Monsters and Madmen: Necromantics and Monstrous MadMen

Game Master Remnant

More on the dark side, the Powers in the Darklands and UnderLands will occasionally recruit the oddities, outcasts, and malcontents, to aid in their schemes.

Welcome to the Machinations of The Lady of Linen.


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Male Human Bard 1 HP 8 | AC | T | FF | BAB 0| F +0 | R +5 | W +5 | Init +3 | Per +5
GM_Remnant wrote:
Jaduf Reib wrote:
GM_Remnant wrote:
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **

GM:
Slipping up and over trying to get above them, Jaduf anchors his grappling hook above the path that the pair are heading in.

Climb1d20 + 18 ⇒ (5) + 18 = 23
Stealth1d20 + 22 ⇒ (11) + 22 = 33

preparing to rappel down behind the little one if possible


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

Sanriel sneaking:

Sanriel would earth glide under the cart and inspect it, if they are speaking he would listen in. (Langs=Common, Samsaran, Terran and Abyssal) If they are speaking in something he can't understand he would channel his racial ability (comprehend languages 1/day Samsaran) and move ahead of them placing his palm flat against the surface of the road as they were about to step there. In order to get an understanding.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Illia- ports over to the pair, and in a manner not out of place on a bored fey fairy asks, "Hello, watcha doing?"

Untrained Diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23

GM:
And, I'll ready a fear vs spellcasting in my surprise round, or during discussion in general if that happens.


Jaduf Reib wrote:
GM_Remnant wrote:
Jaduf Reib wrote:
GM_Remnant wrote:
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **

Jaduf:

The two of them are walking fairly close to each other. He can see some more details.

The smaller one is a male, bald, not sure what race he really is. Not human, not half orc, not half elf, just something else. He has on some leather clothing, no obvious weapons at all.

He could rappel down behind, put him a little behind the cart though


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

"Such intrigues." Meredian muses to no one in particular.


Sanriel wrote:
** spoiler omitted **

Sanriel:

It is an odd language, not one from anywhere on Golarion.

The male is just talking normal inconsequential stuff. How is the road, will there be many sales in the upcoming visit to the other drow city, that everything is going well. Those sorts of things.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

I decided to take the Gordian Knot approach to the intrigues.


Male Human Bard 1 HP 8 | AC | T | FF | BAB 0| F +0 | R +5 | W +5 | Init +3 | Per +5
GM_Remnant wrote:
** spoiler omitted **

GM:

Having silently descended, Reib prepares to come up behind the two undetected, But when Illia- teleports in front of them he shakes his head and advances quickly. Though he does not intrinsically care for his new party member, keeping her from being banished by a potential mage might get him on her good side.

Prepared action to grapple and pin if the bald guy is hostile


Illia- wrote:

Illia- ports over to the pair, and in a manner not out of place on a bored fey fairy asks, "Hello, watcha doing?"

[dice=Untrained Diplomacy]1d20+6

** spoiler omitted **

As she speaks up (Make a visual perception roll please) the cart stops and the smaller figure, a male, responds back to her.

(I am presuming she used Undercommon in this exchange)

The male looks to be about 6 foot tall, humanoid but not a race she would recognize, not human not orc not half orc not one she would recognize. He is in leathers with thick sturdy boots, no weapons she can perceive.

The individual pulling the cart stops when she speaks up. That is a female, standing about 9 to 10 foot tall, huge thick muscles, rough homespun clothing covering an obvious female figure, with metallic glints along the limbs as well. She has long thick wire like hair, not a conventional beauty.

She puts down the handles on the cart she was pulling and Illia can discern many many many small red eyes behind them all suddenly all focusing on her.

Hello there young lady, care to look over our wares. We have many fine bolts of cloth as well as other small things to look at.

Here darling put the cart down and let us open it up and show off our finery and goods to the young lady. Grab the jug as well, she may be thirsty.

We are on our way to the next city, traders and peddlers we are.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Perception, True Seeing, See in Darkness: 1d20 + 22 ⇒ (10) + 22 = 32

"Aww.. Thank you, I turn 27,894 next month!" Illia- beams at the compliment, and nothing about her tone or attitude seems to be implying that she is correcting the woman.

"Anyway, I'm a little lost, just teleported in, so, would you mind telling me the name of the city?"


Male Human Bard 1 HP 8 | AC | T | FF | BAB 0| F +0 | R +5 | W +5 | Init +3 | Per +5

GM:

Jaduf quietly waits, a silent shadow at the back of the wagon, trying to stay out of line of sight, but close enough to still be able to help if combat breaks out. He tries to peek into the cart surreptitiously
Perception1d20 + 7 + 3 + 1 + 2 ⇒ (4) + 7 + 3 + 1 + 2 = 17


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

@GM guess:
Akitonian traders :D?

Seeing as their small meeting disintegrated with people sneaking, teleporting and gliding trough stone away Jhaelwyn finds herself in a much numerous company then just a moment ago. But instead of a boring cat, there was now a dragon. Well, a small one. Still a dragon! And he seemed to have an interesting stance on body-art. Embedded gems and calligraphy. Hmhm. I heard some surface dwellers or cultists deal with such affairs... With a curious smile she leans forward to inspect the small creature.

"Necromancy huh? A fascinating field of study... Not as nice as proper fleshwrapping of course... But it does make feeding the slaves cheaper! Tell me Dragon, why are you marked in such a way? It might be a conduit for the necromancy. But I have seen many necromancers without it. A focus? Hmm hmm hmm"


hp 55/55 | AC 21/17/16 | Fort +4 Ref +8 Will +10 | Improved Evasion, Shadow Blend | CMD 19 | Initiative +5 | Per +15; Darkvision 60 ft., low-light vision | Status:

The other dragon was unnerving. He as not sure why, but he knew that much. Fellian gave it a cautious glance from behind his mistress. It was the way it looked he decided. Completely unnatural. What manner of abomination has *six* limbs? Tiamat gave a proper drake four and that is well enough! But he had the lingering suspicion that complaining about the discrepancy the natural and actual number of limbs to his mistress might not be the best of moves, so he remained silent. Looking off into the distance he pondered - I wonder where the others went?


