10) + 14 = 24

”I’ve got this one!”


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Ok, if it's a 2x2 foot square then I shouldn't have to make a reflex save, which is good.

Kaylor silently mocks Ekram for apparently failing to notice the lack of sound.

Seeing that he can no longer cast spells due to the silence in effect, Kaylor spends an extra arcane pool point to turn his sword into a +1 flaming scimitar. It's not like I really have anything else to spend them on right now.

To Hit: 1d20 + 10 ⇒ (14) + 10 = 24 This will be vs the one Zuberu isn't grappling.
Damage: 1d6 + 5 + 1 + 1d6 ⇒ (2) + 5 + 1 + (3) = 11 2nd d6 is fire.


DungeonMaster

another harpy goes down after several attacks, the one that was next to Nahoce.
2 try to attack silver while moving up, while 1 attacks nahoce, the other going after Kaylor
attack: 8 + 1d20 ⇒ 8 + (11) = 19 attack: 8 + 1d20 ⇒ 8 + (10) = 18 vs silver
attack: 8 + 1d20 ⇒ 8 + (10) = 18 vs Nahoce
attack: 8 + 1d20 ⇒ 8 + (14) = 22 vs Kaylor
and the other one cannot escape Zuberu's grasp.

damage: 1d8 + 1 ⇒ (7) + 1 = 8 on silver

The party is up again


With a muted roar, Zuberu drags the foul birdwoman to the ground landing on top of her with an equally muted crunch.

Deathroll: 1d20 + 14 + 5 - 2 ⇒ (4) + 14 + 5 - 2 = 21
Damage: 1d6 + 1d8 + 9 ⇒ (5) + (7) + 9 = 21

She's now grappled and prone.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Alas, Zuberu, you make no sound, and this is the only campaign I can think of in which neither I nor anyone else has trained in Read Lips.

Elmar will aim two arrows at the harpy attacking Nahoce, since it's also the closest to threatening him and Avelloran.

Arrow 1: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d8 + 8 ⇒ (1) + 8 = 9

Arrow 2: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d8 + 8 ⇒ (7) + 8 = 15

Arrow 2 confirm crit: 1d20 + 9 ⇒ (12) + 9 = 21
Extra Damage: 2d8 + 16 ⇒ (6, 6) + 16 = 28

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Zuberu *did* say muted, I think he knows.

Nahoce moves on to the nearest harpy.

Morningstar +1: 1d20 + 7 ⇒ (4) + 7 = 11 Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Considering that Zuberu wanted to tell us to let him handle that one, I think we got the message regardless (in the event that she's even still conscious).


DungeonMaster

Elmar overkills a harpy as he shoots the head off.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Silver quickdraw his melee weapon as he switches attack: 7 + 1d20 ⇒ 7 + (20) = 27
damage: 2d6 + 3 ⇒ (2, 1) + 3 = 6 bludgeoning.
then he will shift backwards.
crit confirm: 7 + 1d20 ⇒ 7 + (20) = 27
extra crit damage: 6 + 4d6 ⇒ 6 + (2, 6, 4, 3) = 21 because earthbreaker deals tripple damage.

and he bloodies one badly, blood across its stomach and neck, oozing bright orange blood.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

To hit: 1d20 + 10 ⇒ (20) + 10 = 30
damage: 1d6 + 5 + 1 + 1d6 ⇒ (2) + 5 + 1 + (2) = 10

confirm: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8

vs non-grappled harpy


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Who's up next? It looks like everyone but Avelloran and Ekram (NPC) have acted this round, but it's hard to tell.


DungeonMaster

ekram is dead, so it is avelloran, I'm going to bot him in the next few minutes assuming he don't have action up


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Hmm, I somehow missed the part where Avelloran's pit caused Ekram to fall and break his neck. Silly leader who wasn't nearly as challenging as his minions.


DungeonMaster

okay, so avelloran burning hands on the 2 harpies up front, he angles his fire upward so it goes over our heads and hit them as the harpies are now flying higher.

damage: 5d4 ⇒ (4, 3, 4, 3, 3) = 17 fire damage.
reflex: 7 + 1d20 ⇒ 7 + (6) = 13 they all save or they all don't.

two harpies get within melee to go after elmar after moving
hit: 8 + 1d20 ⇒ 8 + (2) = 10
hit: 8 + 1d20 ⇒ 8 + (11) = 19 and that was so close as that bounced off the armor and an inch higher that would have been the neck.

the other two by kaylor and zuberu miss, well actually the one pinned just now escapes grapple.

Party is up again.


Wait, Zuberu's target escaped?


DungeonMaster

she is still within melee and prone, but yes, she escape your grasp, but it is almost dead anyway, so just hit it.


How did he escape? Was 21 not enough to beat its CMD?


DungeonMaster

on their turn they get to roll to escape grapple, nat 20, this thing has 5 HP left, just punch it monk, it is flatfooted and prone, so another -2 ac on top of flat footed.


It did? I didn't see any rolls to escape.


Grapple vs Prone: 1d20 + 14 + 5 - 2 + 4 ⇒ (7) + 14 + 5 - 2 + 4 = 28

With his victim still trapped beneath him, Zubera grabs the birdwoman’s head between his meaty hands and wrenches on her neck.

Damage: 1d6 + 9 ⇒ (5) + 9 = 14


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Man, really wishing I had Improved Bull Rush right now, since a flying enemy that gets bull-rushed has to make a DC 25 fly check or plummet, and there's a pit right there. Oh well.

Elmar steps back and fires at the closest harpy.

Attack Modifiers:

Rapid Shot: -2/0
Point Blank Shot: +1/+1
Deadly Aim: -2/+4

Arrow 1: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d8 + 8 ⇒ (5) + 8 = 13

Arrow 2: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d8 + 8 ⇒ (1) + 8 = 9


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Silver backs up a step loads his gun and fires at the other one.
I forgot, one of those died due to Avellorans burning hands. it too 27 from silver and 17 from burning

hit: 10 + 1d20 ⇒ 10 + (2) = 12 and misses as it flies by its left leg.
damage: 1d8 + 4 ⇒ (2) + 4 = 6

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