Motteditor's Kingmaker campaign (Inactive)

Game Master motteditor


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RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You can be Kaylee...


Male Human (Ulfen) Cleric 10
Orin Ro wrote:
Can Agnar Stabilize the wounded bandits, including the Stag Lord and Dovan? If we take them up north with us we could put on some sort of big trial and show the people around that we mean business. Those that are willing to repent could become the nucleus of our city guard/militia.

Indeed I can. Just remember that we've got a very angry undead fellow down at the ferry we need to appease with the Stag Lord's head later. I'm willing to bet that if we don't he'll get angry and we'll have another fight on our hands. Then again, we've got a paladin now, so take that angry undead guy.


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]
Agnar Hrolfson wrote:
Orin Ro wrote:
Can Agnar Stabilize the wounded bandits, including the Stag Lord and Dovan? If we take them up north with us we could put on some sort of big trial and show the people around that we mean business. Those that are willing to repent could become the nucleus of our city guard/militia.
Indeed I can. Just remember that we've got a very angry undead fellow down at the ferry we need to appease with the Stag Lord's head later. I'm willing to bet that if we don't he'll get angry and we'll have another fight on our hands. Then again, we've got a paladin now, so take that angry undead guy.

After the 'trial' we can drag the Stag Lord's dead body down to the river and toss it in.


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Male Human(ish) Level 7 RPG Monkey

Bacone!!!


retired

Whoa. I just discovered Scotch Eggs two weekends back and now this?! Man. What I wouldn't give to go to a party where both of these dishes were served in abundance. Wow.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

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Prazil, I have friends who do an "Aporkalypse" every year. Everything bacon- and pork-related you can imagine. I did a candied bacon ice cream a couple years ago, as well as a chocolate bread pudding with bacon creme anglaise.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Ooh, I made bacon cookies once. They were really good!


Male Human (Ulfen) Cleric 10

One of the guys in my gaming group occasionally makes corn bread muffins with candied bacon in them. Good stuff.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sorry, sick doggie's messing up my posting schedule. Will try to get something in tonight.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Off to a wedding Saturday, so may have limited posting this weekend. Though I may have time to get something up before I leave on Saturday.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Er, we're getting scary close to losing several people here and I'm running out of tricks to try to extend your lives...


Yup, doesn't look good. Can we have a map update?


retired

It's a shame I have no real way of goading all these bad guys into attacking Prazil with his really high AC instead of them hammering on everybody else.


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Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

Well, you could stop rolling 20's.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Um. Crap. So much I'd love to do, but I'm out of spells. I suppose if you wanted to be very, very mind you could allow us to level up now, which means Kereek would suddenly have a 2nd level spell and a couple slots to use it in...


retired

I think Prazil will remain worse than his mount until I manage to get his claws on a nice lance and another 4 or 6 points of strength =P

And just to plant the bug in Mott's ear... Prazil would be super happy if his next mount were either a lion/tiger or a triceratops. In both cases, I can imagine few things scarier than those options in full barding with an angry kobold driving them. =)


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

If you ditch Fang, can I ride him?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Let's hope you all survive this fight first, then we'll worry about what's next. ; )

Have you given up on the owlbear already? (I actually will have to look up the mount rules as I don't actually know them very well, since I almost never play characters who use mounts as a class feature.)


retired

The beast rider archetype actually lists what I'm able to ride at level four. There's is the GM caveat clause of "other animals might be allowed by the GM", but as owlbears are magical beasts and not animals, they're technically not allowed.

If you would like to exercise your GM fiat powers though, I won't say no to Beaky! I will get him some armor and teach him to bear a kobold forth into battle!


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

You can get an ALLOSAURUS?!? Holy awesome sauce, Batman! Kereek would NEVER make fun of you if you rode a frickin' dinosaur, dude. Just sayin'.

PS I would like to note that the people who speak Draconic are the ones still up and alive (for now). Kereek and Prazil will begin a Basics of Dragon-speak course as soon as this damn wolverine is dead.