Illia- wrote:

[dice=Perception, True Seeing, See in Darkness]1d20+22

"Aww.. Thank you, I turn 27,894 next month!" Illia- beams at the compliment, and nothing about her tone or attitude seems to be implying that she is correcting the woman.

"Anyway, I'm a little lost, just teleported in, so, would you mind telling me the name of the city?"

Of course there. Did you say you are like 27 thousand years old? My goodness you are actually older than my mate there

He points towards the other figure there, the oversized female one


So I know how to recognize the names of both cities. I do not know how to pronounce most Drow names. The one back that way
Pointing in the rough behind him direction translates as something like Light in the Light of Our Goddess
The one that way comes out roughly as The Final Need for Our Silence

Pointing in the direction they are traveling in


The first one is less than a rest away while the our destination lies about three rest times away for us. we have been to both cities more than once and have always been well received, for being Non-Drow, in both locations. I think they are planning closer relations in the future.

Just follow the path there back that way and you should be able to find the first one just fine. Otherwise you could stay with us as we continue on our way.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Sanriel:
Hey, Sanry! Is the caravan we're supposed to slaughter between these two cities?

"Hehe, I am younger than I look." Illia- winked. "But my sisters always told me age doesn't mean wisdom."

"Those names make me feel right home." Illia- is derailed in thought for a moment, before she gets back on topic. So, what kind of relations are they thinking of? More trade? Like a road or caravan?" However, while she asks this she peers around to see if they're any closer to taking the cloth out.


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

illia-:
"My name is Sanriel, Illia, I am a coworker not a simpering sounding board to talk about boys and paint the nails of. Yes the caravan in question is leaving one of the cities and going to arrive in the other. Were I to make my guess the prize we seek is whatever was intended to tie these cities closer. I was told that the caravan would be leaving one of the cities and we were to intercept it but I do not believe I was told which city.Would you kindly ask if they have a reliable map of the tunnels and roads of this area, what to watch out for that sort of thing. I would do so my self but they are not speaking a language I know. I used magic to understand them but it does for me speaking the same. Also ask if they have ever heard of the creature I had over the back of my largest spider. A plant shape changer that draws people close with a humanoid form and enticing smell then devours them with tentacles and tooth. I am going to investigate these creatures wares while they are distracted with you, they seem a curious pair to be simple merchants even in the underdark. "

With that said Sanriel uses the ample distraction provided by Illia to investigate the merchants
caravan with his druidly wiles.
perception: 1d20 + 24 ⇒ (18) + 24 = 42


Jaduf Reib wrote:
** spoiler omitted **

Jaduf:

He can see different things in there. It is a little dark here but not impossible. There are pots and pans held on strings of rope, bolts of cloth of different types, perhaps a small box or chest down farther in along with stuff that people would use to make a campsite with. That is not all but from his angle all he can discern.

Also the large female figure is moving towards the cart contents


Male Human Bard 1 HP 8 | AC | T | FF | BAB 0| F +0 | R +5 | W +5 | Init +3 | Per +5

DM:
Climb1d20 + 18 ⇒ (16) + 18 = 34
Stealth1d20 + 22 ⇒ (20) + 22 = 42

Quick as a shot Jaduf grips the top of the wagon and pulls himself up, laying flat on the top, and spreading out his cloak to disguise himself as well as possible.

peeking out from under the cloak he watches them in silence, He thinks they are fairly harmless, but you never really know....

Pressing his palms to the roof of the cart he activates the special ability of his gauntlets and looks directly through the wood (if it is just cloth he will cut a small vision slit)


Those at the Cart:

As the conversation continues you all can see the male is a humanoid of some sort. Not necessarily human, but somewhat similar with more primitive features, rougher appearance, harsher lines to the face. A thicker build as well than a normal human might display. Closer to half-orc but not, in way of comparison.

He has on leathers, well stained and travel worn. No hair and a pale complexion, with no visible weapons. There might be a dagger in his boot is all.

His mate on the other hand has a vastly different appearance. Slow moving, female in appearance, with rough homespun clothing and no shoes. There are some things that are not entirely symmetrical to her body shape and composition. Female but not at all what most species would consider a traditional beauty. Standing in at least 9 foot tall and with the bulk of an ogre or giant vice a human build. Hair is shoulder length and seems to be wire or wire like.

She has no weapons at all, but the size of her fists might prove dangerous enough to anyone she got a hold of.


Jaduf Reib wrote:
** spoiler omitted **

jaduf:

There is not a roof. There is a tarp helping to hold down some of the goods on there. He can look down through and around the leather tarp and sees more of what could best be called trade goods


Sanriel wrote:

** spoiler omitted **

With that said Sanriel uses the ample distraction provided by Illia to investigate the merchants
caravan with his druidly wiles.
[Dice=perception] 1d20+24

Sanriel Investigation:

He can see pots and pans, bolts of cloth, those sorts of things. He did see the human Jaduf looking at the cart and he had just leapt up on top and hid himself on top of it.


Illia- wrote:

** spoiler omitted **

"Hehe, I am younger than I look." Illia- winked. "But my sisters always told me age doesn't mean wisdom."

"Those names make me feel right home." Illia- is derailed in thought for a moment, before she gets back on topic. So, what kind of relations are they thinking of? More trade? Like a road or caravan?" However, while she asks this she peers around to see if they're any closer to taking the cloth out.

Kindly young lady we, my mate and I, only heard rumors. Rumors that the Matriarch of Light of our Goddess was sending a Male as an offering of Breeding and Sacrifice to help bring a sense of community and blood to the two cities. Also of a trade of secrets and skills, as well as actual treaties in trade and mutual self defense. At least the rumors in the city said that around us non-Drow.

Dear please take off some of the goods there so we can show the nice lady what we have cloth wise. To the hulking figure there.

to those close by these conversations are happening in Undercommon. The version the male is using is a little stilted with an odd accent to it. Like a different version, but still compatible.

The female is at the side of the cart starting to pull stuff off, presumably to get at the bolts of cloth mentioned.


