Monster Mashup - Table 1 (Inactive)

Game Master CaveToad

Spreadsheet link
Goatling Battle Map
Location Map
Turtle Island Map
Beach Shipwreck
Ship Combat
Egg Chamber

Party XP Total: 9000 / 10000 ( 4th level )
Champawat: 7860 / 10000 ( 4th level )

Party Meals Remaining: 0
Party Meals User/Day: 5.25
(4 medium, 1 large(Tavros only counts as .25 now), 1 small)
Fed through day 20


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I imagine there will be light posting through the holiday weekend for those in the US.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

PBP seems to slow down in general from around mid-november through mid-january (as people have to catch up on work around the holidays). Some of us are insufferable slackers, though.


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Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

My problem is that my job is seasonal. My work load exploded today from 25 pets to 65 pets. With all of the work that adding forty pets to our roster entails.

On the bright side, I gained another rank in Handle Animal.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

So, update on potential replacement player: the two people I thought would be appropriate who Hotaru knows (kittiface and another GM) are probably too busy to join a new game right now. I could ask around among the players of the game I run (they're pretty legit dudes) but only if nobody has objections.

-Abe


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

So: they probably didn't get all the eggs. The gnome either teleport away or called the storm and is hiding out.

Now, as someone with spooky ghost blood, Teniel might not be the best person to reassure that we *aren't* evil spirits.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Err... did we want to leave this island? I'm honestly not sure, since it does feel a bit like giving up on a duty we agreed to, but I'm not sure if this is a GM hint that there's nothing left here.


Female Changeling Unchained Rogue/Sorcerer/Brawler 4 (Perception: +9) (AC/Touch/FF: 24/16/18) (HP: 42/42) (Initiative: +6 ) (Fort/Refl/Will: +6/+8/+5)

Not sure we have a lot of leads but no real way to follow any of them


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I dunno. I hadn't really intended to leave, either... but if it's a DM push, and I'm just ignoring it, I'd rather not be a pain. :P


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Although, technically... I suppose our duty is to protect the eggs the gnome took, which means catching the gnome before he makes underwaterbreathinganddepthprotection stew. Or whatever his nefarious plot is. :p


Totally your call :) No one is saying you should leave if you don't want to. The Captain sort of assumes it, because who in their right mind wants to stay on the island? But then she wasn't there when you agreed to guard the eggs, most of which ARE now stolen.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Err, I thought only one of the two or three beaches with dragon turtle eggs were raided? Weren't there also plenty of eggs on the south side?


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

They're probably normal eggs. :o


Well it is true there are plenty of eggs left, but the gnome did seem to target primarily the dragon turtle eggs. Those are the ones of the most value.


Also, as a side note, if you want me to be more direct and lead you more let me know, or if you are ok sort of charting your own path that is fine too. I can work in either framework to accomplish story goals, but sometimes it takes a more roundabout path. It may be longer in the end, but there are also side adventures and things that occur, which I often feel round out the character more.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Oh, we're totally okay with direction—just trying to find it in a way that our characters would be okay with.


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12

Yeah, I agree that it feels a bit weird to leave, but there doesn't seem much to do on this island, especially if the gnome has indeed found a way to leave. :/


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Note to all my games: My monitor just broke, which means I don't have normal internet connection. It'll be 1-2 weeks before it's fixed, so expect slower posting.


I am splitting table 3 up as it has suffered from attrition and low posting. One of the players will make its way to this table. In game, this may be a bit tricky, but I have a solution that isn't terribly unbelievable. PM me any concerns or thoughts.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Any thoughts on who goes where? I know this table has generally focused on character stories; but while their paladin's got a lot of it, a servant of Ragathiel clash too much with our friendly ideals.

From a strictly balance angle, Champawat seems like she'd add the most stuff we don't have (knowledge expertise, alchemist spell list); being a dirty trick fighter, she fits with our "capable of easily switching to nonlethal combat" theme, although she looks like she'll be difficult to keep alive for a few levels if she charges instead of hanging back a bit like Teniel and Makoto do.

...also, we could put bells on her and make her our acrobat, but that sort of thing is often frowned upon in polite company.


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12

It looks like their table is level 2. Is the new person going to level up to match us or remain at his/her current experience level? I personally don't mind either way; I'm just curious.


They would retain the same level but would catch up eventually.

Champawat was my choice too for best fit concept wise and skill/role wise.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Did you ever decide if I could put Glowing Glove on my spear? Would it cost me 3k to paint with all the colors of the wind?


Yes, you can. The removal of categories for the items, removes the confusion of what can be enchanted on what items. Everything is basically just a magic item now, although weapons can gain weapon enchantments.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Cool. Maks gains a sparkly swirly paint brush! :)


Yes, in the long run its less headache for me, and more flexible/fun for players.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Sweet. That means I can put light spells on my sword to use as a shadow puppetry prop (eventually...)

