Monster Mashup - Table 1 (Inactive)

Game Master CaveToad

Spreadsheet link
Goatling Battle Map
Location Map
Turtle Island Map
Beach Shipwreck
Ship Combat
Egg Chamber

Party XP Total: 9000 / 10000 ( 4th level )
Champawat: 7860 / 10000 ( 4th level )

Party Meals Remaining: 0
Party Meals User/Day: 5.25
(4 medium, 1 large(Tavros only counts as .25 now), 1 small)
Fed through day 20


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M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Oh, I mean that's fair. Illusions usually don't actually chase ships away wholesale because that may be too silly.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

So umm... apparently Pamburu can long jump 30-40 feet, because I calculated his acrobatics score wrong before (60' speed currently, 70' next level, and it goes up to 100' as soon as I can afford the horseshoes). o.O. However, next level it goes up to a consistent 40 feet (10 feet high jump) which means he could actually benefit from Branch Pounce, and I might take that at 5th level.

...this stuff is getting weird.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Ominous!


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I think it's more that there wasn't enough time to finish, and finishing one boat and then doing the next later was ideal. :)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Hmm, I'm definitely being reminded of the recent fight in the campaign I GM where the party fought every single resident of a 600-citizen aboleth city. I wound up not using a map though because it was underwater in three dimensions.

...I may have taken some shortcuts for a few of those rolls.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Ooh, did Tavros jump?

Also, actually pretty glad that we spent a few days at sea—I think this lets Teniel become proficient enough in Vudrani (with a few days of continuous speaking, plus being a complete superhuman language genius)

EDIT: Did you know that intelligent items can have ranks in skills? Oh yuss. I'm thinking Makoto and I give our weapons Perform (string) and (percussion) and then we get a whole jam band going.


Welcome Champawat to the action. As soon as she appears to post, I will slip her into the combat and maps.


Inactive

Howdy. Thanks for having me.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Hello, Kitty!


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Oh man, Makoto, you calling Champawat "Kitty" is gonna get confusing.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Kitty isn't kittyface. Which is a rather important distinction. :)

Now, if he had the other avatar, then yes. That would be exceedingly problematic.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Fair enough.

Also when Champawat shows up, Teniel, being the only one who speaks Vudrani, is definitely going to claim that the catwoman is a vengeful demon he summoned from the shadow world or something.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

:p You're not the only one with dead ranks in Linguistics. Maks is just taking her time. :)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Mine's bigger. :p

EDIT: Ahaha also I just remembered I'm one level away from constant Protection from Arrows. Oh well.


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12

Ahh, I was just wondering if the new player that had been mentioned was ever going to actually join. Welcome!

So our group has a bull, a fox, and a cat. Unfortunately, I'm not sure that wayangs or changlings are associated with any animal. Although Teniel does already have 2 pets.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Teniel has three pets! Makoto is the one with two. (And wayangs are basically just recolored gnomes). Here is a quick rundown of characters and sub-characters for our new player, ranked in order of decreasing physical size (or increasingly-large name, take your pick):

-Tavros: Minotaur who fights with his horns. Theme: self-control. Artistry: dance. General roles: Striker, Guardian

-Lucina Rampant: Tough changeling who punches but is also good with status magic. Theme: dreams. Artistry: acrobatics, disguise, sleight of hand. General roles: Striker, Debuffer, Scout

-Makoto 'Maks' Kasumi: Charismatic foxen shapeshifter. Theme: aesthetic beauty. Artistry: dance, wind, painting. General roles: Guardian, Healer
>Miyu Michi: Friendly fox agathion. Theme: righteousness. Artistry: percussion. General role: Scout
>Sora: Color-shifting thrush familiar. Artistry: singing. General role: Eye candy

-Ki Dalang Teniel Memedi*: Slightly-undead gnome-sized shadow puppeteer with delusious of grandeur. Theme: storytelling. Artistry: oratory, comedy, playwriting, shadow puppets. General roles: Debuffer, Summoner, Scout
>Pamburu: Gray tiger cub mount. Artistry: acrobatics. General role: Striker
>Magang Bayangan**: Javanese green peacock familiar. Artistry: singing. General role: Colorful hat
>Kabodhoan Pahlawan Kang***: Reforged intelligent katana with special purpose "defend all." Artistry: none (yet). General role: Spooky light source.

