Party Meals remaining: 71
Meals consumed per day: 7.5 (7 with Lump using abstemiousness)
(1 large, 2 tiny, 6 small, 2 medium)
meals consumed through day 19
Going through the item creation rules and I am thinking I might want to completely rework my item if that option is still on the table. Your example of a frying pan gave me some ideas.
Going to work up a martial improvised weapon then.
As far as the upgrade pool, you say it is based off wealth by level. Is this stacking? Or does the pool 'reset' at every level up?
Going to work up a martial improvised weapon then.
As far as the upgrade pool, you say it is based off wealth by level. Is this stacking? Or does the pool 'reset' at every level up?
The pool gets added to. For instance at 3rd level you had 3000 fake gp to spend on your item. At 4th is is 6000, so you add another 3000 to the pool.
i was wondering if we had the time during the rest that we level up in to magically use the pretend-GP to empower our signature items.
Theoretically.
It takes 1 hour per 1000gp involved, so its doable. It's really up to the group. Extra time taken just reduces time spent travelling or pushes the travel later into the night.
I notice the other player group approaching us on the map and scoped out their thread. I will refrain from meta-gaming with the information learned there, but I did learn a solid piece of useful tactical information. We can push our travel times faster or longer, or both if we like, at the risk of the fatigued condition, which seems easily resolved by magical healing. Lump can channel 9 times a day so we can mitigate a lot of fatigue damage. I solidly encourage this.
We don't know the other group is behind us, or that monsters are pursuing us, so I cannot recommend speeding up or slowing down based on their presences, but I do advocate using a hustle or force march to get to the temple faster.
Ashe this is the other group you messaged on night15, so maybe if they have a way to communicate back to us, we could coordinate, otherwise we just go about our merry oblivious way.
Hey, I checked their forum too and the one guys mentioned also using a spell called Marching Chant that I think we should use too. Clerics and Bards can get it, so I nominate Lump to sing us to high speeds as he rides in the sled. If we cast it on me, karkoran, tayanella and grobly's bat then we all can move at the same speeds as my raptors. If I take two natures paths we can move as if we are on a road by covering the raptors too. Either that or I can start storing them away in statuette form with a different spell or put them on the sled.
If we have that spell going, we can travel at a rate of 6 miles an hour, at either 3/4 rate through hills or regular rate in forest or plains.
If we plan to force march after that, Lump would have to stop concentration occasionally to channel energy, so maybe memorize max amount of marching chants? Unless we decide to just tough it out, although my raptors don't have as many hit points. We can always put them in the sled?
16+ hours at 4.5 or 6 miles an hour is good. We can easily make the river and then some. We can make it to the temple in less than a week?
If we stay clustered close, protecting Lump and Tayanella use ranged against the harpies or do other activities. Ash and I can use reach to keep things at bay and mow them down. Our characters don't know what happened to Grobly, but if he is able to rejoin us, or if we sent the bat to get him, he can lend aerial support against the harpies as well. We aren't at full magical enhancements, but I think we can tackle these jokers easily.
If we can eliminate the wolves and the harpies quickly, we can focus on the big monsters.
Anyone have any specific strategies they want to try out? This gives us a chance to practice and hone our battles skills.
I will try to drop all the worgs and their leader using nonlethal, I have some ideas. The harpies and giant, I say we just kill outright. The troll, will be tricky, because he regens, but I have an idea :)
On a positive note, if we kill these guys, we got a boat.
Those harpies will be a pain, and it looks like the can block some arrows, which diminishes Taya's offense against them somewhat. Hopefully we can take them down somehow before they pincushion us. The giant will be bad news if he can smash us with boulders. Ashe I am hoping you can do your giant wrasslin' skills again. We are less prepared against this group than against the last one, but after this round, we can see what our status is.
wow the combat is kinda crazy. sadly my level 2 heals don't do much compared to the damage you are taking (those of you who are) but luckily you guys only take the damage you do instead of more.
This is the first time we have taken much damage. We have decent hit points though. I think the fight is close to done.
I will chase down the fleeing harpy and I think Grobly and Tayanella can take out the remaining two easily. Maybe Ashe can boost Lump up with her hair and he can use his tongue on one of them too.
The heals do help a lot. Luckily we can dish out more damage than we can take. We also had only time to get a few spells up or our armor classes would be higher.
I wonder what are some takeaways from the fight.
-Staying close together helped. They certainly ran straight for us, which is peculiar. Letting them come in range is great for attacks of opportunity, with our increase reach.
-I didn't flank anything which would increase my damage, and also let me recover maneuvers, which I haven't used any aside from counters. I guess each fight will be different. I forgot I can attack after using a counter as an ability.
-We have a reasonable amount of flexibility to handle most siutations. Flyers are tricky, but we have flying Grobly and Taya's archery. It stinks they had deflect arrows, but we will start encountering monsters with defensive tricks.
How will we fare at higher levels? We are great for casting augment spells, for fights, but we might have some holes in some areas.
I want to keep this troll alive, and see if we can learn something. He will regenerate so we can keep him close to unconscious. It will be my responsibility.
Asheranthi, I don't think you qualify for final embrace any more, since they errataed it so it must be a racial ability (for example your hair doesn't count anymore). In theory a constrict ability gained from wild shape counts but you don't get that until level 8 with wild shape III, and it would only work while in wild shape with the constrict form.
You would also qualify while in naga form at 6th level when you get your naga shape.
Hey, I think we might level up on this fight, if CT is using standard xp counts. Anyone got any thoughts about new acquisitions? I might start working on my level up. It takes a while.
As table 2 approaches your area and we move to being somewhat in synch, I will note that after the battle you will have leveled up, I have updated the XP totals in the campaign tab. Go ahead and update your sheets to 5th level.
You will require several hours to rest and reflect on the battle, of which it must be fairly relaxing. You can eat or do minor tasks, but no exertion like collecting firewood or torturing captives.
On that note, unless you pursue the harpy, you have some unconscious foes to deal with and a boat I guess.
@Lump: Maybe enchant it like an Eastern Star Ioun stone so you can understand what anyone says or a Western Star Ioun stone so you can disguise yourself?
Most cool bard related items/instruments are too expensive at this point.
Since what happens next for both our tables kinda depends on how you react to the message, our table will be waiting to proceed until you come to a decision.
I think we are waiting on Lump and Grobly yet. I can move along the action a bit once you have confirmed your morning and choices. The overnight will be uneventful camp/danger-wise.
Backtracking is a waste of time. Taking the sceptres to the dwarf fort is a terrible idea. Maybe my roll will shed some light on what they do. Until then, delivering them to the fort seems exactly like what the enemy would want. Maybe sending more dreams to the loremaster asking for advice is warranted. Until that happens, there is no reason to not push on. I am curious about what the temple has. The further the sceptres are from the fort, the better. They can try to take them from us. That hasn't worked well so far for them.