Monster Mashup - Table 5 (Inactive)

Game Master CaveToad

Regional Map with temple location (groups' progress not updated)
Wilderness Battle Map
Regional Map with groups' progress
Riverside
Ice Cavern

Party XP Total: 15400 each (6th level)

Needed for 6th level: 23000

Party Meals remaining: 71
Meals consumed per day: 7.5 (7 with Lump using abstemiousness)
(1 large, 2 tiny, 6 small, 2 medium)
meals consumed through day 19


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Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

look at staff rules if you wanna make it a magic item. they would be a great basis to work off of.maybe even some touches of a metamagic rod?

I am kinda in the same boat as you. I chose a ring as my item because I will never use anything but an improvised weapon


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

I'll put my wishlist here so we can coordinate things we want:
Some of this will depend on how much money we made in loot and what they will allow us to buy. If they want us to help in their fight, we will be much more useful with access to some resources.

1) Forge to make weapons, hire assistants, masterwork tools
2) Masterwork Alchemy Lab, portable or otherwise. I can probably carry a non portable one.
3) Access to ancient maps, books, as well as modern maps, information and general state of the world. We know nothing, and are less useful being in the dark.

I think I would need a few days to craft some things at the forge with help, and some time with the lab.

Grobly if we have some downtime and materials we can swap alchemy formulae. There are about 4-5 that we each have that are not overlap.


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M Humanborn

i apologize, taking longer to level up than anticipated. new boss at work so everyone is going nuts... making more work for me


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

We definately need to share our recipes.

Just waiting on the others right now. Grobly isn't much for talks and stratagems.


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

Several of my feats got gutted in the new errata, GM, I will need a rework or retrain I think. I don't qualify for final embrace anymore, and feral combat training is useless now.


Message me and we can determine retraining options.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

super late on the leveling up (preparing for a move to the US)

i had a question, I have Lingering Song as a feat from my signature iten from 2nd level (before rules were solidified). That isn't on the new list. I posit that it is magical in nature, and that I should be able to take bard song feats with a magical category signature item.

is that OK, GM, or no? I don't have a problem changing it if it isn't OK, i am just of the opinion that the bard song feats should be as magical as the channeling feats (which are included on the magic category allowed feats).

EDIT: Regarding Item 10 of your Detailed Rules for Items -> Magic Creation Pool, could you expound upon that? Would this preclude, for instance, enchanting my mandolin with the Shield spell as a constant ability?

Can i save up MCP gold credit for later?

As a magical-category item (similar in vein to a staff, in the future), would I need to give it a magical +1 enhancement before giving it staff-like abilities (spells that consume charges, etc)?

Though the mandolin is magical-category, could i take weapon focus as I am treating it like a staff? Or could i take shield focus (basically making it a shield-shaped item that functions as a shield and later will function as a staff), or neither would be applicable as it is magical category?

SUPER MEGA LATE EDIT:

Can i use Weapon Finesse with my Mandolin? It IS light... Basically I want to use Unchained Rogue's Finesse Training ability with it.

Have I conversed enough with these people to put a rank in linguistics to learn their language?


Lump wrote:

super late on the leveling up (preparing for a move to the US)

i had a question, I have Lingering Song as a feat from my signature iten from 2nd level (before rules were solidified). That isn't on the new list. I posit that it is magical in nature, and that I should be able to take bard song feats with a magical category signature item.

is that OK, GM, or no? I don't have a problem changing it if it isn't OK, i am just of the opinion that the bard song feats should be as magical as the channeling feats (which are included on the magic category allowed feats).

Yes, bard song feats should be available, particularly if your signature item is an instrument.

Lump wrote:

EDIT: Regarding Item 10 of your Detailed Rules for Items -> Magic Creation Pool, could you expound upon that? Would this preclude, for instance, enchanting my mandolin with the Shield spell as a constant ability?

Yes, since shield gives +4 to armor class, having a constant shield spell effect on the item could possibly work out to be cheaper than a +4 protection. This is specifically what I want to avoid. So unless an item already exists like this, I would rule it out.

Lump wrote:


Can i save up MCP gold credit for later?

Yes you can save it up, you just acrue a pool of it and spend it when you like.

Lump wrote:


As a magical-category item (similar in vein to a staff, in the future), would I need to give it a magical +1 enhancement before giving it staff-like abilities (spells that consume charges, etc)?

