| Sanriel |
Sanriel doesn't actually sleep and the only spell he has expended is a L1. Far as the druid is aware it has only been a few hours subjectively so he would be unable to recover his spells.
with the exception of Ckkxxchtki who burned a L4 spell in the process of the game I think we are basically all good to just roll right into the next misison.
Sanriel would likely discuss the requirements of his desired side project, then ask to be placed in either one of the the drow cities in question.
Seems like a situation where our groups great ability at infiltration would serve well as Sanriel can get a lay of the land while Ckkxxchtki raids the Drow menageries for a better body.
Xizor would be able to just move about anywhere unseen and untouched.
While undiscussed yet as a simple idea for a disguise.
Rizzen could masquerade as a Foreign drow, Click as his daughter and Sanriel as his lich ancestor/skeletal minion. Depending on what would be most believable.
Ckkxxchtki could easily hide out in Sanriel's chest cavity or use Clicks bag of holding. I mean if he didn't consider his core body's stealth up to snuff for just infiltrating the city that is.
Sanriel's gemstone eyes glint slightly as he considers his situation.
"I am in no need for rest as of yet, I have only expended a low level blessing today. I feel it would be much more useful were I to simply be transported to the drow city in question now. We would be able to gather information, seek other options and murder vast numbers of drow."
He looks to his cadre of horrors eyes passing over each
"Would there be any issue with moving forward? Ckkxxchtki I know you must have expended something of your power to shape the aboleth as you did. Though I would say the Drow are rather famous for taking slaves, so one could easily obtain a desirable form by hunting their menagerie.
If others have thoughts on this, speak."
Xizor is a professional, the Click creature is too otherworldly, Ckkxxchtki seems to have reactions rather like an adolescent, where as the drow that smells like a hunter and stepped like a beast when he went after the switchblade wielder is a brash braggart. They should not be too hard to balance. We shall see. the druid turns the concepts over in his mind, seeing where pieces would fit.
"Oh and information relating to these light rods would be quite useful as well. They serve an intriguing purpose and I would speak with you on their nature." he druid states one of the broken crystals and one of the still active ones sitting on the table near him.
Xizor
|
Xizor's empty hood turns to survey his unusual companions. "Would any of you possess the means to mentally communicate over large distances? I would volunteer to shadow the caravan and provide details of the guard's movements and other defenses, but as of now I would have to leave them to convey such to those in wait." It nods to the necromancer and adds "Or anything our host can provide to accomplish that goal."
Telepathic bond would be ideal (and it does work on me), but there are other options.
| Rizzen Tal'Ashar |
"I used some abilities in chasing that skinny man. So I need some rest."
-Posted with Wayfinder
| Ckkxxchtki |
My powers are weakened, but not entirely gone. the clicking creature chitters. I will recover my power in a few hours, but we do not have to wait, though it is possibly advantageous to do so
| Shivered |
I have some information for you all as per the request and information you are desiring.
She walks to the table and a goblet is handed to her from one of the Monkeys.
After draining it she sits down.
I have some information about the city the caravan is leaving from at this time.
The Matriarch is old, very old for her kind. She is a powerful devotee to the patron queen of the Drow and has devoted her entire city to the worship of Llolth. Along with populating it mostly with her progeny.
It is about 8 to 10 thousand souls total large. Not all Drow of course. But a substantial portion.
The caravan is escorting a dignitary along with some tomes and other items, of interest to The Lady as well as myself. That is the main target of course.
She pauses for a short while then continues
The crystal rods I can only determine they are very old and legends link them to an ancient sun or earth deity from an earlier epoch. The stone that was retrieved was sacred to their rituals. The rods were once tied to the sun or light, the legends are unclear.
A pair of monkeys carry over a large scroll and hand it to her.
This scroll has the scant legends of the deity that was worshiped in that subterranean location. There are only about a dozen stories, most of them contradictory. Only in one is mentioned the faithful will show homage with the light and the staff of quartz. No mention on what they were actually used for or how they were constructed. I suspect those two crystal staffs predate the advent of the elvish race. But I am not certain if perhaps they are much older. You are welcome to puruse this scroll at your leisure.
