MisterLurch's Legacy of Fire

Game Master MisterLurch

Useful dice for the GM:
Perception:
Alexander [dice]1d20+3[/dice]
Erizi [dice]1d20+8[/dice]
Kilarra [dice]1d20+11[/dice]
Rukn [dice]1d20+12[/dice]
Zhalet [dice]1d20+8[/dice]
Solomon [dice]1d20+10[/dice]

Initiative:
Rukn: [dice]1d20+6[/dice]
Solomon: [dice]1d20+4[/dice]
Kilarra: [dice]1d20+11[/dice]
Erizi: [dice]1d20+3[/dice]
Zhalet: [dice]1d20+4[/dice]
Alexander: [dice]1d20+1[/dice]

Fortitude Save:
Rukn: [dice]1d20+6[/dice].
Solomon: [dice]1d20+7[/dice].
Kilarra: [dice]1d20+2[/dice].
Erizi: [dice]1d20+8[/dice].
Zhalet: [dice]1d20+5[/dice].
Alexander: [dice]1d20+3[/dice].

Reflex Save:
Rukn: [dice]1d20+6[/dice]
Solomon: [dice]1d20+7[/dice]
Kilarra: [dice]1d20+9[/dice]
Erizi: [dice]1d20+4[/dice]
Zhalet: [dice]1d20+8[/dice]
Alexander: [dice]1d20+3[/dice]

Will Save:
Rukn: [dice]1d20+9[/dice]
Solomon: [dice]1d20+9[/dice]
Kilarra: [dice]1d20+6[/dice]
Erizi: [dice]1d20+3[/dice]
Zhalet: [dice]1d20+7[/dice]
Alexander: [dice]1d20+4[/dice]


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Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

Edit:

Ya in conversation with lurch I found out that I was looking at spells he had available and took that for potions available.

I am instead going to get 4 Cure light for every party member plus the 2 cure mods for the front liners that we already have.

I will adjust the loot sheet shortly


Male I am a meat Popsicle

I move the game forward when I get back from a surprise father's day movie.

P.S. Happy Father's Day to any fathers...


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

Ugh! I just realized that I completely forgot Zhalet has Channel now. 5 uses per day. That would have been handy... :(


HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

I wondered about that. I thought you might be an achetype that doesn't get channel or something.


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

ok, everyone's loot table has been updated.

Every party member has 4 cure light potions

Zhalet and Erizi have 1 cure Mod each due to them being melee and on the front lines.


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

Ok, so I don't need to buy the pots, with that is enough :) Thank you, Kil!


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

Does the caravan have any arcane scrolls on offer? ;)


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

I did ask about additional magic items that would be available and Lurch indicated that the potions were the only things that the caravan had to sell.


male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

Is Erizi's token on the map somewhere or is he currently off the map?


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

I found mine just off the map on the right side. I had to zoom in to see mine


Male I am a meat Popsicle

They are really really small. I had to zoom in a bunch to make them the right size for the map. They are along the right side.


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

To all the spell casters in the group:

I was just thinking about the whole wand thing. A major component of my future character concept is the heavy use of wands and to a lesser degree, scrolls. I would pay, on average, 90% of market value if I purchased them from an NPC. If one of you spell casters were to try and craft for sale a wand or a scroll you would only get 50% of market value. If anyone is interested down the line I am willing to split the difference with you. If you are able to craft a wand or scroll that I am looking for I would be willing to give you 70% of market value for it. Does that seem agreeable to anyone?


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

Sounds fair, but with no bonus feats Zhalet won't have room for crafting.


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

To give you an idea of how many wands and scrolls I am thinking about at present:

Scroll of permanency x 8 (Telepathic Bond at least once, Detect magic, Read Magic, see invis, Weapon Wand x2, Symbol of healing, Reduce person)
Wand of Cure Light wounds/Mod/etc.
Wand of Fire Ball
Wand of Magic Missles
Wand of Cheetah's Sprint
Wand of lesser Restoration
Wand of Dispel magic
Wand of Enervation
Wand of Greater invisibility (regular invis early on unless I can get a ring of invis)
Wand of Longstrider
Wand of Litany of Defense
Wand of Litany of Vengeance
Wand of Litany of Warding
Wand of Litany of Escape
Wand of Litany of Sight
Wand of Litany of Entanglement

Eliminate wands as appropriate if permanent items fill situational needs
Others as recommended. If I can afford it I want to use wands as my primary form of ranged combat eventually so I will most likely need a steady supply of those kinds.

So ya...if you didn't notice...I am playing a Counterfeit Mage archetype and want to play up this aspect. I even plan to get some items that allow prestidigitation just so I can be like ...see...I can clean stuff too!!

Oh and before you say I can't craft that for you cause I don't have the spell associated please remember that the prerequisites for crafting a wand are the Craft Wand Feat, High enough CL and the spell BUT you can increase the crafting DC by 5 in order to by-pass the spell prerequisite.


male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

Erizi has moved closer, ready to move in when the bloodshed begins.

