Monster Mashup - Table 5 (Inactive)

Game Master CaveToad

Regional Map with temple location (groups' progress not updated)
Wilderness Battle Map
Regional Map with groups' progress
Riverside
Ice Cavern

Party XP Total: 15400 each (6th level)

Needed for 6th level: 23000

Party Meals remaining: 71
Meals consumed per day: 7.5 (7 with Lump using abstemiousness)
(1 large, 2 tiny, 6 small, 2 medium)
meals consumed through day 19


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Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Tayanalla will be decent at talking to people (assuming they don't try to kill her on site). Diplomacy is the focus skill for the serpent bloodline and her charm person will work on an expanded list of animals and monstrous humanoids.

Being able to talk to people after a 10,000 year drift in languages might be an ongoing issue.

I think I've got Tayanalla's sheet updated to layer in once Cave Toad gets back from his trip. No big alterations to her abilities/build.


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

I will continue to focus on tanking and massive damage output. Lumps share language will help a lot, and allow us to ingratitude us with locals more easily. I think Ashes pets will help as crowd control. Also I will have good reach and some mobility abilities to place myself into position. I have upped my initiative a bunch and have a tumor familiar now. Tayanellas social skills will be a boon also once people trust us. Maybe with some disguise she can hide her snake hair. Having three melee will work well for flanking plus pets. I want to get my pet back but I'm experimenting with the primal companion hunter evolution pool powers. I sent cave toad some questions for clarification on it.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Any thoughts on how to deal with our prisoners if they remain hostile?

Tie them up and throw their weapons in the lake?


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

We trounced them pretty badly. I don't see them getting the upper hand. Taking their weapons is a good idea though.


Hey everyone, I am back, but today/tonight is a bit of a bust for posting. Tomorrow is a holiday for most, but I should catch up and be able to move things along.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Sounds good


You have 7 unconscious but stable goatlings. Most of them are in extemely bad shape, but a few heals would bring them around. One of them is out due to nonlethal damage, and will recover much quicker.

If the group rests and waits for a few hours you can level. Once you level you can no longer change anything on your characters and we will declare trial phase over.


Asheranthi wrote:

I will continue my melee/grapple focused character. Once I can turn Naga it will be fun, but I may be less effective. The rules are a little unclear about the naga stuff. I may need cavetoad to clarify.

I added another velociraptor. I don't know if they show up knowing tricks, or if I have to spend time to train one. Are there even any in the area? How do I as a packlord gather new minions?

Send me a mail about the naga questions. In terms of new companions, as long as you are in an area which the companions live, you can acquire new ones to replace lost ones ( requiring the 24 hour ceremony ). New ones acquired via class level ups appear after only a few hours. I will have to determine how the tricks aspects works with class acquired companions. Perhaps the training works at an accelerated pace.


Grobly, camp 6 has completed their combat, so you can arrive there and interact with them.


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

After Grobly gets back and we level up, we can try to get as much information as we can from the goat people. Then I think we should move on down the river.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

right on! I will make a post tomorrow- off to fireworks atm.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Are we clear to update our sheets to second level?


Yes, I think you can update. It doesn't seem like much will be happening while you rest.


With Grobly's return, make sure everyone is leveled up and then let me know, we will move ahead.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Tayanalla is updated.

@Lump: do you have share language or comprehend language as a spell?


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

Updated as well.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
Tayanalla wrote:

Tayanalla is updated.

@Lump: do you have share language or comprehend language as a spell?

both. Share Languages is a Bard spell known, so i can whip that out whenever. Comprehend Languages is one I don't usually prepare, but it is on the Cleric list so I can pray for it. I prepared it today though.

updated.


Once Grobly and Asheranthi are updated to level 2 and everyone is ready and happy with their choices, I will formally end trial for this table, then you cannot go back and make changes any more.


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

I advanced to 2nd.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

@Lump: Good, then when we get going you can give one of the goats the ability to speak to us and I can lay some charm person diplomacy mojo on him. Maybe that'll get us answers about why they tried to jump us in the middle of the night.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

I should be updated in the next few hours


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

My sheet is updated


Ok, trial phase over. You guys can proceed with whatever you want to do next. Discuss if you like and basically 3 hours or so have passed.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

I was working on my post for a while, and was working under the assumption the spell wasn't cast. I however, love the idea of it working out as read, with the spell being cast before Grobly attempts his half hearted intimidate while talking to the party.


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

Psst, he can understand you!


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

So does Ash have 2 velociraptors or a velociraptor and an elk?

I can't keep up with the zoo.


From what I can tell 2 velociraptors as actual pack lord companions. The elk is just a random summon for some other reason?


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

I am fine with heading to the dwarves and then the humans. I think enough of the other tables will look to deal with the goatsmen.


