MoF's Hells Rebels

Game Master MordredofFairy

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Female Aasimar Oracle 3 HP 26/26 GS 1/1
Stats:
AC/Touch/Flat/CMD 18/13/15/14 | Fort/Ref/Will +03/+04/+03(+04n) | Init +03
Trained Skills:
+13: Diplomacy, P(Sing); +10: C(Culinary); +09: Stealth; +08: K(His, Rel), Spellcraft; +07: K(Pla); +06: K(Nat), Perception; +05 Handle Animal

More specifically, Boros embraces both chaos and law. While Green/White is concerned with nature's law, Blue/White with bureaucracy, and Black/White with self interest, red/white is the laws of passion - resulting in the purest form of justice within Ravnica.

It helps when your leadership is basically angels of justice and vengeance... along with those who worship them. :)


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Wow, hadn't realized my character was so unintentionally spot-on for an MtG element. Weird.


Hells Rebels Tactical Map

Ah, good old MTG.

Was running mostly a Black/White and a Blue/Green Deck before I quit. Many years ago. I do know I spotted some cards I used in my decks at a shop recently, at prices upwards of 50€...guess I should really check if I still got my cards somewhere-

In other news, my parents came by for a surprise visit today, to check on their granddaughter. Hence, no update after waking up(but I guess you figured that out already). They've left now, so I'll fetch something to eat and will get to work afterwards ;)


Female Aasimar Oracle 3 HP 26/26 GS 1/1
Stats:
AC/Touch/Flat/CMD 18/13/15/14 | Fort/Ref/Will +03/+04/+03(+04n) | Init +03
Trained Skills:
+13: Diplomacy, P(Sing); +10: C(Culinary); +09: Stealth; +08: K(His, Rel), Spellcraft; +07: K(Pla); +06: K(Nat), Perception; +05 Handle Animal

Alternately, keep them, and teach your daughter how to play. Playing games from a young age, whether strategic or otherwise - with the proper guidance, of course - will bolster critical thinking, decision making, and tenacity in the face of defeat. All excellent traits for a person to have, all of which I'm missing to some degree. :)


Hells Rebels Tactical Map

All true, but I would instead teach her a LCG. Not a CCG.
I definitely plan on gaming a lot with her, and different kinds of games, but with card games, I would definitely prefer one's that don't include an element of gambling for teaching my girl about them.

It's fine if she wants to make unreasonable purchase decisions on her own, with pocket money or later on when she's earning it herself, but I don't want to show her at a young age that it's completely fine, and fun to do so ;)


Female Aasimar Oracle 3 HP 26/26 GS 1/1
Stats:
AC/Touch/Flat/CMD 18/13/15/14 | Fort/Ref/Will +03/+04/+03(+04n) | Init +03
Trained Skills:
+13: Diplomacy, P(Sing); +10: C(Culinary); +09: Stealth; +08: K(His, Rel), Spellcraft; +07: K(Pla); +06: K(Nat), Perception; +05 Handle Animal

Yeah, teaching kids to compulsively chase the shinies is also a bad call. I have half a dozen friends who are basically hemorrhaging thousands of dollars into random chance every year, between several different games. I'm not sure whether I would follow suit or not, if I had more finances. :P

I'd never heard of LCGs, though. :o


Hells Rebels Tactical Map

Only run across them because I was a regular purchaser of Fantasy Flight Games stuff...which are the originators...from the Wiki Article:

Living Card Games:
Fantasy Flight Games defines a "Living Card Game" as a variant of collectible card games.[8] LCGs have regular expansions and deck-building like CCGs, but do not have the "blind buy purchase model" of CCGs. Instead of randomized starter decks and booster packs, LCGs have core sets, expansion packs, and deluxe expansions with fixed cards. The core set comes with pre-constructed starter decks, and is designed to be self-contained (it can be played by itself, or through constructed play with expansions).[9] Expansion packs are released on a monthly or near-monthly basis, and have 3 copies of 20 new cards, for a total of 60 cards. Deluxe expansions are released less frequently, and typically contain 3 copies of 55 new cards, for a total of 165 cards.

