Monster Mashup - Table 5 (Inactive)

Game Master CaveToad

Regional Map with temple location (groups' progress not updated)
Wilderness Battle Map
Regional Map with groups' progress
Riverside
Ice Cavern

Party XP Total: 15400 each (6th level)

Needed for 6th level: 23000

Party Meals remaining: 71
Meals consumed per day: 7.5 (7 with Lump using abstemiousness)
(1 large, 2 tiny, 6 small, 2 medium)
meals consumed through day 19


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Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

dot


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

dot


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

Karkoran, your dot in discussion doesn't put the thread on your campaign page, i dont think


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

So, greetings to the players of table 5! lets make it the best table!


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

indeed! ♪sick mandolin wails ♫


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

Agreed! I think we have an excellent group, and look forward to gaming with you all. I am new to the forums, but I have read them with enthusiasm for some time.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

3 of us have sneak attack, so i imagine we are likely to be close to targets. The one without sneak attack has bombs, so that might be a problem, haha. One of our sneak attackers is large, which means a little more flexibility for the others of us flanking. One appears to have a bow, so likely plans on sneak attacking at range. if Warcat is large, that is another flanking buddy as well for us.

The medusa and I both have social skills and Charm Person.

we have two chaotic little buggers

between a cleric and two alchemists, we should have healing down pat. Not sure if either alchemist is planning on taking the discovery that lets others use their extracts, but they can also brew cure potions anyway. Not sure if Grobbly is planning on taking the discovery that lets him select spaces not to burn with bomb explosions.

between bard and sorceror, at least one of us should be picking up Haste at some point.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

I will probably be getting that discovery. Bombs will be half my active damage, the half coming from my bite attack as I level barbarian.


Looks like everyone is checked in here so far, either gameplay or discussion, and RP is going nicely. As people show up here, discuss your plans and interact.

Once you have all decided when and where to move, let me know, I will move things ahead.

I will be working up some maps of the general area as you explore. With the only aerial person in all of the groups, you may have a distinct scouting advantage, so mapping may be even easier.

I will be getting a 5th person added in a day or so. We just got an ogre submission today, and I believe Khrysti is close to completion on her character based on email exchanges.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

Yeah. I am thinking about picking up alchemist as a cheese dip, in order to get some of my own bombs per day, with a rogue archetype to let me sneak attack with the bombs (since the damage will be low by virtue of fewer levels of the class).

That said, if psionics opens up before cheese dip does, then maybe i can take Cryptic (Lost Mind) to emphasize his unhinged state (and help out a lot with knowledge checks, which he is already decent at). I could roleplay the disruption attack as some magical/psionically flavored song that messes with enemy minds, and sneak attack with the ray from cryptic's disruption. I could just take Cryptic as my twin mind, but that wouldnt help my BAB or HD, which is going to be a problem in later levels.

For Twin Mind, i was thinking Marksman, they get some cool tricks that could also help performances to impress crowds like throwing a chakram and having it return with a filled mug of ale from the bar, etc.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

Also, separate note, is anyone going to have a mount that is, at some point, large enough to accommodate an additional small rider?


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

I considering taking a Roc as an animal companion. given enough levels that would have gotten huge.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

The plan for Tayanalla is to eventually do ranged sneak attacks well.

In the meantime, the plan is for her to petrify enemies so that they are flat-footed against all of the sneak attacks.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

Nice! i didnt think of that. I am hoping we can disarm folks so they are flat-footed against me hitting them with my mandolin!

is any creature not carrying a manufactured weapon considered unarmed, unless they have improved unarmed strike?


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

or if they have a natural weapon.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
Grobly wrote:
or if they have a natural weapon.

dang, i was hoping monsters were unarmed! haha


M Humanborn

Heads up,

My posts will be sparing for the next day. I will be flying on a trip. The trip will be mostly leisure, but I will be working via phone/laptop. As such, I will still have time to post.

If you are one of those folks that has estimated the approximate times I am typically online, I will be on at different times. Five hour time zone difference will have me signing off five hours early, but also a drastically reduced work schedule will have me begin posting much earlier.