She rolls up the scroll and places it into a leather and ivory case and closes it up tight.
Once the caravan is taken care of, and you are all ready to return, then use the other return orb I had provided before the first mission. They will return you to this location. Anything besides the contents of the darkwood chest in the caravan is yours to have or do with as you wish. A spy I have noticed the caravan has 8 to 10 guards, several fleshwarped porters, and the dignitary. It should be simple enough to tend to. The door to take you all about a mile ahead of the caravan is ready. Just step through the door that will appear on that far wall in a few hundred heartbeats and you will make it to the caverns. About a mile ahead of the target and perhaps a two hour trek from the city edge.
She stands up.
When the door arrives and opens, step through. Will see you all when you return.
She departs from the hallway through the back door and a few minutes later a rectangular doorway opens up in the stone wall and swings wide. A hallway of shimmering lights and waves appears inside it.
| Rizzen Tal'Ashar |
Rizzen reads the scroll and information about the matriarch. A grin appears on his face.
"Ow wonderful. I will enjoy obstructing the plans of this old bat."
"I am ready to proceed. I suggest taking out any casters first. Lolths followers have nasty spells at their disposal."
-Posted with Wayfinder
| GM_Remnant |
For those that enter the doorway when it opens it, it is only a space of a few dozen steps before it terminates in the wall of a cavern. The travel tunnel is the size of the doorway in height and width, made of swirling multicolored lights and colors, all merging and melding with one and another. Then out of the door and into the cavern. It has the feel of a deep one, far below light and the safety of the surface worlds.
It is, in this space, a few hundred yards across, reaching up at least that high with stalactites jutting down like teeth of primordial cave monsters ready to close shut on the hapless characters. However in this case, right here, they are only rock formations.
The door had opened in a slight cavity in the side of the cavern and so all that went through can stand in relative safety out of the main cavern. There are ledges visible across the way in the cavern as well. No real sounds at this place and time. It does extend to either the left or the right just outside of the cavity area. No light down here, which should not bother any of the characters at this point.
Which way?
| Sanriel |
Sanriel takes the offered scroll from the necromancer before looking at the new gate.
"The information is appreciated, I will depart and see if I can ready for the arrival of this caravan. Then I believe I will journey fourth and visit the city of drow you have described. Perhaps they would have more solid information on these legends I chase."
Looking to Rizzen Sanriel laughs once.
"Drow, if these creatures walk on the earth of their caverns they will be a trifle to dispose of. I will ensure to seek the least armored ones first though."
Sanriel gestures to his skeletal companion, who exchanges a few motions with her fellows before ambling over and clinging to the druids stone antler once more.
The druid moves through the portal with gliding steps
--------- unless someone has something they want to say before hand Sanriel is on the other side of the portal. Just make sure to mark stuff as either before or after the door.
Sanriel looks about the echoing cavern before speaking softly. And this will be no effort. Now to consider what method should be taken.
Looking to the first few allies that come through the tunnel he speaks again.
"Unless any of you have a objection I am going to scout the caverns for desirable ambushing points. If we are able to seperate the caravans defenders we can crush them at our leisure."
| GM_Remnant |
After the Door:
As Sanriel steps out this is a slight alcove (that word again) like portion of a larger irregular cavern. At first there are no noises but then after a few moments slight water sounds can be heard from the left and nothing from the right. Need to know which direction he is going to be heading
| Clikk the Hunter |
it appears I missed an update!
With the arrival of the door the drow girl follows after the others who would seek to lead the way the doorway leading into yet another cavern though one certainly far deeper than what she was used to, as Sanriel seeks to scout ahead and find better ambush points the drow girl drops her guise her form once again returning the the sleek black shape of her true form "I will climb above to watch and wait for our prey, when we have out ambush ready I can attempt to lure out prey away with my whispers" she says giving the rest of the group a toothy grin before scurrying over to the nearest wall scaling it as quickly as she can and searching for an ideal vantage point until Sanriel returns with better information.
| Rizzen Tal'Ashar |
"I too prefer a higher vantage point." Rizzen says as he floats higher.