Many games use a similar distribution model, but because "Living Card Game" and the initials "LCG" are registered trademarks of Fantasy Flight Games, other publishers do not use this term.[10] For example, Upper Deck Entertainment relaunched VS System in 2015 as an LCG-style game but markets it as a "Two-Player Card Game" or "2PCG."[11]

Fantasy Flight Games currently prints the following LCGs:

A Game of Thrones: The Card Game (2008)
Call of Cthulhu: The Card Game (2008)
Warhammer: Invasion (2009)
The Lord of the Rings: The Card Game (2011)
Android: Netrunner (2012)
Star Wars: The Card Game (2012)
Warhammer 40,000: Conquest (2014)[12]
A Game of Thrones : The Card Game Second Edition (2015)
Legend of the Five Rings (2017)

The base idea is that you do not purchase by chance. You can still sink tons of money into expansions and deluxe boosters, but those have FIXED content, so you will ALWAYS get exactly the cards it offers, not purchase a whole sale-unit of boosters and hope to get that ultra-rare card-


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

psst - Got any Black Lotuses laying around :P?

But yeah MtG is a bit overpriced if you try to go competitive. A couple of friends and I pooled our scattered collections together to play Commander games and stuff, occasionally just adding to the pool to play draft or if something particularly cool comes out. But still ...

At least when you go for miniature games you get cool toys to play with :P

@LCG - My only (minor) complaint is that all those games are kinda small now so the variety isn't super both in card and player pool. But I guess time and investment will fix that eventually : )

Edit: But on the other hand, I've seen Netrunner sorta catching on. We'll see!


Hells Rebels Tactical Map

@Miranda: No Black Lotuses here, I think the most expensive one I had back then was one that was going for either 600€+ or 350€+, not sure which.

@LCG: Tried some Cthulhu with a friend, was kinda fun. I do have high hopes for the Legend of the 5 Rings reboot(that I only learned about checking the Wiki Page just before), since I also played the CCG(had 3 decks: Crane, Unicorn, and Scorpion) - but yeah, we'll see if the LCG stuff catches on. Then again, it doesn't need a super variety pool and huge competitive following to enjoy playing with my daughter when she's a bit older ;)


Female Aasimar Oracle 3 HP 26/26 GS 1/1
Stats:
AC/Touch/Flat/CMD 18/13/15/14 | Fort/Ref/Will +03/+04/+03(+04n) | Init +03
Trained Skills:
+13: Diplomacy, P(Sing); +10: C(Culinary); +09: Stealth; +08: K(His, Rel), Spellcraft; +07: K(Pla); +06: K(Nat), Perception; +05 Handle Animal

That sounds like Sentinels of the Multiverse... which is amazing.

You should look into it if you're bothered with 'not enough stuff'. :)

Re: L5R. Unicorn is the only answer. And now I feel dumb about the Elder Souls game for being surprised that Unicorn was an oriental character...


Hells Rebels Tactical Map

Got sentinels of the multiverse on steam, but had no time to play it, so far.

I'm quite plenty "bothered" with stuff, to a level where it starts affecting even paizo at times(due to my refusal to slow my posting rates, but having too little time to properly think things through -_-).

@L5R - Funny, Unicorn was my military deck, Crane was for a speedy Honor Victory, and Scorpion was for fooling around with a crap-shot at enlightenment victory :)
But aye...I remember I had a Mantis-Deck too, because I had some awesome cards for Mantis...been a long time, too, but looking forward to the reboot.


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8

For younger kids, my son is 9 now so he's moving beyond the younger category, but around 5 or 6, cooperative games work really well. Competitive games can be fun but kids have a harder time with them at tat age and it can be a touchy situation. They know how to act selfishly, but not competitively, which is quite different. Games that pit a team of players against the game itself are especially good since they have an easier time losing or winning together than alone.
There are a few good ones out there like Forbidden Island and Forbidden Desert, also Meteor.


Hells Rebels Tactical Map

*shrug* I love cooperative games(though for my former board game group, mostly ones with "traitor" aspect like modded BSG). But I love open games even more so. E.g. if I ever DO get my daughter to play the likes ot Twilight Imperium where it's up to the player how he aims for victory, that'd be sweet. Because I don't really HAVE to be competitive, but she won't feel shoehorned into having to do things a certain way(as is often the case with pure competitive games that depend on the group not making too many suboptimal decisions)...also, I will not force her to play Starcraft the Board Game with me. I kind of...can't restrain the Swarm.(even if I play Toss or Terran)

but that will take quite a while...

Guess at first, I'll end up playing Uno and Go with her-


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life
Boros Black-Hand wrote:
Wow, hadn't realized my character was so unintentionally spot-on for an MtG element. Weird.