You have to choose either combat or magic category, so you can't really give it a +1 bonus (weapon category stuff) and then add non weapon powers. Also as spelled out you cannot add charged powers to your items in any event. The staff example is basically that a staff can be a weapon or magic caster item. It may be a poor example since staves have charges and I precluded that. Also I know that some staves give bonus an enchantment bonus to fighting as well as other powers, so it may be confusing.

Lump wrote:


Though the mandolin is magical-category, could i take weapon focus as I am treating it like a staff? Or could i take shield focus (basically making it a shield-shaped item that functions as a shield and later will function as a staff), or neither would be applicable as it is magical category?

One of the Flexible Power Pool options (#4) is to choose a feat from the opposite categories. It is limited and you have to spend FPP for the ability to purchase it ( it doesn't actually grant the feat just lets you chose from the other list ).

Normally neither would be applicable since its a magic category item. I mostly want people to pick one path or the other, but FPP #4 lets you pick a little bit from the other feat wise.

I get that you are also wanting to use it as an improvised weapon of sorts, but you will have to largely focus one way or the other.

Lump wrote:


SUPER MEGA LATE EDIT:

Can i use Weapon Finesse with my Mandolin? It IS light... Basically I want to use Unchained Rogue's Finesse Training ability with it.

If we can determine that improvised weapons qualify for such things, I guess you could.

Lump wrote:


Have I conversed enough with these people to put a rank in linguistics to learn their language?

Technically you leveled to 3rd after you fought the giants and rested out in the wilds, you hadn't talked to anyone much by then. You could at next level though.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

Alrighty. I'll poke around on the Shield but, but if i don't find anything, what about spending the points/gold to give it an enhancement bonus to shield modifier so the cost is less abusive? Even if it has no base shield modifier.

And i figured staves were the exception to the charges clause since it isnt "bam, used the spell 50 times and it is now a stick" and more like "bam, used it a few times today, gotta charge it back with my own spell energy 1 charge per day" but if including a staff-like charge structure is not allowed, i might have to re-evaluate. But if staff-like charges are not OK but specific SLAs X/day are OK, then i guess i could go that route.


Yeah spells imbued into an item with X/day are fine, I just want to avoid things like continuous true strike etc. Anything that gives a numerical bonus I want to keep a little restricted unless an item like it exists then we use it for reference. Too many loopholes I don't want to have to deal with.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Shopping list:

Warm clothes
(masterwork) rapier
Backpack
Rope
20 more arrows


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Before I make up a shopping list, I would love to figure out what kind of resources we have to spend. What with the gold ingots etc.


Jopple can probably take a look at the treasure and give a ballpark but you probably don't empty your sacks of treasure right there in the tactics meeting. If you are all done with the meeting you can return to your quarters and we can work on the shopping plan.

I will assume going forward that Lump translates for Jopple and the group, so I can dispense with waiting for a post that says 'Lump translates etc'. Once the share languages runs out on Lump, it might work better to cast it on Jopple so that she can understand what everyone says in your tongue.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

stop making sense


I'll try :)


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

It seems like we can get some gear for free from the marshal, and on top of it we can spend our own money in the market with Jopple helping. I say we submit a list of stuff to the marshals for them to find for us, and whatever they can't supply we can see if we can buy it.

I say we go back to our room and draw up our lists.

(GM, did we start with an alchemist crafting kit?)


@Karkoran - re alch kit:

Yeah, I think this has come up before, and its akin to a spell component pouch and what not, so I let people have one.


Once you submit your gear requests to Hawke ( up to 100gp per person ), you can head back to your room and then devise your other expenditures in town with Jopple the next day.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Grobly will relay to lump that he would like some small studded leather armor for himself and some leather Barding for Bazzt from Hawke.


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

We should all submit a list, if we have a budget of stuff we can get from hawke, so much the better. If anything we should request rations and cold weather clothes and any left over we should request in the form of alchemical supplies for potions.

After we get all that we can have Jopple go to town to get things that hawke can't supply like size specific stuff maybe or more rare things.

How does that sound to everyone?

I think we should get all the freebies we can since we already risked our lives and will be doing so again.


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

I saw your list Kar, I will try to make one too. I think it makes sense to get supplies from the fort people.