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

Sanriel nods satisfied that nothing seems strange or out of place in the cart, seeing the Human completing the same actions he moves on with a quick motion to the man
The druid slides into the stone moving directly under the earth Illia stands before speaking an inch below the ground at a whisper assuming the outsider capable of hearing.
ought not to be more than a DC20 auto success for Illia-
"The cart contains common fare. I am going to inform the others before they arrive themselves alter the situation."
with that Sanriel glides under the earth until he is far enough away to be undetected by the traders. Rising from the ground his remaining allies sanriel coughs once so as to be noticed before speaking and begins.
making this general so anyone who would like to have traveled to the traders by the time Sanriel returns can have easily done so.
"There is a pair of traders, Illia has begun speaking with them. Jaduf is investigating the cart they have, examining the cart myself shows nothing strange and Illia has yet to say anything. They seem to know the area and should know the most likely routes the Caravan we are searching for will take. They also seem highly motivated to sell as Illia teleported next to them and they tried to sell her things rather than shriek in surprise like a typical humanoid. I doubt they would react badly to our presence were we to reveal ourselves."


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

Jhaelwyn looks up from her interesting conversation with the dragon necromancer (that hasn't really happened yet - but soon :))

"A pair of traders? Why are they here ? To trade of course! They know the route? I wonder if they have nice things? We should ask them then! Oooh maybe a new dress ... Then we can lie in wait ... Yesss and slay them and flay them and empty their treacherous little skulls ... We don't know *when* the caravan will be coming - do we? No matter, we can wait. We have waited before..."


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Delyliath:
Hey Dely, I think these people know useful things. But I'm also afraid that they're stronger than they look... So I dunno. Your call if you want to try your thing.


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21

So, not our guys yet. answers Delyliath slightly disappointed at the news Sanriel brought. do they at least have anything interesting to trade? she said with a veil of boredom.
She goes and sit near the drake and start scratching him under his chin as one would do with a domestic cat.who's a nice little dragon? said amused the succubus. you see Anaxian? You could have been like this. I bet he can study arcane arts all the same.

while she was petting the dragon, Illia's call came.
looks like my services are required. I'll be right back. she said while turning ethereal.
from the ethereal plane she teleported to Illia to take a look at the traders.
they were odd...
she morphed in teh semblance of a drow and turned the corner returning to the material plane.
she acted just like she just turned the orner, and she gazed at all the present people as if none of them were an acquaintance of hers.
She finally turns to the traders.

traveling merchants? is this route even profitable at all? she ask as she browse the merchandise, her mind, really focused in another task. listening to the surface thughts of the traders.
[detect thoughts: DC will 22]


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

"Oh, hello?" Illia- turns as Delyliath does the talking, maintaining the ruse of not knowing her.

Bluff: 1d20 + 19 ⇒ (14) + 19 = 33


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Meredian continues to wait calmly, though her tone indicates her patience has limits.

"Is there a reason we're going to so much trouble to circumvent these two merchants? They are two and we are many. Is there a good reason we haven't beat them into submission or simply killed them outright?"

She speaks to whomever is nearby, but to no one in particular.


hp 55/55 | AC 21/17/16 | Fort +4 Ref +8 Will +10 | Improved Evasion, Shadow Blend | CMD 19 | Initiative +5 | Per +15; Darkvision 60 ft., low-light vision | Status:

The drake stretches his neck and hisses appreciatively at the petting. He stole a sideways glance at the other dragon, unsure of what the succubi was implying, but soon closed his eyes to wholeheartedly enjoy the sensation.

When she left, the drake let out a sad sigh and looked up at his mistress. As he was doing his best impression of the mystic 'puppy eyes' technique, she soon relented and picked him up continuing the petting. The drake resumed hissing contently.


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

Absent-mindedly petting the drake in her embrace, Jhaelwyn replied to the drow noble.

"Anyone whom travels so carefree trough these halls are either a fool - Is she a fool? All whom lives fear the reaper ... or - They have a trick up their sleeve. A sneaky trick. Poisoned blades or cursed souls. Maybe we *should* kill them so I can open them up and see? That would be nice ... And if they know where and when our prey comes, they can live a moment longer."


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Jhaelwyn wrote:

Absent-mindedly petting the drake in her embrace, Jhaelwyn replied to the drow noble.

"Anyone whom travels so carefree trough these halls are either a fool - Is she a fool? All whom lives fear the reaper ... or - They have a trick up their sleeve. A sneaky trick. Poisoned blades or cursed souls. Maybe we *should* kill them so I can open them up and see? That would be nice ... And if they know where and when our prey comes, they can live a moment longer."

"Of course they have some tricks. Who doesn't? However, they are few and we are many. Any one of us could probably deal with the situation, much less all of us. At least Delyliah went to charm them. She'll make them thralls in short order I imagine."


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor
Delyliath wrote:

you see Anaxian? You could have been like this. I bet he can study arcane arts all the same.

I was like that. Which is why I am now like this.

Anaxian glanced at the other dragon, weighing something in his mind.

Fellian:

If you ever tire of being a pet, speak with me.


hp 55/55 | AC 21/17/16 | Fort +4 Ref +8 Will +10 | Improved Evasion, Shadow Blend | CMD 19 | Initiative +5 | Per +15; Darkvision 60 ft., low-light vision | Status:

I assume telepathy is two-way? Most seem to run it that way, but I've had a few whom made the one-way call...

Fellian looks back at the strange six-limbed creature and nods. Then, with a satisfied sigh he focuses on getting petted again.

Anaxian:
It is better now then before I met her. Food, affection, protection ... She isn't quite right up there, but she is mine.


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision
Meredian Adriatnaic wrote:
"Of course they have some tricks. Who doesn't? However, they are few and we are many. Any one of us could probably deal with the situation, much less all of us. At least Delyliah went to charm them. She'll make them thralls in short order I imagine."

"Yes, yes... We are many now. We can and see for ourselves! Is she *bored*? And her aura - strange magics ... Shall we? Will we?" The drider takes a few indecisive steps towards the traders, observing what her remaining companions do.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Yes, telepathy is two-way, but must be initiated by the telepath.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Jhaelwyn wrote:
Meredian Adriatnaic wrote:
"Of course they have some tricks. Who doesn't? However, they are few and we are many. Any one of us could probably deal with the situation, much less all of us. At least Delyliah went to charm them. She'll make them thralls in short order I imagine."
"Yes, yes... We are many now. We can and see for ourselves! Is she *bored*? And her aura - strange magics ... Shall we? Will we?" The drider takes a few indecisive steps towards the traders, observing what her remaining companions do.

