Monsters and Madmen: Necromantics and Monstrous MadMen

Game Master Remnant

More on the dark side, the Powers in the Darklands and UnderLands will occasionally recruit the oddities, outcasts, and malcontents, to aid in their schemes.

Welcome to the Machinations of The Lady of Linen.


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Xizor wrote:
GM_Remnant wrote:
** spoiler omitted **
** spoiler omitted **

For Xizor:
Adding in the Planes roll would grant him an idea that it is either Shadow or Dream:Nightmare related. He is unsure which or perhaps a combination of both. It would have had to be a very long exposure to such influences to have altered the Giant Black Widow in such a way.


Sanriel wrote:

Had Sanriel eyes still in his sockets he might have blinked. Fortunately nothing remained to give his tell to his surprise "And the spider speaks undercommon, why am I surprised that even the creatures I can call are now tainted with magic? We shall see what this creature has to offer, and I shall hope my allies follow through with my request. Though if I can obtain a measure of this creatures power I might very well kill it myself."

Turning his head Sanriel bows respectfully to the insect, sure to avoid touching her with his antlers. He settles himself at a comfortable height to the spider kneeling or sitting as needed before speaking I apologize for my interruption of your day Ancestor, I am new to this area and would not presume to summon you other wise. I am Sanriel and I ask for a boon of knowledge. My allies and I come hunting these halls, to avoid us upturning every rock and inflicting harm on those we do not need to I would ask if there are humanoids in these caverns and where they are. We hunt a legend and such creatures are commonly the starry eyed owners of such things. Leashing a tiger and foolishly believing such an act will keep it from eating them."

For all we know this creature could be guardian of the "Stone" we hunt. She seems old enough and warped by magic to the point she could become very dangerous if threatened. Better to take the circular route and see if there is an answer waiting for us elsewhere. Though I would imagine killing this aged creature would be of little trouble I prefer such things to be on my own terms."

So being that the spider spoke in under common (without a tongue to form words no less) anyone who chooses to can chime in if they desire.

The Spider replies to your polite request in the following manner:

"A stone, one that burns and hurts and scares away the prey for me and my children, that are long gone. The stone that sears the eyes and blinds them so we cannot see and must hunt by vibration. That stone we know of. It is back along that way', pointing with a single claw towards the South Eastern Tunnel. "Easy to find in the place that it was put in many many egg sacks ago. Go take it away and my children will always respect your presence in our caves."

The Giant Spider seems to be about on her last legs. Not sure how old it is, but it seems to be ancient for its kind.


Rizzen looks on this peculiar interaction with interest.

Hmmm useful ability.

"Well it seems we have an idea of where to find the stone.

Do tell us, oh ancient one, are there other creatures inside tunnels that we should be aware of? Great hunters or large groups of prey?"


Male Undead Alchemist(Vivisectionist/Beastmorph) 3

Zorryn's misty form heads towards the entrance the spider pointed towards after listening to it. He seemed to get the idea that this stone could be some sort of powerful artifact. Which made sense if whoever he was retrieving it for was powerful enough to use it.

Down the south eastern tunnel the mist slinks in a sinuous line.
Perfeption: 1d20 + 23 ⇒ (7) + 23 = 30


Human Vampire Sohei 7 | Hp 73/73 | AC 26/20/21 | Fort +10 Ref +12 Will +9 | DR 10/magic and silver | Evasion | Undead Traits | Resist Cold, Electricity 10 | Channel Resistance +4 | Init +12 | Perception +22; Darkvision

[nitpick]spider =/ insect[/nitpick] :P

Viktor waits patiently for the called creature to arrive. He was in no hurry, and the druid did not need to worry - slaying someone after giving them an invitation would be most uncouth. When the creature does arrive, he eyes it curiously. Clearly not your run-of-the-mill cave spider...

"Thank you for your directions, my fair lady. We shall be most expedient in our removal of said rock." Gracefully he bows and gives the spider what could pass off as a warm smile. Fate smiles at us!


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

I'm getting this mental image of a sunlight orb being attached to something like a giant crab or a blind landfish. The monster then chasing the party as the vampires run in terror from the magic sunbeams searing their flesh. I'm going to hope that isn't the case as I don't think either of the vampires in our party are carrying around a Coffin for recuperating in right now.

"Yes, thank you for your directions Old one, hopefully this stone is our desired object. If it isn't I will ensure it is disposed of regardless." The druid states, giving all the decorum needed as he leaves the ancient arachnid's company.
Though that was not what I asked you, as all I said was how we were hunting legends. Seems an oddly specific response for the creature to have. I shall have to see what comes of it.
Ignoring that line of thought he turns to his present allies, noting the suspicious fog bank in the fog-less cave. "I would ask that any of those in our company who explode in the presence of Sunlight not take point in finding the orb that supposedly exudes Light which might or might not be Sunlight. Also, where did Ckkxxchtki go? I was focusing on my ritual and did not note its leaving."


image Psion (Psychometabolist) 7, HP: 70:, CMB: 3+2, CMD: 10+3+6 (=8 vs Trips)

Ckkxxchtki is very curious about the creature of the water, but much too wary to get near the thing, it decides that its weakened and desiccated host has outlived its usefulness...

with a wet crackling pop the chitenous outsider tears free of its stolen body, and begins to scuttle up the wall so it may view from above, the river monster


Human Vampire Sohei 7 | Hp 73/73 | AC 26/20/21 | Fort +10 Ref +12 Will +9 | DR 10/magic and silver | Evasion | Undead Traits | Resist Cold, Electricity 10 | Channel Resistance +4 | Init +12 | Perception +22; Darkvision
Viktor's Inventory wrote:
Bag of Holding I (/w Darkwood Ornate Coffin)

Not only a coffin, but a good looking coffin :D

But still, no mini-sun please ^^

"Somewhere down the wrong tunnel..." The vampire haves his hand in disinterest towards the eastern tunnel. "Shall we fetch him?" He grins "If the stone truly burns away ones sight - he can have the honour of picking it!" Not that I think the rock actually blinds instantaneously - we would certainly have noticed seeping light if that is the case. Perhaps.