Seriously, your name is so perfect for a rogue soldier character. It was meant to be!

I'm personally a big fan of playing Magic drafts. My friends have created a draft box from a big pool of cards. It's fun to have all sorts of random decks and awesome combos that emerge in a game session.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1
Nissim Siverto wrote:

For younger kids, my son is 9 now so he's moving beyond the younger category, but around 5 or 6, cooperative games work really well. Competitive games can be fun but kids have a harder time with them at tat age and it can be a touchy situation. They know how to act selfishly, but not competitively, which is quite different. Games that pit a team of players against the game itself are especially good since they have an easier time losing or winning together than alone.

There are a few good ones out there like Forbidden Island and Forbidden Desert, also Meteor.

So what I'm hearing is that you should play Arkham Horror/Mansions of Madness then ... :P

(But now again, I almost doubt a small child would grasp exactly what the games are about - they'll probably just have fun shotgunning Shoggoths :P)


Hells Rebels Tactical Map

I do have both of those, Miranda ^_^

I must say, Arkham Horror never really "gripped" me the way that kind of games was supposed to. Possibly, mostly, because it was on a pretty tight "schedule", so you didn't have much time to waste actually doing stuff you fancied, and being very busy doing stuff that needed doing.
That is, it often turned out as a game that "played itself", by only giving a player few meaningful options of how to proceed. That WAS my impression, anyway, though I heard lots of good about it from others.

Mansions of Madness is fun, even if several of the scenarios are terribly unbalanced towards either side. There were one or two that are technically unwinnable for investigators if GM plays to win. (And unlike in a RPG, in that kind of games GM is more or less supposed to put up a REAL fight.)...but it shared that problem with Descents Road to Legend. Didn't get to play enough Imperial Assault yet to get a good estimate but I don't have high hopes that it'll be balanced this time around.
Alas, the fact Imperial Assault has a fixed "plot" with altered setups and mission elements depending on who won the previous map(and how well) could make it interesting to play with kids. It's like, no big deal if a map is lost or won, and they always get "better" no matter if they win or lose(I would do away with the "advantage" stuff there-) but plenty of years left for me to find out(but if Nissim wants to test it for me, yay) :P


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

I think the urgentness of Arkham Horror greatly depends on which god that is trying to screw with you. But we usually play it on quite a few people and there is always one or two that spends most of their time trying to track down spellbooks and giggling to themselves, so there are certainly some room for non-critical shenanigans :P


Hells Rebels Tactical Map

I heared it's quite dependent on player number, yes. Action economy is quite relevant, and, as you said, the great old one.

Also, if a player in a Cthulhu game is spending time reading forbidden books and giggling to themselves, that's another cue to fetch the boomstick...


Female Human Arrowsong Minstrel (Bard) 1 HP 9/10 | AC 16 Touch 13 Flat 13 | CMD 14 | F+1 R+5 W+2 | INIT+3 | Perc +4 | Spells 1: 0/1 Performance 5/10 | Condition: None

I leave for a tournament and there's so many posts...Also you all were discussing card games while I was playing one.


Hells Rebels Tactical Map
Juliette Aulamaxa wrote:
I leave for a tournament and there's so many posts...Also you all were discussing cats games while I was playing one.

Our thoughts were with you...

How'd it go?


Female Human Arrowsong Minstrel (Bard) 1 HP 9/10 | AC 16 Touch 13 Flat 13 | CMD 14 | F+1 R+5 W+2 | INIT+3 | Perc +4 | Spells 1: 0/1 Performance 5/10 | Condition: None

5 rounds of swiss, I had some bad luck and went 2 wins and 3 losses, but oh well I had fun.


Hells Rebels Tactical Map

Well, since you went to the trouble of going to a tournament it sounds a bit off, but ultimately it'S true: As long as you had fun everythings great, good luck or bad.

Also, you're up, Juliette. I'll check back in a few hours to see if it's time for an update.


Female Human Arrowsong Minstrel (Bard) 1 HP 9/10 | AC 16 Touch 13 Flat 13 | CMD 14 | F+1 R+5 W+2 | INIT+3 | Perc +4 | Spells 1: 0/1 Performance 5/10 | Condition: None

Quick post is all I can get right now, not sure if our GM will be able to update soon, but I'll try to post something more substantial later.