Male Human (Ulfen) Cleric 10

*sigh* You're going to make me put a rank into Linguistics, aren't you?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

And that, my friends, is actually the end of the first installment of Kingmaker, though obviously we still have some details to take care of (and a few things to do before we get into part 2, such as me sobering up after a really strong drink with dinner).

Everyone can advance to Level 4 as we're mostly going to be role-playing for a bit. Also, do we want to do the next chapter in this thread or start a new thread for it? I'm fine either way.

Finally, special congrats to Patrik, as Treshiell's the only one of the original six players who made it through the whole module, just short of 22 months (though Orin was just behind her, joining one month later after the first group of dropouts).


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

I think we can finish up with this thread and begin the next chapter in a new thread.


retired

Wow. 22 months! You guys are awesome!


retired

Cavalier Level 4!

+HP's: 1d10 ⇒ 5
+1 BAB
+1 Strength
+1 Fort
+1 Ride
+1 Handle Animal
+1 Linguistics (Common)
+1 Challege use/day
+1 NEW MOUNT!

Mott, if you'd like to have a convo 'bout Prazil's new mount feel free to PM me if you'd rather it not clog up the discussion thread. Man, I wonder what it could be!


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Sorcerer Level 4!

HP roll: 1d6 + 2 ⇒ (4) + 2 = 6
+1 BAB
+1 Will
+1 Charisma
+1 Knowledge Arcana
+1 Perception
+1 Bluff (new skills, 1 rank = +7)
1 new cantrip (mage hand) and 1 new 2nd level spell (scorching ray)
1 new 1st level spell/day and 4 2nd level spells/day

Whoo-hoo, scorching ray! Kereek is a laser cannon!


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

Spell-Less Ranger level 4

Hit points: 1d10 + 1 ⇒ (7) + 1 = 8

+1 Strength

+1 BAB

+1 Fortitude
+1 Reflex

+2 Knowledge (nature)
+1 Handle Animal
+1 Heal
+1 Intimidate
+1 Perception
+1 Ride
+1 Stealth
+1 Survival

Hunter's Bond (Animal Companion) Cat, small
Shi'Ra
Hit points: 4d8 + 8 ⇒ (4, 6, 6, 4) + 8 = 28
+1 Strength
Tricks: Hunting (Attack, Down, Fetch, Heel, Seek, Track), Attack Any Target, Defend
Feats: Agile Maneuvers, Weapon Finesse

Ranger's Talent (Combat Trick) Deadly Aim


Male Human (Ulfen) Cleric 10

Cleric level 4

hp: 1d8 + 1 ⇒ (8) + 1 = 9
+1 Cha
+1 Base Atk
+1 Fort
+1 Will

+1 Handle Animal
+1 Linguistics
+1 Ride

Animal Domain Level 4 Ability: Animal Companion (The plan is apparently for me to adopt Fang when Prazil gets his new mount, but I'm not sure how that will work mechanically, since I have an effective druid level of 1 when determining my companion's statistics.)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Wow, those are some good HP rolls! I guess whatever doesn't TPK you does in fact make you a lot stronger.

While I still want to finish up a few things in this thread, it might be worth thinking about/discussing what you want to name your new kingdom that you'll get shortly. For those who don't know, the next module basically assumes a full year has passed, so I figure we'll role-play up to you getting the charter for the new kingdom, but then we'll skip forward.

You'll need a kingdom name and the name of the capital city you found. You'll also need to decide WHERE you want to put your city. You can put it anywhere you want, though certain spots will obviously give you some benefits.

I'll also post some of the rules about city and kingdom building, though I need to reread them first myself (and don't want to get TOO far ahead of myself before you get there).

Prazil, I have no problem clogging up the discussion thread. It's a touch faster than PMs. Looking at the archetype, it looks like you can choose an allosaurus, ankylosaurus, arsinoitherium, aurochs, bison, boar, brachiosaurus, elephant, glyptodon, hippopotamus, mastodon, megaloceros, riding dog, snapping turtle (giant), triceratops, or tyrannosaurus. If you do want a dinosaur, I'm happy explaining it in game terms as being from a gift from another kingdom once you set up your new country. Looking at those choices, it looks like several of them have a higher CR than owlbear, so I think I'm OK letting you take Beaky -- however, I think he'd NOT be able to use his claws (or grab) while you're riding him as he'd need his paws on the ground.