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

The skeleton looks down the tunnel, exaggerating the motion to leave no doubt as it being a shrug.
"We can wait a few moments, but if it doesn't return I will leave a note on the cavern wall. I can only imagine the creature will catch up to us soon enough. If there is a problem I can only assume its screams will echo down the cavern and someone will pick up on it. It isn't as though it becomes our problem if it decides to do something monumentally stupid down here..."
The druid seems to consider for a moment
"No, that is likely to be exactly our problem. Perhaps we should find the creature now before it breaks something important by accident or intent.


Female Hunter Evolutionary Horror 7

"The tiny one wandered off, I do not know where, I do not burn in the light so I can scout ahead safely and silently his scent if familiar so I can follow it if we need." the Drow girl says looking to the various older creatures for what they think while occasionally allowing her gaze to drift back to the spider, a creature that old would certainly make for a good meal, its age meant it might even make for easy prey if she could catch it off guard. Unfortunately it was both helpful and uninterested in conflict which would give her littler ability to simply attack it without causing a problem with the druid.

Regardless of the interests of the others she begins taking in deep breaths in an effort to discern where the goblin had made off to, regardless of if the others decided it best to go search for it it was for the best to know which direction it had gone, if they did want to pursue him then it would speed up things as she could lead the way immediately.

Attempting to Track Chixx by Scent, Survival: 1d20 + 12 ⇒ (3) + 12 = 15


Still hoping for an answer to my question ^^. BTW Ckkxxchtki, what happens to the goblin when you disconnect?

"Fine fine, let's save the little goblin that is not a goblin from itself. It might agitate something we have no interest in agitating."

He walks after the little drow girl.
perception: 1d20 + 20 ⇒ (3) + 20 = 23


Rizzen Tal'Ashar wrote:

Rizzen looks on this peculiar interaction with interest.

Hmmm useful ability.

"Well it seems we have an idea of where to find the stone.

Do tell us, oh ancient one, are there other creatures inside tunnels that we should be aware of? Great hunters or large groups of prey?"

It gives you a look like if I was a few years younger and needed to feed some babies you might fit the bill, and then says

"I am the last of my line here. No other large hunters in this area. Only me only short time left. I dry out on the inside. I am the hunter of prey in here and I have no prey to hunt, no little ones to feed, no potential mates to have. I am the last one. There is the wet thing over down that way' points towards the eastern tunnel section, "the one that comes and watches the stone with envy and it is a shadow. Only me, only me."

The Spider seems either a bit confused, or perhaps just getting on a little bit.


Zorryn wrote:

Zorryn's misty form heads towards the entrance the spider pointed towards after listening to it. He seemed to get the idea that this stone could be some sort of powerful artifact. Which made sense if whoever he was retrieving it for was powerful enough to use it.

Down the south eastern tunnel the mist slinks in a sinuous line.
[dice=Perfeption]1d20+23

For Zorryn:
This section is another tunnel. Looks a lot like the ones that had headed north. It is pretty narrow in this part, would be a very tight fit for something of large size. After only 50 feet or so it widens a bit into a narrow passageway, suitable for about 2 average sized beings to walk side by side. It is in a carved, polished, finished state. There is a very slight downward slope he could determine as he need to angle just a touch, 1 to 2 degrees, downward to follow along.

Presuming you will keep going until something happens.

After about 10 to 15 minutes of what would be a normal walking pace the passageway dead ends in a solid iron door. Reinforced with steel bands and with a simple door handle. To each side, just a few feet back, there are two alcoves to either side of it, one per side of the passageway.

Zorryn can feel a pressure, an emanation, from the other side of the door. Not a pleasant feeling to him at all.

What are you doing?


Ckkxxchtki wrote:

Ckkxxchtki is very curious about the creature of the water, but much too wary to get near the thing, it decides that its weakened and desiccated host has outlived its usefulness...

with a wet crackling pop the chitenous outsider tears free of its stolen body, and begins to scuttle up the wall so it may view from above, the river monster

For Ckkxxchtki:
From above it you can see a form in the water.

As Ckkxxchtki is a cave dweller by nature, but I do not see any skills, I will presume it will have some knowledge of common cave and cavern inhabitants and after a few moments of studying it your character realizes that this is an Aboleth. A dangerous predator of caves and caverns. This one is huge for its kind even, meaning the underground river you are over is much deeper or larger in other spots as this one would not survive long just trapped in here. It would seem that it is hunting for fish as the forms are visible in the water and the Aboleth is trying to grab them with it's feelers, without a whole lot of success.

If you wish to drop on top and attack I would give you a free attack and initiative.


Ckkxxchtki wrote:
GM_Remnant wrote:

Which ever one is greater, not stacked.

** spoiler omitted **

The goblin lurks close to the wall, wary of the liquid and what it can potentially hold.

I'm going to keep my 32 Stealth Check until you require me to reroll or something similar

Ckkxxchtki lurks quietly, using its hosts uncanny ability to remain utterly silent and see in the dark.

1d20+7+3+1-2I'm thinking this dice roller freaking hates me though

Which dice roller are you using?


[spoiler = For Clik]

Your scent perception roll really is not helping much at this point.
The trail seemed to be lost like just outside of the tunnel where you saw the Goblin go down. That said.
Do make another perception check to notice Rizzen following along (not critical here)

Down the Eastern Tunnel it is about the same size. This one is less developed, less cleaned up for the stone walls and floors. Still easy for navigation of course. The passage opens up a few times into larger spaces, however it still has the feel of a tunnel. There is more of a draft here than in the northern portion or that main section. Still little in the way of an airflow.

A few hundred more feet and The Hunter can hear the sound of running water. It might be an underground river. It is not very long before Clik makes it up to the underground river. The section widened at that spot and it can see by the phosphorous light of lichen and mold that it is about 30 feet wide, slowly moving water of an underground river.

I need you to make 2 Visual Perception Checks Please
[/spoiler]

For Rizzen:

In front of you you can see the Drow Girl walking down that section.

Down the Eastern Tunnel it is about the same size. This one is less developed, less cleaned up for the stone walls and floors. Still easy for navigation of course. The passage opens up a few times into larger spaces, however it still has the feel of a tunnel. There is more of a draft here than in the northern portion or that main section. Still little in the way of an airflow.

A few hundred more feet and Rizzen can hear the sound of running water. It might be an underground river. It is not very long before he makes it up to the underground river. The section widened at that spot and it can see by the phosphorous light of lichen and mold that it is about 30 feet wide, slowly moving water of an underground river.

