Monster Mashup - Table 1 (Inactive)

Game Master CaveToad

Spreadsheet link
Goatling Battle Map
Location Map
Turtle Island Map
Beach Shipwreck
Ship Combat
Egg Chamber

Party XP Total: 9000 / 10000 ( 4th level )
Champawat: 7860 / 10000 ( 4th level )

Party Meals Remaining: 0
Party Meals User/Day: 5.25
(4 medium, 1 large(Tavros only counts as .25 now), 1 small)
Fed through day 20


901 to 950 of 1,183 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>

M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Eh, personally I gotta go Wilder 5/Aegis 2 with Twin Mind to fix the holes in my build.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I was just planning to go with Aegis until it became unweildy to keep pouring XP into Aegis. As Aegis is quite possibly the best fit for her aesthetic. :)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Not Vitalist? ;)


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Vitalist would be the power play, certainly.

But Aegis just... fits better. Maybe Aegis/Vitalist is a good way to go.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Hmm. Yeah, thematically Teniel needs to be a Raging Wilder (and in order to unlock rage powers), but a small Aegis dip is basically the only way I can ever get his speed fast enough to keep up with the cool kids. I'm thinking flair-wise, his astral skin would just be him stepping inside of his own shadow and letting its movements guide him; maybe Makoto's would appear as magic body paint or summoned tribal tattoos or something.

* * *

Also, anyone notice how none of the pirates seem to be shouting orders or demands? It's actually a bit spooky how well they're coordinating (either through telepathy or just excellent training), and Teniel might say something if he notices that nobody on the deck has responded to anything he's said.


There is a lot of yelling and screaming, although no one is specifically shouting too many orders. It would stand to reason they have practiced and executed this sort of thing before. Aside from the 'special guys' and a few others, most of the crew are trying to sail the ships otherwise I would be rolling 50 crossbow attacks every round, most of them missing, although with that many, the natural 20s add up.


Will try to get the next round rolling today, although I have back to back meetings this morning so it might be a bit. I hope Lucina can post, she has been struggling with the webs.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

It's a lot more likely that 'everyone talking and shouting' is not getting written in, as the action is already several pages worth of content in most games :p

Plot twist: We're all getting wrecked by illusion spells before the fight even starts. :p


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Or: human-form Pokemon?


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Hmm. Teniel's at 2 HP. Another attack from greatsword lady will flat-out kill him, which is slightly problematic. I could hit her with Hideous Laughter, but that's a huge gamble, and it leaves me open to other attacks (because I'm not healing), but if I don't do it, she's pretty much guaranteed to take me out next turn. Dropping overboard would leave Tavros alone, which he's probably not too fond of, and there's a deadly captain somewhere in the sea. I'll have to think about this a bit.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Maks is gonna delay until after you've moved, but I haven't been able to get a post up because I can't see the map. If he's in range of her healing, he'll gain 4d6 hp.

She'd tell you that, but I want to be able to see that I can go through with it before I suggest it.


The ship Teniel is on has moved past the other ship which is now basically stopped.

It's over 150' at this point.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Hm. If Teniel can make it 120 feet... I might be able to heal him ;)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Yeah, that's... not happening soon.

Also: forgot that I don't have Raging Vitality yet because my con was too low. Without that (or, heavens forbid, Mythic Hard to Kill), even if I spend my turn healing myself there's a good chance the pirate will kill me, which means my best bet is to save my last two hero points to Cheat Death if necessary. (Alas, no more extra standard actions)

Woo, hero points. Tavros, you might be on your own for a few rounds until Alree can heal me—right now turning the ship around is probably more important.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Sorry, I assumed I was responding in discussion.

Can you talk during a full attack? Talking is a free action. If you can talk during a full attack, you can spend ki during a full attack, because swifts are once per turn that may he activated anytime you could use a free action. This is similar to the free action to move five feet at any time during a full attack.

I don't see how you could argue against ki being used as you desire during your turn (but only once).

And fleet charge not being a charge only hampers it for some. What I was implying was that if you downed a foe on your first iterative attack, you could spend a mythic point to move thirty feet to a different enemy, get the free attack, and then continue your iterative attacks. It makes dual wielding a lot more viable, if nothing else.


1 person marked this as a favorite.

Yeah I think you can talk at any time during your turn even by RAW. I've seen a lot of handwaving about this in practice anyhow.

At tabletop, my players basically carry on full length conversations, write epic novels, and defend their dissertations all in a single round of combat. The metagaming is off the charts too. For the most part I don't care, people are having fun, drinking beer, and eating pizza and getting together to visit which is becoming increasingly rare.

I try to keep it somewhat appropriate for PBP, particularly if its surprise round and you haven't gone yet, otherwise I just assume everyone is yelling and screaming nonstop.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I know the feeling of 'visiting less often'. I've been out of highschool for a decade, and nearly all of the people I spent significant amounts of time with are now in another state... or people I'd rather not associate with any longer.

