Motteditor's Kingmaker campaign (Inactive)

Game Master motteditor


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Do you want to continue discussions at the shrine, or are you ready to move on? Don't want to rush you or hold things up.


Treshiell is ready to move on. We can always back track in posts if we have more to add.


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

we can move on whenever you're ready.


Male Human(ish) Level 7 RPG Monkey

Good to go.


retired

I'm secretly hoping to get a rise out of Kereek with that last post of Prazil's, but otherwise I'm ready if everyone else is =P

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I don't think it's a secret if you tell us all. : )

Another update coming shortly.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Just FYI, I'll be on vacation Wednesday night through Monday, and don't expect I'll get a chance to post during that time, though I should still get a couple more updates in before I leave.


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

I'll be on vacation also from the Sunday the 17th to Saturday the 23rd. I'll have my laptop with me but don't expect too much in the way of posting from me. Feel free to GMPC Orin as you see fit.


I'll be on vacation abroad between the 18th june (this coming monday) to the 2nd of july. During this period (probably the 3rd as well to account for possible jetlag) i will probably not be able to post at all, since i won't bring a laptop and posting on my phone is a pain in the behind.

So Treshiell won't be active during that period.


Male Human
Orin Ro wrote:

Turning his back on the tatzlwyrm that grabbed him, Orin again focuses on the wyrm ravaging Treshiell, shouting in Elvish "Ní bheidh ort a! Ba mhaith liom bás in áit an chéad ansin lig a tharlaíonn.."

** spoiler omitted **

It's an Irish Elf, I love it!


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

I usually use Irish for Elvish, Scots Gaelic for Sylvan, and Welsh for Aklo.


Male Human
Treshiell wrote:
motteditor wrote:


One of them continues to rake at Treshiell, though one of its claws gets wrapped around a strap on on the witch's clothing, fouling its aim as it tries to tears itself of the encumbrance. 9 hp damage

As a part time representative of the monster's union i'm going to have to stab myself in the back. If i'm not mistaken you loose your dex modifier to AC when you're grappled (and grappling), which should put Treshiell's AC at a 10 (i've forgotten to update that myself in my posts). So i think that all attacks hit and Treshiell is at -2.

Round 4, initiative 19
ac 10, touch 10, fleet-footed 10
fort +2, ref +2, will +5
cmd 12
hp -2/17
effects: 1 con damage, grappled

More blood spurts from Treshiell's mouth as the wyrm continues to rake her and she falls limply into its claws. Thaal slithers quickly up her arm to rest on the witch's neck and hisses angrily at the larger reptile.

** spoiler omitted **

Although if i'm wrong i'll use Evil eye hex to give the tatzylwrym a attack penalty as a standard action and then Cackle as a move action.

It used to be a -4 dex penalty didn't apply vs the grappler but they have changed the rules so many times, I've half giving up on them. But actually I think now it does apply but gets cancelled out because they also get a -2 to their attacks.


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

From PFSRD:
There are some contradictions between the various rules on grappling. What is correct?

To sum up the correct rules:

Grappling does not deny you your Dex bonus to AC, whether you are the grappler or the target.
A grappled creature can still make a full attack.
Being pinned does not make you flat-footed, but you are denied your Dex bonus.


retired

Grappled Condition - applies to both grapplER and grapplEE:

Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.

What the GrapplEE (not the grapplER) can do...:

If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can). Instead of attempting to break or reverse the grapple, you can take any action that doesn't require two hands to perform, such as cast a spell or make an attack or full attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Thanks, all. Have I mentioned how much I hate grappling? : )


retired

5 guys from college and I get together once a year over the summer for a camping trip to a cabin in Pennsylvania. We'll be heading out for this year's trip in about 4 weeks.

While we are there, we play DnD/Pathfinder =)

This year, a new DM is starting a new campaign. We start at 17th level and are gestalt.

One character is creating a monk/inquisitor whose whole schtick is grappling things. =(

=( =( =(

I predict more rules-lookups than actual play-time =(

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Where in Pennsylvania?

ETA: Where in Jersey are you?