FYI: I have no aura. Divination magics don't work on me.


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

Well, absence of aura then :)


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Jhaelwyn wrote:
Well, absence of aura then :)

Correct, which by itself is odd as you've seen her use magic.


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

And introduced herself as a Theurge. And thrown large rocks around by force of will :P


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

"I will use the fact that they have stopped and are occupied to move my arachnid allies past them and toward out goal." Sanriel says as he calls his horde together once more. Helpfully pointing the direction of the cart in question for the curious
"I will imagine that by the time I am finished your de-Delylath will have completed her interview. If they are simple travelers and they represent no danger of alerting our quarry with their absence then I care little for their fates. I have no doubts there are arguments for and against their deaths, it seems to me our plans will go unaffected either way."


Delyliath wrote:

So, not our guys yet. answers Delyliath slightly disappointed at the news Sanriel brought. do they at least have anything interesting to trade? she said with a veil of boredom.

She goes and sit near the drake and start scratching him under his chin as one would do with a domestic cat.who's a nice little dragon? said amused the succubus. you see Anaxian? You could have been like this. I bet he can study arcane arts all the same.

while she was petting the dragon, Illia's call came.
looks like my services are required. I'll be right back. she said while turning ethereal.
from the ethereal plane she teleported to Illia to take a look at the traders.
they were odd...
she morphed in the semblance of a drow and turned the corner returning to the material plane.
she acted just like she just turned the corner, and she gazed at all the present people as if none of them were an acquaintance of hers.
She finally turns to the traders.

traveling merchants? is this route even profitable at all? she ask as she browse the merchandise, her mind, really focused in another task. listening to the surface thoughts of the traders.
[detect thoughts: DC will 22]

From the bald humanoid male The route not the best, but it connects two Drow cities, where some trade is good. There are some other places better, but we are here now, so best we can. Good silks to trade farther away.

When he says two Drow cities he points vaguely behind him and then into the direction the cart is pointing towards.

About this time the near giantess has pulled out an armful of bolts of fine silks and satin like fabrics. All are masterwork level quality and there are a good dozen of them


Delyliath wrote:

So, not our guys yet. answers Delyliath slightly disappointed at the news Sanriel brought. do they at least have anything interesting to trade? she said with a veil of boredom.

She goes and sit near the drake and start scratching him under his chin as one would do with a domestic cat.who's a nice little dragon? said amused the succubus. you see Anaxian? You could have been like this. I bet he can study arcane arts all the same.

while she was petting the dragon, Illia's call came.
looks like my services are required. I'll be right back. she said while turning ethereal.
from the ethereal plane she teleported to Illia to take a look at the traders.
they were odd...
she morphed in teh semblance of a drow and turned the corner returning to the material plane.
she acted just like she just turned the orner, and she gazed at all the present people as if none of them were an acquaintance of hers.
She finally turns to the traders.

traveling merchants? is this route even profitable at all? she ask as she browse the merchandise, her mind, really focused in another task. listening to the surface thoughts of the traders.
[detect thoughts: DC will 22]

Delyliath:

His roll is Will Sv: 1d20 + 3 ⇒ (9) + 3 = 12
Her roll is Will Sv: 1d20 + 0 ⇒ (1) + 0 = 1

His surface thoughts are on her shape, the prospect of an impending sale, curiosity as to when there are others just wandering around down there, worry about his mate, their pets that are about to catch up, common thoughts.

She has no thoughts


Jaduf can notice something coming up from behind him

Jaduf:
It sounds like a lot of little claws

Sanriel your spiders move out and communicate back to you that there is something/s coming from behind the traders as well as a very large something coming from the other direction.


Male Human Bard 1 HP 8 | AC | T | FF | BAB 0| F +0 | R +5 | W +5 | Init +3 | Per +5

Spoiler:
Stealth1d20 + 7 + 3 + 5 + 3 ⇒ (14) + 7 + 3 + 5 + 3 = 32 Climb1d20 + 7 + 1 + 5 + 3 ⇒ (10) + 7 + 1 + 5 + 3 = 26

When the lady of the group turns away from the cart, Jaduf makes a break for it, grabbing his rope and shimmying up as fast as he can while still being stealthy. I don't know what that is, but I don't want it to see me before I see it...


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

With a intentionally large movement for the benefit of his spiders the druid indicates a need for stealth pointing in the direction of the Larger thing they had indicated hearing. The skeleton pauses for a few seconds to dash out a quick note and passing it to his monkey companion. "Take that to the dead dragonling, or one of the drow. Spider or non-spider matters little" He commands as he dips into the stone and moves at great speed in silence.
Sanirel is making full round run actions using the stone to maintain stealth in order to catch up to the large thing before it catches up to the caravan. only 80ft a round though. Sanriel is many things but speed he is not.

The monkey scampers toward the indiviuals in question offering the message with only a slight tremor of concern being an object of interest to being so much more powerful.

Monkey note whoever picks it up.:

The note written on stained cloth with a dark ichor of indeterminate nature reads thus.
New arrivals, behind and ahead of the caravan. Ahead larger, going to investigate w spiders. Pass on to others in an unobtrusive manner if possible.


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21

"Umh.. this is some nice fabric" Delyliath says while morphing again, she doesn't changes her visage, the color of her skin or her hair, she remains exactly the way she is, but she lets her horns and wings show into this form, revealing her as a succubus.
"What about a trade instead of a sale? I could bless you both with my lips, and I could do with a new cloak or loincloth made out of this" She says while caressing a fine purple bolt of cloth.
"Beside from the personal convenience, it's not like you are going to miss any money. the boon of a succubus is pretty beneficial to a merchant, there are quite a few merchants I have blessed, and all of them enjoyed an increase in their profits. It's actually quite a win win situation. You really shouldn't miss the chance, it's not like it happens everyday"

Delyliath put subtle emphasis in two part of her discourse, looking at him first and at her later.
Reinforcing her coercion into accepting her profane gift.