I am still reworking my character to remove things I can't have now.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

Shopping List:

Parade Armor from this country (25gp)
Language Books that let me cross-reference current Common and Celestial (?gp)
Cold Weather clothing (8gp)
Cleats (5gp)
Skis (5gp)
Snowshoes (5gp)
Dog Sled (20gp, or 50gp for a Sleigh if someone else wants to chip in)

the rest, if any, can go to alchemical needs of the party.

this would be relying on someone else to pull the dog sled. I'd probably ride on it, and we could put some barrels/chests with rations on it as well.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

100gp Shopping list:
Bedroll (1sp)
Blanket (1sp)
Medium Tent (15gp)
Heatstone (20gp)
Masterwork Backpack (50gp)
Cold weather clothing (8gp)
Waterskin (1gp)
20 arrows (1gp)
Dagger (2gp)

I'll use some of our loot money for another weapon and a set of thieves tools.


@Lump: you can get all those items from Hawke except the parade armor. The book you can get from Loremaster Cronin. You may be able to have the parade armor made for you though with your own funds.

@Tayanella: You can get a regular backpack from Hawke, but not a masterwork one. Also no heatstone. Both those items can probably be purchased in town with Jopple's help though.

Go ahead and add those items to your sheets and calculate proper encumbrance etc.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Groblys list-
Small studded leather -25 g
Leather Barding- 40 g
Saddle, exotic, riding- 30 g
Saddlebag- 4 g
Total- 99gp

I I'll put the extra gold peice towards alchemical ingredients.


@Grobly - they dont have barding or a saddle that will fit Bazzt. You have to custom order that made in town using your own funds.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Ok. I figured they might side they have equipment for griffons. I'll look into alternative items


They can probably modify a saddle for the griffons actually, they can get that done in a night or so, so actually that will probably work. They don't fly with barding though as its too cumbersome.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

FROM MY HAWKE REQUISITION:
Cold Weather clothing (8gp)
Cleats (5gp)
Skis (5gp)
Snowshoes (5gp)
Dog Sled (20gp, or 50gp for a Sleigh if someone else wants to chip in)

the rest, if any, can go to alchemical needs of the party.

this would be relying on someone else to pull the dog sled. (Kark? Ashe's lizards?) I'd probably ride on it, and we could put some barrels/chests with rations on it as well.

FROM MY SHARE OF PARTY LOOT
Parade Armor from this country (25gp)

FROM CRONIN:
Language Books that let me cross-reference current Common and Celestial (?gp)


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

NEW LIST

FROM MY HAWKE REQUISITION:

  • Parade Armor for Jopple (25gp)
  • Dagger for Jopple (2gp)
  • Cold Weather clothing (8gp)
  • Cleats (5gp)
  • Skis (5gp)
  • Snowshoes (5gp)
  • Dog Sled (20gp)
  • Adventurer's Sash (20gp)
  • Alchemical Reagents and Unguents for Kark (10gp)

    FROM MY SHARE OF PARTY LOOT

  • +1 Parade Armor from this country (1175gp)
  • Minor Bag of Holding (1000gp)
  • Sleeves of Many Garments (200gp)
  • Thieve's Ring (300gp)
  • Traveler's Any-Tool (250gp)
  • Mwk Appraisal Tool for Jopple (50gp)
  • Alchemical Reagents and Unguents for Kark (25gp)

    FROM CRONIN:

  • Language Books that let me cross-reference current Common and Celestial (?gp)


  • Male
    Temp:
    Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
    Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

    Here is what I want from town. Lump and Jopple if you can have some of the items custom made, all the large stuff, that would be good, the rest I hope can be bought outright.

    large cold weather clothes 16gp
    large waterskin 2gp
    large belt pouch 2gp
    large backpack 4gp
    large blanket 2sp
    large bedroll 10sp
    heatstone 20gp
    camouflage nets (2) 20gp ea
    easily worked wood/metal for 4 new huge aklyses - I am not sure actually how much a huge aklys weighs or costs and the ratio of wood to metal, so whatever that is GM?
    alchemists lab 200gp
    masterwork artisan tools for weapon craft 55gp
    artisan tools for leather craft 5gp
    raw ingredients for potion making 100gp (to make 8)


    Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

    sory for my lack of posting. This weekend has been really hectic. I should have something in by this weekend to get all caught up.