Oh, didn't know that i had to make concentration checks for spell like abilities. Supernatural abilities are not effected?


retired

I live in Swedesboro, work in Mount Laurel.

Went to college in Lancaster, PA and our annual cabin trip is in a little town called Tipton, which is just south of Altoona. If you've ever heard of Delgrosso's Amusement Park (or their spaghetti/pizza sauce!) the park is actually right at the base of the mountain.

Somewhere, about a 1/2 mile to the left of the road HERE is the Cabin. =P It is, quite literally, the weekend I most look forward to every year. This will be our 9th!! trip!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Cool. I was a townie for four and a half years in State College, and have been in the Lehigh Valley for nine years now (Bethlehem for the last four).


retired

Awww yeah! We take 322 out and go right by State College even though it takes longer than the Turnpike because, hey - it's State College!

Man. I miss living in PA.


Male Human
motteditor wrote:
Yup, you're right, thanks, Treshiell. Appreciate it.

Unless the wyrms rolled their grab with a -20 penalty, I interpret it as Treshiell would not get hit, beause the wyrm would be subject to the -2 attack roll while grappled penalty to it's rake. In other words, grapple sux.

motteditor wrote:
Thaal hisses angrily as Treshiell lies crumpled, though the little serpent doesn't have long to worry as Jon lays on hands. The healing energy knits her wounds closed, though she remains unconscious. 2 hp healing; Jon, I changed your action based on your comments about now that Treshiell was looking better. Also it looks like you get 2d6 healing with each use of the ability, though you wouldn't know it by the way I rolled.

Jon would certainly try to save Treshiell hoping someone else will drop the wyrm.

Sadly, Lay on hands gives 1d6 for every 2 levels (not every odd level, like channel) so the second dice doesn't kick in until 4th. Not that I'm not open to house ruling otherwise. :)

In the meantime since your roll "fell off the table" 1d6 ⇒ 5 :)

That'll be my last post until I get back, I think. You'll probably finish them off this round, though --...

Have fun.


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

I hope everyone is enjoying (will enjoy) their vacations. I'll be very sporadic for the next week while I'm on my vacation. So GMPC Orin if you need to.
Thanks.


Male Human (Ulfen) Cleric 10

I'm just keeping my fingers crossed that I'll still be able to make Paizocon. Things are a bit touch and go at the moment. However, I'm still hoping to be unable to post over that weekend because I'll be too busy with nonstop gaming at the con.


retired

motteditor, when we initally joined up you'd mentioned that you were ok with retooling our kobolds after the ARG was released. Well, I've picked up the pdf and there are 2 minor adjustments I'd like to see if you'd be ok with.

1) The Beast Bond alternate racial trait fits Prazil to a T! I'd lose Crafty (+2 to craft(traps), perception, & profession (miner), craft(traps) and stealth are always class skills) and in exchange gain a +2 racial bonus on handle animal and ride checks. They'd also be class skills, but they're already class skills so that's moot.

It hurts to loose the racial bonus to perception, but the whole description in Beast Bond just fits Prazil so well I feel like I need it. =P

2) I'd also like to pick up the cavalier's favored class option for kobolds, which would max out at level 3. He'd gain +5/lvl (max +15) speed to his mount whenever charging or withdrawing. Moving forward, he'd shift back to getting +1hp though I am considering moving it to skills to shore up his perception which will take a hit if the Beast Bond alternate racial trait gets your approval.

Let me know what you think!


retired

Also, with the Advanced Race Guide, Kereek may definitely want to take a look at this favored class bonus for sorcerers!

Advanced Race Guide wrote:


Sorcerer: Choose acid, cold, electricity, or fire
damage. Add +1/2 point of the chosen energy damage
to spells that deal the chosen energy damage cast by
the sorcerer.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

I'm going to be reading my PDF tonight, and I will definitely look into that!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Those sound fine. I haven't gotten it yet; trying to decide if I want to wait for it to be on the PRD or not, since I've been spending money like it's going out of fashion lately. (Then again, it's only $20 or so...)


