
| Solomon Azar | 
 
	
 
                
                
              
            
            I think it's because Zhalet and I are blocking the way. GM, how about if Zhalet 5' adjusts back to let Alexander in. She's been wounded pretty bad, so getting her off the frontline seems like a good idea.
Zhalet, you ok with that?
Or, I could adjust forward. That would work too.

| Zhalet Soroush | 
 
	
 
                
                
              
            
            I'm not sure Zhalet can adjust since she's grappled. Lurch?
Unless I've missed something, Zhalet's down 7 HP, which isn't mortal danger. Of course a grapple could deal ongoing damage, or the undead could have some sort of special choking attack, but at the moment I don't think it's a huge emergency.

| Rukn ed-Din | 
 
	
 
                
                
              
            
            Rukn tries to liberate Zhalet by sending a pair of arrows to her captor.
Flurry of Arrows #1, Point Blank, Deadly Aim 1d20 + 10 + 1 - 1 ⇒ (18) + 10 + 1 - 1 = 28
Damage 1d8 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9
Flurry of Arrows #2, Point Blank, Deadly Aim 1d20 + 10 + 1 - 1 ⇒ (7) + 10 + 1 - 1 = 17
Damage 1d8 + 3 + 1 + 2 ⇒ (6) + 3 + 1 + 2 = 12
Probably with cover or something.

| MisterLurch | 
 
	
 
                
                
              
            
            Sorry guys...
Round 3 Final
Solomon slashes the creature, trying to help Zhalet break free.  His blade cuts deeply before he yanks it loose from the dead flesh.
(CC2: 13 damage.)
Rukn looses two arrows right over Zhalet's shoulders, each arrow thudding home in the corpse's skull.  The impact knocks the creature back and, as its grip loosens on Zhalet's throat, it crumples to the ground.
(CC2: 21 damage.)
Initiative:
Kilarra: 25 
Zhalet: 23 
Living Dead: 21 
Solomon: 18 
Rukn: 8 
Alexander: 3
Combat Over!

| Rukn ed-Din | 
 
	
 
                
                
              
            
            "Zhalet! Are you ok?" Rukn recomposes himself while carrying for his friend. "I bet we still have things to deal with here" he comments about the evil laughter.

| Zhalet Soroush | 
 
	
 
                
                
              
            
            Zhalet backpedals from the abomination rubbing her throat.
"I'm alright Rukn, thanks, but that was very unpleasant."

| Solomon Azar | 
 
	
 
                
                
              
            
            After checking on Zhalet, Solomon checked over the bodies for anything useful or interesting. He looked balefully down the dark hall as the laughter echoed through, but focused on sifting through the bones.
Just doing a quick scan. Pocketing anything interesting to be more thoroughly looked over later. I have buff spells on a timer, so I want to move quickly.

| Rukn ed-Din | 
 
	
 
                
                
              
            
            "We should keep going" Rukn says, and braces himself. He picks an arrow and proceeds once Solomon is finished.

| MisterLurch | 
 
	
 
                
                
              
            
            A brief search of the bodies reveals nothing aside from the aged chain mail and a small holy symbol of Sarenrae that each one was wearing.
Satisfied, Solomon stands and continues to lead the way down the corridor.
The elaborate stone door at the end of the corridor is slightly ajar. The life-sized bas-relief carving of Sarenrae would beautiful and inspiring save for the blacked and charred scorch mark where the carving's head should be.
Feel free to place yourselves along the corridor in the order and locations in which you wish to be.

| Solomon Azar | 
 
	
 
                
                
              
            
            Somehow I missed that this game had updated. Sorry about that, thanks Alexander!
Solomon took a step forward and nudged the door open a bit further with his falchion.

| Zhalet Soroush | 
 
	
 
                
                
              
            
            Zhalet stays immediately behind Solomon. She thinks back to other Sarenite temples she's visited, read about, or seen pictures of, trying to figure out if the layout of this one is on a standard floor plan or design that will allow her to figure out what the areas ahead will be like. Eh, worth a shot.
K Religion: 1d20 + 10 ⇒ (6) + 10 = 16

| Rukn ed-Din | 
 
	
 
                
                
              
            
            While Zhalet examines the features of the temple, Rukn stays alert in case any unwanted attention is drawn.

| MisterLurch | 
 
	
 
                
                
              
            
            As Solomon pulls the door a little more open, the scent of rotting vegetable matter hits the group like a musty, moist fist. The sounds of dripping water comes faintly from beyond the portal. With the door mostly closed, it is impossible to see the conditions beyond.

| Rukn ed-Din | 
 
	
 
                
                
              
            
            "Eww..." Rukn moans, "this place seems long ago forgotten." He grabs his bow, though, and checks the rest for confirmation that they're going to venture in there, lifting some of his loose clothes up to the height of his nose to cover his mouth.

| Alexander Pierpoint | 
 
	
 
                
                
              
            
            Alexander takes up the rear, once again draws his sword cane, and mutters a cantrip. Four orbs of light glide forward, ready to illuminate what lies beyond as soon as the door is fully opened...

| Zhalet Soroush | 
 
	
 
                
                
              
            
            As Zhalet passes through the door and starts to look around, she comments "this doesn't seem right. I'd expect this to be a place for more interments, or preparation for them. In either case it should be dry."
Perception: 1d20 + 10 ⇒ (14) + 10 = 24

| Solomon Azar | 
 
	
 
                
                
              
            
            "Perhaps a water table beneath the ground?" Solomon suggested. "Is there an oasis near here?"
He walked slowly over to the source of the dripping noise to take a better look.
Perception, with Detect Magic up: 1d20 + 12 ⇒ (8) + 12 = 20
 
	
 
     
    