Back in highschool, we'd spend literal weeks at someone's house. I don't get out nearly as much, so I really enjoy my table top Friday nights.


The web spell seems confusing regarding what happens when applying flame.

So a flaming weapon can slash them away easily, ok got that. I am assuming that is probably the same as the burn 5' square per round. But that would imply that you can still only move 5'/round with a flaming weapon (which is worse than just powering through it, although no roll needed), although the wording seems to indicate that you should be able to walk through them willy-nilly with a flaming blade. Perhaps the flaming blade wielder can move through them with ease, but the webs still remain (for anyone else) unless a focused effort is taken to destroy an entire square.

This brings me to a second question. Does applying fire, set the entire area of webs on fire, or merely the 5' square. It would seem that it should set them all on fire, but the fact that only a 5' square can be removed / round would imply what? the rest of the webs keep burning at 2d4/round for each person trapped inside? Negative, that's too OP and easy to exploit, so clearly not all of the webs disappear entirely with one match or they wouldn't specify the 5'/round option. Therefore, I am guessing the flames will only ignite that 5' section, burning whoever may be in it, freeing them and clearing the webs.

About to google it. What have people seen before?

Edit: Ok found a few posts of people hashing over semantics, but the most useful part seems to be that if fire it applied to the square that the webs are in, that square burns. Fire applied to one square doesn't set the entire web area on fire, just that square and any trapped. I guess that seems the most fair, balanced and least exploitable. Nor would I rule that webs on fire spread, despite what some people houserule.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I would do 5', then spread from that once per round. So... Pretending it hit dead center, that would take a round to burn, dealing 2d4, then all adjacent squares would burn for a round, dealing 2d4, as the first runs out of fuel.

The way my DMs always ran it was web catches fire like a kerosene soaked rag. Just everything is on fire immediately.

Its actually probably more balanced that way, as you can just take 2d4 to everyone inside to not have to deal with a web.

The most recent just burned the squares that took fire damage, and then didn't spread.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

I've run fireball like Makoto says—it spreads one square per round RAW.

I also generally limit my players to 6 seconds of talking per round each (as a free action), but if they're taking an action to talk I give them as much as they want.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Hmm. Does anyone in this party want to start using a bow (or shurikens, etc.) when we loot weapons from these pirates (assuming we win)? I read my spells wrong, am now taking Silence at level 4, and would love to cast it on some arrows that we can then fire at enemy spellcasters.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

If I could have merged a harp with a bow, that's where I'd have started for Maks :P

Sadly, Maks won't be good at ranged... or aoe against enemies... pretty much ever.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Eh... I don't remember what Makoto actually does, but she's pretty good at it. (IIRC it's one of those later-game builds that should get really good around level 6 ago, same as Champawat and Lucina, while Tavros is an "all-levels" build and Teniel is doing great now will fall behind for a while from around level 5-8)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

So... does Lucina have all her spells known? It should be four (Sleep from bloodline, + 3 others) though if she already learned sleep beforehand, she can't replace it until the free level 4 retrain.

This is pretty gamey, but if one of those missing spells was going to be Ray of Enfeeblement or Color Spray, it gives her a pretty good chance at bringing the flying mage down.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

So would firing a grapple cannon! :o


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Ugh so I'm not sure if I was supposed to go in initiative now or later, etc. Feel free to ignore Teniel's most recent action; I'm just having too much trouble editing and reading older posts, etc. because forum problems.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Was anyone in the party going for Arcane Strike? (Teniel is the natural choice, as a bloodrager, but it's two feats to get to Blooded Arcane Strike and I'm not sure if I want to dedicate another feat for something with such a small effect)

If anyone is, though, Riving Strike is a cool trick (otherwise Teniel might get there eventually, though it doesn't become useful to him until level 10+)


Dalang Teniel wrote:
Ugh so I'm not sure if I was supposed to go in initiative now or later, etc. Feel free to ignore Teniel's most recent action; I'm just having too much trouble editing and reading older posts, etc. because forum problems.

Often it won't matter, and might not in this case if she fails her save again, otherwise it would need a redo, as i mentioned in gameplay. at least forums seem more stable for now.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Yup. Tons of people already got their cheap-paizo-pdfs from HumbleBundle.

Also, Mythic Arcane Strike is really nice... and also helps to relieve your obsession with having enough swift actions. :P


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12
Makoto 'Maks' Kasumi wrote:
Yup. Tons of people already got their cheap-paizo-pdfs from HumbleBundle.

I definitely got mine! Although I haven't claimed it yet since I've been having enough trouble just downloading a player's guide.


What are you guys talking about?


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

This. It's a really good deal, overall.

I'd also suggest taking a look at the Indie bundle.

~6 dollars for Trine 3 and more is great, too.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Yeah I bought that.

Mythic Arcane Strike is okay—but IMO it's a waste of a mythic feat, when there are so many better ones.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Incredibly dumb discovery of the day: Teniel's sword can apparently understand (via hearing) one single language. The only language that makes thematic sense is Ancient Minkaian—but if we happen to fight a 10,000-year-old samurai ghost, at next level his sword should be able to translate for it.


