Mists of Mwangi: PFS PbP by Curaigh (Inactive)

Game Master Curaigh

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Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

Nope.

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Perception: 1d20 + 5 ⇒ (7) + 5 = 12

Those first two should be good enough, so I'll wait on actions till I know what I spotted.

Out of Rage and fatigued now. :(


Core Helms ! Wizards Wanted Gameday X

Jak:
A tiny idol, smaller than the smallest monkey in the room hides in the vines among the murals carved in the wall.

everyone else will get an aid from Thovar and Jak (+4) to the above rolls, but as it is an opposed roll...
1d20 + 12 ⇒ (20) + 12 = 32, 1d20 + 12 ⇒ (20) + 12 = 32, 1d20 + 12 ⇒ (15) + 12 = 27, 1d20 + 12 ⇒ (7) + 12 = 19, 1d20 + 12 ⇒ (6) + 12 = 18... Angruf can also see it (the spoiler above, though you are happily coming to the top of the pyramid. During your third climb round (same time/just after Jak.)

Fast forwarding through a couple of rounds until A&J reach the top:
Angruf reaches the man tied to the pyramid. His professional attire bears a badge for the Blakrose Musuem. The open robes reveal his chest colored with the Mwangi motif. The half-elf is screaming mad however, looking much like Maul and the monkeys.
Maul Wil: 1d20 + 1 ⇒ (9) + 1 = 10,
Maul Wil: 1d20 + 1 ⇒ (16) + 1 = 17

Maul gets one round against an enemy (closest being Toren) and one round of confusion.
Toren, Angruf, Beckett have two rounds to act (break free of the entangle or something else. I hope that makes sense to everyone.The creature also gets two rounds, but I will wait to see what everyone wants to do in those rounds.

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

In anticipation of a demon-possessed prisoner of some sort sitting atop the ziggurat, Angruf has the parchment ready at hand as he tops the last ledge. Seeing the screaming crazy half-elf, Angruf immediately begins davening and reciting stridently from the blessed ancient parchment, "...ברוך אתה אדוני אלוהינו מלך"

expending one use of bardic performance, attempting to exorcise the demonic influence from the Blakrose employee.
Oh - and hey, it's Rosh Hashanah - why wouldn't the ancient scroll start like 90% of Jewish prayers?


Core Helms ! Wizards Wanted Gameday X
Venture Teller Play b'Post wrote:


Seems I got the dwarves mixed up again: Toren, Thovar, Beckett have two rounds to act (break free of the entangle or something else.

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

Rnd 1 Str Check: 1d20 + 2 ⇒ (18) + 2 = 20

Rnd 2 Str Check: 1d20 + 2 ⇒ (17) + 2 = 19

Is it basically Entangle? I'm not sure what options I even have.

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

What I mean is, that was the Attack roll and Confirmation against the BBEG, even if I can't see them, and max damage. . .:)

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Toren tries to cut some of the vines surrounding Beckett again, "Hold on...I'm trying to get a good hit on these blasted livin' vines!"

Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d10 + 3 ⇒ (6) + 3 = 9


Core Helms ! Wizards Wanted Gameday X

Toren cuts weeds away from his ally only see more weeds grow into their place. Beckett breaks free from the grasping weeds on his own.
Toren, you would have seen the ineffectiveness on the last round you attempted to break him free. You may take a different action if you like.
Beckett, you got free on your first move action. You have a standard action left from your first round and the second round to go. I will use the 19 as your save at the end of your first round, meaning you are not entangled for the second round (though the area is still difficult terrain). Yes this is the entangle spell.

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

In that case, I'll take another Move action to get the heck outa there, and on the next round Detect Magic, (focusing up for now).

Paizo Employee

Male dwarf cleric of Abadar 2 -- 9/22 hp; Init +1; AC 17, touch 11, flat-footed 16 (+4 vs. giants); CMD 15; Fort +6, Ref +2, Will +6 (+2 vs. spells, SLAs, poison); Perception +8 (darkvision 60 ft.)

Thovar continues to attempt to break free and move out of the vines!

Str check: 1d20 + 2 ⇒ (1) + 2 = 3

I got a 21 last round, was that enough? I guess since I didn't move I would need another Reflex save or something... and that above roll would've failed anyway!

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Have we gotten back around to Jak and Angruf on top of the pyramid yet? And did the scroll have any affect on the elf?

Jak's kind of stuck until I know what's going on up there. The only other thing is who is closest to the idol I spotted?

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

Has anyone ever read the comic that the Hulk "picked up" Thor's Hammer? Sort of picked up the earth around it. So with that in mind, shouldn't Dwarves be immune to Entangle?

Slow and Steady:
Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.


Core Helms ! Wizards Wanted Gameday X

Thovar you could have moved after getting out, sorry I missed that.

