Agnar Hrolfson |
Can Agnar Stabilize the wounded bandits, including the Stag Lord and Dovan? If we take them up north with us we could put on some sort of big trial and show the people around that we mean business. Those that are willing to repent could become the nucleus of our city guard/militia.
Indeed I can. Just remember that we've got a very angry undead fellow down at the ferry we need to appease with the Stag Lord's head later. I'm willing to bet that if we don't he'll get angry and we'll have another fight on our hands. Then again, we've got a paladin now, so take that angry undead guy.
Orin Ro |
Orin Ro wrote:Can Agnar Stabilize the wounded bandits, including the Stag Lord and Dovan? If we take them up north with us we could put on some sort of big trial and show the people around that we mean business. Those that are willing to repent could become the nucleus of our city guard/militia.Indeed I can. Just remember that we've got a very angry undead fellow down at the ferry we need to appease with the Stag Lord's head later. I'm willing to bet that if we don't he'll get angry and we'll have another fight on our hands. Then again, we've got a paladin now, so take that angry undead guy.
After the 'trial' we can drag the Stag Lord's dead body down to the river and toss it in.
Prazil |
Whoa. I just discovered Scotch Eggs two weekends back and now this?! Man. What I wouldn't give to go to a party where both of these dishes were served in abundance. Wow.
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Prazil |
I think Prazil will remain worse than his mount until I manage to get his claws on a nice lance and another 4 or 6 points of strength =P
And just to plant the bug in Mott's ear... Prazil would be super happy if his next mount were either a lion/tiger or a triceratops. In both cases, I can imagine few things scarier than those options in full barding with an angry kobold driving them. =)
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Prazil |
The beast rider archetype actually lists what I'm able to ride at level four. There's is the GM caveat clause of "other animals might be allowed by the GM", but as owlbears are magical beasts and not animals, they're technically not allowed.
If you would like to exercise your GM fiat powers though, I won't say no to Beaky! I will get him some armor and teach him to bear a kobold forth into battle!
Kereek! |
You can get an ALLOSAURUS?!? Holy awesome sauce, Batman! Kereek would NEVER make fun of you if you rode a frickin' dinosaur, dude. Just sayin'.
PS I would like to note that the people who speak Draconic are the ones still up and alive (for now). Kereek and Prazil will begin a Basics of Dragon-speak course as soon as this damn wolverine is dead.
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And that, my friends, is actually the end of the first installment of Kingmaker, though obviously we still have some details to take care of (and a few things to do before we get into part 2, such as me sobering up after a really strong drink with dinner).
Everyone can advance to Level 4 as we're mostly going to be role-playing for a bit. Also, do we want to do the next chapter in this thread or start a new thread for it? I'm fine either way.
Finally, special congrats to Patrik, as Treshiell's the only one of the original six players who made it through the whole module, just short of 22 months (though Orin was just behind her, joining one month later after the first group of dropouts).
Orin Ro |
I think we can finish up with this thread and begin the next chapter in a new thread.
Prazil |
Cavalier Level 4!
+HP's: 1d10 ⇒ 5
+1 BAB
+1 Strength
+1 Fort
+1 Ride
+1 Handle Animal
+1 Linguistics (Common)
+1 Challege use/day
+1 NEW MOUNT!
Mott, if you'd like to have a convo 'bout Prazil's new mount feel free to PM me if you'd rather it not clog up the discussion thread. Man, I wonder what it could be!
Kereek! |
Sorcerer Level 4!
HP roll: 1d6 + 2 ⇒ (4) + 2 = 6
+1 BAB
+1 Will
+1 Charisma
+1 Knowledge Arcana
+1 Perception
+1 Bluff (new skills, 1 rank = +7)
1 new cantrip (mage hand) and 1 new 2nd level spell (scorching ray)
1 new 1st level spell/day and 4 2nd level spells/day
Whoo-hoo, scorching ray! Kereek is a laser cannon!