Female Aasimar Oracle 3 HP 26/26 GS 1/1
Stats:
AC/Touch/Flat/CMD 18/13/15/14 | Fort/Ref/Will +03/+04/+03(+04n) | Init +03
Trained Skills:
+13: Diplomacy, P(Sing); +10: C(Culinary); +09: Stealth; +08: K(His, Rel), Spellcraft; +07: K(Pla); +06: K(Nat), Perception; +05 Handle Animal

On the topic of Bear Traps... This song has been in my head for weeks now. I apologize in advance.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

That song is awesome :P


Hells Rebels Tactical Map

4d20 + 4d100 ⇒ (13, 2, 2, 11) + (57, 88, 84, 8) = 265 - Funny thing, Miranda, you would be just his type(well, for one of them). I do have a table for sexual deviations(for science, of course), and lets say you're a very close fit(being a tiefling, and being small(if not because of age)...). If you want to go for the bear trap impression, just say the word and you get a surprise round with sneak attack in that abandoned building in a 1 on 1...-

Also, I'm at work so I'll not go to that song :P Will check it out later, at home ^_^


Female Aasimar Oracle 3 HP 26/26 GS 1/1
Stats:
AC/Touch/Flat/CMD 18/13/15/14 | Fort/Ref/Will +03/+04/+03(+04n) | Init +03
Trained Skills:
+13: Diplomacy, P(Sing); +10: C(Culinary); +09: Stealth; +08: K(His, Rel), Spellcraft; +07: K(Pla); +06: K(Nat), Perception; +05 Handle Animal

"My god, there's blood everywhere." XD


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Uhum. Good to know :P

(But I don't *think* that seems like a super good plan, even with his pants down. Miranda isn't that dangerous of a 1-on-1 combatant! But maybe?)

Also: A bluff check if you want for that little IC reference:

Bluff: 1d20 + 2 ⇒ (17) + 2 = 19 (remove the +2 if the 'protest' buffs are no longer in effect)


Hells Rebels Tactical Map

No bluff checks in discussion ^_^ You remember your critical threat? That kind of things goes into gameplay thread, not over here ;)
(but it's not necessary at this time...other times, people may be more observant, but those guys still think you're pretty much common rabble worried about seeing a man die)

And you COULD have decided to take your chances with Initiative. You know, chomp down hard, then go for the throat? Then emerge from the building like a happy little piranha vomitting agent parts?
More serious though: Luring one of them into that building with a bluff check promising the kind of action they want would work, in general. If you decide on combat, it could be an option to separate them...but you would be separated too, so it's a gamble on wether you win iniatiative most likely


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Yah I remembered : )

But Miranda would probably be most useful to cast Grease and better our odds that way. And that way Miranda won't need even more extra strength toothpaste once she gets home :P


Female Aasimar Oracle 3 HP 26/26 GS 1/1
Stats:
AC/Touch/Flat/CMD 18/13/15/14 | Fort/Ref/Will +03/+04/+03(+04n) | Init +03
Trained Skills:
+13: Diplomacy, P(Sing); +10: C(Culinary); +09: Stealth; +08: K(His, Rel), Spellcraft; +07: K(Pla); +06: K(Nat), Perception; +05 Handle Animal

I foresee Lily's first use of her Racial SLA being imminent. :)

Important thing I just had to find in regards to Racial SLAs are... here. In particular, the save DCs being based off Charisma. Didn't know that!


HP: 8/8 | AC: 16 / T: 14 / FF: 13 | Fort: +0, Ref: +5, Will: +1(6 vs Charm/Compulsion) | CMB: -1, CMD: 12 (Small) | Init: +3, Perception: +3 Low-light Vision
Lily Sable wrote:

I foresee Lily's first use of her Racial SLA being imminent. :)

Important thing I just had to find in regards to Racial SLAs are... here. In particular, the save DCs being based off Charisma. Didn't know that!

You didn't? I do ^_^ yay magical tails and cha-based caster...

@Miranda: Also, I don't mind at all, but feel free to simply edit your post and throw in a roll if you forgot it :)


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8
Lily Sable wrote:

I foresee Lily's first use of her Racial SLA being imminent. :)

Important thing I just had to find in regards to Racial SLAs are... here. In particular, the save DCs being based off Charisma. Didn't know that!

Yeah, I think this is going to go hot just anytime now. I was actually moving Lily out of bomb splash range :)


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8

@Kesin: You better show up!