-Posted with Wayfinder
| GM_Remnant |
| GM_Remnant |
To Clikk and Rizzen
With the two of you joining Sanriel you are in what would be designated Cavern 1.
The ceiling is a few hundred feet up. The cavern is a good five hundred feet long stretching to the left and right from where the doorway from Shivered's place opened up at.
There is a faint sound of running water to the left, which is the direction that Sanriel had headed towards.
| Sanriel |
Sanriel will search the cavern, looking for viable points to ambush the caravan. Preferably Sanriel wants to find several offshoot caverns that break off from the main one, multiple entrances or exits a place easy to get lost in and easier to become separated.
due to his tremor sense Sanriel would also be looking for any caverns underneath the main path. Dropping the whole caravan down into a different cavern system sounds like a fun way to split them so our groups various Stealth monsters can prey on them.
If the cryings location is easily ascertained Sanriel will go that direction as he searches the area.
Few of our group would have issue with drowning these creatures, it would be an option if I unable to find a proper place to separate the caravan herd into easily ambushed cattle.
| GM_Remnant |
Yes he is able to ascertain where the crying is coming from. A few hundred more yards in front of him. This is a much larger cavern he is in. It could almost hold a small town inside it with room to expand. The water is coming from the left of him. The same side of the cavern as where they had all come from in the first cavern. So it would be the the left of him.
| Sanriel |
On getting closer Sanriel will sink lower into the stones keeping nothing but his skull in the stones*. Seeking the source of the water and moving gradually closer to the noise of the crying creature.
Keeping an eye out for desirable ambush spots Sanriel looks to his skeletal companion "Stay close, nothing in the deep dark shows weakness like that without good cause. But if that is the case is may very well be a hunter with a taste for drow." the earthen druid speaks in a whisper before chuckling "One more drow hunting creature in my menagire will change little but the chances of our success."
*arguably as the size of detectable object had just dropped Sanriel would benefit from a size bonus to his stealth checks. What with the group focus on stealth Sanriel will choose to go the same route.
Dampen presence is an awesome feat, just felt I should mention.
| GM_Remnant |
Sanriel glides through the stone there in the cavern.
Perhaps a few hundred feet away he sights the source of the crying figure.
It appears to be a slender female, human or humanoid. Disheveled and sitting on a rock in front of him. Crude homespun like clothing and rags covering her form. Seems to be sad and uninjured.
She does not seem to notice him at all, which is not at all surprising.
| Sanriel |
Sanriel uses his abilites to glide behind the creature, ensuring a distance of about 20 pacesfeet before shifting a stone to make a small noise. the equivalent of a polite cough to the stone priest.
And now we see if this creature be predator or prey The druid thinks as he waits for a response from the creature fully ready to drop into the earth at the first sign of aggression.
------ If it attempts to speak and does not do so in common
Sanriel looks at the female Did You understand any of this?
The skeleton asks cycling through Varisian(common dialect), sylvan, Samsaran, and abyssal before ending with Druidic
Not that she would know it..
| Clikk the Hunter |
1 Clikk goes left, 2 she goes right]
1d2 ⇒ 1
Left it is, I follow the stone druid!
Clikk scurries along the walls as she heads down the left corridor occasionally climbing higher in an effort to see just how long it will take to get from the side of the cavern wall to the roof of the cavern in an effort to see if there is anything in the upper reaches of the cavern , if she finds nothing Clikk will keep closer to the ground for the time being in an effort to be able to better spot more ideal places to ambush from or to store bodies.