*"Sir Teniel, Puppetmaster of Ghost Stories"
**"Imaginary Apprentice"
***"The Hero's Folly"

* * *

I also realized that, except for Sora, our characters' name lengths are almost completely inverse to their weight.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I'll fix that, then. Sora's full name is now Reverend Archduke Sora von Imaaaaaaginaaaaation XXXI.


Inactive

-Champawat: Female catfolk who fights with claws and a fauchard. Theme: Furry flurry of fury; aka - I'll claw your eyes out. Artistry: Acrobatics, Alchemy. General Roles: Tactician, Debuffer, Scout.

Champawat will ideally be stacking as many debuffs as quickly as possible. She usually tries to intercept incoming enemies to keep casters free, move to flank, or otherwise look for advantageous positioning.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

What's interesting is that we don't really have traditional casters. Makoto is pretty much filling in as one, and even then, as soon as someone closes with her, she's going to punish it by stabbing it (hard) and healing an ally. :P

The person most likely to be our backline is the one who charges forward mounted on a tiger. :)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Yeah, Teniel isn't there yet—but at level 8, he suddenly becomes the toughest character in the party. I'm planning to swap a lot of roles as leveling progresses, but by level 11 I should be able to summon a monster, cast two offensive spells, cast two defensive spells, and make a full attack per round.

Pamburu exists for ridiculous teamwork shenanigans at higher levels... but, again, at level 9 his effective health will quadruple.

Magang Bayangan does... some fun things, starting next level.

And Kabodhoan Pahlawan Kang is here for comic relief.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Oh, and I forgot to mention; if the big pirate picks up his weapon or stands, that should provoke an AoO from Teniel and Pamburu; which would be as the bite attack and last sword attack Tenliel did.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

So... I completely forgot that I had the Misfortune Revelation (I never added a level 3 revelation, though that's definitely the one I talked about). This allows Teniel to re-roll an enemy's crit threat as an immediate action, if they're within 30'. The captain is too far away, and the crossbowman didn't hit, but in the future I'll try to actually remember this (or if you fail a BAD hostile effect, feel free to re-roll it yourself).


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

What are the chances of 'really bad things' if Makoto hits the web with spark? :)

I don't suppose Teniel would mind making it rain? :o


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

You'd set the ship on fire. Create Water probably won't do much about that. Besides, the webs are actually protecting you from ranged attacks right now.


I'll get the rest of the round posted after lunch.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

So... at least they haven't boarded yet, and Makoto is in fine channeling position?

Hmm. I'd suggest we try to cut ropes and run, but I don't think we have enough injured crew to do so at top speed right now.

Also: remember Hero Points, everyone.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Yup, I was going to try to trim the lines, but healing has become a very... necessary choice. I'm really missing move action channels about now. With luck she'll get people back up, once her round is back, and Miyu will be able to nip at least one of the lines... though he can't do much beyond that.

And I often forget hero points as I don't really use them. I think I can get a free standard action or something?


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

That. There's other uses too, though. You can also use them to boost rolls, recall a spell (or re-use a 1/day ability), or spend two to cheat death. They're basically like MP, only you get 1/level, and they top out at 3 (Teniel lost one this way to overflow, which is why he's spending now)


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Even at 1/8 damage, the ice ball would likely deal enough damage to break the forward-most rope (that assumes half damage from a successful save) and quartered from being ice versus an object, it would still do 2 damage. If it's silk rope, then it'd need to successfully save to not be destroyed, I believe. Which means we only have to break two tethers to then only have to simplify things... a little.

Sadly... web can't be damaged by anything but fire. Very odd, that.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Yeah, that rope snapping seems likely.