By the way, will we eventually be able to, say, reforge something to be adamantine, or are FP the only way to get there?


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

If we had a chance to get a large enough selection of wood, we could do what I really wanted my character in another campaign to do: Make a decorative figurehead for the ship. But sadly, we're not keeping the boat in my campaign. If we're gonna be at sea for longer than a few days, it'd definitely be worth the joint effort between Teniel and Maks, and almost assuredly an appreciated effort. :)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Haha, forgot for a second that I was a carpenter! I carve, you paint. But if they kept some of the wood from the broken mast, that would be perfect for making something.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Maaan I am enjoying reading up on Javanese folklore! Level 4 combat is going to be fun. I've got so many spirit curses I can shout at people now, which will be great with minor image and summon ii.


Got a map up of the ship stuff. Will commence with more posts and battle info. Gonna try out some of the naval battle stuff, although much of it may not be needed depending what happens.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Eh, it won't be nearly as crazy as the game with my fire-and-catapults ship's oracle. If you need help with naval or water rules, feel free to ask (as Tavros can attest, I've GMed that sort of stuff a few times).


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Fun thought of the day: at next level, my weapon could give both me and my familiar Bonded Mind so we can telepathy. Not sure if it's worth it, though, because line of sight only.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Bonded Mind is honestly pretty amazing. Part of what makes it amazing is that a Mauler can take it with an Eldritch Guardian. :)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Sure... and it's great with Solo Tactics. But the line of sight thing is pretty meh.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

It's hard to wrap my head around how exactly that works with solo tactics. Which parts are benefits for them, and which are benefits for you?


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

I think you can send them messages, but not vice-versa?


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Maybe. It's kind of messy. It's definitely one or the other. The question is is you 'receiving the signals' the active part of the feat, or is you 'sending the signals' the active part of the feat? I think it makes more sense for you to be able to read your ally's body language than for them to be able to read yours. One requires you training, the other requires either them training, or you being god of psychic pantomime. :P


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

I played a character once who *was* a god of psychic pantomime. It was pretty fun.

Everyone else, feel free to ignore us, we're just vamping until the GM gets back.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Alternately, join in. When you have fun talking in the discussion, you've a higher chance of having fun in the gameplay :p

I usually play low-powered games. Though I've had a few higher-concept characters, they tended to be DMPCs. Never anything I'd call a god. Though Demigod was strictly accurate for one. (As I built them in the Scion system)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Ah... nope, this was a level 20 inquisitor. Signature Skill: Sense Motive high enough (+67) to read the mind of any creature in the Bestiary, which combined with Bonded Mind meant 100% nonmagical telepathy.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Neat!


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Torn on Mage Armor first v. Invisibility first. Invisibility keeps them from knowing there's a Minotaur almost assuredly. But it also limits the actions Tavros can take until they arrive. I'm gonna work off of the assumption he didn't really want to throw large, potentially valuable objects at the approaching ships, though. :)

It might also be wise for someone to tell the crew to turn starboard, which will help to limit how many dangers we have to deal with at once. :)


Female Changeling Unchained Rogue/Sorcerer/Brawler 4 (Perception: +9) (AC/Touch/FF: 24/16/18) (HP: 42/42) (Initiative: +6 ) (Fort/Refl/Will: +6/+8/+5)

I posted my round 1 action sightly before the DM posts so just making sure you didn't miss it


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Well, they haven't closed the distance yet. Might as well take a round two action now too. I'll just get ready to color spray all boarders on this side, while you cover the other side and Tavros gets the middle.

EDIT: Also, I'm sad that S&S didn't follow Stormwracked's mechanics of "you can use your ship to intimidate another ship by billowing your flag impressively." Because Teniel would be amazing at that.


Lucina Rampant wrote:
I posted my round 1 action sightly before the DM posts so just making sure you didn't miss it

Weird, I don't know why I didn't see that until now. I must be going blind in my old age.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

It happens. You probably spent at least 15 minutes on your post, which in turn means that her post would have come about the time proofreading would start. :)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Huh—wow, my harpies didn't do much.

Regarding the clump of dudes at the back of the ship: Ah, well. Maybe I'll still get to use color spray before I replace it at level 5, but eh, will have plenty of other spells by then.


Well they are flying around the enemy ship menacingly? Most of the enemy crew is taking cover from them or shooting at them. They've only had 1 round to really take any sort of effect. The ships keep on moving.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Are black outlines our guys?


Yeah on your ship I tried to make them a little easier to see. I mostly put the combatant crew out there, although there should be more crew that is just helping the ship do its shiply stuff. I might denote those on the map. Some may be in the rigging or below decks, but I suspect most would be on the deck. It's only significant impact is for area of effect spells and of course losing a bunch of crew makes the ship harder to pilot. Also it makes it hard to move around and keeps the deck packed for boarders.

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