Is the cavern Sanriel has entered down the left corridor or underneath us, not quite sure since Sanriel did say he was looking for lower caverns. If it is not a lower cavern am I right to assume Clikk eventually happens upon the same?
| GM_Remnant |
When the Cave Druid kicks a larger rock towards the female figure there she seems to notice him at that point. She stands up and holds her arms out towards him. Totally unconcerned about the skeletal appearance or even the skeletal monkey with him. At that time she responds back to him in Common asking "Who are you, can you help me, where am I?"
She holds out her arms and starts to walk towards Sanriel, tears beginning to flow from her eyes. She neither looks human, nor elven, nor any definable humanoid species. rather like a mixture or average of similar humanoid species. Not a race he would recognize.
| Sanriel |
| 1 person marked this as a favorite. |
at work so I cant post it now, but I have my characters stats squirreled away on my desktop at home. Ill get the anchors out of my pants and post an actual character sheet when I get back there. Sanriels social skill are insane though, so this might actually be lowballing him.
Sanriel gives a flat state at the strange creature, motioning to his companion to hide behind him. "Creature I find it beyond belief that a crying child could survive down here without being devoured. I will give you one chance, I am sanriel of the tumbledown rocks. I come as an envoy of hunters. We come hunting drow for reasons I will not explain. Aid me now and I will direct my allies around your cave. And you will have a feast of drow to pick over once we have accomplished our goal."
The stone druid states as he takes one step back to maintain distance
+8. For perception check if her weight or motions don't check out for what they appear to be
perception: 1d20 + 20 ⇒ (2) + 20 = 22
sense motive: 1d20 + 20 ⇒ (6) + 20 = 26
diplomacy: 1d20 + 18 ⇒ (19) + 18 = 37
watch as it turns out to actually be a lost child of some variety. Ah well, if she isnt useful then sanriel coule care less.
| Clikk the Hunter |
the further she scurried down the cavern the closer the now familiar scent of the stone druid grew and as the scent grew nearer she was also greeted by sounds, first faint and unrecognizable words but soon it was clear that it was the stone one speaking but to whom she did not know. Not sure exactly what the stone one was planning she would seek out a dark and quiet part of the cavern nearby to crawl down to the floor level once more so that she could once again take the form of the girl.
Once she wore the girls form she would simply begin walking to where the stone one and the new one were, curious to see what the stone one had found. A new enemy marked the chance at a new meal, certainly there would be quite the feast to come with the attack on the caravan but an opportunity to perhaps try something new rather than the familiar taste of Drow was something she had no interesting in passing up on.
| GM_Remnant |
at work so I cant post it now, but I have my characters stats squirreled away on my desktop at home. Ill get the anchors out of my pants and post an actual character sheet when I get back there. Sanriels social skill are insane though, so this might actually be lowballing him.
Sanriel gives a flat state at the strange creature, motioning to his companion to hide behind him. "Creature I find it beyond belief that a crying child could survive down here without being devoured. I will give you one chance, I am sanriel of the tumbledown rocks. I come as an envoy of hunters. We come hunting drow for reasons I will not explain. Aid me now and I will direct my allies around your cave. And you will have a feast of drow to pick over once we have accomplished our goal."
The stone druid states as he takes one step back to maintain distance+8. For perception check if her weight or motions don't check out for what they appear to be
[Dice=perception] 1d20+20
[Dice=sense motive] 1d20+20
[Dice=diplomacy] 1d20+18watch as it turns out to actually be a lost child of some variety. Ah well, if she isnt useful then sanriel coule care less.
Bluff 1d20+10= 18 (weird must see why the formatting went odd on the tablet)
The girl is definitely heavier than her face/gender would suggest. At least double would be a good estimate.
There are no genuine emotions present in the body language.
She just repeats the same entreaty for help, please help me, I am so afraid and lonely. Over and over as she takes a few more steps towards Sanriel.
| Sanriel |
Sanriel looks at the creature for the barest of moments head cocking to the side slightly.
"So be it then. Rot and feed the world you plunder aberration."
The stone priest slides into the rocks with no resistance as his words ring in the cavern.
