Monster Mashup - Table 5 (Inactive)

Game Master CaveToad

Regional Map with temple location (groups' progress not updated)
Wilderness Battle Map
Regional Map with groups' progress
Riverside
Ice Cavern

Party XP Total: 15400 each (6th level)

Needed for 6th level: 23000

Party Meals remaining: 71
Meals consumed per day: 7.5 (7 with Lump using abstemiousness)
(1 large, 2 tiny, 6 small, 2 medium)
meals consumed through day 19


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Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Going through the item creation rules and I am thinking I might want to completely rework my item if that option is still on the table. Your example of a frying pan gave me some ideas.


Yes, I am allowing some tweaks, since it is early enough and few have their items well developed, and I did change the rules significantly enough.


I will move the play forward, Tayanella just update as you can.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Cool

Going to work up a martial improvised weapon then.
As far as the upgrade pool, you say it is based off wealth by level. Is this stacking? Or does the pool 'reset' at every level up?


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

i was wondering if we had the time during the rest that we level up in to magically use the pretend-GP to empower our signature items.


Grobly wrote:

Cool

Going to work up a martial improvised weapon then.
As far as the upgrade pool, you say it is based off wealth by level. Is this stacking? Or does the pool 'reset' at every level up?

The pool gets added to. For instance at 3rd level you had 3000 fake gp to spend on your item. At 4th is is 6000, so you add another 3000 to the pool.


Lump wrote:
i was wondering if we had the time during the rest that we level up in to magically use the pretend-GP to empower our signature items.

Theoretically.

It takes 1 hour per 1000gp involved, so its doable. It's really up to the group. Extra time taken just reduces time spent travelling or pushes the travel later into the night.


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

I traded some scrolls to Karkoran to scribe. Just signing in to see what we are doing.


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

I notice the other player group approaching us on the map and scoped out their thread. I will refrain from meta-gaming with the information learned there, but I did learn a solid piece of useful tactical information. We can push our travel times faster or longer, or both if we like, at the risk of the fatigued condition, which seems easily resolved by magical healing. Lump can channel 9 times a day so we can mitigate a lot of fatigue damage. I solidly encourage this.

We don't know the other group is behind us, or that monsters are pursuing us, so I cannot recommend speeding up or slowing down based on their presences, but I do advocate using a hustle or force march to get to the temple faster.

Ashe this is the other group you messaged on night15, so maybe if they have a way to communicate back to us, we could coordinate, otherwise we just go about our merry oblivious way.


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

Hey, I checked their forum too and the one guys mentioned also using a spell called Marching Chant that I think we should use too. Clerics and Bards can get it, so I nominate Lump to sing us to high speeds as he rides in the sled. If we cast it on me, karkoran, tayanella and grobly's bat then we all can move at the same speeds as my raptors. If I take two natures paths we can move as if we are on a road by covering the raptors too. Either that or I can start storing them away in statuette form with a different spell or put them on the sled.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

I can do that spell after a rest to reprepare.


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

Thanks Lumpy.

If we have that spell going, we can travel at a rate of 6 miles an hour, at either 3/4 rate through hills or regular rate in forest or plains.

If we plan to force march after that, Lump would have to stop concentration occasionally to channel energy, so maybe memorize max amount of marching chants? Unless we decide to just tough it out, although my raptors don't have as many hit points. We can always put them in the sled?

16+ hours at 4.5 or 6 miles an hour is good. We can easily make the river and then some. We can make it to the temple in less than a week?


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

That would defiantly get us there, but methinks we should save some spell slots in case we come across anything hostile.


back to back meetings this morning, hope to get the battle minimap done and going though sometime.


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

If we stay clustered close, protecting Lump and Tayanella use ranged against the harpies or do other activities. Ash and I can use reach to keep things at bay and mow them down. Our characters don't know what happened to Grobly, but if he is able to rejoin us, or if we sent the bat to get him, he can lend aerial support against the harpies as well. We aren't at full magical enhancements, but I think we can tackle these jokers easily.

If we can eliminate the wolves and the harpies quickly, we can focus on the big monsters.

Anyone have any specific strategies they want to try out? This gives us a chance to practice and hone our battles skills.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

i'm thinking Lumpsong, and then using reach tongue for debuffs per usual. my recent level-up didn't give me a lot of new stuff to work with.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Sorry, posting is erratic. I'm in Mexico City for the week and internet seems flaky.


Ok, no worries, hopefully you can sneak a post in here or there.


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

I will try to drop all the worgs and their leader using nonlethal, I have some ideas. The harpies and giant, I say we just kill outright. The troll, will be tricky, because he regens, but I have an idea :)

On a positive note, if we kill these guys, we got a boat.