Sending Asherantha to this table.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Good see our table full! welcome to the best table there is Asherantha!


I will hold off posting until she joins in.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

It looks as if we will have a regular zoo of animal companions and familiars.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

I haven't actualy seen a packlord in play before. This will get interesting quickly :)


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

I'm here.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Welcome!

So, it might be wise to discuss long term strategy. I figure our initial strategy is to 'wander in a chosen direction'. I had mentioned in game chat, and do think it an apt means of finding clue, that finding something really old and asking what it knows is worth while. Maybe a Dragon?


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

We should find this temple, ruins or whatever it is that the homunculus was targeting. That will be the strongest hook for clues. If that turns out to be a dead end, we can move from there, but there may be information there that would be foolish to overlook. We may need to question people about its location, but we will find it. If ten thousand years have passed, no one, shy of immortal beings will remember anything we care about, and even then, only those who knew him. We could be half the planet away from anything or anyone.


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

Ok. I have my character more complete. I have a king crab familiar and a giant mantis companion. I douse my familiar in water every so often so he doesn't suffocate.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Are you planning on making use of the packmaster archetype abilities or just building a big creepy bug to grab and eat people.

Quick question: just having the attack and grab tricks, how do you tell your six legged friend not to eat somebody? Or tell it to follow along? Pushing it to do tricks it doesn't know?


You may want to rethink the mindless companion, as pointed out, it only knows two tricks, so getting it to do anything but grab and eat stuff takes a DC 25 handle animal check, which with your low Cha and handle animal is hard.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

you should have more than 2 starting tricks


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

Ok I got rid of the mantis, and replaced it with a velociraptor. I wanted to have something that can help me grapple, so I was going for something with grab, but basically anything can aid you and give you +2 while grappling. Grab unfortunately only works on stuff smaller than the attacker and doesn't particularly help with me grappling, so I ditched it. I wanted a constrictor snake, which is more thematic, but they only move 20'. I went with a velociraptor. It is small, agile and fast, and will basically just rip up stuff that I grapple, for a much better combination. Once I level, I will add more velociraptors to the pack. They will stay overall weak, but I will devise ways to protect them and keep them from getting shredded too much.

Grobly, I think mindless companions only start with 1 trick and the 1 bonus trick. Either way, I am happier with a raptor vs. the mantis. Even though the mantis could fly, it wasn't much use, and was too dumb. Raptors are small and eat less, and is trained to hunt on its own.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Ah yeah, your right. I never tried messing with a mindless companion before. When we hit level 3, Grobly will begin to become a rather scary grappler. I don't think Grab only works on things smaller, or the Whole Feral Gnasher barbarian archetype wouldn't work. there are simply a lot of penalties applied.


Grab wrote:
Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability

Normally it is size or smaller. Feral Gnasher supersedes this by explicitly allowing larger ( and higher versions of the power inrease it even more ). Most regular monsters are stuck with small targets or smaller.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

It was more the 'equal to' part I was thinking of. a small creature can normally grab a small creature.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

They really should have given 1st level vermin companions an Int of 1 instead of zero.

As it is, they're really not workable until they get a stat increase that can be put in Int.


A medusa's head snakes fascinate me conceptually. I am treating them basically as small sensory organs that tap right into your own brain and who also have the ability to bite. It is bizarre to contemplate them as separate entities that are just attached to your head. So many weird scenarios to consider. I don't consider them to have their own consciousness or autonomy other than basic subsconscious instincts that your brain sends to them. It would be funny to have names or personalities for each one, almost like vestigial creatures. I will toy with the concept some.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

random alignment and personality rolls per snake?


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Tayanalla gets a serpent familiar at 3rd level from her bloodline.

If you did give the snakes some sort of personality, her familiar could be one of them.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Traveling and buying a house today. Posting will be sporadic. I support heading downstream as quickly as possible.


Good luck with the house! I have done that twice, not exactly fun :)


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

The fun part was telling my wife when i left "sure i'll be back on time, what could go wrong?"