I need you to make 2 Visual Perception Checks Please


Making sure I have this right

Ckkxxchtki is down the Eastern Tunnel

Clik and Rizzen are following down that way

Zorryn is in the South Eastern Tunnel right now

No one in the Northern Direction

Sanriel and Viktor are still talking (sort of0 with the Giant Ancient Black Widow Spider

The Monkey Skeleton is on Sanriel's Shoulder hiding from the scary spider.

The Nightmare is just basically standing around, or did it go back to it's home to await when it is needed again?


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

Sanriel nods his thanks to the spider ignoring its rambling and begins walking toward the east passage with his allies. "Yes it would be troubling if we were unable to see the little creature get eaten." the druid says, looking toward Viktor when he does "It would not do to have to rely on second hand testimony for that." the Sibrae states dryly. Seeing the mostly empty cavern he raises an arm to reassure the small companion on his shoulders " The ancient one has no interest in you, you no longer have flesh for it to try to eat."
Once Sanriel and Viktor are out of hearing range of the spider he speaks again.
"I have this suspicion that the ancient one is going to try something foolish once we have removed this stone. Her age appears to have done her mind a disservice."

I've been leaving the monkey alone as I was unsure of your plans for it but if you have no issue with it I'll use the creature as a prop for some scenes. Once had a character who was a wizard with a Toucan familiar that always chattered at each other. Was always an amusing option for dialogue when the bird could chime in as well.


Female Hunter Evolutionary Horror 7

Perception vs Rizzen: 1d20 + 12 ⇒ (1) + 12 = 13

Good thing scent at least leaves me aware that someone has been following along with me! heh

Visual Perception 1: 1d20 + 12 ⇒ (12) + 12 = 24

Visual Perception 2: 1d20 + 12 ⇒ (1) + 12 = 13

One good, and another wiff, at least I have a chance to spot one of the things

Proceeding down the tunnel that the goblin's scent was last down the little drow moves with little care for stealth at this point the elderly spider having given them the information that it was the only predator in the tunnels at least until they had arrived and as the present 'mission' was to find and confirm the status of the goblin she felt there was even less risk to moving without caution, as they moved further through the tunnel the sound and smell of water more specifically running water.

Entering the more open cavern she takes a look around finding the phosphorescent molds to be quite interesting though not nearly as much as the river itself "Maybe he fell in." She spoke bluntly tilting her head to one side as she awaited her follower to pop up, she'd been so focused on the tracking that she'd not bothered to note which of her 'companions' had chosen to join her.


only if I am downwind from you. And then only with a successful roll. Scent isn't automatic win you know :P.

Rizzen moves after the goblin in the company of the others, not after the drow girl alone.

perception: 1d20 + 20 ⇒ (4) + 20 = 24
perception: 1d20 + 20 ⇒ (18) + 20 = 38


Female Hunter Evolutionary Horror 7

Generally its 30'ft that creatures with scent are aware something/someone is nearby downwind is 15'ft, upwind 60'ft, im aware of a presence though not specific location. Don't need a successful check to know someone is close just where they are specifically from my understanding. I was mostly responding to Remnants description of things though which is why I assumed you were near enough for scent


Male Undead Alchemist(Vivisectionist/Beastmorph) 3

Seeing he is alone for now, Zorryn becomes a little more cautious. He sets down his Bag holding his possessions in the left alcove, then goes back to the door and if there is a gap under he will go under in gaseous form, otherwise he will slowly open the door to have a look inside.


Human Vampire Sohei 7 | Hp 73/73 | AC 26/20/21 | Fort +10 Ref +12 Will +9 | DR 10/magic and silver | Evasion | Undead Traits | Resist Cold, Electricity 10 | Channel Resistance +4 | Init +12 | Perception +22; Darkvision

"You think? But probably not until we have removed the stone." mused the vampire as they move towards the passage. "But, more interestingly, it mentioned the 'wet one' lusting after the stone. Can this be our 'rivals' or perhaps even the intended recipient? The 'goblin' wandered off in that direction - perhaps they met!"

The nightmare can't really tell where Viktor is while on another plane, so it follows him around. If we want, we could just say it is dismissed and can be easily re-summoned again. Otherwise, he and Viktor is probably chatting a bit in infernal, reminiscing old times and speculating about the future.

Shadow Lodge

Xizor's cloaked form follows Sanriel away from the spider. After they're out of approximate earshot, it attempts to speak to the undead druid (and anyone else around) in Elven, "Do you speak this tongue?"

If you don't speak elven, feel free to pick another language off my list to reply in, and we'll assume the conversation continued in that.

Upon finding a mutually compatible language less common than Common and Undercommon, it provides a warning about the spider: "That matriarch of these caverns has been tainted by long exposure to the energies of the plane of shadows, or perhaps that of nightmares. That may be why the light of this stone affects her so, or it may be the effect of the stone itself. We should be cautious in handling it, regardless."


image Psion (Psychometabolist) 7, HP: 70:, CMB: 3+2, CMD: 10+3+6 (=8 vs Trips)

I am using the built in dice roller @ DM

All of those that went to find Ckkxxchtki will definitely discover the corpse that he no longer inhabits, but Ckkxxchtki does not wish to foolishly tangle with an Abolith, and decides to continue on, reconnoitering for the stone that he seeks.

I assume that since the 'wet one' wants the stone, that there is some way of the places connecting?

And I left the chamber, (presumably) before anyone else arrived in it.

Ckkxxchtki stays on the ceiling, because many predators forget to look up.... a fatal mistake


Male Hooman Threadjacker 7

OOC:Updating after work tonight


Clikk the Hunter wrote:

[dice=Perception vs Rizzen]1d20 + 12

Good thing scent at least leaves me aware that someone has been following along with me! heh

[dice=Visual Perception 1]1d20 + 12

[dice=Visual Perception 2]1d20 + 12

One good, and another wiff, at least I have a chance to spot one of the things

Proceeding down the tunnel that the goblin's scent was last down the little drow moves with little care for stealth at this point the elderly spider having given them the information that it was the only predator in the tunnels at least until they had arrived and as the present 'mission' was to find and confirm the status of the goblin she felt there was even less risk to moving without caution, as they moved further through the tunnel the sound and smell of water more specifically running water.

