Ninja

Kesin's page

65 posts. Alias of MordredofFairy.


Gender

HP: 8/8 | AC: 16 / T: 14 / FF: 13 | Fort: +0, Ref: +5, Will: +1(6 vs Charm/Compulsion) | CMB: -1, CMD: 12 (Small) | Init: +3, Perception: +3 Low-light Vision

About Kesin

Class(Archetype) Level
Chaotic Good Small Gnome

Init = (dex)
Senses Low-Light Vision, Perception 4
____________________

Party Role/Concept
____________________

Background:

____________________

Childhood
____________________

Description&Personality:

Daily Abilities:

____________________

Spells
____________________

Spell List arcane

Known Spells:
Cantrips: Detect Magic, Electric Arc, Read Aura, Light, Ray of Frost, Shield
1st Level: Magic Missile, Longstrider, Grease, Charm
2nd Level: Dispel Magic,
3rd Level: Haste,
4th Level: Dimension Door,
5th Level: Prying Eye,
6th Level: Disintegrate,
7th Level: Prismatic Spray,
8th Level: Maze,
9th Level: Prismatic Sphere

Bloodline Spells
Initial: Ancestral Memories - The memories of long-dead spellcasters grant you knowledge in a specific skill. Choose any non-Lore skill, or a Lore skill related to the ancient empire from which your bloodline sprang. You temporarily become trained in that skill and might gain other memories associated with an ancestor who was trained in that skill. If you attempt a task or activity that lasts beyond this spell's duration, use the lower proficiency modifier.
Advanced: Extend Spell;
Greater: Arcane Countermeasure

Blood Magic: A surge of ancestral memories grants you or one target a +1 status bonus to skill checks for 1 round.

Spell Attack Roll: 8 = 2(Level)+2(Trained)+4(Cha)
Spell DC: 18 = 10+2(Level)+2(Trained)+4(Cha)

Trained in spell attack rolls of your spellcasting tradition, as indicated by your bloodline
Trained in spell DCs of your spellcasting tradition, as indicated by your bloodline

____________________

Defense
____________________
AC 18 10+2(Dex)+2(Armor)+2(Level)+2(Trained), ACP = 1
hp 24 = 8(Gnome)+2*(6(Sorcerer)+2(Con))

Trained in light armor
Trained in unarmored defense
Untrained in all other armor

6 Fort , 6 Ref , 6 Will

2(Level) + 2 Trained in Fortitude + 2(Con)
2(Level) + 2 Trained in Reflex + 2(Dex)
2(Level) + 4 Expert in Will + 0(Wis)
____________________

Offense
____________________
Speed 25 ft
MELEE +6 Light Mace 1d4-1 B
RANGED 30 feet - Electric Arc 1d4+4, 2 targets, DC 18 Reflex
RANGED 120 feet - +8 Ray of Frost 1d4+4

Finesse: 2(Level) + +2 Trained in simple weapons +2(Dex)
2(Level) + 2 Trained in unarmed attacks + 2(Dex)

Surprise Attack:
You spring into combat faster than foes can react.
On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.

____________________

Statistics
____________________
Str 8, Dex 14, Con 14, Int 14, Wis 10, Cha 18

Languages: Common, Gnomish, Sylvan + Draconic, Elven

____________________

Imperial Bloodline
____________________

=====Sorcerer Feats=====
Level 2: Counterspell (Spontaneous)
Level 4:
Level 6:
Level 8:
Level 10:
Level 12:
Level 14:
Level 16:
Level 18:
Level 20:

=====Gear=====
15 GC Budget

1 - 3 GC Studded Leather Armor
L - 2 GC Clothing (Fine)
L - 2 GC Religious Text(Shelyn)
1 - 1.5 GC Adventurer's Pack
- - 1 GC Marked Playing Cards
L - 1 GC Writing Set
- - 1 GC Mirror
L - 0.8 GC Tent (Pup)
1 - 0.8 GC Musical Instrument (Handheld) - Bagpipe
1 - 0.5 GC Climbing Kit
- - 0.5 GC Ruler
L - 0.4 GC Rations
L - 0.4 GC Light Mace

14.9

Total Bulk: 4 + 6L

Bulk Limit: 4 = 5-1(Str)

______________________________________________________________

Class Abilities
______________________________________________________________

=====Archetype: =====
Level 2: Rogue Dedication
You gain a skill feat and the rogue’s surprise attack class feature. You become trained in light armor. In addition, you become trained in Stealth or Thievery plus one skill of your choice; if you are already trained in both Stealth and Thievery, you become trained in an additional skill of your choice. You become trained in rogue class DC.

