MisterLurch's Legacy of Fire

Game Master MisterLurch

Useful dice for the GM:
Perception:
Alexander [dice]1d20+3[/dice]
Erizi [dice]1d20+8[/dice]
Kilarra [dice]1d20+11[/dice]
Rukn [dice]1d20+12[/dice]
Zhalet [dice]1d20+8[/dice]
Solomon [dice]1d20+10[/dice]

Initiative:
Rukn: [dice]1d20+6[/dice]
Solomon: [dice]1d20+4[/dice]
Kilarra: [dice]1d20+11[/dice]
Erizi: [dice]1d20+3[/dice]
Zhalet: [dice]1d20+4[/dice]
Alexander: [dice]1d20+1[/dice]

Fortitude Save:
Rukn: [dice]1d20+6[/dice].
Solomon: [dice]1d20+7[/dice].
Kilarra: [dice]1d20+2[/dice].
Erizi: [dice]1d20+8[/dice].
Zhalet: [dice]1d20+5[/dice].
Alexander: [dice]1d20+3[/dice].

Reflex Save:
Rukn: [dice]1d20+6[/dice]
Solomon: [dice]1d20+7[/dice]
Kilarra: [dice]1d20+9[/dice]
Erizi: [dice]1d20+4[/dice]
Zhalet: [dice]1d20+8[/dice]
Alexander: [dice]1d20+3[/dice]

Will Save:
Rukn: [dice]1d20+9[/dice]
Solomon: [dice]1d20+9[/dice]
Kilarra: [dice]1d20+6[/dice]
Erizi: [dice]1d20+3[/dice]
Zhalet: [dice]1d20+7[/dice]
Alexander: [dice]1d20+4[/dice]


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Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

ya I didn't even mention the small warhammer because of the size issue. Do you still want it given the penalties?

What I have so far:

Ring o Feather Fall - Solomon

Silver Holy Symbol of Sarenrae - Zahlet

Chime of opening - Party?

Phylactery of Faithfulness - does anyone want this?

Light Mace +1 - Erizi?

Dagger +1 - Does anyone want this?


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

Lurch, can you use this link for the Spreadsheet instead. It will make it a lot easier to update.

https://www.dropbox.com/s/ejv74t5l55sa8fd/Group%20inventory.xlsx?dl=0

Also, I have added a personal wealth tab and pulled the gp/sp/cp from everyone's character sheet as the 'starting wealth'.

One note: Rukn, it looks like you used 100 sp per gp and 100 cp per sp instead of 10 for each. I adjusted your starting wealth to the best of my ability based upon the 10 per instead of the 100 per.


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

Well, if no one else wants the magic dagger, I'll take it. ^_^


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

I don't really need anything for now.


Male I am a meat Popsicle

The link is updated. Just curious where the small longbow came from?


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

Weren't the pugs using bows?


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

from your wall o loot. I believe from the king


Male I am a meat Popsicle
Rukn ed-Din wrote:
Weren't the pugs using bows?

Yes. Tiny ones. Made of improvised trash.


Male I am a meat Popsicle
Kilarra Norgorkin wrote:
from your wall o loot. I believe from the king

I found it. Either I misread the size of the king, or the loot table for the king. Regardless, it will stand as I posted it.


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

Alexander, you can add the dagger to your inventory.

Lurch, rules question: as it pertains to magical traps, if I were able to have the ability to detect magic at will would that give me any benefit for finding/avoiding magical traps?


HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor
Kilarra Norgorkin wrote:

Alexander, you can add the dagger to your inventory.

Lurch, rules question: as it pertains to magical traps, if I were able to have the ability to detect magic at will would that give me any benefit for finding/avoiding magical traps?

By RAW, Detect Magic would let you see the magical aura of a magical trap within the detection range.

It wouldn't help if the aura was hidden by a Magic Aura spell, shielded by lead, or had a trigger or effect that had a longer range than Detect Magic.


Male I am a meat Popsicle

As Solomon said. But most of the people who set magical traps will likely know of this vulnerability and will adjust for it.