NOTE: I've got to find a missile weapon :-)


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

I see both Rukn and Solomon have craft: bowyer/fletcher so they could make progress on a bow for you of 2 hours of progress per day while adventuring. If anyone else has craft:weapon it should be pretty quick and easy to make a sling.

Also, since we have some time to set up for this one, if your character made a comment to that effect in game then I would be happy to let you borrow my short-bow since I intend to melee in this case.


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

Okay, I am bored right now so I did the math for you.

Solomon's craft check w/take 10 = 15
Rukn's craft check w/take 10 = 16

w/solomon aid another for Rukn they reliably hit a 18 which means they can craft a short bow with a pull rating of 3 right now or next level a pull rating of 4.

Short bow pull 3 market cost = 225 gp, or 75 gp in materials. with DC of 18 and a check of 18 they produce 324 sp in progress in a single week or 81 sp while adventuring.

This means it would take them 9.25 weeks to make you a Shortbow with a pull of 3 on the road and it would cost you 75gp in materials (if they can get the materials here)

On the other hand...a sling has NO cost but it is not covered in boyer/fletcher sooooo IF there is someone with even 1 rank in craft:weapons then they can make you one overnight at no cost!!


Male I am a meat Popsicle

Since you are so bored, Kilarra, can I give you an assignment? :)

Can you look back through the gameplay thread and track the number of days you have been working for Lady Almah, and the number of days where you faced danger? Thanks in advance. ;)


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4
Kilarra Norgorkin wrote:

To all the spell casters in the group:

I was just thinking about the whole wand thing. A major component of my future character concept is the heavy use of wands and to a lesser degree, scrolls. I would pay, on average, 90% of market value if I purchased them from an NPC. If one of you spell casters were to try and craft for sale a wand or a scroll you would only get 50% of market value. If anyone is interested down the line I am willing to split the difference with you. If you are able to craft a wand or scroll that I am looking for I would be willing to give you 70% of market value for it. Does that seem agreeable to anyone?

Scrolls are no problem, but wands won't be on the menu for a loooong time if ever. I'm aiming for a PrC, and that requires Craft wondrous item, Craft magic arms & armour, Craft construct and Eye of the Arclord...


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

Lurch, sure no problem.

Alexander...it's fine, I just thought we could both help each-other out and keep some extra money in party instead of spending it out of group.


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

You won't lack for scrolls, anyway. I like pretty much all those spells! ^_^


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

I can't use scrolls in combat nearly as well as I can use wands. part of my class allows me to draw a single wand as a free action and activate it with no check. Scrolls....not so much, Scrolls will only be for doing the whole permanency thing.


Male I am a meat Popsicle

Alexander, color spray has a 15 foot range, doesn't it? How many gnolls are you trying to catch in the spray? I am assuming that you wish to simply step out of cover and cast. Given that someone keeps moving the map, I think that there might be some confusion with where the gnolls are 'playing'.

EDIT: with each of the map squares being a 15 foot square, you will need to be only one square from the gnolls in order to hit any of them. I do not see where you can be in cover, and still be close enough to use that spell in the surprise round. Given your place in the initiative order, you can, however, use the surprise round to move into position and cast your spell in round 1 before they can react.


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

I'd prefer to catch most if not all of them. Is that doable?


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]
Lurch wrote:
Can you look back through the gameplay thread and track the number of days you have been working for Lady Almah, and the number of days where you faced danger? Thanks in advance. ;)

Days in Katapesh: 1

Days traveling to Sultan's claw: UNK (May have missed it but I could not find anywhere that you said the time it took.)

Days at Sultan's Claw: 1 (1 day of Hazard pay)

Days scouting Monastery: 1 (1 day of Hazard pay)

Days scouting pesh field: 1 (1 day of Hazard pay)

Days scouting Kelmarine outskirts: 1 (1 day Hazard pay) <---Current

So total days = 5 + travel days
Total Hazard days: 4


Male I am a meat Popsicle
Alexander Pierpoint wrote:
I'd prefer to catch most if not all of them. Is that doable?

GAH! .. Ninja'ed. ;)

If you use the surprise round to move into position, and cast the spell in round one, you can easily get four of them.

See the edit in my last post for more explanation.


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

Ah, if Alexander is getting that kind of coverage with his spell, would it be better for Zhalet to use her longer range to cast glitterdust on the two gnolls in the rear? Although I guess that does trend toward metagaming...


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

@ Zhalet: Not at all; I told you about my spell's range IC.

@ DM MisterLurch: Sounds good to me!


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

I don't think it is metagaming in this case because we were given the opportunity to come up with a plan of attack in game.

Also, I travel to Houston on Business later today so if you are waiting on me please just have me stabby stabby things with a strong preference towards flanking.

Last, I have been thinking of a plan of attack for how to go about scouting this town. After we have this encounter and depending on what we find at the shrine to nethys I think I have a good idea. Will share when the time comes.


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

True about planning. I'll shift to the two in the rear then. Gives the poor guy on the ground some relief too. Getting clobbered by Color Spray and Glitterdust simultaneously would be really awful!