Jak & Thovar:
Tik Taan is in the square with the gorilla turned sideways

Julien attacks Toren. slam: 1d20 + 5 ⇒ (1) + 5 = 6, dmg: 1d6 + 7 ⇒ (4) + 7 = 11
Toren can respond or take another action. A tiny dart shoots at Thovar (twice).dart: 1d20 + 3 ⇒ (16) + 3 = 19, dmg: 1d4 + 1 ⇒ (2) + 1 = 3
dart: 1d20 + 3 ⇒ (20) + 3 = 23, dmg: 1d4 + 1 ⇒ (3) + 1 = 4

We are otherwise at the top of the round with Angruf counterspelling the mist's mind control over Nigel.
Nigel's screaming subsides and his eyes become teary. After a moment he shakes his head and in a raw voice asks "What? What are all these monkeys?"

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Entangle is neither armor or encumberance. It is literally something getting in the way of the movement so no dwarves shouldnt be immune to it.

Maul struggles with the vines attempt to wrench his arms free
str check: 1d20 + 7 ⇒ (4) + 7 = 11


Core Helms ! Wizards Wanted Gameday X

Breaking free is a move action. If you fail you still have a standard (or another move action)(DC12)

current round:

Thovar has a delayed action.
Toren has a delayed action.

Since everyone goes before the apes, please post in any order.
**Alpha Group
Julien (21) (still entangled)
Toren (20)
Thovar (17)
**Bravo Group
Becket (15)
Jak(13)
Angruf (12): countersong from the Mwangi parchment.
Da Tunga(5): stabilizes
TikTaan(5):

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Grr, stupid vines!

str: 1d20 + 7 ⇒ (1) + 7 = 8

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

I'll cast Guidance on Julien (+1 to help get out next round).

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Beckett be aware that I am still under the effects of the mists and might attack you.

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

I'm cool with that. You might even feel a little bad about it. Somewhere deep down. Well one of you. :)

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Toren takes a short step and swings his polearm at the nearest ape he can hit...

Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d10 + 3 ⇒ (9) + 3 = 12

"What in the hells?! Someone come up with a plan!"

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

"Grab Nigel and lets get him out of here for now. From there, we can can try to help Julian once more, or at least let the vines maybe hold him while he clears his mind in safety. Dos anyone have a rope we can use?"

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

"I got rope in my pack...never leave home without it!"


Core Helms ! Wizards Wanted Gameday X

Julien:
Please remember to make a Wil save to not attack. Wil: 1d20 + 1 ⇒ (12) + 1 = 13

Please remember that breaking the entangle is a move action. julien's second move: 1d20 + 7 ⇒ (9) + 7 = 16
current round:
**Alpha Group
Julien (21) breaks entangle
Toren (20) misses a scattering ape
Thovar (17)
**Bravo Group
Becket (15) casts guidance
Jak(13)
Angruf (12): countersong from the Mwangi parchment.
Da Tunga(5): stabilizes
TikTaan(5):


Core Helms ! Wizards Wanted Gameday X

Thovar has a couple partial rounds of inactivity. As he also is nearly the only one who has seen the idol, I shall have him attack it. Feel free to correct me Thovar. Jak's turn also.
warhammer: 1d20 + 3 ⇒ (3) + 3 = 6, dmg: 1d8 + 2 ⇒ (8) + 2 = 10
The idol shoots another dart at Thovar. dart: 1d20 + 3 ⇒ (19) + 3 = 22, dmg: 1d4 + 1 ⇒ (4) + 1 = 5

I think Thovar drops...


Core Helms ! Wizards Wanted Gameday X

Current round

Spoiler:
**Alpha Group
Julien (21) breaks entangle
Toren (20) misses a scattering ape
Thovar (17) misses Tik Taan
**Bravo Group
Becket (15) casts guidance
Jak(13) HERE NOW
Angruf (12): countersong from the Mwangi parchment.
Da Tunga(5): stabilizes
TikTaan(5): shoots Thovar with splinter

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

I saw the idol! I did, I did! But it would be disrespectful to interrupt the recitation of the ancient scroll to point and jump up and down excitedly.

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Blasted giganto standing in the way! :)

Paizo Employee

Male dwarf cleric of Abadar 2 -- 9/22 hp; Init +1; AC 17, touch 11, flat-footed 16 (+4 vs. giants); CMD 15; Fort +6, Ref +2, Will +6 (+2 vs. spells, SLAs, poison); Perception +8 (darkvision 60 ft.)

Oof! Down I go. But I did point out the idol and attack it. Maybe that will give others a better idea of where it is?

"Break the idol, friends! Maybe- argh! Ack!" Thovar clutches at the darts sticking out of him and collapses to the ground.


Core Helms ! Wizards Wanted Gameday X
Toren "Stand" Still wrote:
Blasted giganto standing in the way! :)

Da Tunga is a corpse, but the entangle is difficult terrain. Errr... di you mean DaMaul? :)

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

DaMaul :-)

-Posted with Wayfinder

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Will: 1d20 + 1 ⇒ (5) + 1 = 6
perception: 1d20 + 1 ⇒ (1) + 1 = 2

Stop talking! You distract Maul! As Julian back hands the closest thing to him
attack: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d3 + 7 ⇒ (2) + 7 = 9

EDIT: of course the one roll I didn't want high comes in as a powerful attack. THE DICE ARE TRYING TO KILL YOU!