Initiative: 1d20 + 0 ⇒ (7) + 0 = 7 Pretty sure we are gonna need these soon.
For a scant few seconds silence fills the area, and then a spear launches out of the earth attempting to skewer the unidentified 'little girl'.
attack roll: 1d20 + 5 + 4 + 1 ⇒ (4) + 5 + 4 + 1 = 14
damage: 1d8 + 7 ⇒ (7) + 7 = 14
Miss chance (low is success): 1d100 ⇒ 48
Sanriel wields a Boarding pike of repelling, a +1 longspear with an extendable reach. He 5ft stepped into the ground and is now going to wail on this thing from a mostly unassailable position.
| GM_Remnant |
If Clikk gets within 50 feet of the little girl before the first attack she will need to make a Will Chk DC 25 (scent based essentially)
Initiative: 1d20 ⇒ 19
As his attack springs out and hits the little female humanoid it then erupts into a mass of tendrils and root like structures striking out at least 20 feet away from her in a flailing mass. They come from her back and the front of the little female opens up into a gaping maw with needle like teeth (more deep sea fish than anything else) as the roots and tendrils flail out in that cone 20 feet long.
Fortunately for Sanriel he is under the surface of the ground.
Clikk let me know if you make the Will Chk once with in 50 feet please.
| Sanriel |
I'm assuming the tendril flailing was its round 1 action?
Round 2
Sanriel moves 10 feet to the left and pokes his head out of the stones.
Stealth: 1d20 + 7 + 3 + 3 + 8 + 4 ⇒ (2) + 7 + 3 + 3 + 8 + 4 = 27 he also has an ability that negates blindsense/sight and requires a check. As a cave druid he can't be detected by tremor sense. AC counting in the floor cover is 32.
On seeing the creature he smacks it again.
Spear: 1d20 + 10 ⇒ (5) + 10 = 151d8 + 6 ⇒ (1) + 6 = 7
EDIT Well never mind me then...
| Sanriel |
Sanriel smacks the tentacled creature again and wonders if it had perhaps turned to the stone which he was made of.
Spear: 1d20 + 10 ⇒ (11) + 10 = 211d8 + 6 ⇒ (2) + 6 = 8
Before dipping into the stones and moving underneath the creature. Setting up for an AOO when it moves.
Stealth: 1d20 + 25 ⇒ (10) + 25 = 35
| GM_Remnant |
It takes a while for Sanriel to wear down the plant lady. But being immune to her attractive scent and out of reach of her entrapping tendrils his skills and powers as a Cave Druid kept him out of the reach of the aberration of mobile plant life.
During this time Clikk had been forgotten and somehow had disappeared in the course of the battle. Perhaps carried away by some other force or entity.
With it over the others had still not arrived leaving Sanriel and his Monkey Skeleton companion all alone in the cavern.
| Sanriel |
"I should not be surprised, lepers and brigands are not famous for their steadfast agreements." Sanriel mutters darkly under his breath, with a glance to his companion the skeletal creature shrugs. "We appear to have been abandoned, fortunately by the powers of the deep stone I am never alone. I think I will call on grandmother spider today. A favor is owed" He chuckles as the monkey quirks her head at him
"I doubt you would know this but drow are infamous for control of spiders. Seeing them ambushed by such would amuse me."
With a shrug Sanriel intones an old chant, drawing on the power of the world to draw something from the area. "those who crawl and skitter under the stones, hear me and arise. I who have aided an ancient of your kind, come to feast on those who would call you slaves."
With that he looks the the unconscious plant creature "This ones pheromones would likely work on the lesser drow, drawing them away from the caravan. He dips into the earth and seizes the creatures unconscious frame moving further into the tunnels.
moving further into the tunnels, seeking an opportune ambushing spot against the caravan. Preferably a corner or place with multiple smaller caverns. He'd also be on the look out for places in the caverns he could weaken enough to cause a collapse at a whim. That would make an ambush quite simple to complete. More if he can get a big nasty weaver to help him. then the weaver and crew can set up under the tunnel and sanriel can collape the whole group of them into the spider hole.