Female Human Arrowsong Minstrel (Bard) 1 HP 9/10 | AC 16 Touch 13 Flat 13 | CMD 14 | F+1 R+5 W+2 | INIT+3 | Perc +4 | Spells 1: 0/1 Performance 5/10 | Condition: None

I may have to kill them even if they do accept my proposal, lol.


Female Aasimar Oracle 3 HP 26/26 GS 1/1
Stats:
AC/Touch/Flat/CMD 18/13/15/14 | Fort/Ref/Will +03/+04/+03(+04n) | Init +03
Trained Skills:
+13: Diplomacy, P(Sing); +10: C(Culinary); +09: Stealth; +08: K(His, Rel), Spellcraft; +07: K(Pla); +06: K(Nat), Perception; +05 Handle Animal

Kesin was already there. And then she noped right out when the monster showed up. :)


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8

Oh no, I meant for her job appointment in 2 days.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

@"Operate on same procedures" - Visual representation here : )

(Actually that may be slander - I'd rate them as the second nicest order out of the three so the purge may only be local :P)


Hells Rebels Tactical Map

Now, I'd say you did well on making the situation a damn lot more interesting than the by-the-book encounter -

@Visual representation: Nah...that's not a purge...thats a portal ^_^ I mean, Cheliax's variant of the Ordo Malleus are hunting a very different prey(feathery wings instead of leathery)

@Kesin: Sure, she'll show up. Heck, she's a ready-made NPC I have a good grasp on, if you invite me to use her, she'll come and let you pay her ^_^


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

Seeing everything go south, Varuzhan intends to attack someone right now. The only question is whether there is a surprise round to be had or not, which is why I've not posted an action.


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8

Well, I kind of hate to pose this out of game, so apologies if that's not quite proper. But considering the stakes I figure it's best to get feedback.

NIssim is prepared to initiate combat immediately. What do the rest of you think?


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8

Gah! Why did Juliette move directly in front of me?


Female Human Arrowsong Minstrel (Bard) 1 HP 9/10 | AC 16 Touch 13 Flat 13 | CMD 14 | F+1 R+5 W+2 | INIT+3 | Perc +4 | Spells 1: 0/1 Performance 5/10 | Condition: None

Juliette has no intentions of letting them flee, coincidentally, I didn't move her, but that's a good place to shoot the guy from.


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8

Oh it's alright, but Nissim had just spent his previous actions getting Lily out of there so he could bomb them.


Hells Rebels Tactical Map

I moved her, and Varuzhan.

She intended to show her Signet Ring, which would not be very effective from 30 feet away. And Varuzhan meant to intimidate him, thus needed to come out of hiding.(plus again, it's not very likely to be intimidating if you make sure to stay well away from those you try to do so with).

They are aware of you, and you are not coordinated. as such, you get ONE action. Whoever starts the hostilities gets a surprise round(except for Juliette, they are focused on her at the moment, so lining up a shot at their fleeing ally will be noticed...)


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

I am indeed thinking of murdering them and - with a bit of luck - also murdering the one 'running away'. Luckily Miranda has an apartment so noone can accuse her of being a murderhobo :P

(Also one of the drawbacks of being a tiefling is that they are somewhat distinctive. I mean 'brown-haired halfling woman' is somewhat nondescript but if you add 'with pointy teeth and red eyes' that narrows it down somewhat :P)

@Visual Representation - Suuure. Just a friendly little portal; not ships cracking the planetary crust open like a rotten egg. Nothing to see here - move along citizen :P

(I guess Ordo Xenos would be the counter-espionage order here then? Hmm. Additionally I am hoping we will not be finding out if Cheliax has ported over any of the Temple Assassins just yet :P)


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Who wants to start this carousel of mayhem and murder? Part of me wants very much to call dibs, but sharing is caring, and I shouldn't hog the fun bits for Boros :p.

Also, that one action thing. You mean one move, or one standard, right? Does that apply to the lucky recipient of the surprise round as well? Or do they get the full set of actions?


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

I vote Nissim to commence the bombing of their flat-footed touch AC. Should be pretty damn effective.


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8

Are we waiting for someone to go ahead, or for initiative? If it's just for someone to make a move, I'm all about doing it


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Bombs, you say? Boros likes bombs, especially when they're outbound at his enemies. Bombs are good, let's go with bombs. If Nissim does really good with that, he'll have a new friend for life in Boros, lol.

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