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

The elk is separate, just a wild animal I have befriended.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

I think we should just let the goatsmen go, and let them take their dead.


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

I agree, I am ready to move out of the plateau. While the goatling interaction may provide some small benefits, I believe our time is best spent moving out of here. We may make the fort before nightfall, and if we don't do we honestly care? We can see in the dark, have plenty of food, have not expended any resources, and are very self sufficient, we could plop down a camp anywhere. I also have a new spell called Keep Watch that lets me basically stay up all night while the rest of you sleep, without any negative results to me. Thematically it also lets Karkoran avoid the nightmares that plague him so he would be keen to take such a spell.

Lump and others lets try to think of any final questions or information we can ask the goat before we head out. The share languages spell is extremely useful and we can try to get as much from them as we can. Maybe we should take one of them with us, since it lasts a whole day. Otherwise let them go and I feel like they will do us no further harm. If more attack us, we run them through the XP grinder, and so much the better for us.

We may wish to adopt a plan for when we encounter civilization. Surely we will run into some trapper or woodsman or farmer well before we hit the fort. We should have our story and strategy straight.

Is everyone set for their spells and tactics?

My hunter spells are primarily to assist in combat. Since I lost my cat, I can summon a nature pet and use it to flank if needed, but I imagine Grobly and Asher and raptors will be in the thick of combat with me. My alchemist spells are more for protection and emergency heal in case we lose a healer (Lump?). I also keep a slot open which is a gamble but lets me tailor an extract to a circumstance. Nothing too fancy about my warder maneuvers, I will try to maintain a central battle location to keep my warder ac bonus on people. My tumor familiar will stay attached unless it seems safe enough to manifest it in the flesh.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

I say lump channels to heal their survivors and we let them go


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Most of my spells will be sued for buffing. I will be looking to use my bombs (with precise bombs) to do some damage before I enter melee, or between oponents... I picked up roll with it as my level 2 feat.. meaning there will be some fun movement shenanigans to hopefully mitigate some damage.

I chose Letter Fury as my rings first feat... I was going to choose mounted combat, but I felt this one had a little more of a support roll. Just so it is not a surprise when it comes up, and I am sure the party would know that Grobly isn't much for written words. Whenever someone within groblys sight reads or writes, he gets a free round of rage.

EDIT: which in hindsight would have changed my action instead of drawing the druidic rune. sorry :( not a big issue concerning how it played out me thinks.


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

I think Tayanella looks pretty normal. If she can keep a hood over her hair/face. Asher, I am not sure, how scaly human are you? You have some pics is that what you look like?


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Scaley enough to have natural armor.

My disguise is +10, so I can probably hide her true nature.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

methinks we all might want to invest in hats of disguise... depending on how xenophobic the more traditional races prove to be


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Thenagain I still like the idea of finding a really old dragon.


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Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Eventually, hats of disguise would be beneficial if we're going to deal with normal society.

It won't do much for Karkoran, unless we can make it disguise him like a dairy cow in a sombrero.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Griffon riders mean truly civilized lands. I think we hit payday. If they aren't a bunch of xenomorphic bigots. I haven't been keeping up with the other threads, and don't know how far they have gone- but perhaps we might keep the whole 'Goodwin party' nix for now. If anything we can send word back to have an official envoy sent. I like the idea of us operating without ties to our group for now... maybe we cross some unknown cultural line. Easy enough to inform others and move on.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

i'm not quite following what you are saying there Grobly


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

I just hope he's not a game warden, here to talk to us about molesting the king's elk ....


Heheh.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Just saying we don't need to go spreading word about the others... No need to reveal everything just to make friends.


As I have done with the other groups, I am calculating meals per days required and food stores on hand. Since this group hasnt foraged and merely killed a deer, I took the edible meat from an average deer, which is about 70 pounds, and will turn it into meals. Supposedly you eat a pound of food a day according to the srd, which seems probably inaccurate but close enough, and this group is probably close to the meat-eatiest of them, probably could survive on raw meat, anyhow you had 70 meals of smoked venison minus your day 1 and 2 needs. The elk perhaps ate before you called it, and will eat some after you leave it behind, and wouldn't eat meat in any event so I will ignore it for now.

the info will be in the party header. Check my math as I have been not adding things very well today :)


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

5 small? we have Grobly, Lump, and the two raptors. who am I missing? Has Battlecat2 arrived?


could be i miscounted.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

@CaveToad - I have no idea if a medusa can see through her snakes or if the snakes have a level of empathy with her so that she knows when they see something. I've been imagining something like that.

@Everyone: I'm going to let Lump speak for us with the dwarf king. He's got the best diplomacy and he's the least threatening.


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

I second that.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

thirded :)


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

yay! though i rarely play a face, so hopefully i dont screw things over.

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