Those harpies will be a pain, and it looks like the can block some arrows, which diminishes Taya's offense against them somewhat. Hopefully we can take them down somehow before they pincushion us. The giant will be bad news if he can smash us with boulders. Ashe I am hoping you can do your giant wrasslin' skills again. We are less prepared against this group than against the last one, but after this round, we can see what our status is.


Grobly, Tayanella out there?


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Yeah.... Sorry. Was without the net for a few days of the new month. I'll have a post up in a bit here


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

Grobly! We need a flying goblin of death to gnaw on some harpies and take command of the air.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Post incoming. My sincere apologies


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Sorry, travel and work have been crazy, I'll do better.


No worries. welcome back you two :)


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Kark... Methinks you will have to be throwing Grobly at the other harpies.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

wow the combat is kinda crazy. sadly my level 2 heals don't do much compared to the damage you are taking (those of you who are) but luckily you guys only take the damage you do instead of more.


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

This is the first time we have taken much damage. We have decent hit points though. I think the fight is close to done.
I will chase down the fleeing harpy and I think Grobly and Tayanella can take out the remaining two easily. Maybe Ashe can boost Lump up with her hair and he can use his tongue on one of them too.

The heals do help a lot. Luckily we can dish out more damage than we can take. We also had only time to get a few spells up or our armor classes would be higher.

I wonder what are some takeaways from the fight.

-Staying close together helped. They certainly ran straight for us, which is peculiar. Letting them come in range is great for attacks of opportunity, with our increase reach.
-I didn't flank anything which would increase my damage, and also let me recover maneuvers, which I haven't used any aside from counters. I guess each fight will be different. I forgot I can attack after using a counter as an ability.
-We have a reasonable amount of flexibility to handle most siutations. Flyers are tricky, but we have flying Grobly and Taya's archery. It stinks they had deflect arrows, but we will start encountering monsters with defensive tricks.

How will we fare at higher levels? We are great for casting augment spells, for fights, but we might have some holes in some areas.

I want to keep this troll alive, and see if we can learn something. He will regenerate so we can keep him close to unconscious. It will be my responsibility.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

I will have a post up tonight.


Asheranthi, I don't think you qualify for final embrace any more, since they errataed it so it must be a racial ability (for example your hair doesn't count anymore). In theory a constrict ability gained from wild shape counts but you don't get that until level 8 with wild shape III, and it would only work while in wild shape with the constrict form.

You would also qualify while in naga form at 6th level when you get your naga shape.


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

Oh, ouch. If I tweak a one minor thing, it will work out. I can PM you the deets. I would have done a lot less damage last round against the giant.


Got your PM, that should work out without any muss or fuss and require no retro of actions.


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

Hey, I think we might level up on this fight, if CT is using standard xp counts. Anyone got any thoughts about new acquisitions? I might start working on my level up. It takes a while.


As table 2 approaches your area and we move to being somewhat in synch, I will note that after the battle you will have leveled up, I have updated the XP totals in the campaign tab. Go ahead and update your sheets to 5th level.

You will require several hours to rest and reflect on the battle, of which it must be fairly relaxing. You can eat or do minor tasks, but no exertion like collecting firewood or torturing captives.

On that note, unless you pursue the harpy, you have some unconscious foes to deal with and a boat I guess.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

we should keep the boat


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

what I wouldn't give for a tri-stalt modification for Armybuilder.


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

I will work on my level 5 now.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

If I wanted to add the abilities of a pair of Bracers of Falcon's aim to my bow, would it cost 4000gp x 150% = 6000gp?


Yes correct.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

i still gotta figure out what to spend for my item power money pool thing. been kinda putting it off because it is confusing. and ideas?


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:
CaveToad wrote:
Yes correct.

That sounds like the deal then.

@Lump: Maybe enchant it like an Eastern Star Ioun stone so you can understand what anyone says or a Western Star Ioun stone so you can disguise yourself?

Most cool bard related items/instruments are too expensive at this point.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

I've never even heard of those. I assume they arent on the PFSRD? They sound like great ideas.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

they're on d20pfsrd


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

I'm trying to get my character updated.


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

I'm updated.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Taya updated - she sits up overnight carving detailed runes into her longbow and meditating over it to increase its power.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Since what happens next for both our tables kinda depends on how you react to the message, our table will be waiting to proceed until you come to a decision.


I think we are waiting on Lump and Grobly yet. I can move along the action a bit once you have confirmed your morning and choices. The overnight will be uneventful camp/danger-wise.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Do we want to go back to meet up with the other group or continue forward?


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

Backtracking is a waste of time. Taking the sceptres to the dwarf fort is a terrible idea. Maybe my roll will shed some light on what they do. Until then, delivering them to the fort seems exactly like what the enemy would want. Maybe sending more dreams to the loremaster asking for advice is warranted. Until that happens, there is no reason to not push on. I am curious about what the temple has. The further the sceptres are from the fort, the better. They can try to take them from us. That hasn't worked well so far for them.

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