In some cases it would help, but in many cases it won't.


male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

Erizi is disappointed in the small hammer, but will settle for the mace until he can uncover a real bashing weapon.


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

Not for right now but in the future, does anyone know a way that a person scouting ahead of the group can stay in contact with the group to let them know what is coming, where they should go and whether or not they are in trouble? It would be nice if it was 2 way, like telepathy or something that way if the group runs into trouble the scout will know as well.


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

There must be a spell, which can be potioned, or an item such as these single-use tokens (boat, anchor, etc)


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Male I am a meat Popsicle

Doing 2 min of looking on pfsrd.com yielded the following solutions.

  • Message
  • Telepathy
  • Telepathic Bond

    I am sure there are items that can accomplish the task.

    EDIT:

    The Whip Feather Token uses a level 5 spell (same level as Telepathic Bond) to create a dancing whip that lasts an hour. This token costs 250gp to craft. That effect is arguably more powerful than a telepathic bond that lasts an hour, and if you wanted to create tokens that allow two people to have a telepathic bond for an hour it would likely be less costly than that.


  • Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

    I thought there was a Lesser telepathic bond, too, but I can't find it...

    Once I hit level 3, I'll be able to Craft items. We might be able to find something that suits our need.


    Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

    Telepathic bond with permanency looks like a good option I see that permanency cost 12.5k for tele bond. Am I correct in saying that the tele bond spell itself costs 50x9(CL)=450? Would it be possible to create an item or a magic tattoo that could duplicate this spell constantly?


    Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

    If one doesn't exist, we can probably design one.


    Male I am a meat Popsicle

    An item that gave Telepathic Bond as a continuous effect would cost at least 90,000gp base price. Or 180,000 as a slotless item or a tattoo.


    LG Aasimar Zen Archer 5 | Status: Ok
    Stats:
    AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
    HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

    Yeah, constant effects are way too expensive. Daily uses should suffice in that case, and would have a nice cut-off to the final price.


    Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

    In the mean time one of our priestly types could cast status. That way they know direction and distance to me as well as my current status. Not as good as telepathy but hey, a lot better than drawing with chalk every 20 feet or dragging a string behind me!


    Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

    I plan to take Craft construct at the earliest opportunity. A homunculus with a voice or two would allow for efficient communication.


    Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

    Hee hee ho ho there's a new page...


    1 person marked this as a favorite.
    Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

    I am not sure if anyone else has anything they want to do before we leave but as to Kilarra I am just waiting to go on patrol.


    Male I am a meat Popsicle

    I am also waiting for responses to Dashki's last commentary. If no one responds by noon I will move things ahead.


    male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

    Travelling till Wednesday. Please DMPC my character.


    Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

    @ Lurch: in my spare time I would like to be talking to people about various languages. I intend to continue to learn as many languages as I can on this character. Of special interest right now would be the languages of the genies and djinn of the land. If anyone in the caravan know these or if that book we found that talks about them can help allow me to learn these languages then please let me know.

    Additionally I would be interested in talking to Alexander, Solomon and Zhalet about the planes and the nature and function of various types of magic. If it is possible to have these conversations in a language that I am learning or do not speak regularly in order to 'stay in practice' then that would be pretty cool.


    HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

    Given that Truespeaker comes from the angelic ability to speak and understand any language, Kilarra might just skip the long learning process and go straight to fluency in any language she focuses on. Magic cheats.


    Male I am a meat Popsicle
    Solomon Azar wrote:
    Given that Truespeaker comes from the angelic ability to speak and understand any language, Kilarra might just skip the long learning process and go straight to fluency in any language she focuses on. Magic cheats.

    This ^^

    With exposure to a language, Kilarra can add it to her languages known if she has a slot for it.

    I will look into the book you found and let you know if that will be enough exposure for the elemental languages.


    Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

    Boop. ^_^


    LG Aasimar Zen Archer 5 | Status: Ok
    Stats:
    AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
    HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

    Thank you, MisterLurch, Zhalet and the others. Now kill the madafacka! :P


    Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

    Does this thing have any visible eyes? If not, there's little I can do...


