UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12
Did a Path of War 2 update come out? I just looked at the doc I linked to in order to double check the Agile Dancer feat only to discover that it seems to now be listed as a social trait.
@CaveToad: If it has indeed been changed, how should I deal with that? I'm thinking maybe swap that "feat" to Additional Traits and then pick a second trait?
Are occult classes and archetypes available for dips and twin mind? I don't think any of them specifically fits my character (except maybe sensate fighter... that is soooo fitting), but it's worth asking now before people work too much into their builds. :)
Did a Path of War 2 update come out? I just looked at the doc I linked to in order to double check the Agile Dancer feat only to discover that it seems to now be listed as a social trait.
@CaveToad: If it has indeed been changed, how should I deal with that? I'm thinking maybe swap that "feat" to Additional Traits and then pick a second trait?
I hadn't followed it closely. I will have to take a look at it, and will probably post so people who have taken material from it can review. Things that change that would force a character adjustment, we can deal with as needed. If things just changed in terms of power or what they did, but say its still a feat etc, then people can use retrain to redo them as needed, as I had warned of such.
:edit: Ok I looked it over. Since, its a trait now you can trade it with a trait you have, or take the extra traits feat, and then take agile dancer and one other trait.
Are occult classes and archetypes available for dips and twin mind? I don't think any of them specifically fits my character (except maybe sensate fighter... that is soooo fitting), but it's worth asking now before people work too much into their builds. :)
Alrighty. :) Medium might be an interesting Class for Teniel to check out if he hasn't yet.
I'm not sure if anything else particularly fits the group aside from a very skew perspective. (Like... psychic totally has a 'dream' focus, but I'm not sure the class fits overly well with Lucina)
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20
Oh! As long as we're asking about stuff that was changed:
Divine Protection no longer does what it used to, and as a result my will save will stay much lower than it otherwise would be (with that -4 penalty from being cross blooded). Could I remove the archetype (since it's basically doing nothing right now) or should I just keep it as per original rules?
Well I would prefer people kept things, given that rules can change this is going to always be a risk. I realize that my retraining restrictions won't allow you to opt out though, so I may consider some other in campaign way to do something about these situations.
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20
Oh... so I just checked, and it turns out Steadfast Personality got changed to now give Cha instead of Wis to *all* will saves, not just those vs mind-effecting any more. So while it's not nearly as good as Divine Protection, it does let me shore up that one weakness enough that I could work with it, seeing as the rule appears to stand.
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20
So... Makoto definitely looks the most local, but Teniel is the one trained in Perform (acting) and Bluff. Who wants to be the one who tries to signal to the locals that we're looking to cast a translation spell?
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20
Hmm. Too bad Tavros doesn't have the walk-on-water feat yet; we could do a water puppets show. Maybe in the next town we get to.
As it is, Teniel could definitely create an illusory performance stage for dancing/whatever etc, as well as shadow puppets made out of literal shadow, if we wanted to use puppetry and dance to tell our story to the villagers. (With Tavros and Lucina potentially performing, Makoto accompanying, and Teniel narrating or providing illusory minor characters)
Sorry if latching on to the RP hook has pushed you guys away from posting, or slowed us down from getting towards something more meaty to your characters. :(
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20
Eh, it's more of just a side conversation (and "do you know where the sea devils live" is the kind of question Teniel would never ask, as it implies that A. we'd have some way of dealing with underwater enemies and B. we'd be gung ho about going into some foreign race's home and killing them, instead of going to where they hunt and stopping them there)
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20
Ah, hags, so charming.
I also just realized that when I get to level 7, I'll both get a Large mount and Leadership, which means I can get a small cohort and ride Pamburu like a tandem bicycle.
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20
Y'all might want to delay actions on this one. (Though if we're fighting what I think we are, Teniel just did almost 3x the thing's hit points in one attack—not, of course, that he'd have any idea how strong these things are until he sees one fall)
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20
For the curious: I summoned a bloody skeleton because its DR lets it (hopefully) survive a few blows and pull some enemies away from our party while the difficult terrain then allows us to take them a few at a time. Makoto, feel free to channel it if you want, but I figured you couldn't get into channel range easily and might be more effective against the top few enemies.
@Tavros: Did we ever find out whether you could combine spell combat and unchained flurry? (Not that it would make a difference here...)
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20
Er, Tavros already acted.
I just assumed it was difficult, because our last beach was (and it's really hard to run on beaches). I could be wrong. Terrain rules say loose beach sand/tide pools count as difficult terrain, but packed beach sand doesn't.
I'm waiting to see what happens to the ghouls he facesmashes, I mean. :P I'm aware that you -have- acted, but knowing whether you guys -broke- your targets, or just pummeled them helps with knowing what my character would do.
Basically, at the moment, she's deciding between who to mage armor... and who to boost.
Made Tavros more tanky, and then gave him a move action. Then moved herself. If she's in the way, feel free to bully her out of position... just not much more forward. :)
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20
Hmm... I always thought that was for illusions not actively controlled (I've had "You can move the image within the limits of the size of the effect") interpreted as "can make it dodge," but I'll go with the GM's call on this one. If it can't auto-dodge, it'll just sort of turn to smoke where it's hit and then re-form, to see if any ghouls fall for it.
I forgot to list the will DC of channel. I think I haven't channeled harm... since 3.5. Which was a decade ago. My goodness.
Also, though, if we assume a controlled illusion has a 100% chance to dodge, you're effectively giving it an infinite dex mod. I'm okay with it having a dex mod, but I can't imagine how you would granting one. Caster stat seems a little ridiculous, unless you're having to actively control it, which I think would be exceedingly hard while maintaining your own presence, footing, and such.
What do you think for giving it a reasonable actual AC? Autododge just removes the purpose of there even being a will save.
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20
My preference would be "give them a will save at +4 every time they beat 10+size AC" or a cumulative +4 to each will save after, but run it how you like. I'll eventually have non-figment illusions to attack with.