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Alright, I was hoping to help with the elf, since I climbed all the way up here, but...
"Angruf, free Nigel if he's sane and do something about our crazy giant if you can."
Seeing the idol, Jak rushes back down the pyramid towards Thovar, grabbing the Mwangi dagger when he gets there.
Reflex Save: 1d20 + 2 ⇒ (10) + 2 = 12
That should beat the entangle. I'm not sure how long it'll take to get there. It took a few rounds to climb, but down should be faster.

btw, we fast forwarded over 2 rounds of Jak climbing, right? Just need to track my fatigue.

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

I'm assuming that's me he's talking and hitting to.

"Ouch! Lad...whaddya hittin' me fer?!"


Core Helms ! Wizards Wanted Gameday X

Julien wallops Toren hard, Jak after spending rounds climbing up the pyramid slips some ropes off the bound Nigel and hurtles himself down the sides of the mock pyramid.
Aye two rounds up. Climb check to get down (DC 20 to 'run'), but failing will bring you to the bottom. Aye that beats the needed reflex.
Next round:

Spoiler:

**Alpha Group
Julien (21) wallops Toren
Toren (20)
Thovar (17) [down] stabilize?
**Bravo Group
Becket (15)
Jak(13)
Angruf (12):
Da Tunga(5): stabilized
TikTaan(5):

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Toren launches forwards towards Maul, pumping his stubby legs as hard as possible.

Bullrush Maul: 1d20 + 4 ⇒ (20) + 4 = 24

He pushes harder and harder on the big guy. "It's fer yer own good lad!"

I do NOT have Improved Bull rush so I provoke an AoO.

Moving him straight to the left on the map as many squares as possible (by exceeding his CMD by 5 or more) Assuming I get to move him 5 ft for the initial bull rush, then 5 ft further so I moved him on the map. If I get another 5 ft then we'll have to move him again :)


Core Helms ! Wizards Wanted Gameday X

Maul, what is your current CMD? you get an AoO also.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

CMD is 13

Ah! Puny beard if a half man. Where'd ya go?! Maul flails wildly about

AoO 1d20 + 6 ⇒ (18) + 6 = 24 1d6 + 7 ⇒ (2) + 7 = 9

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Without missing a beat in his recitation from the scroll, Angruf winces as Maul beats the bull rush out of Toren.

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

I don't think it actually stops the bullrush...just gives me hefty damage.

-Posted with Wayfinder

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Aha...with the 9 damage that's a 13 for my roll which still succeeds!

-Posted with Wayfinder

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

My post seems to have gotten eaten again. On my next turn Ill use my last Channel to heal, hoping to revive our fallen (and falling) allies.
1d6 ⇒ 5


Core Helms ! Wizards Wanted Gameday X

busy day for me, carry on :)
**Alpha Group
Julien (21) wallops Toren
Toren (20) bull rushes Mall
Thovar (17) wakes up (see below).
**Bravo Group
Becket (15) channel
Jak(13)
Angruf (12):
Da Tunga(5): stabilized
TikTaan(5):

Thovar:
One of the changes in the 3.5 to the PFS version is the ranged splinter the TikTaan has been shooting. the damage is not 1d4 it is 1d2-4. With three hits you only have taken 3 damage. Sorry I read that wrong.

Paizo Employee

Male dwarf cleric of Abadar 2 -- 9/22 hp; Init +1; AC 17, touch 11, flat-footed 16 (+4 vs. giants); CMD 15; Fort +6, Ref +2, Will +6 (+2 vs. spells, SLAs, poison); Perception +8 (darkvision 60 ft.)

Thovar shakes his head to clear away the pain, realizing that despite being shot with three darts, he is not much worse off than before. With a yell, he attempts to smash the idol with his hammer.

1d20 + 3 ⇒ (4) + 3 = 7

The above roll will suffer an additional penalty if Thovar is entangled. Looks like it doesn't make a difference, though.

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

who's up?

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Angruf gets the elf's attention (chafing his cheeks lightly if necessary). "Do you know how to stop this? calm the apes? quiet the grasping plants?"

If the elf has any coherent response, Angruf will spend the rest of the round untying the elf.


Core Helms ! Wizards Wanted Gameday X

"Calm the apes? No." Nigel responds. "The mists started the ape's madness, and the mists... started with the... Tik Taan." "Who are you?.

Nigel's recollection is foggy but he seems calm enough for one tied to an exhibit, surrounded by mad monkeys and with a large Maul nearby. Angruf pulls the ropes off.
Jak's up, bottom of the ziggaurat.

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

"Nighel, I have this parchment with an ancient incantation on it. Is this of use to quell the Tik Taan somehow? Or must the statue be broken with the ancient tribal blade?"

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

"We are Pathfinders. We where asked to come help you out. We have taken the other survivors outside to safety and made our way here. We will get you out of her, too, do not worry, Mr Nigel. We just need to find out how to do it, and not kill our friend, here."

On my turn Ill cast Detect Magic again.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Monkey's move!

intimidate: 1d20 - 2 ⇒ (4) - 2 = 2

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