As the groups wait for the night to pass, I will be doing final reviews. Notes I have taken and crunches will be reviewed for errors and mismatches. I have a spreadsheet and will use a checklist (listed below) to mark a pass for fail in each category for each character. It will make things go a lot faster if you go over the list yourself and make sure you can pass all the items. If a character needs to fix something, go ahead and get it tweaked. If your character build is somehow invalid and takes a rework that is ok. Otherwise no massive tweaks should be required. Once all characters on a table pass, I will proceed with play. I will send each player an email with a checklist of the pass/fail items. Help each other out and check out each others builds, although many of you may already have. Here is the checklist I will use:

Abilities:
Original stat rolls - Matching
Original stat rolls - 90 or more?
Stat rolls - additions and subtractions noted in a budget spoiler
Abilities - Bonuses are correct
Racial:
Racial Qualities accounted for
Racial Ability mods applied correctly
Racial Purchases - 30 RP budget matches and purchases documented
Classes:
Classes legal sources
Classes - Archetypes legal, multiple archetypes valid, cross bloodlines legal
Classes - Alignment requirements met
Combat Crunch
Crunch - Size/Reach noted
Crunch - Initiative and Perception values correct
Crunch - Move speed correct
Crunch - Armor Class values correct, math shown
Crunch - HP values correct, math shown, FCB and toughness applied, proper HD used
Crunch - Saves correct, math shown
Crunch - CMB/CMD accurate, math shown
Skills
Skills - Correct points calculated for level, bonus included
Skills - Correct number of ranks applied
Skills - Correct bonuses for class skills applied based on classes, proper stat bonuses and misc bonuses applied
Skills - Untrained skills listed
Feats:
Feats - Correct Number of feats
Feats - Prerequisites met for all feats, source of feat documented
Traits:
Traits - Three traits are of different type
Traits - Legal Traits
Traits - Any bonuses are applied
Special Abilities:
Special Abilities - uses per day properly calculated as needed
Special Abilities - correct abilities for classes and archetype(s)
Spells/Powers:
Spells - valid number of daily spells
Spells - valid spell selections
PoW stances - valid discipline
PoW stances - correct number of stances
PoW stances - valid stances
Minions:
Minions - All minions have a full stat block with values properly calculated
Minions - Eidolons Pool points correctly distributed, Feats applied, powers fit form
Minions - Familiars, correct type applied, skills, hp and base saves documented from master, feat rechosen as needed
Minions - Companions calculated correctly, feats, tricks and all stats match
Languages:
Languages - Match racial type (linguist, xenophobic), available legal options and int bonus
Misc:
Misc - hero points documented
Misc - Item documented, with its own crunch, and bonus feats ( weapon prof ), etc
Misc - Character description, backstory, personality, goals
Misc - Mini Crunch in character stat fields
Misc - Age, Size, misc features filled in
Misc - Encumbrance loads listed
Misc - Monetary Budget spoiler

This will be crossposted to the table threads too, since some do not read the master thread.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

Lump is all good, as far as my doublecheck has gone, except I dont recall seeing how many Hero Points we get. I assume 1, which i will add right now.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

There are a couple of things i need to fill in for tayanalla. I don't know that i realized we got hero points. I also don't remember if i got an answer about whether her bow could start as a +2 strength bow or if i had to spend upgrade gp on that later


You can start with a strength bow.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

I need to add the campaign trait. I think that's it. Hopefully ill be able to get tot hat today


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

I feel like posting would be 'just cause'. So I wont :)

Loved the song! Grobly might try to start imitating our resident bard... horribly. Kinda curios to see if anything is instore for us on night one.

I think my sheet is all in order.


Just an FYI, I will be continuing to review characters today wishing to complete them before moving past the night. I will be doing some other things today as well, so you may not hear from me until later this afternoon.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Just a heads up, I will most likely be unresponsive until tomorrow afternoonish. Weekend fun and all that.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

I'll update Tayanalla's sheet in the morning. Just getting moved in and getting internet set up at the new place.

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