As far as Fang, I think the easiest thing to do would be just adjust his stats back to what Agnar's companion can be but treat it still as the same creature. Let me know if that works for you all.

(Also, keep in mind that we'll now apparently have three animal companions, so things could get a bit crowded in combat...)


retired

Poor Fang is in for a horrible nerfing! lol =P
Agnar, do you want Fang to keep his barding? It's breastplate barding, so he'd need medium armor proficiency. Not sure how many feats your pets get coming out of the gate.

I was looking into Beaky and if I did keep him I figured the easiest thing to do would be to just use the animal companion stats for a bear. BUT, if a triceratops is on the table, I WILL TAKE A TRI-FREAKING-CERATOPS!

I will get to stating up Spike!


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

I vote for the Republic of Koboldistan. Or the Heavenly Kingdom of Koboldia. Or just to be simple: Koboldland, home of the Fightin' Kobolds!

Of course, I could be biased.

Owlbearistan?
Stag Run? (Although that sounds more like a city name...)
Wildhaven?
Baconland?
Baconia.

Who is planning on becoming King?

RPG Superstar 2012 Top 16

What about Kobol? Nothing bad could happen in a place called Kobol, right? You all could be the Lords of Kobol...


All i can say that i hope at least one of you like game mechanics and the fiddly bits so you can take care of the kingdom building. Stuff like that have a real trouble of getting my attention.

I will take another level in witch (what else?). Don't know what to take yet, so i'll post more tomorrow. I don't trust me with the dice roller so as usual i'd like to take the static hit point increase. Its half + 1, right?


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Fiddly bits? They're my favorite type of Bit!


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

Mott, If I might suggest the Book of the River Nations: Complete Player's Reference for Kingdom Building (PFRPG).
it contains all the rules for Kingdom building along with the errata and other expansions not covered in the original books. I used it for my RL game and it is an excellent resource.


Kereek! wrote:
Fiddly bits? They're my favorite type of Bit!

You're hired! I can't stand it myself. I have enough problems with character generation.


Male Human (Ulfen) Cleric 10
Orin Ro wrote:

Mott, If I might suggest the Book of the River Nations: Complete Player's Reference for Kingdom Building (PFRPG).

it contains all the rules for Kingdom building along with the errata and other expansions not covered in the original books. I used it for my RL game and it is an excellent resource.

I own that one as well. Good stuff.

Seems like Fort Kasmir would make a reasonable place to start a capitol (we could name it Stevicton...).

A settlement centered around the Temple of the Elk would suit Agnar just fine.

The Thorn River Ford position seems good for the start of a trade hub.

Starting in the hex with the kobolds could allow us to integrate their population in (though I'm not expecting it to be a bowl of cherries when new settlers come in with their preconceived notions. Agnar might have to turn them on to some re-ligg-onn.)


retired

City Location: I vote for the western side of the Thorn River Ford, right at the point where the three branches meet. The river will serve as a natural defense, it's close enough to the forest for lumber, we can set up at least two bridges for an easy travel tax (one to the north, one to the south), and all the other reasons why building settlements near water is a good idea. =)

Plus, the kobolds should be near enough to be a strong potential ally and yet distant enough to not get the locals too bent out of shape.


retired

-Name Ideas-

paired as I thought of them, feel free to mix/match & yea/nay as you please

I think the last pair would be a riot =P

Kingdom: Sanctuary
Capital: Haven

Kingdom: Scale (do I mean Abadar's scales or kobold scales or other scales? In a word, 'yes'!)
Capital: Scale

Kingdom: Skorvia
Capital: Fain

Kingdom: Pale
Capital: Rivermeet

Kingdom: Cadia
Capital: Ward

Kingdom: Hyrule
Capital: Hyrule
Bonus: We name the woods the Kokiri Forest!

