Monster Mashup - Table 5 (Inactive)

Game Master CaveToad

Regional Map with temple location (groups' progress not updated)
Wilderness Battle Map
Regional Map with groups' progress
Riverside
Ice Cavern

Party XP Total: 15400 each (6th level)

Needed for 6th level: 23000

Party Meals remaining: 71
Meals consumed per day: 7.5 (7 with Lump using abstemiousness)
(1 large, 2 tiny, 6 small, 2 medium)
meals consumed through day 19


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M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

yeah my idea of taking them to the fort was specifically to take them to but not inside the fort, but that depends on the loremaster and i'd trust what he said over anything

also it'll be at least this weekend before i can get leveled up, but we can continue without me doing so if that is fine with the GM.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Sorry, been moving this weekend. I will get to updating tomorrow morning.

Yeah, I did not think of bringing them, justmaybe near. or ontop.


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

I can attempt to contact the Loremaster with a dream spell in a day or so. Maybe he has magic to reach us back. With some luck he can just magically zap the rods to him and we don't have to worry.


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

I will continue my research on them. Maybe we can use them against the enemies somehow.


Well you did get lucky with a pretty high roll. Also you happen to have two of them now which helps, since they work in unison.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

I know this is just ooc knowledge, but CT's description doesn't say three scepters are dangerous, just that the scepters then can be used to open a gate...


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

Xanya, opening a gate sounds unsafe to me.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Fun, but unsafe .... like most of what we do.


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

Fun to be sure, but who knows what will come pouring through?


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

yeah i definitely got the impression that the gates were bad.

which now makes me think... how many scepters do they have? There have to be at least three, we have two and they really want them, and we havent seen anything crazy that would have been summoned from elsewhere...

unless maybe 3 here and 3 somewhere else would be fast travel stuff for them, a way to have a small team breach the gates of the fort and teleport the rest in. . .

edit: doh, just read kark's same idea in gameplay


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8
Karkoran the Butcher wrote:

Xanya, opening a gate sounds unsafe to me.

They can be used for something unsafe yes, but it won't happen instantly when 3 are together, it has to be done by those with the scepters. I could be wrong of course and it's actually initiated from the other side of the portal, but given the wording I find that unlikely.


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

Xanya, now that we know exactly how they work, we are likely to be safe from a gate opening, since they have to see the area to open a gate, and it seems like they need to be scrying one of us to do so. We would get a will save to resist. It also seems easy to avoid it altogether, by just keeping the sceptre in their boxes as I have been doing.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

I am sorry for my absence, unfortunately it will continue for at least the next week or two. I knew some issues were arising but I thought I could manage everything. I will be with no internet for the next week. I do not know how that will affect my standing witht he game and group, but I understand my situation is not the best for this group currently.


No worries, we can sort of keep you in the loop. No combat currently occurring. Hope everything works out.


M Humanborn

didn't get to leveling my character today, kept getting too many

"We are sorry, but this site has exceeded its page view limit at this time. Please try again later. For more information, see Google Sites help."

errors today when trying to access the PFSRD. Only got 1 of 3 characters leveled up due to the need for repeated refreshing, and I prioritized the one that is in combat.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

poking along at leveling Lump up. what does our special item gold amount go to?


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

also, i get a skill unlock at this level. What would you all value more from Lump, the Linguistics or Perform skill unlocks? Either one fits him, I can choose the other one later at level 10 if i want, so it just goes with whatever makes Lump more valuable to the team. I see the Linguistics one being good in a way, but i don't recall if we already have someone covering the rogue trap-breaking role or not.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

You have 10.500 to spend on your magic Banjo.

I'd go with perform.


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

Lump, I think you are the party trap man. Taya has Ninja, but I don't know if they can do trap stuff. I guess you just need to train disable device right?

Lump if you get cleric updated, I think we may need some more protection from energy or resist energy, if we have a fight eventually. Whether its a remorhaz thingy, or like a dragon or some other creature, we are likely to face some sort of cold or other energy related attacks.

If it is a remorhaz, we are going to be in rough shape fighting it hand to hand or with natural weapons. Eventually the protections will be eaten away and our hit points or weapons eroded enough that melee is not an option. We might be relying heavily on ranged attacks (Taya). So perhaps any way to enhance her damage would be great.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

I've got a pretty good disable device score, we didn't have time to track down anyone who had the right tools for sale back when we visited the dwarves.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

Alrighty. My lv3 domains arent super helpful but i can do a little.

Not sure what to put on my item. Did the rules ever get fully revised? I forget.


Yes, the rules were tweaked and you can find the updated stuff on the campaign tab of the main thread/table.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

There don't seem to be a lot of Pathfinder magic doodads for clerics or bards that are cheap enough to put into your banjo at this point.


I'll try to get an update in today. Wanted to give Lump some time to update. Hopefully Grobly's internet/time woes end and he can return.