Diplomacy: 1d20 + 23 ⇒ (18) + 23 = 41 +1 from charming if they are attracted by me

[Suggestion, Will DC 23]


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Anaxian scanned the note the dead monkey dropped before him. His mental voice silently reached out to his companions.

New arrivals incoming from in front and behind of the caravan. Sanriel is scouting. Prepare for possible ambush.

Stealth: 1d20 + 30 ⇒ (5) + 30 = 35

Stealth, then Cast Stoneskin. Active effects updated.


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

Wordlessly the drider grinned and licked her lips. It been a while since she could indulge in some carnage. And the salvage! Yesss! Her fangs where already salivating venom in anticipation. With quivering hands she retrieved a large syringe from among her tools and filled the enchanted glass container with a faint blue liquid. She stared a moment at the syringe, captivated by the clear blue liquid as the faint ambient lighting played in it and refracted trough the glass of the syringe.

"Front and back? A pincer - like a scorpion? Would the traders be bait - tasty morsels..? Ohhh... Did the Sanriel say where he went? Scouting, of course. Duh! But whiccccch way?... Fellian! Take a look where he *didn't* go. But don't go to close my little pretty one. Yess, pretty..."

The drider scratches the drake at the base of his wings once more before lifting him up. The drake hesitated a moment until Anaxian specified where Sanriel went and then takes wing.

How high up is the roof? Jhaelwyn will climb up and hide/move there unless it is something like 200' +

Stealh if she can hide in the roof, awaiting to reposition.

Stealh: 1d20 + 17 ⇒ (16) + 17 = 33

Witness is probably in effect for a few more moments, so she can see through Fellian's eyes

Perception: 1d20 + 15 ⇒ (3) + 15 = 18


hp 55/55 | AC 21/17/16 | Fort +4 Ref +8 Will +10 | Improved Evasion, Shadow Blend | CMD 19 | Initiative +5 | Per +15; Darkvision 60 ft., low-light vision | Status:

"Hiss!"

*flapflapflap*

The tiny drake flies away into the darkness, melting away into the shadows.

Stealth: 1d20 + 27 ⇒ (7) + 27 = 34

Perception: 1d20 + 15 ⇒ (3) + 15 = 18


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21

As her companions start to prepare for the incoming battle, Delyliath addresses them telepathically.
"I doubt the traders are involved with this. they don't show any hint of knowing about the attack. I'm so close to make them a useful tool .. I hope to make it in time before someone attack, otherwise.. try to delay them and keep them away from the merchants. they will be useful later down the road."

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Male Human Bard 1 HP 8 | AC | T | FF | BAB 0| F +0 | R +5 | W +5 | Init +3 | Per +5

Prepare the cannon!


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21
Anaxian wrote:
I think lower level wealth is fine considering the number of party members and the extra abilities we each possess.

judging by how we steamrolled everything in the other campaign I would say it wud be fine to have us go around naked...

No wait ... Delyliath is more powerful when naked...


Male Human Bard 1 HP 8 | AC | T | FF | BAB 0| F +0 | R +5 | W +5 | Init +3 | Per +5

.....I resent you Delyliath.

What are you doing tonight?


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21
Jaduf Reib wrote:

.....I resent you Delyliath.

What are you doing tonight?

At the moment ... shopping.

I managed to buy an armor but I'll need 3700 gp more to enchant it and make it glamered, so, even though it's mithral is not as gorgeous as Delylath wants.

I'm planning to jump in although it's kinda weird to arrive and make a perception check immediately :P


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Naw, it's not weird at all. Always make a perception check after teleporting. :P


Grushdeva du kalt misht

Dm, Dm, I summon thee... so that we may bathe in the blood of our poor misbegotten foes whom have the misfortune of not being on our side and so are not given the benefit of the doubt or even the respect of a quick death.


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

@Delyliath

...:

So being a demon what do you think the chances are of you being involved with that whole Worldwound thing? If you happen to have showed up for the party at the beginning you'd likely have a good idea what Sanriel is, if you've been there in the last century there is a decent chance you have fought and killed Sanriel before

@Jhaelwyn
Please do come in sooner rather than later, it would be preferred to get introductions out of the way with the group and avoid Sanriel having to explain 'The Plan' a second time.

@Meredian
If that's the case then your character would have slightly more than five times the effective total gold that the rest of the party is currently in possession of.
I suppose we shall have to see if such power proves unbalancing in the face of all the other shenanigans this game has. Though I suppose more in comparison to the other full casters in the group as trying to match up as a humanoid against a drider, Erines or Succubus is an exercise in futility.

@Death keeper
On the topic of Jhaelwyns suggestion.
I had kind of figured your character was a slaver with the whole grappling/unarmed focus. Several sets of manacles or a robe of twine to generate rope was something I had wondered the reason to you not having.

@GM Remnnant
So if we are going to ignore the blood requirement for blood money can we just open the option to all casters? Blood/life force for power is something that is rather universal when it comes to spell casting.

Also, I remember that prior to everyone disappearing Sanriel asked about the glowy sun crystals he is in possession of and was lead to believe that the drow city the caravan came from might have information on such in its deeper archives.

@Deathkeeper
Nae my son, the stars have yet to align.

"GM_Remnant" Snip- wrote:


Yes I work 4 ten hour days. Sun, Mon, Tue, Thur. So Wed and Fri are my main posting days along with Sat Nights.


Male Human Bard 1 HP 8 | AC | T | FF | BAB 0| F +0 | R +5 | W +5 | Init +3 | Per +5
Sanriel wrote:

@Delyliath

@Death keeper
On the topic of Jhaelwyns suggestion.
I had kind of figured your character was a slaver with the whole grappling/unarmed focus. Several sets of manacles or a robe of twine to generate rope was something I had wondered the reason to you not having.

@Deathkeeper
Nae my son, the stars have yet to align.

"GM_Remnant" Snip- wrote:


Yes I work 4 ten hour days. Sun, Mon, Tue, Thur. So Wed and Fri are my main posting days along with Sat Nights.

"Daddy?" o.o

Anyway, not so much a slaver, as I don't deal much damage except by sneak attack... And I can't take much damage so I do grappling and tying up my foes so I can kill them silently...