Entering the more open cavern she takes a look around finding the phosphorescent molds to be quite interesting though not nearly as much as the river itself "Maybe he fell in." She spoke bluntly tilting her head to one side as she awaited her follower to pop up, she'd been so focused on the tracking that she'd not bothered to note which of her 'companions' had chosen to join her.

Closer to the water she will find the Goblin body lying there. It looks sort of like something had sucked all of the fluids out of it. Like it was deflated. Very obviously dead and as an experienced hunter it seems like it has been dead much longer than could be accounted for in the just short amount of time.

She is able to note there is something moving in the water out there. Like it is fishing perhaps, similar sorts of movement to it. She is not able to directly identify it from this distance and at this angle, except it is obviously larger that her Drow body is.

What is she going to do?
Close in on the water
Head back
Examine a dead Goblin
Something else


Rizzen Tal'Ashar wrote:

only if I am downwind from you. And then only with a successful roll. Scent isn't automatic win you know :P.

Rizzen moves after the goblin in the company of the others, not after the drow girl alone.

[dice=perception]1d20+20
[dice=perception]1d20+20

So far no one else is moving in that direction with you so I am presuming you are closer to the main cavern with the others


Zorryn wrote:

Seeing he is alone for now, Zorryn becomes a little more cautious. He sets down his Bag holding his possessions in the left alcove, then goes back to the door and if there is a gap under he will go under in gaseous form, otherwise he will slowly open the door to have a look inside.

For Zorryn:

Just as you reach out to touch the door you feel a presence come into existence in the alcove you just placed your bag in.

Immediately you need to make a DC 25 Will Save
Let me know if you do or do not succeed.

Either way this will progress the same.

I will presume Zorryn will turn around.
Just inside that alcove he will see a stranger that seems to have just stepped out of a shadow or the darkness in there it's self.

Size is Medium, standing about 6.25 feet tall, slender like a rail. Looks somewhat elvish or fey in the bone sharp facial features. Long straight black hair, skin white like a bloated corpse floating in a river, dressed in strange clothing (think top hat, trousers, vest and cream colored shirt, the other clothing is all a dark grey shade). He, obviously, has a cane of some sort in his hand and seems startled to see someone standing right in front of him.

"Ohh pardon me, I didn't notice you were there, hello. My name is Mr Bone Drone, an entrepreneur from afar, who might you be?"

Zorryn can see he has long hooked nails on each hand, and he takes out a straight razor and starts to clean under them just as he gets done with that introduction.


Male Hooman Threadjacker 7
Ckkxxchtki wrote:

I am using the built in dice roller @ DM

All of those that went to find Ckkxxchtki will definitely discover the corpse that he no longer inhabits, but Ckkxxchtki does not wish to foolishly tangle with an Abolith, and decides to continue on, reconnoitering for the stone that he seeks.

I assume that since the 'wet one' wants the stone, that there is some way of the places connecting?

And I left the chamber, (presumably) before anyone else arrived in it.

Ckkxxchtki stays on the ceiling, because many predators forget to look up.... a fatal mistake

Ckkxxchtki can see the Aboleth seemingly hunting fish in the river. It moves back and forth in a fairly erratic fashion.

Make a visual perception check as well please?


Drow always look to the ceiling since they invented the attacks from above with levitate ;)

Rizzen starts floating towards the ceiling to get a better view of the water and the area and places an orb of deeper darkness on himself (only those with see in the darkness ability can see through it). Something deflated the goblin and is still around here, would that be the thing that controlled the goblin or just killed the goblin.


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

Sanriel knows, Druidic, Samsaran, Common, Undercommon and Draconic.
*sigh* so many languages that would be good to learn. So few that I can select.
He also has comprehend language as a spell like due to being a Samsaran.
I am fairly sure that won't work what with someone being immune to magic

Xizor/Viktor
With a bit of back and forth it is determined that the only languages that the two (Xizor/me) share are common, undercommon and Draconic.
Hrmmm... It is good to know where the influence stems from. Though it does make me wonder where the influence is entering this world at. Though I would make the guess that a great light casts a mighty shadow.
If this "Wet one" is capable of words I might attempt to parlay with it. If it is a beast I will speak with it and if it is an aberrant threat I will kill it. "

"Shall we go and join the rest of our allies or had you desired to discuss the ancient ones corrupted nature further?"

Once the conversation ends Sanriel will move with his little group of friends towards the "Wet one".


Female Hunter Evolutionary Horror 7

Finding the corpse of the Goblin the tiny Drow crouches nearby to inspect the carcass sniffing and poking at the body in order to ensure that the goblin is well and truly dead and not simply in a transitional state of life similar to some of the others in the group, finding that the goblin not only IS quite dead but also appears to have been so for far longer than should be possible a frown forms on the Drow girls face. What exactly happened to the goblin?

The shifting in the water brings her attention away from the goblin for the moment as it becomes increasingly more obvious that in the river is another creature likely the 'wet one' that the ancient spider mentioned. With the corpse of the goblin seemingly devoid of fluids perhaps it was the work of the aquatic creature? If the goblin was presumably of a similar level of power to herself and the others the creature hidden beneath the waves would need to be quite impressive to deal with it alone.

Grabbing hold of the Goblins corpse she begins to drag it a bit closer to the entrance so as to keep it 'safe' for later inspection and consumption. With that task complete she moves closer to the river in order to try and get a better look at what is likely the 'wet one'

If it is an option instead of dragging the corpse away Clikk instead stuffs it into her bag of holding, I didn't want to presume I could do so automatically though but if I AM able that is what she does. Sidenote: Free corpse! woohoo!


Male Undead Alchemist(Vivisectionist/Beastmorph) 3

Will: 1d20 + 8 ⇒ (2) + 8 = 10
failed

Zorryn quickly turns around. Seeing the strange 'thing' standing there near his bag he hesitates.
Knowledge Religion: 1d20 + 10 ⇒ (10) + 10 = 20
He stands up tall, matching the thing for height. "Zorryn. How have you come here? I was looking for a way out. I am stuck here for now. You look capable enough, do you know what is through that door?" Zorryn points to the door as he finishes his sentence.
Diplomacy: 1d20 + 11 ⇒ (15) + 11 = 26 +2 more if it is undead.


Human Vampire Sohei 7 | Hp 73/73 | AC 26/20/21 | Fort +10 Ref +12 Will +9 | DR 10/magic and silver | Evasion | Undead Traits | Resist Cold, Electricity 10 | Channel Resistance +4 | Init +12 | Perception +22; Darkvision

Keeping pace with the druid and the ... *other one*, he speaks calmly when the conversation flows in a language he masters.