    Male I am a meat Popsicle

    No, unfortunately, it has no visible sensory organs of any kind. It must be using some other means to locate you all.


    HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

    Didn't we find a wand of cure light? Who has that?


    Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

    I wish but no, we have a chime of opening with 4 charges. As a counterfeit mage I actually plan to get a wand or two in the when we get back to a real market but nothing at present.


    Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

    The availability of the potions is appreciated however the fact of the mater is that even at half price only 2 party members can even afford cure light potions. The rest are SOL and even if we pool all our resources we can only afford 1 cure moderate. That is unless we are able to liquidate any of the treasure collected so far. Is it possible to trade certain items like the 'miscellaneous treasure' and gems for the ability to purchase some items for the group.

    Information for ease of reference:

    Cost of potions

    total value of Misc Treasure: 90 gp (this would almost buy us 4 cure lights)

    total value of gems: 150 (1 cure moderate or 6 cure lights)

    total value of art: 150 (1 more cure mod or 6 more cure lights)


    Male I am a meat Popsicle

    I will say there is no reason why the caravan members would be unwilling to trade. As much as this is an expedition to reclaim Kelmarane, it is also the caravan of a Merchant Princess. So yes, you can trade any of the items you have accumulated that you wish.

    Also, given the highly favorable position the party members enjoy as being instrumental to the success of the expedition, your base selling price will be 70% of market value, rather than 50%, which can then be modified by bargaining. And yes, Kilarra, your special price modifier will still come into play here.


    Male I am a meat Popsicle

    Don't forget the small magical warhammer that it seems is going to be unclaimed.

    I will also take a little while today and figure out what your wages have been thus far. Almah is paying you for your time and effort.


    Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

    Thank you lurch, I will work today in liquidating all unclaimed items and updating the party loot sheet.

    For the group, can I get a vote as to if you want to purchase potions from a 'group loot' standpoint or buy them as personally yours?

    Yes = purchase from the total before dividing personal.

    No = divide sale then each person buys individually.


    Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

    First sale report:

    Total base price of items sold: 6300.1
    Total gold gained for party by Kilarra handling sale: 315.005
    Grand total gold gained by party: 6615.105

    Total value of items taken by party (not sold): 4005.4 (@70% market value)

    I will divide total sale up into the personal wealth tab once I know if the potions are coming out of the total or individual wealth.


    male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

    Yes


    HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

    Yes.


    HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

    GM, can we buy a wand of cute light rather than potions? Does one of the merchants have one?


    Male I am a meat Popsicle

    Sorry, no wands of cure light in the caravan. It may be the caravan of a merchant princess, but it is not a trade caravan. It is an expeditionary caravan.


    LG Aasimar Zen Archer 5 | Status: Ok
    Stats:
    AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
    HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

    Wand of Cute Light #lovinit


    1 person marked this as a favorite.
    Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

    In light of the, so far, unanimous vote for group purchase the group spends the following:

    Cure light x4: 100 gp
    Cure Mod x2: 300 gp

    Distribution I feel should be as follows:
    Erizi - 1 Cure Mod +1 Cure light (front line, gets hurt a lot)
    Solomon - 1 Cure Mod (Front line, has self healing may use potion in emergency)
    Rukn - 1 Cure Light
    Alexander - 1 Cure Light
    Zhalet - 1 Cure Light
    Kilarra - none (I have yet to be badly hurt...mostly because I will not be doing a lot of melee until lev 3 or later.

    Objections?


    HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

    Looks good. Thanks for being our bookkeeper.


    Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

    Loot sheet has been updated. Everyone has more than 1000 gold now.


    LG Aasimar Zen Archer 5 | Status: Ok
    Stats:
    AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
    HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

    Thank you! I owe you a pizza ;)

    Also, as I believe we can purchase more potions, I'll buy another CLW and a CMW with my own funds.

    Funds1=Funds0-175

    I'm not asking for other kinds of potions just to not delay our next adventure. I'm eager to get to this Nethys shrine! :)

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