*Comes up behind foe*

Grapple1d20 + 5 + 3 + 2 + 1 ⇒ (20) + 5 + 3 + 2 + 1 = 31Overkill for just playing around

The rogue's lithe muscles encircle the creature's throat and cut off air as he forces the poor unfortunate soul to the ground, and begins beating the living tar out of the helpless enemy

EDIT
I may be buying a garrote...
If the DM allows, I would be buying the 3.5 Exotic Weapon, Locking Garrote. Which makes a grapple check every round if I can successfully lock them around someone's throat... Its an unbelievably evil and wicked weapon... so I want one...
1d6 damage, and chokes target... they get three rounds or lose conciousness..


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

Well you know Sanriel journeyed across a good chunk of the inner sea to get to the world wound when he was alive. He was a child raised in a Gypsy caravan traveling the world. Being a Vagrant and at least paying lip service to a a goddess of freedom and all that there is no saying he couldn't be your grandfather. Though due to such events happening a century ago and Sanriel being repurposed into a undead druidic killing machine I suppose the world will never know...

*shrug* I would point out that Grappling still leaves you open to full attacks unless you have a way to progress immediately to pinning your target. Limited to light weapons mostly but still.

Hrmm... that might actually make a good rogue talent. Add something like sneak attack dice or a +2/SA dice on grappeling a flat footed target. Make it work kind of like the Thug archetypes intimidation trick and have a threshold to succeed by to give the pinned condition as well.

Hrmm.. perhaps add a higher level ability trade that permits them to consider a target they succeed on a grapple check that round to be silenced as a dirty trick using their grapple check as the numbers.

Weird they don't already have an archetype for rogue grapple specialist. Though I suppose that most at paizo realize the level of work that would go into making such an archetype actually roll would be significant.


Grushdeva du kalt misht

Yeah... I looked but they sadly don't have a grappling archetype...

With low STR and only moderate BAB, rogues are weak at grapples even though they should be wicked good at hitting an unaware target.... but thats just my thought.

I am open to a full attack... after the surprise round and only if I don't go before them... If I get surprise and initiative on them... Grappled and pinned with any luck...


Male Alacritous Bralani Stalker 5/Umbral Blade 4

My current attacks are +16/+11 with my rapier, if I take TWF and ITWF, what does my attacks per round end up as?


Grushdeva du kalt misht

16/11
-4/-4
12/7(main hand weapon) 12/7 (off hand Weapon)

or

14/9(main hand weapon) 14/9 (off hand weapon light


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

@Sanriel - I felt kindof the same apprehension as Delyliath, that it was weird to just jump in and star rolling perception. But she managed so I could probably too! Got a seminar now for about ~2h then I'll get something up . )


Male Human Bard 1 HP 8 | AC | T | FF | BAB 0| F +0 | R +5 | W +5 | Init +3 | Per +5

*Facepalms*

I had forgotten to put down 2 of my 4 feats
Now I have Improved Grapple and Strangler... That's going to hurt a lot.


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

@Jhaelwyn Yeah I figured that at this point the main concern is getting everybody pointed in the same direction. Means less work on Remnants part to corall everyone before he uneashes the Cave giant with flail snail shoes on us.

@Jaduf
I'm a bit confused as to why Strangler is a nessecary feat honestly. While grappled I'm fairly sure that people can avoid sneak attack damage as it techincally isn;t flat footed but your whole purpose is to get into Pinning fast as you can. And a pin is most assuredly something you can get sneak attack with.
I'd say that for your flavor that the Bushwhack feat would work quite well. More so if you manage to get that locking Garrote. +5 to escape a pin.
Hrmmm... have you considered the human favored class bonus as a rogue? that is 1/6th of a rogue talent. could get you something fancy at this point.


Male Human Bard 1 HP 8 | AC | T | FF | BAB 0| F +0 | R +5 | W +5 | Init +3 | Per +5

I love it! Thanks Sanriel, I didn't know Bushwhack was a feat... but it fits absolutely with what I wanted to do.

Thank you all for the suggestions


Male human Nerd 2

Yeah, there are a bunch of cool feats in that book. I know everyone went bananas over the ogre feat that lets you get sneak attack dice when you Vital strike. Mostly with various methods to weasel the feat into characters that ought not have it.

I'm always glad to help a cool concept, I had worried that all my picking at your build would be seen by you as me trying to tell you what to do.

It is making me consider making a Constrictor as my next animal companion. Bushwhack on something with constrict seems horrifying if you can finagle your way through the prereqs.

Should also mention that there is a belt or something that can grant humanoids constrict. will look it up in a minute

Ah here it is. Belt, Anaconda's coils.


Grushdeva du kalt misht

That belt sounds like my next purchase... It lets me get an EVEN BETTER grip on people... so far I only have a 13 to grapple, another 3 on top sounds wonderful... Especially if its an unexpected throat hug with a wire between a set of locking handles...


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

@Death_Keeper - And once you have that belt, you qualify for the Final Embrace feats. They give you Grab (+4 more to grapple) and lets you constrict up to your own size.

Also, do you have the Gauntlets of the Skilled Maneuver? That is +2 more : )

@Sanriel - I'm in. Need a hand? *giggle*


Grushdeva du kalt misht

You guys are just trying to build me into something... evil

I appreciate the help, and our foes will regret it... for a short time at least...

*The sound of bones snapping*


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

Thats kind of amusing because Grab is the only one of those two things that qualify based on size.
Grab quality seems to switch in how it works in every monster book depending on who is in charge of it. SRD currently has it as same size or smaller.
But if we take the normal intent (as grab lets you catch creatures of your size or smaller) then that would mean getting a creature one size larger than you. this does have precedence with the Choker creature and its grab/constrict ability.

But that and bushwhack would mean a good roll on his attacks result in unarmed attack->Grab-Grapple->Constrict->second grapple roll-Pin-second constrict.
A set of the ambusher boots that let you get a full action in a surprise round could even net him a 3rd grapple/constrict check on that.

the rest of the Final embrace feat line is kind of crap for him though.

The gauntlets of the skilled maneuver and the Armbands of the brawler would both be items to invest in as well. Well that and an AOMF as you are specifically using an unarmed strike to grapple with which would mean boosts on your attack roll (AMOF or a casting of Greater magic fang as an example) would add to your grapple mod.