Viktor sits on Common, Undercommon, Infernal and Drow Sign Language. So that doesn't help^^

"The exact nature of a dying spider holds little interest for me. And if I learned one thing of the Darklands - that if the things that crawl in the shadows and caves are bad, then what lurks in the water is malice incarnate." He grins "So I'm sure we can figure something out!"

He twirls his polearm in one hand, more cautious now when they approach the 'wet one' and the area it occupies.

Shadow Lodge

Xizor shakes its hood and motions after the others. "Let us be off."

It turns to give a last glance back at the spider before leaving down the eastern passageway.


image Psion (Psychometabolist) 7, HP: 70:, CMB: 3+2, CMD: 10+3+6 (=8 vs Trips)
Remnant wrote:
Ckkxxchtki wrote:

I am using the built in dice roller @ DM

All of those that went to find Ckkxxchtki will definitely discover the corpse that he no longer inhabits, but Ckkxxchtki does not wish to foolishly tangle with an Abolith, and decides to continue on, reconnoitering for the stone that he seeks.

I assume that since the 'wet one' wants the stone, that there is some way of the places connecting?

And I left the chamber, (presumably) before anyone else arrived in it.

Ckkxxchtki stays on the ceiling, because many predators forget to look up.... a fatal mistake

Ckkxxchtki can see the Aboleth seemingly hunting fish in the river. It moves back and forth in a fairly erratic fashion.

Make a visual perception check as well please?

stealth: 1d20 + 25 ⇒ (4) + 25 = 29

The scuttling creature continues to explore the chamber, moving with on the ceiling and looking for passageways out of the place.
Visual Perception: 1d20 + 9 ⇒ (18) + 9 = 27


Sanriel wrote:

I'm getting this mental image of a sunlight orb being attached to something like a giant crab or a blind landfish. The monster then chasing the party as the vampires run in terror from the magic sunbeams searing their flesh. I'm going to hope that isn't the case as I don't think either of the vampires in our party are carrying around a Coffin for recuperating in right now.

"Yes, thank you for your directions Old one, hopefully this stone is our desired object. If it isn't I will ensure it is disposed of regardless." The druid states, giving all the decorum needed as he leaves the ancient arachnid's company.
Though that was not what I asked you, as all I said was how we were hunting legends. Seems an oddly specific response for the creature to have. I shall have to see what comes of it.
Ignoring that line of thought he turns to his present allies, noting the suspicious fog bank in the fog-less cave. "I would ask that any of those in our company who explode in the presence of Sunlight not take point in finding the orb that supposedly exudes Light which might or might not be Sunlight. Also, where did Ckkxxchtki go? I was focusing on my ritual and did not note its leaving."

After the conversation is ended with the Giant Spider, it seems like everyone ignores it.

She just seems to mope about and after a short while places herself in a corner, closer to the SW side of this space, and just watches all of the goings on. Especially she has an eye (or 2 compound ones) on Rizzen.

She could be heard to mutter to herself in what ever it is that Giant Black Widow spiders speak, if anyone with Tongues or the like were in closer proximity to her.

She does not seem to be aggressive at all. Actually she seems pretty much run down.


Rizzen Tal'Ashar wrote:

Drow always look to the ceiling since they invented the attacks from above with levitate ;)

Rizzen starts floating towards the ceiling to get a better view of the water and the area and places an orb of deeper darkness on himself (only those with see in the darkness ability can see through it). Something deflated the goblin and is still around here, would that be the thing that controlled the goblin or just killed the goblin.

As Rizzen drifts upwards towards the ceiling he will see Clik move over to the Goblin body and place it into an impossibly small bag. After the body disappears from sight you can see her moving closer to the water. In the water you do see something swimming in there. As a long time underground dweller he would recognize the size and shape of an Aboleth swimming in odd patterns in the water. Either it is demented, or it is chasing something or somethings in the water. At one point he will see a large albino fish in the water and realize, I presume, that the Aboleth is hunting fish and eating them.

No sign of what must have killed off the Goblin. First tasking and 17% of the party seems to be down.

What is his next action?


Clikk the Hunter wrote:

Finding the corpse of the Goblin the tiny Drow crouches nearby to inspect the carcass sniffing and poking at the body in order to ensure that the goblin is well and truly dead and not simply in a transitional state of life similar to some of the others in the group, finding that the goblin not only IS quite dead but also appears to have been so for far longer than should be possible a frown forms on the Drow girls face. What exactly happened to the goblin?

The shifting in the water brings her attention away from the goblin for the moment as it becomes increasingly more obvious that in the river is another creature likely the 'wet one' that the ancient spider mentioned. With the corpse of the goblin seemingly devoid of fluids perhaps it was the work of the aquatic creature? If the goblin was presumably of a similar level of power to herself and the others the creature hidden beneath the waves would need to be quite impressive to deal with it alone.

Grabbing hold of the Goblins corpse she begins to drag it a bit closer to the entrance so as to keep it 'safe' for later inspection and consumption. With that task complete she moves closer to the river in order to try and get a better look at what is likely the 'wet one'

If it is an option instead of dragging the corpse away Clikk instead stuffs it into her bag of holding, I didn't want to presume I could do so automatically though but if I AM able that is what she does. Sidenote: Free corpse! woohoo!

As posted with Rizzen yes you are able to stuff the dried out dead Goblin corpse in your Bag. There seems to have been a large old wound in the back. Perhaps it had succumbed to an old attack that eventually killed it?

Once the body is stuff away for later 'examination' by way of fangs and claws, what is Clik going to do?


To all characters, would we all please make an Initiative Roll for upcoming needs


Ckkxxchtki wrote:
Remnant wrote:
Ckkxxchtki wrote:

I am using the built in dice roller @ DM

Make a visual perception check as well please?

[dice=stealth]1d20+25

The scuttling creature continues to explore the chamber, moving with on the ceiling and looking for passageways out of the place.
[dice=Visual Perception]1d20+9

Thanks for the rolls.

The Aboleth has no idea, it seems, that you are above it on the ceiling. The river goes down for a ways, hundred or so feet, before disappearing underground. There is no exit that he can determine except the way that he came in from.
About this same time he spots (thanks for the die roll) the little Drow Girl examining the former host body.