Web isn't really supposed to be damaged, but I could certainly see an iceball making it more brittle.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Also dang, I've got no way to hurt fliers until at least level 4.

P.S. Did Lucina ever pick a third spell known?


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

It's a good thing we're level 3, then! Go get him!

EDITOR NO EDITING!

Side note. Just commandeer a grapple cannon. :)


I removed the grappled rope, as yes it would freeze solid and then snap/shatter from the tension easily. There is probably a goodly amount of other rope and rigging that was damaged in the area. I would venture to say that some ropes just lying coiled on the deck would be ok once unthawed, but are basically broken or unusable currently. Considering the amount of water splashing about, the deck might be a little slick now, although the application of the icy blast was not long enough to freeze the water I guess for simplicity's sake.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Heh, I don't mind the splashiness being frozen... It just makes the webs a little less sticky while doubling up on the difficult terrain. :p

Almost assuredly don't have control of the ship any longer, by far.


That makes two uncontrolled ships running side by side. Although your ship has been ground to a stop, the other ship will fly past.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Unless on, say, his next turn, Tavros grabs the steering wheel that he's standing right next to.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

And so it was that Tavros learned that the wheel needed to stay attached to steer the ship. Too little, too late.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Eh, the dude can run on water though.


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12

Yeah, worst case I grab everybody and start running back to our ship hoping someone drops a rope for us to climb up. Which is why I'm making sure to plan not to use all my ki.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

So. Totally not asking for me. This is totally for a friend who squealed with excitement when they thought of their gnome aerokineticist. (Okay, it's totally me.)

Can this work with Kineticist, outside of conductive weapons? If so, how do?


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

No; kineticist's blasts are treated as weapons for the purpose of calculating damage, but spell-like abilities for all other purposes.

Note that Overwatch Vortex isn't very good, except in extremely specific situations. A ranged character with a BAB of +11 typically makes 6 attacks/round if a bow-user, or 8 attacks per round if a crossbow/pistol user. (plus another five attacks or so if you use snap shot shenanigans)

That said, if your kineticist uses air blasts, they should be firing through a Keen Conductive Light Crossbow (with Flight bolts if your GM lets you); if you're a gnome with access to Numerian technology somehow, spending a feat to gain proficiency with a Keen Conductive Laser/Arc Rifle results in some seriously cool shenanigans.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

It's a Giantslayer campaign. I'll hold out for the laser rifles, though :p


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Huh. And you're fighting giants with *wind?*


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I have exploded giants with wind.

First giant we met, I killed before he could reach us (Except that our Mesmer/Fighter charged in and got put on the ground. But she'd have brought him down in three turns, which was less time than it would have taken him to reach us).

Second giant we met, I dealt at least half the damage.

I also got fired from a catapult full of explosives.

It has been a very good game.

The reason I really wanted the overwatch feats is because that's how I've been playing the character, sort of. With a 60 foot base range on my blasts, in a dark cave, with darkvision, I've just been following the party around kersploding things from outside the circle of light. :)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Hmm. Air is my favorite for kineticists, but only because of the utility powers, and aether gives it a run for its money.

...I'm actually sort of surprised at how little occult anything showed up across all of Monster Mashup. Sadly, those classes are sort of rubbish for dips.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

It was just too new.

I don't think I'd have made Makoto had the Occult book already been out. Kineticist just offers too much 'always on' utility.

My favorite is Air followed by Earth, followed by Time.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

...do you mean Void? Time isn't a kineticist element.

I strongly considered making Teniel a Mesmerist instead of a Bard, but chose Bard because Shadow Puppeteer wound up being too thematic for his backstory to not take.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Nope. I mean Time.

There was a blog post from Paizo that said it was coming. And I don't care how terrible it is. I'm excited enough to put it above all the others. <3

Edit: I'm trying to find the post... and just not finding it. So maybe it was just a dream...


There is one kineticist and someone took mesmerist as a cheese dip.

I think it was in playtest when i started this, so maybe a lot of people didn't have much exposure to it.


Inactive

Might be something to consider for the Twin Mind aspect.

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