Kingdom: Higgs
Capital: Boson

Kingdom: Watson
Capital: Crick

Kingdom: Artax
Capital: Atreyu

Kingdom: Eternia
Capital: Greyskull


retired

Meet Spike!
I didn't like my completely average roll for Prazil's hp. Can I take the half+1 approach for Spike's or would you prefer I roll, Mott?

Spike
N Medium Animal (triceratops)
Init +2; Senses low-light vision; Perception +6
Armor Class: AC 21, touch 13, flat-footed 18 (+2 Dex, +1 Dodge, +8 natural)
HP: (4d8+8)
Saves: Fort +5, Ref +6(evasion), Will +2
Speed: 30 ft (+5 if charge/withdraw)
Melee: +5 (1d8+3)

BAB +3
CMB +5
CMD 17 (21 vs. trip)

Stats: Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 2 (-4), Wis 12 (+1), Cha 7 (-2)

Feats: Endurance, Dodge, Toughness

Skills: Intimidate (Cha) +2, Perception (Wis) +6, Survival (Wis) +5

Companion Abilities: link, evasion

Tricks Known 8 [6(int) + 2(cav lvl 4)]
Attack (DC 20)
Attack unnatural creatures (DC 20)
Come (DC15)
Defend (DC 20)
Down (DC 15)
Guard (DC 20)
Heel (DC 15)
Stay (DC 15)

When Prazil reaches Level 7, this little dino will turn into a bona fide TANK!

Also, in reading up on Handle Animal, one only needs to succeed on one Handle Animal check for their animal companion to attack for that whole combat, not for each round. Switching targets doesn't require a check, but ceasing to attack prior to all the enemies being dropped would then require a check for the "Down" trick. That should clean up a lot of our posts once combat gets underway moving forward.


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

IIRC, that area of the Thorn river was only a couple of feet deep as we crossed it. I'd vote for either Stevic's outpost as it's off a trade route already or for right here, it's on a river and a lake and has the beginnings of a fortress already built.

The Kingdom of Hartland??


Male Human (Ulfen) Cleric 10

New Brevoy? Nah, too obsequious.

Old Larcenia? (Get it? They're the Stolen Lands? Larceny? Yeah, you're right; that's dumb.)

I suppose the Staglord's Fort would be a good place to start, we'll just have to put up signs on the hill saying: Zombie infestation. Please keep on the path.


Male Human Paladin 4 (HP 30/30)

Jon would suggest naming it after a notable character who has passed. Something like Rupert's Rest or any notable NPC that didn't make it.


retired

Prazil's only in-character recommendation would be that it have something to do with radishes. Like Radishland.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Radishia? With a capital city of Bacone?

I'd be up for that!

As for a location, I vote for near a river and the forest, but not actually in the forest. The hex with the bridge and the forest to the west is my choice. It's near the forest, which means we can float logs in for building and we have fresh, flowing water to provide drinking water and for powering mills.

RPG Superstar 2012 Top 16

Orin is correct, FYI, about the Thorn River being shallow enough to ford at the ford.

Also, IIRC, no characters have died. They just disappeared as the players left.


retired

What a lame river. Kereek should use his mighty magics to somehow make it respectably deep!


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

I'll get right on that...

I vote for the kingdom of Radisia!

Also, I did some reading on kingdom building. We probably need to start figuring out roles and who will fill them. So, who wants to be King or Queen?


retired

I just had a vision of Prazil as King and I lol'd.

Prazil's steering toward being the Marshal, whatever that might entail.

If the Kingdom is Radisia, the capital could be Daikon =P
Also, the genus radishes are from is Raphanus. Which I think sounds kinda awesome.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Mott, the only item I'd like to have from the stash of mundane stuff is possibly a primer on religion. Something that lists different religions and gods and what they worship, etc. Kereek is very interested in learning about other forms of magic and how they work. Plus, he's never really encountered the idea of gods before and he wants to know what different ones are out there!

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