There is a deep pool of darkness as well coming up behind your party teammate as well.

What does Ckkxxchtki do?


Update

So right now
Ckkxxchtki is in the eastern passage
So is Clik
Rizzen is there as well

Viktor and Xizor are moving into that passage as well. It should them them about a minute or so at normal walking pace to get mostly caught up.

Zorryn is in the SE Passageway


Zorryn wrote:

[dice=Will]1d20+8

failed

Zorryn quickly turns around. Seeing the strange 'thing' standing there near his bag he hesitates.
[dice=Knowledge Religion]1d20+10
He stands up tall, matching the thing for height. "Zorryn. How have you come here? I was looking for a way out. I am stuck here for now. You look capable enough, do you know what is through that door?" Zorryn points to the door as he finishes his sentence.
[dice=Diplomacy]1d20+11 +2 more if it is undead.

For Zorryn:

With the Will save a cacophony of images relating to past, danger, fear, the different blood lines taking over or internally destroying him. being a captive of the drow once again, all the things that would terrify a living version of Zorryn flashed in front of his eyes and senses. It lasts for only a few moments and then the effect is gone. He knows that had he still a beating heart that the effects might have haunted him, terrified him, filled him with fear. But there is one advantage to being undead, and that is an immunity to such effects. They have no hold on him where once they might have.

The stranger in front of him, cleaning his nails, looks him over and smiles a wicked fang filled mouth smile and says, 'Yes in fact I do know what is behind that door. I have indeed come down here to remove what is in there. It is interfering with some operations of mine and I plan to remove said interference. Say are you with Her by any chance?"

A second straight razor just appears in his other hand while he keeps working on grooming his nails (that are more claw like than anything else)

"Hey would you like to do me a favor and go in and get it for me. I plan to dispose of it myself but your aid would be a boon."


Male Undead Alchemist(Vivisectionist/Beastmorph) 3

Zorryn shakes his head of the unpleasant thoughts that rushed to his mind as some form of magic tried to influence him. Then he smirks at the strange fey man. "Who is she? I have not met her nor do I know her plans or anything about her."

"You try to scare me away but now you want my help? What happens to those that step inside the room? I have heard a rumour about it's effects."
Sense Motive in case he lies: 1d20 + 21 ⇒ (10) + 21 = 31


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

Sanriel nods in agreement and continues to follow along with his group of allies.

Init for when needed: 1d20 + 0 ⇒ (1) + 0 = 1 *sigh* such are the pains of being a druid made of rocks.


init: 1d20 + 6 ⇒ (13) + 6 = 19


image Psion (Psychometabolist) 7, HP: 70:, CMB: 3+2, CMD: 10+3+6 (=8 vs Trips)
GM_Remnant wrote:


The Aboleth has no idea, it seems, that you are above it on the ceiling. The river goes down for a ways, hundred or so feet, before disappearing underground. There is no exit that he can determine except the way that he came in from.
About this same time he spots (thanks for the die roll) the little Drow Girl examining the former host body.

There is a deep pool of darkness as well coming up behind your party teammate as well.

What does Ckkxxchtki do?

Ckkxxchtki waits and watches, wondering how the allies will react to the Aboleth, and not too worried about the darkness, after all... darkness is common here...

Initiative1d20 + 8 ⇒ (16) + 8 = 24

Prepared Action, DM ONLY:
Ckkxxchtki is preparing to inturrupt any attack by the Aboleth by dropping down atop it and attempting to dominate it. Ckkxxchtki is immune to the Aboleth slime because of its chitenous exterior shell Ckkxxchtki is very small and stealthy, so it will be difficult for even the party to know that he is there


Female Hunter Evolutionary Horror 7

Initiative: 1d20 + 5 ⇒ (18) + 5 = 23

Shadow Lodge

Did I miss why we all went East when the spider said South? Just to regroup?

Initiative: 1d20 + 1 ⇒ (16) + 1 = 17

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New discussion thread, because, this is my first campaign on Paizo.


Grushdeva du kalt misht

I hope we meet up in the campaign very soon. The others must learn to fear Ckkxxchtki


Human Vampire Sohei 7 | Hp 73/73 | AC 26/20/21 | Fort +10 Ref +12 Will +9 | DR 10/magic and silver | Evasion | Undead Traits | Resist Cold, Electricity 10 | Channel Resistance +4 | Init +12 | Perception +22; Darkvision

I'm sorry to break it to you, but undead gains immune to morale effects as a racial feature :P

But, yes - onwards to the plot :D

*goes off to finish the last touches on Viktor*

Edit: Right, there was something I was supposed to ask!

Soheis get a few mount related perks - but not anything to actually ride. Since Viktor is level 7 and this is an evil campaign and all, I was merely wondering about the prospects of using the Leadership feat to gain the service of an Nightmare?

Under the current CR->level scheme for monsters, an Nightmare (CR 5) would qualify for the 25p stat array, but probably not any extra class levels or templates (I would like to apply the Nightmare template, if only to have a Nightmare Nightmare^^).

The Monstrous Mount add on to the Leadership feat does not list the Nightmare. In addition, any sort of monster gains a rather big 'inflation' to its power. It consider the Hell Hound (CR 3) to be equivalent to a 7th level NPC.

Thoughts ?


Grushdeva du kalt misht

Immune to morale effects yes...

you lust for vengeance, you have desires. Therefore you experience emotions... You fear destruction... Or at least have a modicum of self preservation ... So I would rule as many dms I've had in the past...

only undead whom are mindless truly never experience emotion. Undead are immune to magical morale effects. They have thoughts and can experience emotion, their emotions are not human, and are not animated by life energy and cannot be subjected to mind effecting spells, but can feel fear and other emotions. At least from a role playing standard.


Female Hunter Evolutionary Horror 7

Woohoo Discussion thread :D


Human Vampire Sohei 7 | Hp 73/73 | AC 26/20/21 | Fort +10 Ref +12 Will +9 | DR 10/magic and silver | Evasion | Undead Traits | Resist Cold, Electricity 10 | Channel Resistance +4 | Init +12 | Perception +22; Darkvision

Yes, the undead can experience emotions but their hearts are dead. Instead they are ruled by their (lack of) minds. Rational thought as opposed to irrational feelings.