You also have the Inescapable gloves which are a better vesrion of the Skilled maneuver gloves but those come from the mythic book so finding a pair for its absolutely fantastic +4 to grapple checks would be a pain.
Reference document (SRD)

-Snip-
Grab (Ex) If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can use grab on creatures of other sizes, it is noted in the creature's Special Attacks line. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent.
-snip-
Constrict (Ex) A creature with this special attack can crush an opponent, dealing bludgeoning damage, when it makes a successful grapple check (in addition to any other effects caused by a successful check, including additional damage). The amount of damage is given in the creature's entry and is typically equal to the amount of damage caused by the creature's melee attack.

@Jhaelwyn: good thing Sanriel is so business like or else he would have to slap you for such a terrible pun.


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

@Grappling - Yeah, the others in the Final Embrace line isn't super. If you have alot of dices, the last one is kindof useful.

There is also the Brawling enchantment, but it doesn't synergize very well with using a Garrotte : /

@Puns - heh :P

@Path of War - I actually looked around to see if there was anything cool and grappling specific, but I didn't see anything that jumped into mid. However, I did become slightly tempted to pick up some Steel Serpent manoeuvres for Jhaelwyn - namely some of the poisoning ones. I think I'm going to shuffle my feats a little bit and get Martial Training I & II for them - unless someone minds :)?


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

@Blood Money - I remember it being a topic a little bit back. I'd just like to point out that the spell does Str damage, not Con (so if it is made workable by the undead, no need to jump around targeting other ability scores)

Edit: Personally, I kindof like the spell. It let me put Glyphs of Warding on some of my stuff. *Sideways glance at Jaduf* : P But I can see how it might be ... annoying.


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

Lets see what stacks here to save some time.

Brawling armor(Unnamed)+2 on attack rolls/damage rolls/grapple checks. +1 armor enhancement.
Bands of the brawler(+1 competence grapple) 500gp
Gauntlets of the skilled maneuver(Unnamed) +2 grapple 4000gp (double for slotless)
Inescapable gloves (+4 competence) 9000gp
Belt of the anaconda (+1enhancement from STR boost, +2 competence) 18000-ish.
then you have the AOMF that can add more hit/dam to attacks.
The brawling, dueling and Phase locking magic weapon abilities.
Oh and Agile as well.

So the brawler bands, inescapable gloves and Belt of the annaconda all grant the same bonus but not terrible. Better if you get a slotless version of the skill maneuver gauntlets.

Lets see...
Aspect of the bear grants a +2 enhancement bonus to CMB. so without a AOMF it would help.
It would stack wth Bulls strength being an enhancemnt to Str and then one to CMB.
well unless you are using Agile maneuvers to work Dexterity instead.
Then Resinous skin which grants a +2 to grapples, a -2 to escape grapples and a fun little laundry list of tricks.

And absolutely all of this specialization is negated entirely by a Freedom of moment effect. Welcome to high level pathfinder.

@Jhaelwyn
Basically I feel the Blood money spell is munchkin level broken as it allows spellcasters to jump a majority of the limitations built into their class. As an example the trick to limitless free arcane spell production, Illusory script plus blood money.
With enough spellcasting shenanigans a caster with that spell can emulate higher cost spells.
Much of the issue is prevented in mid levels by casters not being able to use the material for spells that take longer than a round to cast.

However it basically becomes god mode end game with no limitations. High end caster with a better than average str can cast wish for free with a 51 STR.
And between Dragon form(+16size), enhancement bonuses(+6), alchemical items(+2-+4 tomes +5 and the Blood amulet magic item (+8 spike recovery) that number is entirely possible to reach.

but when used aware of its power for the sake of flavor? I suppose its alright but it is absolutely something the GM in question needs to consider if they want int their game. And if permitted it is really best to just apply it globally as anything else will result in problems.


Grushdeva du kalt misht

I don't plan on cripplingly overspecializing so that everything goes to grappling...I'll also be doing more stealth and more natural attack damage :D

Freedom of Movement will totally stomp me... if I were a solo character, If this spell is used I'll simply flank with one of you and hope for the best


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

@Blood Money - Yah, it is easy to break. Magic Jar first is the quickest way !

I usually use it on the funnier but ack so annoying spells with a material cost of 100gp-500gp, like Magic Circle and Glyph of Warding (tracing lines in blood instead of silver/salt, seems appropriate) or Transformation. But given that one can read the spell as only working one round (to which the designers agree), it isn't that much use for that anymore! (Personally I interpreted 'cast' as 'start casting', since all the other effects that only works on quicker then 1 round spells [like Quickened Spell!] specify that. Oh well :) )

That said, I wouldn't mind terribly much if the spell was banned.

@Death_Keeper - My familiar has reach (5'), the ability to gain nice AC and good movement speed. He might be able to help you : )


hp 55/55 | AC 21/17/16 | Fort +4 Ref +8 Will +10 | Improved Evasion, Shadow Blend | CMD 19 | Initiative +5 | Per +15; Darkvision 60 ft., low-light vision | Status:

"Hiss" *Nod*


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

@Meredian - you can also make your text bigger with the (bigger) (/bigger) tag : )

Just replace the ( with [

In case you didn't know :)


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

*shrug* Unfortunately the Vancian casting of DnD does not lend itself to many of the common spell casting tropes without rules gymnastics or GM fiat.

Magic jar is a crowd favorite though pathfinder has an extremely cheap method of permanently removing it as a threat to higher level NPC/players if Wayfinder Ioun resonate abilites are in play. (one of the combos grants protections from evils possession immunity.)

As to combat, I assume that with the number of characters in this group with high movement speeds or other methods of bliping about the battlefield that Jaduf will not be desperate for flankers.

For this particular combat using and then removing a powerful light source to take advantage of the Drow Light blindness trait ought to suffice.
Far as I can understand revealing and then hiding such light source seems to push light blind creatures back into the 'Blind' Phase.
Sanriel is in possession of two glowy rocks inside a hollow stone sphere (which he can earth glide through) that generates true sunlight.


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision
Sanriel wrote:
true sunlight.

*Hisss*

:P


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Well, I'm glad we don't have vampires in the party.