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

We might have a round or two before it gets to us, hopefully Taya can sink a bunch of arrows into it before it eats us. Based on what we learned, attacking it in melee sounds bad for our health or our weapons, but we might need to beat on it eventually. We can see how it goes.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

All leveled up minus feat and instrument. I can do instrument later as i may not be able to do much with it this level anyway. My question on the feat was:

I want to take Weapon Versatility, though it requires Weapon Focus.

Can I take Weapon Focus on my Mandolin even though it is an improvised weapon?

The reason I want to do this is so my mandolin can be used as a piercing weapon, so that it then can be used with my Swashbuckler abilities.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

So i could to my song + spell thing / illusion covering myself normally or i could do it while doing Swashbuckler-Mouser stuff, possibly giving it up to -4 to hit all but me (so id probably wanna be full defense) and give everyone flanking.

What'cha say?


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

What would your armor class be? I would be worried about getting swallowed whole, which could happen to any of us I guess.

Everyone in my Aegis will get +2 AC. If I use Armiger's Mark it also has a -4 to hit anyone but me. I say we let it get close, and let Taya pincushion it. I also have several counter maneuvers I can use to avoid its hits.

Lump can you distract it with illusions to buy us an extra round or two? Otherwise I can kite it around the cave, getting it to chase me. I can outrun it easily I think.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

oh wow if we both do our thing then it would have a -4 no matter who it attacked. I could try to use illusions to distract it, but that might be hard considering i am not entirely sure how it sees (burrowers usually have tremor- or blindsense) and the illusion is gonna be a lot less infuriating than the minotaur and the snakelady laying the hurt on him.


I posted a new system in the Discussion thread of the Main Thread regarding cannibalizing magic items to feed your Signature Item. Anyone interested, I appreciate feedback or questions.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

I don't see any issues with the cannibal rules.


Lump wrote:


Can I take Weapon Focus on my Mandolin even though it is an improvised weapon?

The reason I want to do this is so my mandolin can be used as a piercing weapon, so that it then can be used with my Swashbuckler abilities.

Lump check out the rules I added to signature items to allow improvised weapons to count as weapons.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

Sorry for engendering longer delays, but Lump is following Kark's lead on the combat.

To that end, Kark, I can do a debuff or something if needed. I will have to tumble closer through, so i will move in your wake, especially if you position it such that i can get within my 10ft touch attack reach while my travels remain within your zone of aegis. You moving 15ft diagonally right-down ought to get me a slightly safer area in which to travel while also allowing you to reach it and possibly charge if if you want.

**************************************************************************

DM, I see that spending two points lets me use my lute as a weapon for the purpose of feats. What pool do those two points come out of?

The whole FPP / MCP dichotomy confuses be quite a bit. I guess since I haven't spent any money on my item, i don't have any FCP?


The MCP ( magic craft pool ) spent affects how many FPP you have. Once you spend on it, then the formula kicks in for points to spend on bonus goodies.


It turns out you guys will level again just barely after this fight.

As always you need a safe, secure quiet area to rest and reflect, and you need to be mostly unwounded without any afflictions etc, which I think you are all unscathed.

Let me know what you do post fight.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

I'm glad you have confidence that we will still be around post-fight.


I see now how this post is confusing. I had posted a battle wrap up but I guess the forums ate it? I have no idea where it went.

Luckily it looks like it was still on my clipboard. Posted now.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

I guess we did survive.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

Anticlimactic? Pssshhh, that was basically Clash of the Titans and ol'Lump had a front row seat. It was like watching two silverbacks fight at the zoo, except there was no glass to protect Lump, just one of the gorillas.


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

I did NOT expect that it would be killed. I figured I would miss most attacks or my weapons would be damaged. I guess the fire protection paid off.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Ultimate Equipment Updates:

Cavetoad, can I just move the money back into my pool for my bow now that the Bracers of Falcon's aim have been nerfed, or am I stuck with the revised version?

Karkoran, does the update to the aklys make your huge aklys a base 2d6 now instead of 3d6?


I will have to review. I wasn't aware of the update, looks like it just came out. I don't keep super up to date on those.

I will post the link generally in the main thread for others too.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Lots of the "Too good to be true" items (like jingasa, gloves of recon, bracers of falcon's aim, etc.) got nerfed back down to reality.

I think the bracers just allow you to cast Aspect of Falcon 1/day instead of being a continuous effect.


We can work together if you have something on your Sig Item that you don't want now. Normally I don't want too much changing, but if rules change on your I'll probably allow a rework. I have before with changes to feats and class powers etc.


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

Yes, it seems my weapon was nerfed. I wasn't ever excited about it to start with. I had a different plan to throw them and do stuff with my animal companion, but when it died, I went a different route, and several other things were changed in the mean time so I have been sort of floundering with what to do. I would like to reskin my weapon anyhow, I would rather be a samurai I think. GM I will message you about some stuff.


Ok, got message, We can do a minor rework, I have an idea.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

@6th level, does the signature item get 2 feats, or one?


Two feats, One for being an even level, and then the focus given at 6th that you choose.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

Ill try to get lump leveled this coming weekend.

I need a weekend to recover from this last weekend, haha


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

There must have been a plan when I was picking my feats a few levels ago, but I really don't recall what it was.

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