Orin Ro |
Spell-Less Ranger level 4
Hit points: 1d10 + 1 ⇒ (7) + 1 = 8
+1 Strength
+1 BAB
+1 Fortitude
+1 Reflex
+2 Knowledge (nature)
+1 Handle Animal
+1 Heal
+1 Intimidate
+1 Perception
+1 Ride
+1 Stealth
+1 Survival
Hunter's Bond (Animal Companion) Cat, small
Shi'Ra
Hit points: 4d8 + 8 ⇒ (4, 6, 6, 4) + 8 = 28
+1 Strength
Tricks: Hunting (Attack, Down, Fetch, Heel, Seek, Track), Attack Any Target, Defend
Feats: Agile Maneuvers, Weapon Finesse
Ranger's Talent (Combat Trick) Deadly Aim
Agnar Hrolfson |
Cleric level 4
hp: 1d8 + 1 ⇒ (8) + 1 = 9
+1 Cha
+1 Base Atk
+1 Fort
+1 Will
+1 Handle Animal
+1 Linguistics
+1 Ride
Animal Domain Level 4 Ability: Animal Companion (The plan is apparently for me to adopt Fang when Prazil gets his new mount, but I'm not sure how that will work mechanically, since I have an effective druid level of 1 when determining my companion's statistics.)
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Wow, those are some good HP rolls! I guess whatever doesn't TPK you does in fact make you a lot stronger.
While I still want to finish up a few things in this thread, it might be worth thinking about/discussing what you want to name your new kingdom that you'll get shortly. For those who don't know, the next module basically assumes a full year has passed, so I figure we'll role-play up to you getting the charter for the new kingdom, but then we'll skip forward.
You'll need a kingdom name and the name of the capital city you found. You'll also need to decide WHERE you want to put your city. You can put it anywhere you want, though certain spots will obviously give you some benefits.
I'll also post some of the rules about city and kingdom building, though I need to reread them first myself (and don't want to get TOO far ahead of myself before you get there).
Prazil, I have no problem clogging up the discussion thread. It's a touch faster than PMs. Looking at the archetype, it looks like you can choose an allosaurus, ankylosaurus, arsinoitherium, aurochs, bison, boar, brachiosaurus, elephant, glyptodon, hippopotamus, mastodon, megaloceros, riding dog, snapping turtle (giant), triceratops, or tyrannosaurus. If you do want a dinosaur, I'm happy explaining it in game terms as being from a gift from another kingdom once you set up your new country. Looking at those choices, it looks like several of them have a higher CR than owlbear, so I think I'm OK letting you take Beaky -- however, I think he'd NOT be able to use his claws (or grab) while you're riding him as he'd need his paws on the ground.
As far as Fang, I think the easiest thing to do would be just adjust his stats back to what Agnar's companion can be but treat it still as the same creature. Let me know if that works for you all.
(Also, keep in mind that we'll now apparently have three animal companions, so things could get a bit crowded in combat...)
Prazil |
Poor Fang is in for a horrible nerfing! lol =P
Agnar, do you want Fang to keep his barding? It's breastplate barding, so he'd need medium armor proficiency. Not sure how many feats your pets get coming out of the gate.
I was looking into Beaky and if I did keep him I figured the easiest thing to do would be to just use the animal companion stats for a bear. BUT, if a triceratops is on the table, I WILL TAKE A TRI-FREAKING-CERATOPS!
I will get to stating up Spike!
Kereek! |
I vote for the Republic of Koboldistan. Or the Heavenly Kingdom of Koboldia. Or just to be simple: Koboldland, home of the Fightin' Kobolds!
Of course, I could be biased.
Owlbearistan?
Stag Run? (Although that sounds more like a city name...)
Wildhaven?
Baconland?
Baconia.
Who is planning on becoming King?
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Patrik Ström |
All i can say that i hope at least one of you like game mechanics and the fiddly bits so you can take care of the kingdom building. Stuff like that have a real trouble of getting my attention.
I will take another level in witch (what else?). Don't know what to take yet, so i'll post more tomorrow. I don't trust me with the dice roller so as usual i'd like to take the static hit point increase. Its half + 1, right?
Orin Ro |
Mott, If I might suggest the Book of the River Nations: Complete Player's Reference for Kingdom Building (PFRPG).
it contains all the rules for Kingdom building along with the errata and other expansions not covered in the original books. I used it for my RL game and it is an excellent resource.
Agnar Hrolfson |
Mott, If I might suggest the Book of the River Nations: Complete Player's Reference for Kingdom Building (PFRPG).
it contains all the rules for Kingdom building along with the errata and other expansions not covered in the original books. I used it for my RL game and it is an excellent resource.
I own that one as well. Good stuff.
Seems like Fort Kasmir would make a reasonable place to start a capitol (we could name it Stevicton...).