Sanriel is using Call animal'with his vermin friend ability' to summon big nasty spiders to serve as his backup. Preferably one big monster and a swarm of smaller ones. Optimal choices for my level would be CR7 spider and this swarm Well that or just summoning me up a skittering wave of spider swarms. (EXP equal on both it would be 8 CR1 spider swarms. Refluffing an army ant swarm or two higher Cr swarms would be cool too. CR1 are not likely to do much even in mass.)
| GM_Remnant |
It does seem to take a while, but a slowly gathering mass of spiders comes at his beckoning. It is a roiling mass of all the different types of spiders come to aid Sanriel in his quest and his mission.
A carpet of all manner of spider. Some as large as a large man's hand, with poison and without. There is a single larger spider bringing up the rear of the ensemble.
It makes it way forward through the pack. A giant Orb Spider. Female from the looks of her. She makes her way to Sanriel and bows her head in acknowledgement.
Our Grandmother sends her respects and wishes the best of prey for you and all of your descendants.
| Sanriel |
Sanriel gives off a motion of pleased satisfaction, a combined motion of chest spine and neck that might have at one time been accompanied by a smile. He bows to the summoned creatures and assumes a graceful stance.
" My greetings to you all, I appreciate your heeding my call. I am known as Sanriel. I will be tracking down and setting up an ambush against a group of humanoids known as drow those who would play at calling themselves masters of your kin. Once I have enacted my other traps you will descend and devour them."
Sanriel tilts his head slightly to the monkey doing its best to avoid shaking in the face of so many predators. "I would also introduce my traveling companion, she has yet to take a name but is under my protection." The stone skeleton give off a grating cough that might be concisdered laughter as the monkey skeleton reacts to the vast number of eyes on her. "Not that there is anything of interest there, I doubt you would wish to feast on ancient bone lacking marrow."
Sanriel looks in amusement to the monkey skeleton before looking back to the spider horde " Regardless we must move swiftly in order to properly set up our ambush. Those of you unable to keep pace with a fleeing human on this terrain may anchor yourself to me for the journey. Those who I cannot carry just travel at whatever speed you can attain and I will prepare things for your arrival."
Assuming the hunting spiders will be able to keep up Sanriel is carrying very little. He can carry a medium load with little issue (266 pounds) with little issue. and if needed can cast a spell of Ant haul to triple his carrying capacity for the next 14 hours.
I'm imagining Sanriel being especially terrifying when being inhabited by several hundred pounds of spiders making up the mass of his body that used to be flesh with wiggling bodies and miles of tangled silk. Perhaps the monkey can make a spider friend as well. Like a large bow, or a tiny hat that also happens to kill things and lay its babies in their eye sockets.
| GM_Remnant |
No issues at all it seems for the horde of spiders in front of Sanriel.
The Orb Spider nods her head to Sanriel and just before they all head out makes the equivelent of a spider cough to get his attention.
Know that the one the Pale Skins call their queen is not the only one we venerate. There are more than one of ours ascended. You meant one close to it before, Grandmother, and for her we shall all aid you.
The ones you are hunting have not always been kind to all of our kind. Warping and melding with their own selves, not always a good thing. So all here follow a different path than the spiders with them, know this.
Lastly a small one here wishes to bite you and so grant a boon. Should you survive it of course. Would you mind allowing this little one to bite you?
A small hand sized translucent spider, looking more like glass than a living being, crawls up slowly towards Sanriel. It moves slowly and has a wide fat body to it.
It bows to Sanriel and waits.
| Sanriel |
Sanriel looks curiously at the spider in question "I will admit even in my long life that I have never seen such a being before. I will also say that the smallest of spiders very typically have the most potent venoms. To be able to produce something capable of harming me you would need to be very potent indeed. It is said that while those of my people walk the corrupted land of our forefathers we will never truly pass on." The druid explains as he lifts a shoe and shows the interior, a sizeable chunk of earth taking up the space his flesh once might have. His slate grey petrified skeleton hollowing out a space in the earth.