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

I've been going more and more the PDF route for the core rulebooks. You get so much for that $10 and it's portable! And the Lite PDFs rock.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Yeah, I generally do the pdfs -- love that I can access them at home and work, though I do prefer the books at the table; I think I need some sort of reader (Kindle, Nook, iPad...). Probably be my next big purchase, maybe for Chanukah.


Male Human (Ulfen) Cleric 10
Kereek! wrote:
"What is gods? Why you follow them?"

By the Nine Hells, this is going to end in tragic hilarity, I have no doubt.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Kereek! wrote:
"So if Kereek no worship gods, bad things happen to Kereek?"

Ah, the eternal question: Why do bad things happen to [strike]good[/strike] neutral kobolds?

Hope to move you all on later this evening; just have to finish up at work first.


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HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek may end up having the role of Court Philosopher. "Why bad thing happen to Kereek when Prazil so clearly better target?"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

LOL


Agnar Hrolfson wrote:


We've got a paladin in the group now, so someone actually has a decent diplomacy score. How about we let Jon take the lead on this one?

jumping in from my vacation to take offense to the above statement. treshiell's got a +5 to diplomacy, and the charm hex (which is useless though thans to motteditor's saves... :)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Ironic, considering her usual tact.

Hope you're having fun, Patrik.


Male Human (Ulfen) Cleric 10
Patrik Ström wrote:
Agnar Hrolfson wrote:


We've got a paladin in the group now, so someone actually has a decent diplomacy score. How about we let Jon take the lead on this one?
jumping in from my vacation to take offense to the above statement. treshiell's got a +5 to diplomacy, and the charm hex (which is useless though thans to motteditor's saves... :)

Fair enough, but Jon's score is +10...


retired

Advanced Race Guide changes implemented in Prazil's profile. Fang can charge attack something 130 feet away now unarmored (100 with his barding)!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sorry, ended up being a crazy night at work. Will update in the a.m., I think.


quick input: Treshiell would like to cast charm person on the leader (the one who spoke) if that is possible.


motteditor wrote:


Bandit save: 1d20+1 Sorry, Treshiell...
2d4
1d4

darn... am i able to use the charm hex?


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

Never mind, I thought Demoralize is an AoE, turns out it's just for a single target. so Orin will Intimidate the leader of the group and hopefully get the others to follow his cue.


Male Human (Ulfen) Cleric 10

This weekend is Paizocon, so no posts from me starting Friday. Will be back Monday.


Oh, just noticed an error on my part. Treshiell didn't have Charm Person memorized earlier, so it was good that it didn't stick. I've changed that now (replaced Ray of Enfeeblement).

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I wouldn't worry about it anyway, Patrik. Not like she couldn't have changed spells during the copious amounts of downtime.

Also, I may be a bit sporadic for the next week. A friend of mine who'd moved out to California was back to visit her boyfriend; unfortunately they got in a fight and now she's apparently staying with me for the week. Granted, I usually end up posting from work, so it's possible there might not be any change, but just figured I'd give a head's up.


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

I'm going to be kind of sporadic this week myself (my daughter's birthday was on Tuesday, today is my wife's, and Saturday is my daughter's party with a dozen screaming seven year old girls and then my sister's birthday party in the evening.)


retired

RE: Treshiell's vomit swarm

Ugh. Reminds me of one of the creepiest, grossest things I've seen in a movie. The Brothers Grimm had the woodsman feed a horse a bunch of spiders, which it much later vomited up to capture a little girl in webs. Worse still, the webs and spiders sprayed from the horse's mouth like a cone, and when the girl had been covered in spiders and webs, the horse then "reeled her in" and swallowed her whole to deliver her to the creepy woodsman.
[shudder]Ugh.[/shudder]

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Just FYI, let me know what you want to do next. You've got a little more exploration to do (technically you didn't do the south side of about half the hexes) curving around the kobolds' cave, then I think you'll have mapped everywhere in your chartered area.


Treshiell will just hang around and follow.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek is all about continuing to explore the unexplored areas. 'Cause he likes to burn things...

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