Party Meals remaining: 71
Meals consumed per day: 7.5 (7 with Lump using abstemiousness)
(1 large, 2 tiny, 6 small, 2 medium)
meals consumed through day 19
Quick question: If Asheranthi or Grobly took a level of Ranger at 4th level and then picked the Shapeshifting Hunter feat with their free 4th level feat, would they get full ranger favored enemy progression off their druid levels?
Based on RAW, it seems so. It is weird with Gestalt, You are effectively 4th level, but only first with the dip but it would pop to equal 4th because of druid 4 I guess. They wouldn't stack to 5 of course.
Since Lump is small, i think Swashbuckler (Mouser archetype) will be good for him.
that said, I need to make my Mandolin a piercing weapon somehow, instead of bludgeoning. Any ideas, GM? Otherwise several of the Swashbuckler class abilities will not work for him.
yeah, closest i have to that is Catch Off-Guard which all but says I am proficient, in that i do not suffer penalties for being non-proficient. still, would require GM ruling.
Yes, if you met the other criteria ( such as weapon focus to take versatility etc). I think as I revamp the magic item rules, people will possibly be able to add magical abilities to weapons as well, and I may do away with the category of weapon vs not-weapon item, if that helps you plan. I need to make some calculations and I am not totally decided yet, but I think I might tweak it based on some confusion and possible imbalances. Not 100% sure yet.
No, because I am not sure how long it will take me to change it. I assume the feat selection will change your leveling choices though, I will probably allow a feat change though if I make some adjustments.
OK so, would you allow me to change the designation of my item and the feat attached to it to a "Weapon" designation, so that i could thereby make it do piercing damage so as to better interact with the Swashbuckler(Mouser)'s abilities for my cheese dip level?
Sorry for my silence these past few days. Holidays are always hard. A family member is also in the hospital. the talk seems to be going well with our prisoners. Hope everyone is having some rest holidays!!
I took myrmidon for my cheese dip, now I have some maneuvers and a stance. My offense went up a lot because I get extra stance damage, shock from my amulet, and discipline focus. I also have grab/constrict, some better spells, and another raptor. In addition I have Ki and Grit to use.
I'm updated. Grobly, I took alchemical allocation as my second level extract. Ash, if possible I would like to copy some scrolls from you to enter into my formula book. I will PM you a list.
Working on Lump now. I didn't go with the Weapon Versatility (piercing) yet since he will start with 6 Panache per day, and he only uses Panache in melee combat which is a backup measure, so not recovering Panache is not as big of a deal as it would otherwise be.
Instead I will be taking Channel Ray (can heal someone with a use of Channel Energy at a range equal to 30ft per Channel die (60ft at the moment, 90ft next level). Not the greatest, but still good if someone goes down but not totally dead while too far away for my froggy legs to carry me to them in time. Also gonna take Spellsong for my mandolin, letting me use rounds of performance to either conceal spellcasting or to maintain concentration for me (allowing use of another spell while concentrating).
here is a breakdown of updates in my own note-making form. everything is done in the sheet, going to update the bar now.
Are we able to improve our signature items now? I finally have enough to actually do something with mine.
LEVEL FOUR CHANGES
*done?
====+1 ability score (CHA)
* +1 DC bard spells
* more bonus spells/day from 21 to 22? = yes, +1 bard 2nd lvl
* +1 round of perform
* +1 channel/day
* +1 panache (calculated 6 total)
* mod CHA in skill section
Level all three sides of our triple gestalt.
* +1 BAB, +1 REF/FORT/WILL
* +8+3 HP
====ROGUE
* Spy: Skilled liar update
* Debilitating Injury
* Rogue Talent
* Uncanny Dodge
* +11 skill pts
* delete duplicate finesse training
====CLERIC
* +1 lv1 spell/day
* +1 lv2 spell/day
====BARD
* +1 lv2 spell/day
* +2 lv2 spells known
* bardic knowledge goes up 1
* +2 rnds bardic performance
====Cheese Dip
* add 6/6 panache to bar
* deeds
* mouser stuff
* Extra feat: http://www.d20pfsrd.com/feats/general-feats/channel-ray
* Item Feat: http://www.d20pfsrd.com/feats/general-feats/spellsong
* Pick a 4th class to advance to level 1
* Increase the magic pool on our items to 6000gp
+1 STR
Alchemist:
Fiery Cocktail:whenever a fire bomber uses a discovery that deals damage other than fire damage, he can split the damage dice evenly between the bomb's primary damage type and 1d6 points of fire damage; when there is an odd number of damage dice, the odd die of damage comes from the primary damage type.
level 2 alchemist rcipe: Blur
Barbarian:
Animal Fury(EX): Gain bite attack (irrelevant). Free bite with every grapple, if hit, +2 to grapple.
Druid:
-Resist Natures Lure(ex): +4 vs Fey
feat:
Snapping Turtle Clutch: immediate action to grapple an enemy who just missed a melee attack
Dip Class: Brawler (Strangler)
Brawlers Cunning: Irrelevant
Martial Flexibility: gain a combat feat for 1 minute (4 per day)
Martial Training: Brawler levels count as fighter and monk levels for feat/item requirements
Strangle+1d6: extra damage when grappling.
with an enemy that is medium or larger, i can actually get in their space and i then count as flanking if i am both in their space and adjacent to an ally, and the ally counts as flanking too. so that helps.
i can now also heal-laser a few times a day.
and i got a few new things to do with my rounds of performance. thinking of working my way into some illusion stuff along with healing and buffs. my only real offense is smacking people with my instrument and psychotropic frog debuffs.
Grobly is finally coming online Now every time he bites someone to initiator grapple, he gets a free (extra) attack. He can grapple up to medium normally. +1d6 grapple damage. And anytime anyone misses him in melee, he can attempt to initiate grapple.
Cool, looks like things are moving along. I can summarize and get the group moving towards the next bit of action and be ready for when you are all complete. I think its just Tayanella now who needs to finish up?