=====Skill Feats: =====
Level 1(Background): Specialty Crafting
Your training focused on Crafting one particular kind of item.
Select one of the specialties; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2.
Stonemasonry - Stone goods and structures

Level 2: Courtly Graces
You were raised among the nobility or have learned proper etiquette and bearing, allowing you to present yourself as a noble and play games of influence and politics.
You can use Society to Make an Impression on a noble, as well as with Impersonate to pretend to be a noble if you aren’t one. If you want to impersonate a specific noble, you still need to use Deception to Impersonate normally, and to Lie when necessary.

Level 2(Rogue Dedication): Terrain Stalker
Select one type of difficult terrain from the following list: rubble, snow, or underbrush. While undetected by all non-allies in that type of terrain, you can Sneak without attempting a Stealth check as long as you move no more than 5 feet and do not move within 10 feet of an enemy at any point during your movement. This also allows you to automatically approach creatures to within 15 feet while Avoiding Notice during exploration as long as they aren’t actively Searching or on guard.

=====Skills=====

Being trained, expert, master, or legendary adds your level plus 2, 4, 6, or 8

Bloodline Skills: Arcana, Society
Background Skills: Crafting, Breachill Lore
Extra Skills: +2 Class(Deception, Diplomacy), +2 Int(Acrobatics, Athletics)
Archetype Skills: Stealth, Thievery

6 Acrobatics = 2(Dexterity)+2(Trained)+2(Level)
6 Arcana = 2(Intelligence)+2(Trained)+2(Level)
3 Athletics = -1(Strength)+2(Trained)+2(Level)
6 Crafting = 2(Intelligence)+2(Trained)+2(Level)
8 Deception = 4(Charisma)+2(Trained)+2(Level)
8 Diplomacy = 4(Charisma)+2(Trained)+2(Level)
Intimidation = 4(Charisma)
8 Lore (Breachill) = 2(Intelligence)+4(Expert)+2(Level)
8 Lore (Architecture) = 2(Intelligence)+4(Expert)+2(Level)
Lore = 2(Intelligence)
Medicine = 0(Wisdom)
Nature = 0(Wisdom)
Occultism = 2(Intelligence)
Performance = 4(Charisma)
Religion = 0(Wisdom)
6 Society = 2(Intelligence)+2(Trained)+2(Level)
6 Stealth = 2(Dexterity)+2(Trained)+2(Level)
Survival = 0(Wisdom)
6 Thievery = 2(Dexterity)+2(Trained)+2(Level)

=====Background=====

LOCAL SCION BACKGROUND
You’re from Breachill and have lived there most, if not all, of your life. You might be the son or daughter of a wellknown local adventuring family, or a family with a storied tradition of military or other martial service. You likely also have some sort of skill with your hands, as the people of Breachill are very self-sufcient.
The Call for Heroes is one of your hometown’s most iconic traditions, and you want to attend so you can prove your own merits to the council—beyond simply those of your family’s name.
Choose two ability boosts. One must be Constitution or Charisma, and one is a free ability boost(Dexterity).
You’re trained in the Crafting skill and the Breachill Lore
skill.
You gain the Specialty Crafting skill feat.

=====Ancestry=====

Wellspring Gnome
Some other source of magic has a greater hold on you than the primal magic of your fey lineage does.
Benefit: This connection might come from an occult plane or an ancient occult song; a deity, celestial, or fiend; magical effluent left behind by a mage war; or ancient Rune magic.
Choose arcane, divine, or occult. You gain one cantrip from that magical tradition’s spell list. You can cast this spell as an innate spell at will, as a spell of your chosen tradition. A cantrip is heightened to a spell level equal to half your level rounded up. Whenever you gain a primal innate spell from a gnome ancestry feat, change its tradition from primal to your chosen tradition.

Ancestry Feat:
Level 1: Gnome Obsession
You might have a flighty nature, but when a topic captures your attention, you dive into it headfirst.
Pick a Lore skill(Architecture Lore). You gain the trained proficiency rank in that skill. At 2nd level, you gain expert proficiency in the chosen Lore as well as the Lore granted by your background, if any. At 7th level you gain master proficiency in these Lore skills, and at 15th level you gain legendary proficiency in them.

=====Attributes=====:

STR 8=10(Buy)-2(Ancestry)
DEX 14=10(Buy)+2(Background)+2(Initial)
CON 14=10(Buy)+2(Ancestry)+2(Initial)
INT 14=10(Buy)+2(Ancestry)+2(Initial)
WIS 10=10(Buy)
CHA 18=10(Buy)+2(Ancestry)+2(Background)+2(Class)+2(Initial)