Male I am a meat Popsicle

Not Metagaming for all the above reasons.


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

Dude, I go out for a pair of hours and you all start the party without me... Imma get me sum knawls!


HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

A timeline spreadsheet might be a good thing to add along with our new loot spreadsheet.


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

I will work on that next week when I return from my business trip


Male I am a meat Popsicle

Erizi, you cannot perform a double move during a surprise round, partial actions only. I moved you back thirty feet. you can easily charge several of the gnolls if you so choose during round 1.


HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

It occurs to me that Color Spray might not work on creatures effected by Glitterdust (there's some ambiguity regarding the term Sightless, and as yet there's been no developer clarification).

I wanted to bring it up so we could get a GM ruling. Essentially, does a Blind creature count as Sightless, or does Sightless mean "was never capable of sight in the first place" like a Grimlock or an Ooze?


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

Well, not all of them were blinded, so... yeah. ^_^;


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

I'm assuming they won't be affected. It would only sense since they can't actually see the color spray. That's the reason I sent Zhalet after them, glitterdust will only affect them for 2 rounds, and I don't expect their condition to change as a result of Alexander's spell.


HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

True, it's still a great "clean up" spell to pick up the ones who aren't blind, but I thought it would be worth asking about.


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

Yes, only the rear 2 gnolls are in the glitterdust area of affect and it worked on both of them.


HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor
Zhalet Soroush wrote:
I'm assuming they won't be affected. It would only sense since they can't actually see the color spray. That's the reason I sent Zhalet after them, glitterdust will only affect them for 2 rounds, and I don't expect their condition to change as a result of Alexander's spell.

Sight might not play as important a roll as it seems like it should. That's where the whole controversy comes from. Cold Spray is a Pattern, which is a mind-effect. No one seeing a color spray is actually seeing anything. They just think they are. It's actually all in their heads.

As I understand it, here's the argument-

Sightless creatures are immune because there's not a part of their brains for "sight." Blind creatures still have the capacity for sight, and have the capacity to think they are seeing, even if they are physically blind right now. In fact, the reason there's a difference between Blind and Sightless is because Blind creatures are supposed to be able to see, but can't. Sightless creatures can't be blinded because they never had sight in the first place. So, Color Spray works against blind things because it is tricking their mind into seeing something, even if they can't actually see right now. This is the "rules literalist" interpretation.

The flip side of the argument is, of course, "blind creatures are sightless by definition, stop being pedantic." This is the "rules as they were probably intended" interpretation.

Personally, I can see how either way could be correct. In the end it's up to the GM.


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

I am starting to think that my understanding of what is going on with our opponents and that of some others in the group are different.

It was my understanding that those that are 'Blinded' are also, UNCONSCIOUS and Stunned per the 2HD entry of Color Spray. I was under this impression based on what Alexander shared with us about Gnolls which have 2HD. Are we actually dealing with a more robust regular grunt of Gnoll that has more than 2HD?


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

If I'm understanding the sequence of events correctly, Alexander had to move forward before casting the spell. It will be going off this round and we haven't seem the results yet. Only glitterdust was cast in the surprise round.


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

Oh I SEE!!...hehehe

Well...I sincerely hope I do not get caught in it


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

Stay on our good side and you should be fine. ;)


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

So, do we keep one Gnoll alive for questioning as we previously planned? We've still got one unconscious for binding, so we don't have to go hunting after we've dealt with the ones still awake. ^_^


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

I'd say yes. It would be great to know more about the town if possible, and we have the rescued guy to get back to the monastery anyway.


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

OKAY...try not to laugh...to much least ways.

Here is my 'story so far' for a time line. hopefully you have Power point, it is intended to be viewed as a slideshow. It is set to auto advance everywhere based on timing EXCEPT to go from slide to slide so....I hope you enjoy.

The Story so far

I have not finished it and it is a work in progress but this takes us to day 12 (I have to do 3 more days but I am tired) If you guys hate it and don't want me to continue then let me know and I will do a more 'traditional' (aka boring) timeline.


Male I am a meat Popsicle

LOL! Well done, Kilarra. I like it very well. When I followed the link it did not start the slideshow, however. I had top click on the "open" button in the top right of the screen to open it in powerpoint, then start the slideshow in order to see the animations.

I will also point out...again...the pugwampis are still not demonic. No matter how much you want them to be. They are a natural part of the ecology of Golarion. ;)


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]
Alexander wrote:
So, do we keep one Gnoll alive for questioning as we previously planned?

I say yes but only one. If we have more than one then I think we should coupe de grace them. Also, if possible we should take the bodies with us and go dump them in the river (after we take their valuables) in order to reduce the chance that the town will be on guard in the future. If that is not an option then I would vote for quickly laying them side by side and mutilating them as an intimidation tactic...this will surely raise the alarm but will also serve to begin to demoralize them. This second option is far from preferred for Kilarra but she would also be accustomed to such tactics and their effectiveness from her background.

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