But I digress, the impasse was merely meant to be in jest : )


Male Undead Alchemist(Vivisectionist/Beastmorph) 3

I always figured intelligent undead should be able to be barbarians also.


Viktor Esperkrantz wrote:

I'm sorry to break it to you, but undead gains immune to morale effects as a racial feature :P

But, yes - onwards to the plot :D

*goes off to finish the last touches on Viktor*

Edit: Right, there was something I was supposed to ask!

Soheis get a few mount related perks - but not anything to actually ride. Since Viktor is level 7 and this is an evil campaign and all, I was merely wondering about the prospects of using the Leadership feat to gain the service of an Nightmare?

Under the current CR->level scheme for monsters, an Nightmare (CR 5) would qualify for the 25p stat array, but probably not any extra class levels or templates (I would like to apply the Nightmare template, if only to have a Nightmare Nightmare^^).

The Monstrous Mount add on to the Leadership feat does not list the Nightmare. In addition, any sort of monster gains a rather big 'inflation' to its power. It consider the Hell Hound (CR 3) to be equivalent to a 7th level NPC.

Thoughts ?

Sorry about how long it has taken to really get this going

All of my company has left as of this morning and finally getting back to doing stuff, so to speak, including getting this going.

So Part 1, as a facet of this yes you could certainly use the Leadership Feat and essentially Summon a Nightmare (Much as I used to imaging Night Hags doing) to act as a Mount/Cohort.

So yes to the Nightmare.
I do not see that you have the Feat, so is this a thinking in advance when you get a new Feat taking the Leadership one and then a Nightmare could appear, or what?
Not sure how I feel about it being a Nightmare templated Nightmare as of yet. It seems picky, but where is the dreaming connection vice a Vampire Riding a Sentient Intelligent Evil Flaming Nostril Demon Horse connection. Might be too many years of Call of Cthulhu in me but not sure on that. Can always discuss further.

Yes to the Nightmare. Yes to the 25 Point Array. Not yet to the Nightmare Template.


Zorryn wrote:
I always figured intelligent undead should be able to be barbarians also.

Lets see

From a conceptual point of view

Barbarians, Rage Powers, Unchecked Beserkers (Usually) of killing
I personally think a Cold Hearted, Cold Blooded, Uber rational Beserker is more than reasonable. My case in point is not Fafhd but Karl Edward Wagner's Kane character (which I would stat as both Beserker/Wizard actually).

But back to here
Barbarian
Attack without heeding danger to self, tapping inner powers of rage (why do I suddenly think of Mystery Men right then)

Undead like a Wight or a Grave Knight

Yes I see no reason why you could not have that. Especially if they were Barbarians in life, then become undead. If they are strong enough in will (i.e. NPC normally) then why not let them retain their Barbaric Powers. Normally I would rule they would not advance in their class, but advance in their new 'Racial' type instead.


Human Vampire Sohei 7 | Hp 73/73 | AC 26/20/21 | Fort +10 Ref +12 Will +9 | DR 10/magic and silver | Evasion | Undead Traits | Resist Cold, Electricity 10 | Channel Resistance +4 | Init +12 | Perception +22; Darkvision

I have not yet picked my 7th level feat - since Leadership can be touchy and I wanted to run it by you first. But Viktor will start with the feat then :)

The Nightmare template was mostly since, well, a Nightmare Nightmare would be amusing ^^ Nothing I need or really want super much : )

However, the clock is running late over here so I'll fix it tomorrow.

Cheers! And I hope all went well!


Male Undead Alchemist(Vivisectionist/Beastmorph) 3

Woo. Excited to get going. Was almost starting to worry.


Yes sorry about that. I have had out of state company for a good 2 weeks now, people on couches, driving back and forth to Tampa and Orlando almost daily or more, along with a nice Beach Wedding for our son on July 4th. But back to work, back to our house, and back to writing and gaming in here. Again apologies.


Male Undead Alchemist(Vivisectionist/Beastmorph) 3

Well I hope it was all worth it. Weddings are a big deal :) Much well wishes for their future.


Male Undead Alchemist(Vivisectionist/Beastmorph) 3

Wow how did you do that weird thing with your text?


Human Vampire Sohei 7 | Hp 73/73 | AC 26/20/21 | Fort +10 Ref +12 Will +9 | DR 10/magic and silver | Evasion | Undead Traits | Resist Cold, Electricity 10 | Channel Resistance +4 | Init +12 | Perception +22; Darkvision

Well - first you need blood. A decent amount, atleast 5 teaspoons. Then you need a demonic sign and ...

Nah, its just alot of characters similar to "'", "¨" and "´" that is tacked on to the script (u + ¨ = ü). I saw it a few years back when it was popular to spam on social sites with creepy messages, and I thought it was perfect for things like summoning rituals and Shadowtounge.

Try it out!

Do note that I believe every single little *thingy* is a separate character, so don't put that text anywhere where that is limited. (ie - if you try to text an 'improved' text, remember that each altered character basically amounts to 10-25 ordinary)


Male Undead Alchemist(Vivisectionist/Beastmorph) 3

AH that's pretty cool, looks appropriate. Figured it was some sort of sub/superscript text characters.

Shadow Lodge

Sorry for vanishing. I worked almost a week's worth of overtime from Thursday thru Monday of the holiday weekend. I'm still trying to get back on top of everything that fell by the wayside.

I'm posting this in all my games, then I'll go try to catch up and actually post in them. Expect something from me by the end of the weekend, if I don't get stuck with more overtime...


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

I am so very glad that as a character Sanriel is specifically written to let folks get away with planar summoning and undead animation in front of him. Cuz nightmares are one of those things that Sanriel would be honor bound to slaughter otherwise.

Second, anyone know of an item that grants at will speak with animals?
Way my characters abilites roll out means having such an item removes the need for wild empathy (which im not so great at) in exchange for my stupid high diplomacy score.

*sigh* Though this game actually beginning to roll means I need to get off my duff and stat this guy out.


Human Vampire Sohei 7 | Hp 73/73 | AC 26/20/21 | Fort +10 Ref +12 Will +9 | DR 10/magic and silver | Evasion | Undead Traits | Resist Cold, Electricity 10 | Channel Resistance +4 | Init +12 | Perception +22; Darkvision

Oh, right.

Paid a high price to stop the demonic incursion - then I go and bring one right to his doorstep ^^

Ops ...