A settlement centered around the Temple of the Elk would suit Agnar just fine.
The Thorn River Ford position seems good for the start of a trade hub.
Starting in the hex with the kobolds could allow us to integrate their population in (though I'm not expecting it to be a bowl of cherries when new settlers come in with their preconceived notions. Agnar might have to turn them on to some re-ligg-onn.)
Prazil |
City Location: I vote for the western side of the Thorn River Ford, right at the point where the three branches meet. The river will serve as a natural defense, it's close enough to the forest for lumber, we can set up at least two bridges for an easy travel tax (one to the north, one to the south), and all the other reasons why building settlements near water is a good idea. =)
Plus, the kobolds should be near enough to be a strong potential ally and yet distant enough to not get the locals too bent out of shape.
Prazil |
-Name Ideas-
paired as I thought of them, feel free to mix/match & yea/nay as you please
I think the last pair would be a riot =P
Kingdom: Sanctuary
Capital: Haven
Kingdom: Scale (do I mean Abadar's scales or kobold scales or other scales? In a word, 'yes'!)
Capital: Scale
Kingdom: Skorvia
Capital: Fain
Kingdom: Pale
Capital: Rivermeet
Kingdom: Cadia
Capital: Ward
Kingdom: Hyrule
Capital: Hyrule
Bonus: We name the woods the Kokiri Forest!
Kingdom: Higgs
Capital: Boson
Kingdom: Watson
Capital: Crick
Kingdom: Artax
Capital: Atreyu
Kingdom: Eternia
Capital: Greyskull
Prazil |
Meet Spike!
I didn't like my completely average roll for Prazil's hp. Can I take the half+1 approach for Spike's or would you prefer I roll, Mott?
Spike
N Medium Animal (triceratops)
Init +2; Senses low-light vision; Perception +6
Armor Class: AC 21, touch 13, flat-footed 18 (+2 Dex, +1 Dodge, +8 natural)
HP: (4d8+8)
Saves: Fort +5, Ref +6(evasion), Will +2
Speed: 30 ft (+5 if charge/withdraw)
Melee: +5 (1d8+3)
BAB +3
CMB +5
CMD 17 (21 vs. trip)
Stats: Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 2 (-4), Wis 12 (+1), Cha 7 (-2)
Feats: Endurance, Dodge, Toughness
Skills: Intimidate (Cha) +2, Perception (Wis) +6, Survival (Wis) +5
Companion Abilities: link, evasion
Tricks Known 8 [6(int) + 2(cav lvl 4)]
Attack (DC 20)
Attack unnatural creatures (DC 20)
Come (DC15)
Defend (DC 20)
Down (DC 15)
Guard (DC 20)
Heel (DC 15)
Stay (DC 15)
When Prazil reaches Level 7, this little dino will turn into a bona fide TANK!
Also, in reading up on Handle Animal, one only needs to succeed on one Handle Animal check for their animal companion to attack for that whole combat, not for each round. Switching targets doesn't require a check, but ceasing to attack prior to all the enemies being dropped would then require a check for the "Down" trick. That should clean up a lot of our posts once combat gets underway moving forward.
Orin Ro |
IIRC, that area of the Thorn river was only a couple of feet deep as we crossed it. I'd vote for either Stevic's outpost as it's off a trade route already or for right here, it's on a river and a lake and has the beginnings of a fortress already built.
The Kingdom of Hartland??
Agnar Hrolfson |
New Brevoy? Nah, too obsequious.
Old Larcenia? (Get it? They're the Stolen Lands? Larceny? Yeah, you're right; that's dumb.)
I suppose the Staglord's Fort would be a good place to start, we'll just have to put up signs on the hill saying: Zombie infestation. Please keep on the path.
Kereek! |
Radishia? With a capital city of Bacone?
I'd be up for that!
As for a location, I vote for near a river and the forest, but not actually in the forest. The hex with the bridge and the forest to the west is my choice. It's near the forest, which means we can float logs in for building and we have fresh, flowing water to provide drinking water and for powering mills.
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Kereek! |
Mott, the only item I'd like to have from the stash of mundane stuff is possibly a primer on religion. Something that lists different religions and gods and what they worship, etc. Kereek is very interested in learning about other forms of magic and how they work. Plus, he's never really encountered the idea of gods before and he wants to know what different ones are out there!