Did you use cash to make your sword intelligent (which would have taken time/feats)? or did I somehow approve it with the signature creation stuff? I looked at the rules and I still had forbidden intelligent items.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Oh! I thought you had allowed it with the signature stuff. As it stands now, literally all it has is intelligence with no way to communicate or use any powers; if intelligence is still banned (which I guess I missed) I can give it other powers, and find a different path to turn it eventually intelligent (which I want for story reason).


Yes, for now I had banned intelligent items via the stuff from the free magic pool. You could spend gold/time to make it intelligent.

I may allow intelligent from the MCP later, but I am also trying to work on some stuff that will tie in to Mythic, as well as the 'theme' that everyone has picked for their character.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I do not envy you when it comes to tailoring things to theme. :)

On the note of occult classes... Had I been more familiar with them, I think I know what I would have made: Grippli Ascetic Kineticist/inquisitor/cavalier?. Theme being self-perfection... And no one expects the grippli inquisition.

Cavalier is up in the air. A PoW class or archetype would be almost strictly better, but I'm unsure what I'd go with. Stalker seems like a good choice.


Yes, it will be hard, I would like to in some ways create custom powers, but that opens a very tricky can of worms in terms of balance and player jealousy etc.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Hm. I could see how it would be awkward for Maks to get say... An unlimited disguise kit, Tavros to get mythic sustenance, Teniel to get a book with unlimited pages (never mind that he'd likely argue that storytelling has no need of paper), and Lucina wound up with a serta pillow. ;)

Hm, thinking about the grippli brings up a curious question. Part of Irori's obedience is braiding hair and wearing it around your neck. Am I to assume that a grippli need collect the hair of others to fulfil that portion? Can they simply not do it? Or would the Greninja treatment work. :p

Also... Mystic is incredibly fitting for what I had in mind for the Grippli. Be like water, friend. (Seriously. The auras are cool, and water gives freedom of movement!)

Also, I feel like POW ranger is crazy strong.


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12

But the serta pillow comes with the ability to step into others' dreams! And do things a la Pyschonauts.

I'll get up an in combat post later today; not exactly sure what the best course of action is given that we definitely need to get back to the other ship and just keep getting further away. Tavros at least definitely can't talk the crew into helping us, so I'm considering trying to grab everybody and just run back with my one remaining ki point to run on water.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Well, the most important thing is that after we put all these guys down, we remember to get our wooden captain off the front of the ship to go on our new, less-broken one.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Nah, Teniel's personalized item will someday be tied to storytelling in a more direct way; I'm planning to, one way or another, eventually get a sword that can create light or darkness at will, and translate its wielder's words into all languages.


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12

Roughly how far is it from the deck to the surface of the ocean? It'd be rather bad if I grabbed everybody and ran just to take enough falling damage to get knocked out.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Man, this is starting to remind me of the 20-round combat I ran recently in the game I GM. That one wound up taking a while (there were 500 enemies, though, including around a dozen unique spellcasters), but this seems to be the same level of complicated on a smaller scale (with similar things appearing like half the party getting stranded on the wrong side of the battlefield)


Tavros wrote:
Roughly how far is it from the deck to the surface of the ocean? It'd be rather bad if I grabbed everybody and ran just to take enough falling damage to get knocked out.

Not that far, like 15' or so probably. Depends if you are on the main deck or the fore/sterncastle.


Dalang Teniel wrote:
Man, this is starting to remind me of the 20-round combat I ran recently in the game I GM. That one wound up taking a while (there were 500 enemies, though, including around a dozen unique spellcasters), but this seems to be the same level of complicated on a smaller scale (with similar things appearing like half the party getting stranded on the wrong side of the battlefield)

I was a little hesitant to do something so elaborate and time consuming, but it hasn't turned out to be so bad.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Makoto, did you ever Feather Step Lucina? If not, that could be interesting with these webs (although maybe not better than your tails/other spells)


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I didn't. But soon they won't be an issue, if I'm not mistaken on how he's running web.

That means displacement is likely a more viable buff for her in the short term. Even if its only three rounds of buff. I'm torn on holding off for the aoe healing, because when you guys arrive, there will be a lot more people to selectively not heal. Very complicated.

I'll need to wait until I see the map, regardless, so it'll likely be a little longer before my action.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Err, we're not reaching you in one round no matter what, so I wouldn't worry about holding an action where we're concerned. But we do need to get back over there soon, yeah (I think I might still be out of Tavros's reach, but if Alree An has another Dimension Door in her she could take me with her instead of Tavros—or she could take me and Tavros, but I'd need to signal Pamburu to follow by swimming)

And yeah; my rage is about to run out, but I've got two more Color Spray/Hideous Laughters in me. Unfortunately, I don't think we can stop this one ship from escaping as soon as we head back to ours, which means 1/3 less loot when we finish this encounter.

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