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

You are so very far down Sanriels list of problems that it might take centuries for that to become an issue. The lesser sin of working with one who has a demon in its employ can be forgiven. However to tarry in mending the break in the world that pours countless monsters from the void every minute? that is unforgivable.

So regardless of your choices you are in no distinct danger from Sanriel for a very long time. I mean unless you give him a good opportunity to kill you, like betraying the party. Once we actually get to meeting our employer and Sanriel verifying her power he is likely to go along with it, and knowing a few in the party already Sanriel is unlikely to try anything without knowing the rest of the group will either back down or help him.
Death is inconvenient for him even if he does not stay in its clutches for long.
I can say that it is unlikely that Sanriel will be best friends with Viktor on discovering he is a demon binder but he will work with him.


Female Hunter Evolutionary Horror 7

a custom 'Speak With Animals' item would cost about 2,000 GOld if you had it as a continuous or use active effect with a slot(amulet perhaps?) or 4,000 Gold for unslotted. Otherwise I do not know if there is another item that grants it constantly.


Human Vampire Sohei 7 | Hp 73/73 | AC 26/20/21 | Fort +10 Ref +12 Will +9 | DR 10/magic and silver | Evasion | Undead Traits | Resist Cold, Electricity 10 | Channel Resistance +4 | Init +12 | Perception +22; Darkvision

If it eases your mind, Nightmares are actually not Demons (CE from the Abyss). They have closer ties to Daemons (NE from Abbadon).... ^^

You could also procure a large number of Gnomes, for your Speak with Animal needs ^^


Female Hunter Evolutionary Horror 7

I also endorse the gathering of Gnomes as a resource for Speak with Animal!


Clikk the Hunter wrote:
I also endorse the gathering of Gnomes as a resource for Speak with Animal!

Gee Really, I wonder why ;)


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

*chuckle* well I would have no issue with my magic items being made out of things like gnome skulls and finger bones. tribal trinkets scrimshawed with vines and rolling waves of foliage would not be out of place.

I'll have to get around to the rest of it today, suffice to say I will absolutely pay the 4000gp price for a slotless item which would allow me to speak with the creatures of the world.
If such an item would be permitted by Remnant that is.

@viktor, its less an issue of the type of planar creature and more that a nightmare has absolutely no right or holdings on the material plane. They don't belong here and permitting them in now only means the gates are weaker the next time you want to stop them.
Druids are pretty stalwart about the undead/outsider thing. Siabrae gives me quite a bit of leniency with undead. I'm still thinking Sanriel will have a pretty big dislike of planar beings in general with demons having a special section all their own.


@Sanriel
I have no issue with a simple magic item that allows him to speak with creatures of the world. That is not something which will unduely unbalance anything. You may need to remind me once in a while when you want to go and talk to a Squirrel, but all good.

This should prove to be interesting in some facets very swiftly.


Grushdeva du kalt misht

I wonder how the others will react to being grouped with a measly goblin.... xD


Male Undead Alchemist(Vivisectionist/Beastmorph) 3

So how do you reckon Sanriel would respond if he finds out im half fiend AND undead? Heheh


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

with a homer-esque "Urge to kill, Rising..." moment. Way I've got him in my mind its going to take a lot to break Sanriel and have him try to kill you just for what you are.
Now two centuries down the line he might come knocking to give blessed mercy to the twisted mockery of life that you are.
Until then? you are quite safe.


Male Hooman Threadjacker 7

The 'Goblin' is almost normal


Grushdeva du kalt misht

At least in appearance...

Shadow Lodge

Woo! I'm finally caught up. This was my last campaign (and the most active). Assuming nothing goes kablooie at work again, I should be able to post regularly from now on.


Male Hooman Threadjacker 7

Wonderful to hear. I think all have posted so off to make some updates


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

*shifty eyed glance* Right...
Oh look there I am.

EDIT:
The more i look at the little rhyme thing the dumber it is seeming. I'll see what I can figure out.


Any questions


Grushdeva du kalt misht

I have yet to decide chixx's final goal... Perhaps evolution of some sort, or ascention to a higher power...

anyway... I'll let you know when I get a good idea of it... Until then... I have no clue


Male Undead Alchemist(Vivisectionist/Beastmorph) 3

Would Scent detect if Rizzen or Clikk were not who they seem to be?


Female Hunter Evolutionary Horror 7

I don't think so at least for CLikk, her shape-shifting is the equivalent of AlterSelf so at the moment she actually IS a drow child as far as I'm aware.


Male Undead Alchemist(Vivisectionist/Beastmorph) 3

That's what I figured. Then Rizzen's shape-shifting should be the same I think.

Going to craft a Greater Hat of Disguise asap in game. Couldn't find a reason why I should've crafted one before but now that you guys have disguises Zorryn will realise that is a good idea.

And it's going great in this meeting so far :D


Grushdeva du kalt misht

Victor, I've been on the table throughout the entire discussion eating... Anything within arms reach has been devoured ... There is no pastry


I am off work in 4 hours. Quick jaunt for groceries and updates later tonight.


Grushdeva du kalt misht

And thus our illustrious GM is off work


Male Undead Alchemist(Vivisectionist/Beastmorph) 3

That's a lot of groceries then ^_^


Human Vampire Sohei 7 | Hp 73/73 | AC 26/20/21 | Fort +10 Ref +12 Will +9 | DR 10/magic and silver | Evasion | Undead Traits | Resist Cold, Electricity 10 | Channel Resistance +4 | Init +12 | Perception +22; Darkvision

@DeathK/Crixx - Sorry, did not notice that he in fact started at the table. Consider Viktors hostile glares at his poor etiquette ever-present : )


Grushdeva du kalt misht

I assumed that people wouldn't appreciate my standing upon/eating everything on the table to be taken well by anyone :P

The goblin fails to care though


Male Hooman Threadjacker 7

Well it was not that much, just ended up sleeping. Done with yard work (day off fun times) and catching up on Gameplay and posts


First three missions of six planned roughed out.


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

This thread moves with deceptive speed. Like a squid, or a turtle with a built-in jetpack.

Shadow Lodge

Sanriel wrote:
This thread moves with deceptive speed. Like a squid, or a turtle with a built-in jetpack.

Yes. Nothing, nothing, nothing, boom, nothing.


Grushdeva du kalt misht

I try to respond to what my character deems important or interesting.... :P

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