"This legend is entirely true, However were I to die my mission would be a failure as it takes several days for me to return. A gamble, interesting it is presented now. Were I to wait until after the danger of failure passed I get the feeling the blessing would be lessened. I will take your boon small one."
save: 1d20 ⇒ 18 Fort=+10 Will=+14 not sure which this poison would target(using guidance the orison to boost my save by 1.
| GM_Remnant |
The round clear spider walks up timidly and seeming with care and concern sinks its fangs into the petrified bone of Sanriel's foot. He can feel the fangs penetrate and something is released into his form.
The spider steps back as a few moments later the toxin takes effect.
It was a DC 25 save vs Fort so you take 1d6 Temp Con Damage and max HP loss due to this. This should not put him down.
Con Damage: 1d6 ⇒ 2
The Boon is a Sense of Spider.
Detect / Sense Spiders at Will within sight range (they can be hidden, concealed, invisible, etc.)
Automatically 1 step positive on all Checks made with spiders
Recognized as having a sense of being a spider and so other spiders will treat him as one of their own. Might not stop them, but still.
Spider like creatures such as Driders and the such will also be detectable by him with a standard action within a 60' Radius (more a sense than anything concrete)
| Sanriel |
As an undead constitution damage does nothing to me, but I use my Charisma for the same effect. So I would say that the same damage to my CHA stat would be fine. Getting a spider boon would likely pollute my sense of self. I would assume worse things (like death) would have happened had I not made my save.
"Interesting..." Sanriel states with a small amount of wonder nodding to the glass spider. "Your boon is appreciated, unless there is anything else I would request we wait no longer. There is prey ahead of us, unknowing of our intent."
| Sanriel |
*rubs palms together* now to get spider telepathy and a lame costume. Do my best Skitter impression. Not nearly as many issues though.
| GM_Remnant |
Should Sanriel decline the boon, it will not really be noted by the spiders. It was a boon for him to feel the others.
He and the swarms all start to move down the caverns.
As they all move that way there are no signs of the former companions of Sanriel. Somehow they had disappeared in the initial foray into this tunnel system. It is unknown what would have sent them somewhere else. Even the one that had made it along with him had somehow ended up wandering away in the confusion of the battle with the Aberrant Plant Lady.
The caverns open up and narrow up and twist while the Druid, Monkey Skeleton, and massive carpet of spiders moves towards the place where they should be able to intercept their target.
A few caverns down, a good hour some travel, a spider scurries up to Sanriel and strives to get his attention.
| Sanriel |
oh no definitely taking the spider boon. Sending Spid-al waves at drow sounds like a great plan and something I might consider repeating in future
Sanriel glides through the earth like a calcified ghost, opal gems glinting from the occasional phosphorent plant or fungus. Sanriel inclines his head slightly, skeletal monkey moving as his antlers swayed to look at the spider in question. " What news do you bring?" the druid queries as he reaches an arm towards the creature giving it the chance to climb to his shoulder before continuingn onwards
| Illia- |
*POOF*
Suddenly, what appeared to be a black winged, black armored angel materialized into existence about ten feet from Sanriel. She cheerfuly waved, lightly touching one foot against the ground, but not resting on it, hovering mostly.
"Hi there! I'm Illia-, here to help and AAAAAUUUUUGH SPIDERS!"
She then disappeared in a tiny puff of smoke, absolute horror written on her face as she curled up into a little ball protected by her wings before vanishing.
About six seconds later, she puffed back.
"Not afraid of spiders not afraid of spiders not afraid of spiders...." Hovering a bit out of range of the spiders, Illia- seemed to be repeating a encouraging mantra to herself.
| GM_Remnant |
It was about a cavern and a half away to translate the ideas of distance from the spider's terms to the ideas of a person or walking.
The idea of many dead bodies lying in a cavern.