    It's a holiday weekend also, so I am not around as much either.


    Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

    Groblys list (edited)
    Small studded leather -25 g
    Saddle, exotic, riding- 30 g
    Saddlebag- 4 g
    Backpack(small)- 2g
    Blanket-winter- 5s
    Rope, silk- 10g
    10x oil flasks- 1g
    27.5 g alchemical ingredients.

    Total- 100g


    Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
    Battle stats:

    I just copied this from Karkoran. I will need lots of the same stuff.

    cold weather clothes
    waterskin
    belt pouch
    backpack
    5 blankets
    bedroll
    medium tent
    10 medium sacks
    flint and steel
    ink
    inkpen
    mess kit
    animal call kit - elk
    200' hemp rope
    piton(15)
    string or twine 250'
    candles 5
    2 block and tackle
    5 vials
    37.5 gp alchemy base supplies ( makes 3 potions )
    5 days trail rations
    lamp
    10 lamp oil

    When Jopple goes to town can you get me extra furs or cold weather stuff for my raptors, and I would like to have barding made for 4 of them (planning for the future :))


    Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

    The only thing I can come up with to buy out of our loot money is a masterwork longsword.


    All that stuff will be fine asheranthi.

    Tayanella that might be reasonable to find.


    Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

    Lump, think uncoils get masterwork transformation cast on my armor, and Barding when it arrives? I am also going to look into enchanting those.

    This downtime might be a perfect time for us to share alchemical recipes Kark.


    M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

    If you have the material component, i can cast it for you.


    Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

    using part of my shopping money, I can easily


    Male
    Temp:
    Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
    Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

    Grobly, yes we can share alchemical recipes. Since Karkoran will be in the forge all day, he can cast Keep Watch to work on alchemy overnight.

    Should we just assume we trade books and copy what we can?

    GM: I learned a huge aklys is 12lbs (not 6) and costs 20gp.

    If he wants easily worked marterials for 4 more, he needs to pay 18gp for each for the wood and 24gp for each for the metal. Total is 168gp for 4 of them. They are exotic and the craft DC is 20 and progress is doubled to 8gp a day for easily worked. Taking 10 with a skill bonus of +10, +5 crafters fortune, +1 guidance, +6 for 2 helpers in a masterwork forge, and +2 for MW artisan tools, he can make a 34 roll for 24gp a day progress, so he can make 1 per day, so hopefully everyone is ok with 4 days of downtime.

    After 4 days he would like to have masterwork transformation cast by Lump or Ash pelase. That will cost an extra 1200 gp for that.

    After the transformation spells, Karkoran will use the Split Power Ritual to add them to his signature item set. He will then take 3000 gp for wealth by level and spend 2000 on my primary weapon to enchant it to +1 and 1000 on the secondary (effective as 2000) to enchant it to +1. There will not be any left to enchant the other 4. The Flexible power pool for each of the two enchanted items should be 1 each.

    I think the math is correct?


    Seems right.....


    Will the group take 4 days then?


    Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

    Taya will use the time to start investing power in her longbow.


    Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
    Battle stats:

    I am ok with 4 days. I will see what I can do with my amulet.

    I can scribe some scrolls too. I am also happy to cast masterwork transformation for the group.

    CT I fixed my invalid feats now. I should be good to go if you want to review.

    CT are we able to find someone who can cast commune?


    M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

    I can only manage two Masterwork Transformations per day, but that should be enough especially with Ashe helping.

    Mine will take the longest, at 4 days for armor + 1 day for enchant on it. but yes i intend to take that time if i can.


    Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

    Grobly is also going to try and enchant his armor and bazzts Barding.


    @Grobly: How are you enchanting them? Are you wishing to procure the services of the same caster as Lump?

    @Asheranthi: You haven't had a chance to really leave your room and explore yet, however Jovar makes an appearance which I will note in gameplay.


    Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

    That would be wise. And I think one of the only options


    Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

    So Grobly's to do list for these few days:
    - get lump to masterwork both Grobly and Bazzts armor- 300g
    - get both armors enchanted to +1- 2000g
    - trade recipes with Karkoran.
    - put 2-300g into alchemical components and make a few potions.
    - getting some cold weather gear would be wise.

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