Rules Question: If I have a Ring of Counterspells and get hit by the spell I'm protected against, does my Ring of Counterspells activate before or after spell resistance?


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision
Jhaelwyn wrote:
Sanriel wrote:
true sunlight.

*Hisss*

:P

Wait! It seems as if by simply merging a drow with a spider cures them from any lingering light-vulnerability.

Considered it un-hissed : )

@No vampires - I think there were two of us when we found those rocks originally. Not amused :P

(Tra-la-la I'm a vampire and I'm in the Darklands! Tra-la-la no sun down he- SON OF A!!!)


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

*chuckle* Precisely why I kept them.

Well that and the potential of using them as future plot hooks.

and yes I believe we were spared Viktors thrashings thanks to our disconcertingly powerful half dragon half fiend dread vampire drow abbomination against man. Because really Dread vampire is concerning powerful for its CR adjustment.
I think he punched a few of them which is why I only have two working ones and two large-ish crystal vessels for whatever Juju was powering the effect.


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21

@Sanriel

Spoiler:
Delyliath is completely uninvolved with the worldwound.
She came into the material plane answering the call of a summoner and entering his exotic harem in the river kindoms and spent most of her days there. She does resent the worldwound since she has no love for Deskari, it's too violent and destructive and too close to her beloved river kingdoms.
Given the choice to her she would close the worldwound without second thought. Delyliath enjoys big and civilized metropolis of mortals to secretly prey upon rather than a barren landscape of scorched earth.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

I know my sheet is a mess. It's a direct output from hero builder. I'll clean it up when I get a chance, but it'll probably be next week before I can get to it.


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

@Delyliath

Spoiler:

Ah, well that is good. One less point of concern for future, though I will say that following the Siabrae creed Sanriel is going to have an unrelenting hatred for you on account of being in the material plane when you should not be. I'm working the angles with his whole 'greater good' concerns to avoid it happening in the actual game. So it won't become a problem in game but I severely doubt our characters will ever become buddy buddy.
Eventually that Animosity will become known, it should add some amusing flair to our interactions. As Delyliath would have better than even odds of winning an encounter with Sanriel one on one and anything she can't win she can escape from.


Female Succubus
status:
AC 29, touch 14, flat-footed 25; 112 hp, Fort +8, Ref +12, Will +13;DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; Init +4; Senses darkvision 60 ft., detect good; Perception +21

@ Sanriel
based on your stance on undeath, Delyliath could have her own problems with you too. her views on undeads ranges from pitiful tools to defilers of beauty that must be destroyed.
If you believe in things like undeath as an enanched state of existance that must be gifted to as many mortals as possible we are going to have a problems.
At least Anaxian bribe her with juicy souls in jewewl-worthy form.
When in doubt dealing with Delyliath, play on her vanity.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

To be fair, Anaxian views Undeath as a step along a path. It is a means to an end for him. He plans to eventually become alive again.


Male human Nerd 2

Ha.

Sanriel hates undead only slightly less than he hates in order
Outsiders
Planar rifts
aberrations.
Betrayers

Following that would be
Himself,
all other druidic religions
normal mortal.

While Delyliath would not know it Sanriel hates undead with a burning passion and does not consider himeslf one of them.
Binary answer? Druids cannot maintain their power after separating from the mortal coil, Sanriel still has his as such he isn't an undead he just possess a cadre of abilities that make him appear to be as such.

Also you posted just as I did so I edited in a response to your questions.


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35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Bet I can convince you you're undead...


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Anaxian wrote:
Bet I can convince you you're undead...

Cognitive dissonance is a powerful thing.


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor
Meredian Adriatnaic wrote:
Anaxian wrote:
Bet I can convince you you're undead...
Cognitive dissonance is a powerful thing.

So is Command Undead.


Male Weremonkey Rogue/Ranger/Trickster

Gotta catch up on the rest of the discussion, but I wanted to let Illia and any others who take a Path of War class know the following

For our Initator level, which determines the level of maneuvers we can know we add half our racial HD, rounded down to our class levels.

So for Dris that ends up being 6th level which gets him access to 3rd level maneuvers.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Anaxian wrote:
Meredian Adriatnaic wrote:
Anaxian wrote:
Bet I can convince you you're undead...
Cognitive dissonance is a powerful thing.
So is Command Undead.

Touche


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

How many HD is the psudo-dragon lich?

Edit: Eh, the spell is uncapped. Nice :P


35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

Nine. 7 class, 2 racial.


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

*shrug* I have no doubt that you could succeed given a proper amount of planning. Not that it would actually change Sanriels opinion as every form of domination spell under the sun exists and just because an over inflated scaled cat says his spell only affects undead does not make it truth.

Sanriel would quite likely retaliate in some way for the trespass though were it to happen. I doubt Anaxian would do something that foolish though when displeasing the Lady in Linens hangs like Damocles over us all.


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35/35 HP, Temp HP 0, 20 AC, Fort +2, Ref +5, Will +7, Reservoir 8/10, Channel 8/8, Active Effects: Mage Armor

I'm mostly just theorizing. I could also Bolster, Spellstitch or Necrocraft you. I am an artist and the undead are my canvas.


Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision

How does Spellstitching work?

The rules for Fleshcraft isn't very fleshed-out (hue...) and some inspiration is always nice : )

______________________________

I'll try and get an IC post up soon-ish, but I only have time in short bursts at the moment :)


Male Siabrae (undead) Druid6Inquisitor1 HP: 73 AC26/10/26, F+9R+2W+13(Channel resist+4) Init+0, Tremorsense60, Low light, Darkvision 60, Perception+24 DR/10Adamantine and bludgeoning, Fire immunity

*shrug*
Isn't spell stitching limited to 3.5? I imagine you could emulate the effect with slotless spell like abilties but I somehow doubt you'd want to take all the EXP drain that comes with Spellstiching. Nothing like a Thought bottle exists in pathfinder so overcoming the penalty would suck.

I'll be interested to see if either of you figure out what precisely it is that Sanriel beat unconscious with his spear. I'm betting a larger variant to a wolf in sheeps clothing, Wonder if the spore ability is an extrodinary ability. That thing could make a useful Zombie were it the case.

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